Cherrypick from master 2007-01-22 15:14:44 UTC nge <nge> 'PAL 14158 Add the Octree and OctreeNode classes to accelerate detection of close nodes. Octree is virtual pure, OctreeNode inherites from Octree.':
src/SMESH/SMESH_Octree.cxx
src/SMESH/SMESH_Octree.hxx
src/SMESH/SMESH_OctreeNode.cxx
src/SMESH/SMESH_OctreeNode.hxx
--- /dev/null
+// SMESH SMESH_Octree : global Octree implementation
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : SMESH_Octree.cxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux(OCC)
+// Module : SMESH
+
+#include "SMESH_Octree.hxx"
+
+//===========================================================================
+/*!
+ * \brief SMESH_Octree Constructor
+ * \param maxLevel - The level max the octree can reach (If <0 unlimited)
+ */
+//===========================================================================
+SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
+ myFather(NULL),
+ myLevel(0),
+ myMaxLevel(maxLevel),
+ myMinBoxSize(minBoxSize),
+ myIsLeaf(-1)
+{
+ myBox = new Bnd_B3d();
+}
+
+//======================================
+/*!
+ * \brief SMESH_Octree Destructor
+ */
+//======================================
+SMESH_Octree::~SMESH_Octree ()
+{
+ if(myChildren != NULL)
+ {
+ if(!myIsLeaf)
+ {
+ for(int i = 0; i<8; i++)
+ delete myChildren[i];
+ delete[] myChildren ;
+ }
+ }
+ delete myBox;
+}
+
+//===========================================================================
+/*!
+ * \brief Set the bounding box of the Octree
+ * \param box - 3d Bounding Box of the Octree
+ */
+//===========================================================================
+void SMESH_Octree::setBox(const Bnd_B3d* box)
+{
+ delete myBox;
+ myBox=new Bnd_B3d(*box);
+}
+
+//===========================================================================
+/*!
+ * \brief Set box to the 3d Bounding Box of the Octree
+ * \param box - Set box to the 3d Bounding Box of the Octree
+ */
+//===========================================================================
+void SMESH_Octree::getBox(Bnd_B3d* box)
+{
+ if(box != NULL)
+ delete box;
+ box = new Bnd_B3d (*myBox);
+}
+
+//===========================================================================
+/*!
+ * \brief Set the max level of the Octree
+ * \param maxLevel - The level max the octree can reach (If <0 unlimited)
+ */
+//===========================================================================
+void SMESH_Octree::setMaxLevel(const int maxLevel)
+{myMaxLevel = maxLevel;}
+
+
+//===========================================================================
+/*!
+ * \brief Compute the bigger dimension of the box
+ * \param box - 3d Box
+ * \retval double - bigger dimension of the box
+ */
+//===========================================================================
+double SMESH_Octree::maxSize(const Bnd_B3d* box)
+{
+ if(box ==NULL)
+ return 0;
+ gp_XYZ min = box->CornerMin();
+ gp_XYZ max = box->CornerMax();
+ gp_XYZ Size = (max - min);
+ double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
+ return (returnVal>Size.Z())?returnVal:Size.Z();
+}
+
+//=============================
+/*!
+ * \brief Compute the Octree
+ */
+//=============================
+void SMESH_Octree::Compute()
+{
+ // As soon as the Octree is a Leaf, I stop building his children
+ if(!isLeaf())
+ buildChildren();
+}
+
+//=================================================================
+/*!
+ * \brief Build the 8 children boxes and call buildChildrenData()
+ */
+//=================================================================
+void SMESH_Octree::buildChildren()
+{
+ myChildren = new (SMESH_Octree*)[8];
+
+ gp_XYZ min = myBox->CornerMin();
+ gp_XYZ max = myBox->CornerMax();
+ gp_XYZ HSize = (max - min)/2.;
+ gp_XYZ mid = min + HSize;
+ gp_XYZ childHsize = HSize/2.;
+
+ Standard_Real XminChild, YminChild, ZminChild;
+ Bnd_B3d* box;
+ gp_XYZ minChild;
+ for (int i =0; i<8; i++)
+ {
+ // We build the eight boxes, we need 2 points to do that.
