case VTK_BIQUADRATIC_QUAD:
myInfo.myNbBiQuadQuadrangles++;
break;
+ case VTK_BIQUADRATIC_TRIANGLE:
+ myInfo.myNbBiQuadTriangles++;
+ break;
case VTK_POLYGON:
myInfo.myNbPolygons++;
break;
return true;
}
+//=======================================================================
+//function : MoveNode
+//purpose :
+//=======================================================================
+
+void SMDS_Mesh::MoveNode(const SMDS_MeshNode *n, double x, double y, double z)
+{
+ SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(n);
+ node->setXYZ(x,y,z);
+}
+
///////////////////////////////////////////////////////////////////////////////
/// Return the node whose SMDS ID is 'ID'.
///////////////////////////////////////////////////////////////////////////////
e = 0;
}
if ( e )
- return static_cast<const SMDS_MeshFace *> (e);
+ return e;
}
}
}
}
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter)
+{
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,nCenter,
+ myElementIDFactory->GetFreeID());
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int nCenter, int ID)
+{
+ return SMDS_Mesh::AddFaceWithID
+ ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nCenter),
+ ID);
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter,
+ int ID)
+{
+ if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31 || !nCenter) return 0;
+ if(hasConstructionEdges()) {
+ // creation quadratic edges - not implemented
+ return 0;
+ }
+ else
+ {
+ // --- retrieve nodes ID
+ vector<vtkIdType> nodeIds;
+ nodeIds.clear();
+ nodeIds.push_back(n1->getVtkId());
+ nodeIds.push_back(n2->getVtkId());
+ nodeIds.push_back(n3->getVtkId());
+ nodeIds.push_back(n12->getVtkId());
+ nodeIds.push_back(n23->getVtkId());
+ nodeIds.push_back(n31->getVtkId());
+ nodeIds.push_back(nCenter->getVtkId());
+
+ SMDS_MeshFace * face = 0;
+ SMDS_VtkFace *facevtk = myFacePool->getNew();
+ facevtk->init(nodeIds, this);
+ if (!this->registerElement(ID,facevtk))
+ {
+ this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL);
+ myFacePool->destroy(facevtk);
+ return 0;
+ }
+ face = facevtk;
+ adjustmyCellsCapacity(ID);
+ myCells[ID] = face;
+ myInfo.myNbBiQuadTriangles++;
+
+// if (!registerElement(ID, face)) {
+// RemoveElement(face, false);
+// face = NULL;
+// }
+ return face;
+ }
+}
+
+
//=======================================================================
//function : AddFace
//purpose :
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31);
+ // 2d order triangle of 7 nodes
+ virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int nCenter, int ID);
+ virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter,
+ int ID);
+ virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter);
+
// 2d order quadrangle
virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n34,int n41, int ID);
virtual SMDS_MeshFace* AddFaceFromVtkIdsWithID(const std::vector<vtkIdType>& vtkNodeIds,
const int ID);
+ virtual void MoveNode(const SMDS_MeshNode *n, double x, double y, double z);
virtual void RemoveElement(const SMDS_MeshElement * elem,
std::list<const SMDS_MeshElement *>& removedElems,