{
enum EBoxSides //!< sides of the block
{
- B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, B_UNDEFINED
+ B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, NB_BLOCK_SIDES
};
const char* SBoxSides[] = //!< names of block sides
{
};
enum EQuadEdge //!< edges of quadrangle side
{
- Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT, Q_UNDEFINED
+ Q_BOTTOM = 0, Q_RIGHT, Q_TOP, Q_LEFT, NB_QUAD_SIDES
};
*/
struct _Block
{
- _OrientedBlockSide _side[6]; // 6 sides of a sub-block
+ _OrientedBlockSide _side[6]; // 6 sides of a sub-block
+ set<const SMDS_MeshNode*> _corners;
const _OrientedBlockSide& getSide(int i) const { return _side[i]; }
+ bool setSide( int i, const _OrientedBlockSide& s)
+ {
+ if (( _side[i] = s ))
+ {
+ _corners.insert( s.cornerNode(0,0));
+ _corners.insert( s.cornerNode(1,0));
+ _corners.insert( s.cornerNode(0,1));
+ _corners.insert( s.cornerNode(1,1));
+ }
+ return s;
+ }
+ void clear() { for (int i=0;i<6;++i) _side[i]=0; _corners.clear(); }
bool hasSide( const _OrientedBlockSide& s) const
{
if ( s ) for (int i=0;i<6;++i) if ( _side[i] && _side[i]._side == s._side ) return true;
return false;
}
+ int nbSides() const { int n=0; for (int i=0;i<6;++i) if ( _side[i] ) ++n; return n; }
+ bool isValid() const;
};
//================================================================================
/*!
bool alongN1N2 );
_OrientedBlockSide findBlockSide( EBoxSides startBlockSide,
EQuadEdge sharedSideEdge1,
- EQuadEdge sharedSideEdge2);
+ EQuadEdge sharedSideEdge2,
+ bool withGeometricAnalysis);
//!< update own data and data of the side bound to block
void setSideBoundToBlock( _BlockSide& side )
{
- side._nbBlocksFound++;
- if ( side.isBound() )
- {
- for ( int e = 0; e < int(Q_UNDEFINED); ++e )
+ if ( side._nbBlocksFound++, side.isBound() )
+ for ( int e = 0; e < int(NB_QUAD_SIDES); ++e )
_edge2sides[ side.getEdge( (EQuadEdge) e ) ].erase( &side );
- }
}
//!< store reason of error
int error(const SMESH_Comment& reason) { _error = reason; return 0; }
corners.push_back( nCorner );
cornerFaces.insert( side.getCornerFace( nCorner ));
}
- for ( int e = 0; e < int(Q_UNDEFINED); ++e )
+ for ( int e = 0; e < int(NB_QUAD_SIDES); ++e )
_edge2sides[ side.getEdge( (EQuadEdge) e ) ].insert( &side );
nbFacesOnSides += side.getNbFaces();
// Organize sides into blocks
// ---------------------------
- // analyse sharing of sides by blocks
- int nbBlockSides = 0; // nb of block sides taking into account their sharing
- list < _BlockSide >::iterator sideIt = _allSides.begin();
- for ( ; sideIt != _allSides.end(); ++sideIt )
+ // analyse sharing of sides by blocks and sort sides by nb of adjacent sides
+ int nbBlockSides = 0; // total nb of block sides taking into account their sharing
+ multimap<int, _BlockSide* > sortedSides;
{
- _BlockSide& side = *sideIt;
- bool isSharedSide = true;
- for ( int e = 0; e < int(Q_UNDEFINED) && isSharedSide; ++e )
- isSharedSide = _edge2sides[ side.getEdge( (EQuadEdge) e ) ].size() > 2;
- side._nbBlocksFound = 0;
- side._nbBlocksExpected = isSharedSide ? 2 : 1;