+ // Min, and Mid
+ // In binary, we can write i from 0 to 7
+ // For instance :
+ // 5 is 101, it corresponds here in coordinates to ZYX
+ // If coordinate is 0 in Y-> box from Ymin to Ymid
+ // If coordinate is 1 in Y-> box from Ymid to Ymax
+ // Same scheme for X and Z
+ // I need the minChild to build the Bnd_B3d box.
+
+ XminChild= (i%2==0)?min.X():mid.X();
+ YminChild= ((i%4)/2==0)?min.Y():mid.Y();
+ ZminChild= (i<4)?min.Z():mid.Z();
+ minChild.SetCoord(XminChild, YminChild, ZminChild);
+
+ box = new Bnd_B3d(minChild+childHsize,childHsize);
+ // The child is of the same type than its father (For instance, a SMESH_OctreeNode)
+ // We allocate the memory we need fot the child
+ myChildren[i] = allocateOctreeChild();
+ // and we assign to him its box.
+ myChildren[i]->setBox(box);
+ delete box;
+ }
+
+ // After building the 8 boxes, we put the data into the children..
+ buildChildrenData();
+
+ //After we pass to the next level of the Octree
+ for (int i =0; i<8; i++)
+ myChildren[i]->Compute();
+}
--- /dev/null
+// SMESH SMESH_Octree : global Octree implementation
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : SMESH_Octree.hxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux (OCC)
+// Module : SMESH
+
+#ifndef _SMESH_OCTREE_HXX_
+#define _SMESH_OCTREE_HXX_
+
+#include <Bnd_B3d.hxx>
+
+class SMESH_Octree {
+
+public:
+ // Constructor
+ SMESH_Octree (const int maxLevel = -1, const double minBoxSize = 0.);
+
+ // Destructor
+ virtual ~SMESH_Octree ();
+
+ // Tell if Octree is a leaf or not (has to be implemented in inherited classes)
+ virtual const bool isLeaf() = 0;
+
+ // Compute the Octree
+ void Compute();
+
+ // Set the maximal level of the Octree
+ void setMaxLevel(const int maxLevel);
+
+ // Set the minimal size of the Box
+ void setMinBoxSize(const double minBoxSize){myMinBoxSize = minBoxSize;};
+
+ // Set the bounding box of the Octree
+ void setBox(const Bnd_B3d* box);
+
+ // Set box to the 3d Bounding Box of the Octree
+ void getBox(Bnd_B3d* box);
+
+ // Compute the bigger dimension of the box
+ static double maxSize(const Bnd_B3d* box);
+
+protected:
+ // Constructor for children (has to be implemented in inherited classes)
+ virtual SMESH_Octree* allocateOctreeChild() = 0;
+
+ // Build the 8 children boxes
+ void buildChildren();
+
+ // Build the data in the 8 children (has to be implemented in inherited classes)
+ virtual void buildChildrenData() = 0;
+
+ // members
+
+ // Box of the Octree
+ Bnd_B3d* myBox;
+
+ // Array of 8 Octree children
+ SMESH_Octree** myChildren;
+
+ // Point the father, set to NULL for the level 0
+ SMESH_Octree* myFather;
+
+ // Level of the Octree
+ int myLevel;
+
+ // MaxLevel of the Octree
+ int myMaxLevel;
+
+ // Minimal size of the Box
+ double myMinBoxSize;
+
+ // Tell us if the Octree is a leaf or not (-1 if not initialized)
+ int myIsLeaf;
+};
+#endif
--- /dev/null
+// SMESH SMESH_OctreeNode : Octree with Nodes set
+// inherites global class SMESH_Octree
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : SMESH_OctreeNode.cxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux (OCC)
+// Module : SMESH
+
+#include "SMESH_OctreeNode.hxx"
+#include <gp_Pnt.hxx>
+#include <SMDS_MeshNode.hxx>
+
+using namespace std;
+
+//===============================================================
+/*!
