//Unifier.SetLinearTolerance(myTolerance);
Unifier.SetLinearTolerance(Precision::Confusion());
Unifier.SetAngularTolerance(Precision::Confusion());
+ //Unifier.SetAngularTolerance(1e-5);
+ //Unifier.SetAngularTolerance(0.1);
Unifier.Build();
aResult = Unifier.Shape();
}
Standard_Boolean isConcatBSplines = Standard_True;
Unifier.Initialize(aResult, isUnifyEdges, isUnifyFaces, isConcatBSplines);
Unifier.SetLinearTolerance(myTolerance);
+ Unifier.SetAngularTolerance(1e-5);
Unifier.Build();
myShape = Unifier.Shape();
#endif