#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
+#include "SMDS_EdgePosition.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_subMesh.hxx"
+#include "SMESH_MeshEditor.hxx"
#include <BRep_Tool.hxx>
#include <TopAbs_ShapeEnum.hxx>
: myErrorStatus(1)
{
myTol3D=0.1;
+ myWallNodesMaps.resize( SMESH_Block::NbFaces() );
+ myShapeXYZ.resize( SMESH_Block::NbSubShapes() );
}
//=======================================================================
//function : Compute
bool StdMeshers_Penta_3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
+ MESSAGE("StdMeshers_Penta_3D::Compute()");
+ //
myErrorStatus=0;
//
bool bOK=false;
aTNode.SetShapeSupportID(aSID);
aTNode.SetBaseNodeID(aNodeID);
//
- switch (aSID){
- case SMESH_Block::ID_V000:
- aCoords.SetCoord(0., 0., 0.);
- break;
- case SMESH_Block::ID_V100:
- aCoords.SetCoord(1., 0., 0.);
- break;
- case SMESH_Block::ID_V110:
- aCoords.SetCoord(1., 1., 0.);
- break;
- case SMESH_Block::ID_V010:
- aCoords.SetCoord(0., 1., 0.);
- break;
- case SMESH_Block::ID_Ex00:
- case SMESH_Block::ID_E1y0:
- case SMESH_Block::ID_Ex10:
- case SMESH_Block::ID_E0y0:
- case SMESH_Block::ID_Fxy0:{
- aX=aNode->X();
- aY=aNode->Y();
- aZ=aNode->Z();
- aP3D.SetCoord(aX, aY, aZ);
- myBlock.ComputeParameters(aP3D, aS, aCoords);
- iErr=myBlock.ErrorStatus();
- if (iErr) {
- MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
- "SMESHBlock: ComputeParameters operation failed");
- myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
- return;
- }
- }
- break;
- default:
- break;
+ if ( SMESH_Block::IsEdgeID (aSID))
+ {
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
+ myBlock.ComputeParameters( epos->GetUParameter(), aS, aCoords );
+ }
+ else {
+ aX=aNode->X();
+ aY=aNode->Y();
+ aZ=aNode->Z();
+ aP3D.SetCoord(aX, aY, aZ);
+ myBlock.ComputeParameters(aP3D, aS, aCoords);
+ }
+ iErr=myBlock.ErrorStatus();
+ if (iErr) {
+ MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
+ "SMESHBlock: ComputeParameters operation failed");
+ myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
+ return;
}
aTNode.SetNormCoord(aCoords);
ij=i*myJSize+j;
//return; //zz
//
// 3. Finding of Z-layers
- vector<double> aZL(myISize);
- vector<double>::iterator aItZL1, aItZL2 ;
- //
- const TopoDS_Shape& aE00z=myBlock.Shape(SMESH_Block::ID_E00z);
- SMDS_NodeIteratorPtr aItaE00z =
- pMesh->GetSubMeshContaining(aE00z)->GetSubMeshDS()->GetNodes();
- //
- aZL[0]=0.;
- i=1;
- while (aItaE00z->more()) {
- const SMDS_MeshNode* aNode=aItaE00z->next();
- aX=aNode->X(); aY=aNode->Y(); aZ=aNode->Z();
- aP3D.SetCoord(aX, aY, aZ);
- myBlock.ComputeParameters(aP3D, aE00z, aCoords);
- iErr=myBlock.ErrorStatus();
- if (iErr) {
- MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
- "SMESHBlock: ComputeParameters operation failed");
- myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
- return;
- }
- aZL[i]=aCoords.Z();
- ++i;
- }
- aZL[i]=1.;
- //
- aItZL1=aZL.begin();
- aItZL2=aZL.end();
- //
- // Sorting the layers
- sort(aItZL1, aItZL2);
+// vector<double> aZL(myISize);
+// vector<double>::iterator aItZL1, aItZL2 ;
+// //
+// const TopoDS_Shape& aE00z=myBlock.Shape(SMESH_Block::ID_E00z);
+// SMDS_NodeIteratorPtr aItaE00z =
+// pMesh->GetSubMeshContaining(aE00z)->GetSubMeshDS()->GetNodes();
+// //
+// aZL[0]=0.;
+// i=1;
+// while (aItaE00z->more()) {
+// const SMDS_MeshNode* aNode=aItaE00z->next();
+// const SMDS_EdgePosition* epos =
+// static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
