#include <BRepAdaptor_Surface.hxx>
#include <BRepTools.hxx>
#include <BRep_Tool.hxx>
+#include <BRepTools_WireExplorer.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
BRepAdaptor_Surface surface( face );
if ( surface.IsUPeriodic() || surface.IsVPeriodic() )
{
- for ( TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
+ for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
{
// look for a seam edge
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
myPar2 = surface.LastVParameter();
}
}
- // store shapes indices
- mySeamShapeIds.insert( meshDS->ShapeToIndex( edge ));
- for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
- mySeamShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
+ // store seam shape indices, negative if shape encounters twice
+ int edgeID = meshDS->ShapeToIndex( edge );
+ mySeamShapeIds.insert( IsSeamShape( edgeID ) ? -edgeID : edgeID );
+ for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() ) {
+ int vertexID = meshDS->ShapeToIndex( v.Current() );
+ mySeamShapeIds.insert( IsSeamShape( vertexID ) ? -vertexID : vertexID );
+ }
}
// look for a degenerated edge
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
uv = C2d->Value( epos->GetUParameter() );
// for a node on a seam edge select one of UVs on 2 pcurves
- if ( n2 && mySeamShapeIds.find( edgeID ) != mySeamShapeIds.end() )
+ if ( n2 && IsSeamShape( edgeID ) )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
}
}
}
- if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
+ if ( n2 && IsSeamShape( vertexID ) )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
}
MESSAGE(" Too few points ");
return setErrorCode( ERR_READ_TOO_FEW_POINTS );
}
-
+
// read the rest points
int iPoint;
for ( iPoint = 1; iPoint < nbPoints; iPoint++ )
}
theFile << endl;
-
+
return setErrorCode( ERR_OK );
}
TopoDS_Face face = TopoDS::Face( theFace.Oriented( TopAbs_FORWARD ));
- // check that face is not closed
+ // check if face is closed
bool isClosed = helper.HasSeam();
TopoDS_Vertex bidon;
list<TopoDS_Edge> eList;
// vertices
for ( elIt = eList.begin(); elIt != eList.end(); elIt++ ) {
myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
- if ( BRep_Tool::IsClosed( *elIt, theFace ) )
- myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));
- SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt );
- if ( eSubMesh )
+ if ( helper.IsSeamShape( *elIt ) ) {
+ // vertices present twice in the wire have two corresponding key points
+ const TopoDS_Vertex& lastV = TopExp::LastVertex( *elIt, true );
+ if ( helper.IsRealSeam( lastV ))
+ myShapeIDMap.Add( lastV );// vertex orienation is REVERSED
+ }
+ if ( SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt ))
nbNodes += eSubMesh->NbNodes() + 1;
}
// edges
v2.Reverse();
// on closed face we must have REVERSED some of seam vertices
- bool isSeam = helper.IsSeamShape( edge );
if ( isClosed ) {
- if ( isSeam ) { // reverse on reversed SEAM edge
- if ( !isForward ) {
+ if ( helper.IsSeamShape( edge ) ) {
+ if ( helper.IsRealSeam( edge ) && !isForward ) {
+ // reverse on reversed SEAM edge
v1.Reverse();
v2.Reverse();
}
}
- else { // on CLOSED edge