+ * \brief Constructor : Build all the Octree using Compute()
+ * \param theNodes - Set of nodes, the Octree is built from this nodes
+ * \param maxLevel - Maximum level for the leaves
+ * \param maxNbNodes - Maximum number of nodes, a leaf can contain
+ * \param minBoxSize - Minimal size of the Octree Box
+ */
+//================================================================
+SMESH_OctreeNode::SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel,
+ const int maxNbNodes , const double minBoxSize )
+ :SMESH_Octree(maxLevel,minBoxSize),
+ myMaxNbNodes(maxNbNodes),
+ myNodes(theNodes)
+{
+ // We need to compute the first bounding box via a special method
+ computeBoxForFather();
+ myNbNodes = myNodes.size();
+ myIsLeaf = (myLevel == myMaxLevel)||(myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myBox));
+ // All the children (Boxes and Data) are computed in Compute()
+ Compute();
+}
+
+//==================================================================================
+/*!
+ * \brief Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
+ */
+//==================================================================================
+SMESH_Octree* SMESH_OctreeNode::allocateOctreeChild()
+{
+ SMESH_OctreeNode * theOctree = new SMESH_OctreeNode();
+ theOctree->myFather = this;
+ theOctree->myLevel = myLevel + 1;
+ theOctree->myMaxLevel = myMaxLevel;
+ theOctree->myMaxNbNodes = myMaxNbNodes;
+ theOctree->myMinBoxSize = myMinBoxSize;
+ theOctree->myNbNodes = 0;
+ return theOctree;
+}
+
+
+
+//======================================
+/*!
+ * \brief Compute the first bounding box
+ *
+ * We take the max/min coord of the nodes
+ */
+//======================================
+void SMESH_OctreeNode::computeBoxForFather()
+{
+ set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
+ for( ;it!=myNodes.end();it++){
+ const SMDS_MeshNode* n1 = *it;
+ gp_XYZ p1( n1->X(), n1->Y(), n1->Z() );
+ myBox->Add(p1);
+ }
+}
+
+//====================================================================================
+/*!
+ * \brief Tell if Octree is a leaf or not (has to be implemented in inherited classes)
+ * \retval - True if the Octree is a leaf
+ */
+//====================================================================================
+const bool SMESH_OctreeNode::isLeaf()
+{
+ return myIsLeaf;
+}
+
+//====================================================================================
+/*!
+ * \brief Tells us if Node is inside the current box with the precision "precision"
+ * \param Node - Node
+ * \param precision - The box is enlarged with this precision
+ * \retval bool - True if Node is in the box within precision
+ */
+//====================================================================================
+const bool SMESH_OctreeNode::isInside(const SMDS_MeshNode * Node, const double precision )
+{
+ double X=Node->X();
+ double Y=Node->Y();
+ double Z=Node->Z();
+ bool Out = 1 ;
+ if (precision<=0.)
+ return !(myBox->IsOut(gp_XYZ(X,Y,Z)));
+ Bnd_B3d * BoxWithPrecision = new Bnd_B3d();
+ getBox(BoxWithPrecision);
+ BoxWithPrecision->Enlarge(precision);
+ Out=BoxWithPrecision->IsOut(gp_XYZ(X,Y,Z));
+ delete BoxWithPrecision;
+ return !(Out);
+}
+
+
+//================================================
+/*!
+ * \brief Set the data of the children
+ * Shares the father's data with each of his child
+ */
+//================================================
+void SMESH_OctreeNode::buildChildrenData()
+{
+ gp_XYZ min = myBox->CornerMin();
+ gp_XYZ max = myBox->CornerMax();
+ gp_XYZ mid = (min + max)/2.;
+
+ set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
+ int ChildBoxNum;
+ while( it!=myNodes.end())
+ {
+ const SMDS_MeshNode* n1 = *it;
+ ChildBoxNum= (n1->X()>mid.X()) + (n1->Y()>mid.Y())*2 + (n1->Z()>mid.Z())*4;
+ SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[ChildBoxNum]);
+ myChild->myNodes.insert(myChild->myNodes.end(),n1);
+ myNodes.erase( it );
+ it=myNodes.begin();
+ }
+ for (int i = 0; i<8; i++)
+ {
+ SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
+ myChild->myNbNodes = (myChild->myNodes).size();
+ myChild->myIsLeaf = (myChild->myLevel == myMaxLevel)||(myChild->myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myChild->myBox));
+ }
+}
+
+//===================================================================
+/*!