+// myBlock.ComputeParameters( epos->GetUParameter(), aE00z, aCoords );
+// iErr=myBlock.ErrorStatus();
+// if (iErr) {
+// MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
+// "SMESHBlock: ComputeParameters operation failed");
+// myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
+// return;
+// }
+// aZL[i]=aCoords.Z();
+// ++i;
+// }
+// aZL[i]=1.;
+// //
+// aItZL1=aZL.begin();
+// aItZL2=aZL.end();
+// //
+// // Sorting the layers
+// sort(aItZL1, aItZL2);
//DEB
/*
printf("** \n\n Layers begin\n");
//DEB
//
//
+
+ // 3.1 Fill maps of wall nodes
+ SMESH_Block::TShapeID wallFaceID[4] = {
+ SMESH_Block::ID_Fx0z, SMESH_Block::ID_Fx1z,
+ SMESH_Block::ID_F0yz, SMESH_Block::ID_F1yz
+ };
+ SMESH_Block::TShapeID baseEdgeID[4] = {
+ SMESH_Block::ID_Ex00, SMESH_Block::ID_Ex10,
+ SMESH_Block::ID_E0y0, SMESH_Block::ID_E1y0
+ };
+ for ( i = 0; i < 4; ++i ) {
+ int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ i ]);
+ bool ok = LoadIJNodes (myWallNodesMaps[ fIndex ],
+ TopoDS::Face( myBlock.Shape( wallFaceID[ i ] )),
+ TopoDS::Edge( myBlock.Shape( baseEdgeID[ i ] )),
+ pMesh->GetMeshDS());
+ if ( !ok ) {
+ myErrorStatus = i + 1;
+ MESSAGE(" Cant LoadIJNodes() from a wall face " << myErrorStatus );
+ return;
+ }
+ }
+
+ // 3.2 find node columns for vertical edges and edge IDs
+ vector<const SMDS_MeshNode*> * verticEdgeNodes[ 4 ];
+ SMESH_Block::TShapeID verticEdgeID [ 4 ];
+ for ( i = 0; i < 4; ++i ) { // 4 first base nodes are nodes on vertices
+ // edge ID
+ SMESH_Block::TShapeID eID, vID = aSIDs[ i ];
+ ShapeSupportID(false, vID, eID);
+ verticEdgeID[ i ] = eID;
+ // column nodes
+ StdMeshers_TNode& aTNode = myTNodes[ i ];
+ verticEdgeNodes[ i ] = 0;
+ for ( j = 0; j < 4; ++j ) { // loop on 4 wall faces
+ int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ j ]);
+ StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
+ if ( ijNodes.begin()->second[0] == aTNode.Node() )
+ verticEdgeNodes[ i ] = & ijNodes.begin()->second;
+ else if ( ijNodes.rbegin()->second[0] == aTNode.Node() )
+ verticEdgeNodes[ i ] = & ijNodes.rbegin()->second;
+ if ( verticEdgeNodes[ i ] )
+ break;
+ }
+ }
+
+ // 3.3 set XYZ of vertices, and initialize of the rest
+ SMESHDS_Mesh* aMesh = GetMesh()->GetMeshDS();
+ for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id )
+ {
+ if ( SMESH_Block::IsVertexID( id )) {
+ TopoDS_Shape V = myBlock.Shape( id );
+ SMESHDS_SubMesh* sm = aMesh->MeshElements( V );
+ const SMDS_MeshNode* n = sm->GetNodes()->next();
+ myShapeXYZ[ id ].SetCoord( n->X(), n->Y(), n->Z() );
+ }
+ else
+ myShapeXYZ[ id ].SetCoord( 0., 0., 0. );
+ }
+
+
// 4. Fill the rest repers
bool bIsUpperLayer;
int iBNID;
SMESH_Block::TShapeID aSSID, aBNSSID;
StdMeshers_TNode aTN;
//
- for (j=0; j<myJSize; ++j) {
- for (i=1; i<myISize; ++i) {
- //
- // base node info
- const StdMeshers_TNode& aBN=myTNodes[j];
- aBNSSID=(SMESH_Block::TShapeID)aBN.ShapeSupportID();
- iBNID=aBN.BaseNodeID();
- const gp_XYZ& aBNXYZ=aBN.NormCoord();
- //
+ for (j=0; j<myJSize; ++j)
+ {
+ // base node info
+ const StdMeshers_TNode& aBN=myTNodes[j];
+ aBNSSID=(SMESH_Block::TShapeID)aBN.ShapeSupportID();
+ iBNID=aBN.BaseNodeID();
+ const gp_XYZ& aBNXYZ=aBN.NormCoord();
+ bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 );
+ //
+ // set XYZ on horizontal edges and get node columns of faces:
+ // 2 columns for each face, between which a base node is located
+ vector<const SMDS_MeshNode*>* nColumns[8];
+ double ratio[4]; // base node position between columns [0.-1.]