- nbBlockSides += side._nbBlocksExpected;
+ list < _BlockSide >::iterator sideIt = _allSides.begin();
+ for ( ; sideIt != _allSides.end(); ++sideIt )
+ {
+ _BlockSide& side = *sideIt;
+ bool isSharedSide = true;
+ int nbAdjacent = 0;
+ for ( int e = 0; e < int(NB_QUAD_SIDES) && isSharedSide; ++e )
+ {
+ int nbAdj = _edge2sides[ side.getEdge( (EQuadEdge) e ) ].size();
+ nbAdjacent += nbAdj;
+ isSharedSide = ( nbAdj > 2 );
+ }
+ side._nbBlocksFound = 0;
+ side._nbBlocksExpected = isSharedSide ? 2 : 1;
+ nbBlockSides += side._nbBlocksExpected;
+ sortedSides.insert( make_pair( nbAdjacent, & side ));
+ }
}
// find sides of each block
while ( nbBlockSides >= 6 )
{
// get any side not bound to all blocks it belongs to
- sideIt = _allSides.begin();
- while ( sideIt != _allSides.end() && sideIt->isBound())
- ++sideIt;
+ multimap<int, _BlockSide*>::iterator i_side = sortedSides.begin();
+ while ( i_side != sortedSides.end() && i_side->second->isBound())
+ ++i_side;
// start searching for block sides from the got side
bool ok = true;
_blocks.resize( _blocks.size() + 1 );
_Block& block = _blocks.back();
- block._side[B_FRONT] = &(*sideIt);
- setSideBoundToBlock( *sideIt );
+ block.setSide( B_FRONT, i_side->second );
+ setSideBoundToBlock( *i_side->second );
nbBlockSides--;
-
- // edges of neighbour sides of B_FRONT corresponding to front's edges
- EQuadEdge edgeOfFront[4] = { Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT };
- EQuadEdge edgeToFind [4] = { Q_BOTTOM, Q_LEFT, Q_BOTTOM, Q_LEFT };
- // TODO: first find all sides where no choice of sides is needed,
- // then perform search with selection, which is then easier
- for ( int i = Q_BOTTOM; ok && i <= Q_LEFT; ++i )
- ok = ( block._side[i] = findBlockSide( B_FRONT, edgeOfFront[i], edgeToFind[i]));
- if ( ok )
- ok = ( block._side[B_BACK] = findBlockSide( B_TOP, Q_TOP, Q_TOP ));
+ // edges of adjacent sides of B_FRONT corresponding to front's edges
+ EQuadEdge edgeOfFront[4] = { Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT };
+ EQuadEdge edgeOfAdj [4] = { Q_BOTTOM, Q_LEFT, Q_BOTTOM, Q_LEFT };
+ // first find all sides detectable w/o advanced analysis,
+ // then repeat the search, which then may pass without advanced analysis
+ for ( int advAnalys = 0; advAnalys < 2; ++advAnalys )
+ {
+ for ( int i = 0; (ok || !advAnalys) && i < NB_QUAD_SIDES; ++i )
+ if ( !block._side[i] ) // try to find 4 sides adjacent to front side
+ ok = block.setSide( i, findBlockSide( B_FRONT, edgeOfFront[i],edgeOfAdj[i],advAnalys));
+ if ( ok || !advAnalys)
+ if ( !block._side[B_BACK] && block._side[B_TOP] ) // try to find back side by top one
+ ok = block.setSide( B_BACK, findBlockSide( B_TOP, Q_TOP, Q_TOP, advAnalys ));
+ if ( !advAnalys ) ok = true;
+ }
+ ok = block.isValid();
if ( ok )
{
// check if just found block is same as one of previously found
bool isSame = false;
for ( int i = 1; i < _blocks.size() && !isSame; ++i )
- {
- _Block& prevBlock = _blocks[i-1];
- isSame = true;
- for ( int j = 0; j < 6 && isSame; ++j )
- isSame = prevBlock.hasSide( block._side[ j ]);