+ * \brief Return in Result a list of Nodes potentials to be near Node
+ * \param Node - Node
+ * \param precision - precision used
+ * \param Result - list of Nodes potentials to be near Node
+ */
+//====================================================================
+void SMESH_OctreeNode::NodesAround( const SMDS_MeshNode * Node,
+ list<const SMDS_MeshNode*>* Result, const double precision)
+{
+ if (isInside(Node,precision))
+ {
+ if (myIsLeaf)
+ {
+ Result->insert( Result->end(), myNodes.begin(), myNodes.end() );
+ }
+ else
+ {
+ for(int i=0;i<8;i++)
+ {
+ SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
+ myChild->NodesAround( Node, Result, precision);
+ }
+ }
+ }
+}
+
+
+
+//=============================
+/*!
+ * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
+ * Search for all the nodes in nodes
+ * Static Method : no need to create an SMESH_OctreeNode
+ * \param nodes - set of nodes we look at, modified during research
+ * \param theGroupsOfNodes - list of nodes closed to each other returned
+ * \param theTolerance - Precision used, default value is 0.00001
+ * \param maxLevel - Maximum level for SMESH_OctreeNode constructed, default value is -1 (Infinite)
+ * \param maxNbNodes - maximum Nodes in a Leaf of the SMESH_OctreeNode constructed, default value is 5
+ */
+//=============================
+void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
+ list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
+ const double theTolerance, const int maxLevel,
+ const int maxNbNodes)
+{
+ SMESH_OctreeNode* theOctreeNode = new SMESH_OctreeNode(nodes, maxLevel, maxNbNodes, theTolerance);
+ theOctreeNode->FindCoincidentNodes (&nodes, theTolerance, theGroupsOfNodes);
+ delete theOctreeNode;
+}
+
+
+//=============================
+/*!
+ * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
+ * Search for all the nodes in nodes
+ * \param nodes - set of nodes we look at, modified during research
+ * \param theTolerance - Precision used
+ * \param theGroupsOfNodes - list of nodes closed to each other returned
+ */
+//=============================
+void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
+ const double theTolerance,
+ list< list< const SMDS_MeshNode*> >* theGroupsOfNodes)
+{
+ set<const SMDS_MeshNode*>::iterator it1 = nodes->begin();
+ list<const SMDS_MeshNode*>::iterator it2;
+
+ while (it1 != nodes->end())
+ {
+ const SMDS_MeshNode * n1 = *it1;
+
+ list<const SMDS_MeshNode*> ListofCoincidentNodes;// Initialize the lists via a declaration, it's enough
+
+ list<const SMDS_MeshNode*> * groupPtr = 0;
+
+ // Searching for Nodes around n1 and put them in ListofCoincidentNodes
+ FindCoincidentNodes(n1, nodes, &ListofCoincidentNodes, theTolerance);
+
+ // We build a list {n1 + his neigbours} and add this list in theGroupsOfNodes
+ for (it2=ListofCoincidentNodes.begin();it2 != ListofCoincidentNodes.end(); it2++)
+ {
+ const SMDS_MeshNode* n2 = *it2;
+ if ( !groupPtr )
+ {
+ theGroupsOfNodes->push_back( list<const SMDS_MeshNode*>() );
+ groupPtr = & theGroupsOfNodes->back();
+ groupPtr->push_back( n1 );
+ }
+ if(groupPtr->front()>n2)
+ groupPtr->push_front( n2 );
+ else
+ groupPtr->push_back( n2 );
+ }
+ if(groupPtr != 0)
+ groupPtr->sort();
+
+ nodes->erase(it1);
+ it1=nodes->begin();
+ }
+}
+
+//======================================================================================
+/*!
+ * \brief Return a list of nodes closed to Node and remove it from SetOfNodes
+ * \param Node - We're searching the nodes next to him.
+ * \param SetOfNodes - set of nodes in which we erase the found nodes
+ * \param Result - list of nodes closed to Node
+ * \param precision - Precision used
+ */
+//======================================================================================
+void SMESH_OctreeNode::FindCoincidentNodes( const SMDS_MeshNode * Node,
+ set<const SMDS_MeshNode*>* SetOfNodes,
+ list<const SMDS_MeshNode*>* Result,
+ const double precision)
+{
+ bool isInsideBool = isInside(Node,precision);
+
+ if (isInsideBool)
+ {
+ // I'm only looking in the leaves, since all the nodes are stored there.