+ if ( createNode )
+ for ( k = 0; k < 4; ++k )
+ ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
+ nColumns[k*2], nColumns[k*2+1]);
+ //
+ // XYZ on the bottom and top faces
+ const SMDS_MeshNode* n = aBN.Node();
+ myShapeXYZ[ SMESH_Block::ID_Fxy0 ].SetCoord( n->X(), n->Y(), n->Z() );
+ myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
+ //
+ // first create or find a top node, then the rest ones in a column
+ for (i=myISize-1; i>0; --i)
+ {
+ if ( createNode ) {
+ // set XYZ on vertical edges and faces
+ for ( k = 0; k < 4; ++k ) {
+ const SMDS_MeshNode* n = (*verticEdgeNodes[ k ]) [ i ];
+ myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
+ //
+ n = (*nColumns[k*2]) [ i ];
+ gp_XYZ xyz( n->X(), n->Y(), n->Z() );
+ myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
+ n = (*nColumns[k*2+1]) [ i ];
+ xyz.SetCoord( n->X(), n->Y(), n->Z() );
+ myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
+ }
+ }
// fill current node info
// -index in aTNodes
ij=i*myJSize+j;
// -normalized coordinates
aX=aBNXYZ.X();
aY=aBNXYZ.Y();
- aZ=aZL[i];
- aCoords.SetCoord(aX, aY, aZ);
+ //aZ=aZL[i];
+ aZ=(double)i/(double)(myISize-1);
+ aCoords.SetCoord(aX, aY, aZ);
//
// suporting shape ID
bIsUpperLayer=(i==(myISize-1));
if (aSSID!=SMESH_Block::ID_NONE){
// try to find the node
const TopoDS_Shape& aS=myBlock.Shape((int)aSSID);
- FindNodeOnShape(aS, aCoords, aTN);
+ FindNodeOnShape(aS, aCoords, i, aTN);
}
else{
// create node and get it id
CreateNode (bIsUpperLayer, aCoords, aTN);
+ //
+ if ( bIsUpperLayer ) {
+ const SMDS_MeshNode* n = aTN.Node();
+ myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( n->X(), n->Y(), n->Z() );
+ }
}
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes() ");
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::FindNodeOnShape(const TopoDS_Shape& aS,
- const gp_XYZ& aParams,
- StdMeshers_TNode& aTN)
+ const gp_XYZ& aParams,
+ const int z,
+ StdMeshers_TNode& aTN)
{
myErrorStatus=0;
//
minD = 1.e100;
SMDS_MeshNode* pNode=NULL;
//
+ if ( aS.ShapeType() == TopAbs_FACE ||
+ aS.ShapeType() == TopAbs_EDGE )
+ {
+ // find a face ID to which aTN belongs to
+ int faceID;
+ if ( aS.ShapeType() == TopAbs_FACE )
+ faceID = myBlock.ShapeID( aS );
+ else { // edge maybe vertical or top horizontal
+ gp_XYZ aCoord = aParams;
+ if ( aCoord.Z() == 1. )
+ aCoord.SetZ( 0.5 ); // move from top down
+ else
+ aCoord.SetX( 0.5 ); // move along X
+ faceID = SMESH_Block::GetShapeIDByParams( aCoord );
+ }
+ ASSERT( SMESH_Block::IsFaceID( faceID ));
+ int fIndex = SMESH_Block::ShapeIndex( faceID );
+ StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
+ // look for a base node in ijNodes
+ const SMDS_MeshNode* baseNode = pMesh->GetMeshDS()->FindNode( aTN.BaseNodeID() );
+ StdMeshers_IJNodeMap::const_iterator par_nVec = ijNodes.begin();
+ for ( ; par_nVec != ijNodes.end(); par_nVec++ )
+ if ( par_nVec->second[ 0 ] == baseNode ) {
+ pNode=(SMDS_MeshNode*)par_nVec->second.at( z );
+ aTN.SetNode(pNode);
+ return;
+ }
+ }
+ //
myBlock.Point(aParams, aS, aP1);
//
SMDS_NodeIteratorPtr ite=
//myErrorStatus=11; // can not find the node;
}
+//=======================================================================
+//function : SetHorizEdgeXYZ
+//purpose :
+//=======================================================================
+
+double StdMeshers_Penta_3D::SetHorizEdgeXYZ(const gp_XYZ& aBaseNodeParams,
+ const int aFaceID,
+ vector<const SMDS_MeshNode*>*& aCol1,