- }
+ isSame = ( block._corners == _blocks[i-1]._corners );
ok = !isSame;
}
- if ( ok )
- {
- // check block validity
- int x = block._side[B_BOTTOM].getHoriSize();
- ok = ( block._side[B_TOP ].getHoriSize() == x &&
- block._side[B_FRONT ].getHoriSize() == x &&
- block._side[B_BACK ].getHoriSize() == x );
- int y = block._side[B_BOTTOM].getVertSize();
- ok = ( ok &&
- block._side[B_TOP ].getVertSize() == y &&
- block._side[B_LEFT ].getHoriSize() == y &&
- block._side[B_RIGHT ].getHoriSize() == y);
- int z = block._side[B_FRONT].getVertSize();
- ok = ( ok &&
- block._side[B_BACK ].getVertSize() == z &&
- block._side[B_LEFT ].getVertSize() == z &&
- block._side[B_RIGHT ].getVertSize() == z);
- }
// count the found sides
- _DUMP_(endl);
- for (int i = 0; i < B_UNDEFINED; ++i )
+ _DUMP_(endl << "** Block " << _blocks.size() << " valid: " << block.isValid());
+ for (int i = 0; i < NB_BLOCK_SIDES; ++i )
{
- _DUMP_("** Block side "<< SBoxSides[i] <<" "<< block._side[ i ]._side);
+ _DUMP_("\tSide "<< SBoxSides[i] <<" "<< block._side[ i ]._side);
if ( block._side[ i ] )
{
if ( ok && i != B_FRONT)
setSideBoundToBlock( *block._side[ i ]._side );
nbBlockSides--;
}
- _DUMP_("Corner 0,0 "<< block._side[ i ].cornerNode(0,0));
- _DUMP_("Corner 1,0 "<< block._side[ i ].cornerNode(1,0));
- _DUMP_("Corner 1,1 "<< block._side[ i ].cornerNode(1,1));
- _DUMP_("Corner 0,1 "<< block._side[ i ].cornerNode(0,1));
+ _DUMP_("\t corners "<<
+ block._side[ i ].cornerNode(0,0)->GetID() << ", " <<
+ block._side[ i ].cornerNode(1,0)->GetID() << ", " <<
+ block._side[ i ].cornerNode(1,1)->GetID() << ", " <<
+ block._side[ i ].cornerNode(0,1)->GetID() << ", "<<endl);
}
else
{
- _DUMP_("Not found"<<endl);
+ _DUMP_("\t not found"<<endl);
}
}
if ( !ok )
- block._side[0] = block._side[1] = block._side[2] =
- block._side[3] = block._side[4] = block._side[5] = 0;
+ block.clear();
else
nbBlocks++;
}
+ _DUMP_("Nb found blocks "<< nbBlocks <<endl);
+
if ( nbBlocks == 0 && _error.empty() )
return BAD_MESH_ERR;
_OrientedBlockSide _Skin::findBlockSide( EBoxSides startBlockSide,
EQuadEdge sharedSideEdge1,
- EQuadEdge sharedSideEdge2)
+ EQuadEdge sharedSideEdge2,
+ bool withGeometricAnalysis)
{
_Block& block = _blocks.back();
_OrientedBlockSide& side1 = block._side[ startBlockSide ];
set< _BlockSide* > sidesOnEdge = _edge2sides[ edge ]; // copy a set
// exclude loaded sides of block from sidesOnEdge
- int nbLoadedSides = 0;
- for (int i = 0; i < B_UNDEFINED; ++i )
- {
+ for (int i = 0; i < NB_BLOCK_SIDES; ++i )
if ( block._side[ i ] )
- {
- nbLoadedSides++;
sidesOnEdge.erase( block._side[ i ]._side );
- }
- }
+
int nbSidesOnEdge = sidesOnEdge.size();
_DUMP_("nbSidesOnEdge "<< nbSidesOnEdge << " " << n1->GetID() << "-" << n2->GetID() );
if ( nbSidesOnEdge == 0 )
return 0;
_BlockSide* foundSide = 0;
- if ( nbSidesOnEdge == 1 /*|| nbSidesOnEdge == 2 && nbLoadedSides == 1 */)
+ if ( nbSidesOnEdge == 1 )
{
foundSide = *sidesOnEdge.begin();
}
else
{
set< _BlockSide* >::iterator sideIt = sidesOnEdge.begin();