+ else { // on CLOSED edge (i.e. having one vertex with different orienations)
for ( int is2 = 0; is2 < 2; ++is2 ) {
TopoDS_Shape & v = is2 ? v2 : v1;
if ( helper.IsSeamShape( v ) ) {
}
}
// put U in [0,1] so that the first key-point has U==0
+ bool isSeam = helper.IsRealSeam( edge );
double du = l - f;
TParamNodeMap::iterator unIt = paramNodeMap.begin();
TParamNodeMap::reverse_iterator unRIt = paramNodeMap.rbegin();
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
}
// load elements
+ TNodePointIDMap::iterator n_id, not_found = closeNodePointIDMap.end();
SMDS_ElemIteratorPtr elemIt = fSubMesh->GetElements();
while ( elemIt->more() )
{
const SMDS_MeshNode* node = smdsNode( nIt->next() );
iPoint = nodePointIDMap[ node ]; // point index of interest
// for a node on a seam edge there are two points
- TNodePointIDMap::iterator n_id = closeNodePointIDMap.end();
- if ( helper.IsSeamShape( node->GetPosition()->GetShapeId() ))
- n_id = closeNodePointIDMap.find( node );
- if ( n_id != closeNodePointIDMap.end() )
+ if ( helper.IsRealSeam( node->GetPosition()->GetShapeId() ) &&
+ ( n_id = closeNodePointIDMap.find( node )) != not_found )
{
TPoint & p1 = myPoints[ iPoint ];
TPoint & p2 = myPoints[ n_id->second ];
// resUV = loc1 * len2 / ( len1 + len2 ) + loc2 * len1 / ( len1 + len2 );
// return true;
-
+
// gp_Lin2d line1( uv11, uv12 - uv11 );
// gp_Lin2d line2( uv21, uv22 - uv21 );
// double angle = Abs( line1.Angle( line2 ) );
// inter.Perform( line1, line2 );
// interUV = inter.Point(1).Value();
// resUV += interUV.XY();
-
+
// resUV /= 2.;
// }
if ( isDeformed ) {
const list< TPoint* > & bndPoints = * bndIt;
TPoint* prevP = bndPoints.back(); // this is the first point
list< TPoint* >::const_iterator pIt = bndPoints.begin();
- bool coincPrev = false;
+ bool coincPrev = false;
// loop on the edge-points
for ( ; pIt != bndPoints.end(); pIt++ )
{
gp_XY uv1, uv2 = node->myUV;
for ( i = isTriangle ? 2 : 0; i < 3; i++ ) // mark not computed vectors
if ( wasOk[i] )
- moveVec[ i ].SetCoord( 1, 2e100); // not use this vector
+ moveVec[ i ].SetCoord( 1, 2e100); // not use this vector
while ( !isOldOk ) {
// find the least moveVec
int i, iMin = 4;
aNorm[1-iDir].Normalize();
double r = Abs ( ratio[iDir] - 0.5 ) * 2.0; // [0,1] - distance from the middle
r *= r;
-
+
node->myDir[iDir] = //aTgt[iDir];
aNorm[1-iDir] * r + aTgt[iDir] * ( 1. - r );
}
}
internNodes.push_back( node );
}
-
+
// Move nodes
static int maxNbIter = 100;
int nbNodeMove = 0;
if ( !useNbMoveNode )
maxNbIter = ( maxNbIter < 0 ) ? 100 : -1;
-#endif
+#endif
double maxMove;
int nbIter = 0;
do {
}
}
}
-
-
+
return true;
}
int eID = theFirstEdgeID;
for ( iE = 0; iE < nbEdges; iE++ )
maxNbPnt = Max ( maxNbPnt, getShapePoints( eID++ ).size() );
-
+
// compute bnd boxes
TopoDS_Face face = TopoDS::Face( myShape );
Bnd_Box2d bndBox, eBndBox;
bndIndWirePosMap.insert( TIntWirePosMap::value_type( bIndex, wlIt ));
}
- // Treat each wire
+ // Treat each wire
TIntWirePosMap::iterator bIndWPosIt = bndIndWirePosMap.begin();
eID = theFirstEdgeID;
// choose the best first edge of a wire
setFirstEdge( wire, eID );
-
+
// compute eventual UV and fill theEdgesPointsList