+ vector<const SMDS_MeshNode*>*& aCol2)
+{
+ // find base and top edges of the face
+ vector< int > edgeVec; // 0-base, 1-top
+ SMESH_Block::GetFaceEdgesIDs( aFaceID, edgeVec );
+ //
+ int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ 0 ] );
+ double param = aBaseNodeParams.Coord( coord );
+ if ( !myBlock.IsForwadEdge( edgeVec[ 0 ] ))
+ param = 1. - param;
+ //
+ // look for columns around param
+ StdMeshers_IJNodeMap & ijNodes =
+ myWallNodesMaps[ SMESH_Block::ShapeIndex( aFaceID )];
+ StdMeshers_IJNodeMap::iterator par_nVec_1 = ijNodes.begin();
+ while ( par_nVec_1->first < param )
+ par_nVec_1++;
+ StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
+ //
+ double r = 0;
+ if ( par_nVec_1 != ijNodes.begin() ) {
+ par_nVec_1--;
+ r = ( param - par_nVec_1->first ) / ( par_nVec_2->first - par_nVec_1->first );
+ }
+ aCol1 = & par_nVec_1->second;
+ aCol2 = & par_nVec_2->second;
+
+ // base edge
+ const SMDS_MeshNode* n1 = aCol1->front();
+ const SMDS_MeshNode* n2 = aCol2->front();
+ gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() ), xyz2( n2->X(), n2->Y(), n2->Z() );
+ myShapeXYZ[ edgeVec[ 0 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
+
+ // top edge
+ n1 = aCol1->back();
+ n2 = aCol2->back();
+ xyz1.SetCoord( n1->X(), n1->Y(), n1->Z() );
+ xyz2.SetCoord( n2->X(), n2->Y(), n2->Z() );
+ myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
+
+ return r;
+}
+
//=======================================================================
//function : MakeVolumeMesh
//purpose :
SMDS_MeshNode* pNode=NULL;
aTN.SetNode(pNode);
//
- if (bIsUpperLayer) {
- // point on face Fxy1
- const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_Fxy1);
- myBlock.Point(aParams, aS, aP);
+// if (bIsUpperLayer) {
+// // point on face Fxy1
+// const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_Fxy1);
+// myBlock.Point(aParams, aS, aP);
+// }
+// else {
+// // point inside solid
+// myBlock.Point(aParams, aP);
+// }
+ if (bIsUpperLayer)
+ {
+ double u = aParams.X(), v = aParams.Y();
+ double u1 = ( 1. - u ), v1 = ( 1. - v );
+ aP.ChangeCoord() = myShapeXYZ[ SMESH_Block::ID_Ex01 ] * v1;
+ aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_Ex11 ] * v;
+ aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_E0y1 ] * u1;
+ aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_E1y1 ] * u;
+
+ aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V001 ] * u1 * v1;
+ aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V101 ] * u * v1;
+ aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V011 ] * u1 * v;
+ aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V111 ] * u * v;
}
- else {
- // point inside solid
- myBlock.Point(aParams, aP);
+ else
+ {
+ SMESH_Block::ShellPoint( aParams, myShapeXYZ, aP.ChangeCoord() );
}
//
- iErr=myBlock.ErrorStatus();
- if (iErr) {
- myErrorStatus=12; // can not find the node point;
- return;
- }
+// iErr=myBlock.ErrorStatus();
+// if (iErr) {
+// myErrorStatus=12; // can not find the node point;
+// return;
+// }
//
aX=aP.X(); aY=aP.Y(); aZ=aP.Z();
//
}
}
}
+
+//=======================================================================
+//function : LoadIJNodes
+//purpose : Load nodes bound to theFace into column (vectors) and rows
+// of theIJNodes.
+// The value of theIJNodes map is a vector of ordered nodes so
+// that the 0-the one lies on theBaseEdge.
+// The key of theIJNodes map is a normalized parameter of each
+// 0-the node on theBaseEdge.
