// set UV
uvslf[m].x = uvPt->u * scalex;
uvslf[m].y = uvPt->v * scaley;
- if ( uvPt->node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ switch ( uvPt->node->GetPosition()->GetTypeOfPosition())
+ {
+ case SMDS_TOP_VERTEX:
mOnVertex.push_back( m );
+ break;
+ case SMDS_TOP_EDGE:
+ // In order to detect degenerated faces easily, we replace
+ // nodes on a degenerated edge by node on the vertex of that edge
+ if ( myTool->IsDegenShape( uvPt->node->GetPosition()->GetShapeId() ))
+ {
+ int edgeID = uvPt->node->GetPosition()->GetShapeId();
+ SMESH_subMesh* edgeSM = myTool->GetMesh()->GetSubMeshContaining( edgeID );
+ SMESH_subMeshIteratorPtr smIt = edgeSM->getDependsOnIterator( /*includeSelf=*/0,
+ /*complexShapeFirst=*/0);
+ if ( smIt->more() )
+ {
+ SMESH_subMesh* vertexSM = smIt->next();
+ SMDS_NodeIteratorPtr nIt = vertexSM->GetSubMeshDS()->GetNodes();
+ if ( nIt->more() )
+ mefistoToDS[m] = nIt->next();
+ }
+ }
+ break;
+ default:;
+ }
m++;
}
const SMDS_MeshNode * n2 = mefistoToDS[ nust[m++] - 1 ];
const SMDS_MeshNode * n3 = mefistoToDS[ nust[m++] - 1 ];
- SMDS_MeshElement * elt;
- if (triangleIsWellOriented)
- elt = myTool->AddFace(n1, n2, n3);
- else
- elt = myTool->AddFace(n1, n3, n2);
-
- meshDS->SetMeshElementOnShape(elt, faceID);
+ // avoid creating degenetrated faces
+ bool isDegen = ( myTool->HasDegenenaratedEdges() && ( n1 == n2 || n1 == n3 || n2 == n3 ));
+ if ( !isDegen )
+ {
+ SMDS_MeshElement * elt;
+ if (triangleIsWellOriented)
+ elt = myTool->AddFace(n1, n2, n3);
+ else
+ elt = myTool->AddFace(n1, n3, n2);
+ meshDS->SetMeshElementOnShape(elt, faceID);
+ }
m++;
}