theEdgesPointsList.push_back( list< TPoint* >() );
list< TPoint* > & edgesPoints = theEdgesPointsList.back();
list<TopoDS_Edge>::iterator elIt = eList.begin();
for ( ; elIt != eList.end(); elIt++ ) {
myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
- if ( BRep_Tool::IsClosed( *elIt, theFace ) )
- myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));
+ bool isClosed1 = BRep_Tool::IsClosed( *elIt, theFace );
+ // BEGIN: jfa for bug 0019943
+ if (isClosed1) {
+ isClosed1 = false;
+ for (TopExp_Explorer expw (theFace, TopAbs_WIRE); expw.More() && !isClosed1; expw.Next()) {
+ const TopoDS_Wire& wire = TopoDS::Wire(expw.Current());
+ int nbe = 0;
+ for (BRepTools_WireExplorer we (wire, theFace); we.More() && !isClosed1; we.Next()) {
+ if (we.Current().IsSame(*elIt)) {
+ nbe++;
+ if (nbe == 2) isClosed1 = true;
+ }
+ }
+ }
+ }
+ // END: jfa for bug 0019943
+ if (isClosed1)
+ myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));// vertex orienation is REVERSED
}
int nbVertices = myShapeIDMap.Extent();
myShapeIDMap.Add( face );
- if ( myShapeIDToPointsMap.size() != myShapeIDMap.Extent()/* + nbSeamShapes*/ ) {
+ if ( myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
MESSAGE( myShapeIDToPointsMap.size() <<" != " << myShapeIDMap.Extent());
return setErrorCode( ERR_APPLF_INTERNAL_EEROR );
}
}
// find boundary - wire correspondence for several wires of same size
-
+
id1 = nbVertices + nbEdgesInOuterWire + 1;
wlIt = wireList.begin();
while ( wlIt != wireList.end() )
}
// add well-ordered edges to eList
-
+
for ( wlIt = wireList.begin(); wlIt != wireList.end(); wlIt++ )
{
list< TopoDS_Edge >& wire = (*wlIt);
for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
myShapeIDMap.Add( *elIt );
myShapeIDMap.Add( face );
-
+
} // there are inner wires
// Compute XYZ of on-edge points
{
gp_XYZ& xyz1 = *xyzIt++;
gp_XYZ& xyz2 = ( xyzIt != xyzList.end() ) ? *xyzIt : xyzList.front();
-
+
list< TPoint* > & ePoints = getShapePoints( iSub );
ePoints.back()->myInitU = 1.0;
list< TPoint* >::const_iterator pIt = ++ePoints.begin();
// meshed geometry
TopoDS_Shape shape;
// int shapeID = 0;
-// SMESH_MeshEditor editor( theMesh );
+// SMESH_MeshEditor editor( theMesh );
// apply to each face in theFaces set
set<const SMDS_MeshFace*>::iterator face = theFaces.begin();
bndId = nn_IdList->second.front().front();
ids.insert( bndId );
}
- else
+ else
myXYZIdToNodeMap.insert( make_pair( bndId, theBndNodes[ iN ] ));
faceDef.push_back( bndId );
// add ids on a link
const vector<const SMDS_MeshElement*>& theElements)
{
SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
- SMESH_MeshEditor editor( theMesh );
+ SMESH_MeshEditor editor( theMesh );
bool onMeshElements = !theElements.empty();
if ( nbBoundaries > 2 )
{
// move boundaries in tmp list
- list< list< TPoint* > > tmpList;
+ list< list< TPoint* > > tmpList;
tmpList.splice( tmpList.begin(), boundaryList, boundaryList.begin(), boundaryList.end());
// make a map nb-key-points to boundary-position-in-tmpList,
// boundary-positions get ordered in it
boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos, ++outerBndPos );
} // if nbBoundaries > 1
-
+
// Check boundaries orientation and re-fill myKeyPointIDs