+//=======================================================================
+
+bool StdMeshers_Penta_3D::LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
+ const TopoDS_Face& theFace,
+ const TopoDS_Edge& theBaseEdge,
+ SMESHDS_Mesh* theMesh)
+{
+ // get vertices of theBaseEdge
+ TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
+ TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
+ TopExp::Vertices( eFrw, vfb, vlb );
+
+ // find the other edges of theFace and orientation of e1
+ TopoDS_Edge e1, e2, eTop;
+ bool rev1, CumOri = false;
+ TopExp_Explorer exp( theFace, TopAbs_EDGE );
+ int nbEdges = 0;
+ for ( ; exp.More(); exp.Next() )
+ {
+ if ( ++nbEdges > 4 )
+ return false; // more than 4 edges in theFace
+ TopoDS_Edge e = TopoDS::Edge( exp.Current() );
+ if ( theBaseEdge.IsSame( e ))
+ continue;
+ TopoDS_Vertex vCommon;
+ if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
+ eTop = e;
+ else if ( vCommon.IsSame( vfb )) {
+ e1 = e;
+ vft = TopExp::LastVertex( e1, CumOri );
+ rev1 = vfb.IsSame( vft );
+ if ( rev1 )
+ vft = TopExp::FirstVertex( e1, CumOri );
+ }
+ else
+ e2 = e;
+ }
+ if ( nbEdges < 4 )
+ return false; // lass than 4 edges in theFace
+
+ // submeshes corresponding to shapes
+ SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
+ SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
+ SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
+ SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
+ SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
+ SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
+ SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
+ SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
+ if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
+ MESSAGE( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
+ sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
+ return false;
+ }
+ if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
+ MESSAGE(" Diff nb of nodes on opposite edges" );
+ return false;
+ }
+ if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
+ MESSAGE("Empty submesh of vertex");
+ return false;
+ }
+ if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
+ MESSAGE( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return false;
+ }
+ // IJ size
+ int vsize = sm1->NbNodes() + 2;
+ int hsize = smb->NbNodes() + 2;
+
+ // load nodes from theBaseEdge
+
+ set<const SMDS_MeshNode*> loadedNodes;
+ const SMDS_MeshNode* nullNode = 0;
+
+ vector<const SMDS_MeshNode*> & nVecf = theIJNodes[ 0.];
+ nVecf.resize( vsize, nullNode );
+ loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
+
+ vector<const SMDS_MeshNode*> & nVecl = theIJNodes[ 1.];
+ nVecl.resize( vsize, nullNode );
+ loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
+
+ double f, l;
+ BRep_Tool::Range( eFrw, f, l );
+ double range = l - f;
+ SMDS_NodeIteratorPtr nIt = smb->GetNodes();
+ const SMDS_MeshNode* node;
+ while ( nIt->more() )
+ {
+ node = nIt->next();
+ const SMDS_EdgePosition* pos =
+ dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
+ if ( !pos ) return false;
+ double u = ( pos->GetUParameter() - f ) / range;
+ vector<const SMDS_MeshNode*> & nVec = theIJNodes[ u ];
+ nVec.resize( vsize, nullNode );
+ loadedNodes.insert( nVec[ 0 ] = node );
+ }
+ if ( theIJNodes.size() != hsize ) {
+ MESSAGE( "Wrong node positions on theBaseEdge" );
+ return false;
+ }
+
+ // load nodes from e1
+
+ map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
+ nIt = sm1->GetNodes();
+ while ( nIt->more() )
+ {
+ node = nIt->next();
+ const SMDS_EdgePosition* pos =
+ dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
+ if ( !pos ) return false;
+ sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
+ }
+ loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
+ map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
+ int row = rev1 ? vsize - 1 : 0;
+ for ( ; u_n != sortedNodes.end(); u_n++ )
+ {
+ if ( rev1 ) row--;
+ else row++;
+ loadedNodes.insert( nVecf[ row ] = u_n->second );
+ }
+
+ // try to load the rest nodes
+
+ // get all faces from theFace
+ set<const SMDS_MeshElement*> allFaces, foundFaces;
+ SMDS_ElemIteratorPtr eIt = smFace->GetElements();
+ while ( eIt->more() ) {
+ const SMDS_MeshElement* e = eIt->next();
+ if ( e->GetType() == SMDSAbs_Face )
+ allFaces.insert( e );
+ }
+ // Starting from 2 neighbour nodes on theBaseEdge, look for a face
+ // the nodes belong to, and between the nodes of the found face,
+ // look for a not loaded node considering this node to be the next
+ // in a column of the starting second node. Repeat, starting
+ // from nodes next to the previous starting nodes in their columns,
+ // and so on while a face can be found. Then go the the next pair
+ // of nodes on theBaseEdge.