+ if (myIsLeaf)
+ {
+ gp_Pnt p1( Node->X(), Node->Y(), Node->Z() );
+
+ set<const SMDS_MeshNode*> myNodesCopy = myNodes;
+ set<const SMDS_MeshNode*>::iterator it = myNodesCopy.begin();
+ double tol2 = precision * precision;
+ bool squareBool;
+
+ while (it != myNodesCopy.end())
+ {
+ const SMDS_MeshNode* n2 = *it;
+ // We're only looking at nodes with a superior Id.
+ if(Node->GetID() < n2->GetID())
+ {
+ gp_Pnt p2( n2->X(), n2->Y(), n2->Z() );
+ // Distance optimized computation
+ squareBool = (p1.SquareDistance( p2 ) <= tol2);
+
+ // If n2 inside the SquareDistance, we add it in Result and remove it from SetOfNodes and myNodes
+ if(squareBool)
+ {
+ Result->insert(Result->begin(), n2);
+ SetOfNodes->erase( n2 );
+ myNodes.erase( n2 );
+ }
+ }
+ myNodesCopy.erase( it );
+ it = myNodesCopy.begin();
+ }
+
+ }
+ else
+ {
+ // If I'm not a leaf, I'm going to see my children !
+ for(int i = 0; i < 8; i++)
+ {
+ SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
+ myChild->FindCoincidentNodes(Node, SetOfNodes, Result, precision);
+ }
+ }
+ }
+}
+
--- /dev/null
+// SMESH SMESH_OctreeNode : Octree with Nodes set
+// inherites global class SMESH_Octree
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : SMESH_OctreeNode.hxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux (OCC)
+// Module : SMESH
+
+#ifndef _SMESH_OCTREENODE_HXX_
+#define _SMESH_OCTREENODE_HXX_
+
+#include "SMESH_Octree.hxx"
+
+//forward declaration
+class SMDS_MeshNode;
+
+#include <list>
+#include <set>
+
+class SMESH_OctreeNode : public SMESH_Octree{
+
+public:
+
+ // Constructor
+ SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel = -1,
+ const int maxNbNodes = 5 , const double minBoxSize = 0.);
+
+//=============================
+/*!
+ * \brief Empty destructor
+ */
+//=============================
+ virtual ~SMESH_OctreeNode () {};
+
+ // Tells us if SMESH_OctreeNode is a leaf or not (-1 = not initialiazed)
+ virtual const bool isLeaf();
+
+ // Tells us if Node is inside the current box with the precision "precision"
+ virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
+
+ // Return in Result a list of Nodes potentials to be near Node
+ void NodesAround( const SMDS_MeshNode * Node , list<const SMDS_MeshNode*>* Result,
+ const double precision = 0. );
+
+ // Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
+ // Search for all the nodes in nodes
+ void FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
+ const double theTolerance,
+ list< list< const SMDS_MeshNode*> >* theGroupsOfNodes);
+
+ // Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
+ // theTolerance search for all the nodes in nodes
+ static void FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
+ list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
+ const double theTolerance = 0.00001, const int maxLevel = -1,
+ const int maxNbNodes = 5);
+
+ protected:
+
+//=============================
+/*!
+ * \brief Empty constructor
+ */
+//=============================
+ SMESH_OctreeNode (){};
+
+ // Shares the father's data with each of his child
+ virtual void buildChildrenData();
+
+ // Compute the bounding box of the whole set of nodes myNodes (only used for OctreeNode level 0)
+ void computeBoxForFather();
+
+ // Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
+ virtual SMESH_Octree* allocateOctreeChild();
+
+ // Return in result a list of nodes closed to Node and remove it from SetOfNodes
+ void FindCoincidentNodes( const SMDS_MeshNode * Node,
+ set<const SMDS_MeshNode*>* SetOfNodes,
+ list<const SMDS_MeshNode*>* Result,
+ const double precision);
+
+ // The max number of nodes a leaf box can contain
+ int myMaxNbNodes;
+
+ // The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
+ set<const SMDS_MeshNode*> myNodes;
+
+ // The number of nodes I have inside the box
+ int myNbNodes;
+};
+#endif