set< TPoint* > keyPointSet;
getShapePoints( shapeID ).push_back( point );
// detect key-points
if ( SMESH_Block::IsVertexID( shapeID ))
- myKeyPointIDs.push_back( i );
+ myKeyPointIDs.push_back( i );
}
}
// check if a face is closed
int nbNodeOnSeamEdge = 0;
if ( myIs2D ) {
+ TopTools_MapOfShape seamVertices;
TopoDS_Face face = TopoDS::Face( theShape );
TopExp_Explorer eExp( theShape, TopAbs_EDGE );
- for ( ; eExp.More() && nbNodeOnSeamEdge == 0; eExp.Next() )
- if ( BRep_Tool::IsClosed( TopoDS::Edge( eExp.Current() ), face ))
- nbNodeOnSeamEdge = 2;
+ for ( ; eExp.More() && nbNodeOnSeamEdge == 0; eExp.Next() ) {
+ const TopoDS_Edge& ee = TopoDS::Edge(eExp.Current());
+ if ( BRep_Tool::IsClosed(ee, face) ) {
+ // seam edge and vertices encounter twice in theFace
+ if ( !seamVertices.Add( TopExp::FirstVertex( ee ))) nbNodeOnSeamEdge++;
+ if ( !seamVertices.Add( TopExp::LastVertex( ee ))) nbNodeOnSeamEdge++;
+ }
+ }
}
-
+
// check nb of vertices
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
OS << " uv( " << xy.X() << " " << xy.Y() << " )";
u = p.myU;
OS << " u( " << u << " ))" << endl;
-
+
return OS;
}
// Find a new node connected to nV1 and belonging to edge submesh;
const SMDS_MeshNode* nE = 0;
SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
- SMDS_ElemIteratorPtr vElems = nV1->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr vElems = nV1->GetInverseElementIterator(SMDSAbs_Face);
while ( vElems->more() && !nE ) {
const SMDS_MeshElement* elem = vElems->next();
- if ( elem->GetType() != SMDSAbs_Face )
- continue; // new nodes are shared by faces
int nbNodes = elem->NbNodes();
if ( elem->IsQuadratic() )
nbNodes /= 2;
int iV1 = elem->GetNodeIndex( nV1 );
- // try next aftre nV1
+ // try next after nV1
int iE = SMESH_MesherHelper::WrapIndex( iV1 + 1, nbNodes );
if ( smDS->Contains( elem->GetNode( iE ) ))
nE = elem->GetNode( iE );
// Sort new and old nodes of a submesh separately
- bool isSeam = helper.IsSeamShape( sm->GetId() );
+ bool isSeam = helper.IsRealSeam( sm->GetId() );
enum { NEW_NODES = 0, OLD_NODES };
map< double, const SMDS_MeshNode* > u2nodesMaps[2], u2nodesOnSeam;
continue; // node is already in the map
}
- // sort nodes on edges by its position
+ // sort nodes on edges by their position
map< double, const SMDS_MeshNode* > & pos2nodes = u2nodesMaps[isOld ? OLD_NODES : NEW_NODES];
switch ( node->GetPosition()->GetTypeOfPosition() )
{
}
if ( u2nodesMaps[ NEW_NODES ].size() != u2nodesMaps[ OLD_NODES ].size() )
{
- if ( u2nodesMaps[ NEW_NODES ].size() == 0 &&
- sm->GetSubShape().ShapeType() == TopAbs_EDGE &&
- BRep_Tool::Degenerated( TopoDS::Edge( sm->GetSubShape() )))
+ if ( u2nodesMaps[ NEW_NODES ].size() == 0 &&
+ sm->GetSubShape().ShapeType() == TopAbs_EDGE &&
+ helper.IsDegenShape( sm->GetId() ) )
// NPAL15894 (tt88bis.py) - project mesh built by NETGEN_1d_2D that
- // does not make segments/nodes on degenerated edges
+ // does not make segments/nodes on degenerated edges
continue;
+
RETURN_BAD_RESULT("Different nb of old and new nodes on shape #"<< sm->GetId() <<" "<<
u2nodesMaps[ OLD_NODES ].size() << " != " <<
u2nodesMaps[ NEW_NODES ].size());