+ StdMeshers_IJNodeMap::iterator par_nVec_1 = theIJNodes.begin();
+ StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
+ // loop on columns
+ int col = 0;
+ for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ )
+ {
+ col++;
+ row = 0;
+ const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
+ const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
+ const SMDS_MeshElement* face = 0;
+ do {
+ // look for a face by 2 nodes
+ face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
+ if ( face )
+ {
+ int nbFaceNodes = face->NbNodes();
+ if ( nbFaceNodes > 4 ) {
+ MESSAGE(" Too many nodes in a face: " << nbFaceNodes );
+ return false;
+ }
+ // look for a not loaded node of the <face>
+ bool found = false;
+ const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
+ eIt = face->nodesIterator() ;
+ while ( !found && eIt->more() ) {
+ node = static_cast<const SMDS_MeshNode*>( eIt->next() );
+ found = loadedNodes.insert( node ).second;
+ if ( !found && node != n1 && node != n2 )
+ n3 = node;
+ }
+ if ( found ) {
+ if ( ++row > vsize - 1 ) {
+ MESSAGE( "Too many nodes in column "<< col <<": "<< row+1);
+ return false;
+ }
+ par_nVec_2->second[ row ] = node;
+ foundFaces.insert( face );
+ n2 = node;
+ if ( nbFaceNodes == 4 )
+ n1 = par_nVec_1->second[ row ];
+ }
+ else if (nbFaceNodes == 3 &&
+ n3 == par_nVec_1->second[ row ] )
+ n1 = n3;
+ else {
+ MESSAGE( "Not quad mesh, column "<< col );
+ return false;
+ }
+ }
+ } while ( face && n1 && n2 );
+
+ if ( row < vsize - 1 ) {
+ MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
+ MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
+ MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
+ MESSAGE( "Current node 1: "<< n1);
+ MESSAGE( "Current node 2: "<< n2);
+ MESSAGE( "first base node: "<< theIJNodes.begin()->second[0]);
+ MESSAGE( "last base node: "<< theIJNodes.rbegin()->second[0]);
+ return false;
+ }
+ } // loop on columns
+
+ return true;
+}
+
//////////////////////////////////////////////////////////////////////////
//
// StdMeshers_SMESHBlock
//
-//
-#include <TopTools_IndexedMapOfOrientedShape.hxx>
-#include <TopoDS_Vertex.hxx>
+//////////////////////////////////////////////////////////////////////////
//=======================================================================
//function : StdMeshers_SMESHBlock
StdMeshers_SMESHBlock::StdMeshers_SMESHBlock()
{
myErrorStatus=1;
+ myIsEdgeForward.resize( SMESH_Block::NbEdges(), -1 );
+}
+
+//=======================================================================
+//function : IsForwadEdge
+//purpose :
+//=======================================================================
+
+bool StdMeshers_SMESHBlock::IsForwadEdge(const int theEdgeID)
+{
+ int index = myTBlock.ShapeIndex( theEdgeID );
+ if ( !myTBlock.IsEdgeID( theEdgeID ))
+ return false;
+
+ if ( myIsEdgeForward[ index ] < 0 )
+ myIsEdgeForward[ index ] =
+ myTBlock.IsForwardEdge( TopoDS::Edge( Shape( theEdgeID )), myShapeIDMap );
+
+ return myIsEdgeForward[ index ];
}
+
//=======================================================================
//function : ErrorStatus
//purpose :
return;
}
}
+
+//=======================================================================
+//function : ComputeParameters
+//purpose :
+//=======================================================================
+
+void StdMeshers_SMESHBlock::ComputeParameters(const double& theU,
+ const TopoDS_Shape& theShape,
+ gp_XYZ& theXYZ)
+{
+ myErrorStatus=0;
+ //
+ int aID;
+ bool bOk=false;
+ //
+ aID=ShapeID(theShape);
+ if (myErrorStatus) {
+ return;
+ }
+ if ( SMESH_Block::IsEdgeID( aID ))
+ bOk=myTBlock.EdgeParameters( aID, theU, theXYZ );
+ if (!bOk) {
+ myErrorStatus=4; // problems with computation Parameters
+ return;
+ }
+}
+
//=======================================================================
//function : Point
//purpose :