- gp_XYZ gc(0,0,0); // gravity center of already loaded block sides
+ int nbLoadedSides = block.nbSides();
if ( nbLoadedSides > 1 )
{
// Find the side having more than 2 corners common with already loaded sides
-
- set<const SMDS_MeshNode*> loadedCorners;
- for (int i = 0; i < B_UNDEFINED; ++i )
- if ( block._side[ i ] )
- {
- loadedCorners.insert( block._side[ i ]->getCornerNode(0,0));
- loadedCorners.insert( block._side[ i ]->getCornerNode(1,0));
- loadedCorners.insert( block._side[ i ]->getCornerNode(0,1));
- loadedCorners.insert( block._side[ i ]->getCornerNode(1,1));
- gc += block._side[ i ]._side->getGC();
- }
- gc /= nbLoadedSides;
-
for (; !foundSide && sideIt != sidesOnEdge.end(); ++sideIt )
{
_BlockSide* sideI = *sideIt;
int nbCommonCorners =
- loadedCorners.count( sideI->getCornerNode(0,0)) +
- loadedCorners.count( sideI->getCornerNode(1,0)) +
- loadedCorners.count( sideI->getCornerNode(0,1)) +
- loadedCorners.count( sideI->getCornerNode(1,1));
+ block._corners.count( sideI->getCornerNode(0,0)) +
+ block._corners.count( sideI->getCornerNode(1,0)) +
+ block._corners.count( sideI->getCornerNode(0,1)) +
+ block._corners.count( sideI->getCornerNode(1,1));
if ( nbCommonCorners > 2 )
foundSide = sideI;
}
if ( !foundSide )
{
+ if ( !withGeometricAnalysis ) return 0;
+
// Select one of found sides most close to startBlockSide
gp_XYZ p1 ( n1->X(),n1->Y(),n1->Z()), p2 (n2->X(),n2->Y(),n2->Z());
<< side1Dir.X() << ", " << side1Dir.Y() << ", " << side1Dir.Z() << ")" );
map < double , _BlockSide* > angleOfSide;
- for (sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
+ for (sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
{
_BlockSide* sideI = *sideIt;
const SMDS_MeshElement* faceI = sideI->getCornerFace( n1 );
}
else
{
+ gp_XYZ gc(0,0,0); // gravity center of already loaded block sides
+ for (int i = 0; i < NB_BLOCK_SIDES; ++i )
+ if ( block._side[ i ] )
+ gc += block._side[ i ]._side->getGC();
+ gc /= nbLoadedSides;
+
gp_Vec gcDir( p1, gc );
gp_Vec2d gcDirProj( gcDir * pln.XDirection(), gcDir * pln.YDirection());
double gcAngle = gcDirProj.Angle( gp::DX2d() );
return SMDS_Mesh::FindFace(n1, n2, n3, n4 );
}
-}
+ //================================================================================
+ /*!
+ * \brief Checks own validity
+ */
+ //================================================================================
+
+ bool _Block::isValid() const
+ {
+ bool ok = ( nbSides() == 6 );
+
+ // check only corners depending on side selection
+ EBoxSides adjacent[4] = { B_BOTTOM, B_RIGHT, B_TOP, B_LEFT };
+ EQuadEdge edgeAdj [4] = { Q_TOP, Q_RIGHT, Q_TOP, Q_RIGHT };
+ EQuadEdge edgeBack[4] = { Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT };
+
+ for ( int i=0; ok && i < NB_QUAD_SIDES; ++i )
+ {
+ SMESH_OrientedLink eBack = _side[ B_BACK ].edge( edgeBack[i] );
+ SMESH_OrientedLink eAdja = _side[ adjacent[i] ].edge( edgeAdj[i] );
+ ok = ( eBack == eAdja );
+ }
+ return ok;
+ }
+
+} // namespace
//=======================================================================
//function : StdMeshers_HexaFromSkin_3D