--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : StdMeshers_ViscousLayers2D.cxx
+// Created : 23 Jul 2012
+// Author : Edward AGAPOV (eap)
+
+#include "StdMeshers_ViscousLayers2D.hxx"
+
+#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FaceOfNodes.hxx"
+#include "SMDS_FacePosition.hxx"
+#include "SMDS_MeshNode.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Group.hxx"
+#include "SMESHDS_Hypothesis.hxx"
+#include "SMESH_Algo.hxx"
+#include "SMESH_ComputeError.hxx"
+#include "SMESH_ControlsDef.hxx"
+#include "SMESH_Gen.hxx"
+#include "SMESH_Group.hxx"
+#include "SMESH_HypoFilter.hxx"
+#include "SMESH_Mesh.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_ProxyMesh.hxx"
+#include "SMESH_Quadtree.hxx"
+#include "SMESH_subMesh.hxx"
+#include "SMESH_subMeshEventListener.hxx"
+#include "StdMeshers_FaceSide.hxx"
+
+#include "utilities.h"
+
+#include <BRepAdaptor_Curve.hxx>
+#include <BRepAdaptor_Curve2d.hxx>
+#include <BRep_Tool.hxx>
+#include <Bnd_B2d.hxx>
+#include <Bnd_B3d.hxx>
+#include <ElCLib.hxx>
+#include <GCPnts_AbscissaPoint.hxx>
+#include <Geom2d_Circle.hxx>
+#include <Geom2d_Line.hxx>
+#include <Geom2d_TrimmedCurve.hxx>
+#include <GeomAdaptor_Curve.hxx>
+#include <Geom_Circle.hxx>
+#include <Geom_Curve.hxx>
+#include <Geom_Line.hxx>
+#include <Geom_TrimmedCurve.hxx>
+#include <Precision.hxx>
+#include <Standard_ErrorHandler.hxx>
+#include <TColStd_Array1OfReal.hxx>
+#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopTools_IndexedMapOfShape.hxx>
+#include <TopTools_MapOfShape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Edge.hxx>
+#include <TopoDS_Face.hxx>
+#include <TopoDS_Vertex.hxx>
+#include <gp_Ax1.hxx>
+#include <gp_Vec.hxx>
+#include <gp_XY.hxx>
+
+#include <list>
+#include <string>
+#include <cmath>
+#include <limits>
+
+#define __myDEBUG
+
+using namespace std;
+
+//================================================================================
+namespace VISCOUS_2D
+{
+ typedef int TGeomID;
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Proxy Mesh of FACE with viscous layers. It's needed only to
+ * redefine newSubmesh().
+ */
+ struct _ProxyMeshOfFace : public SMESH_ProxyMesh
+ {
+ //---------------------------------------------------
+ // Proxy sub-mesh of an EDGE. It contains nodes in _uvPtStructVec.
+ struct _EdgeSubMesh : public SMESH_ProxyMesh::SubMesh
+ {
+ _EdgeSubMesh(int index=0): SubMesh(index) {}
+ //virtual int NbElements() const { return _elements.size()+1; }
+ virtual int NbNodes() const { return Max( 0, _uvPtStructVec.size()-2 ); }
+ void SetUVPtStructVec(UVPtStructVec& vec) { _uvPtStructVec.swap( vec ); }
+ };
+ _ProxyMeshOfFace(const SMESH_Mesh& mesh): SMESH_ProxyMesh(mesh) {}
+ _EdgeSubMesh* GetEdgeSubMesh(int ID) { return (_EdgeSubMesh*) getProxySubMesh(ID); }
+ virtual SubMesh* newSubmesh(int index=0) const { return new _EdgeSubMesh(index); }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief SMESH_subMeshEventListener used to store _ProxyMeshOfFace, computed
+ * by _ViscousBuilder2D, in a SMESH_subMesh of the FACE.
+ * This is to delete _ProxyMeshOfFace when StdMeshers_ViscousLayers2D
+ * hypothesis is modified
+ */
+ struct _ProxyMeshHolder : public SMESH_subMeshEventListener
+ {
+ _ProxyMeshHolder( const TopoDS_Face& face,
+ SMESH_ProxyMesh::Ptr& mesh)
+ : SMESH_subMeshEventListener( /*deletable=*/true, Name() )
+ {
+ SMESH_subMesh* faceSM = mesh->GetMesh()->GetSubMesh( face );
+ faceSM->SetEventListener( this, new _Data( mesh ), faceSM );
+ }
+ // Finds a proxy mesh of face
+ static SMESH_ProxyMesh::Ptr FindProxyMeshOfFace( const TopoDS_Shape& face,
+ SMESH_Mesh& mesh )
+ {
+ SMESH_ProxyMesh::Ptr proxy;
+ SMESH_subMesh* faceSM = mesh.GetSubMesh( face );
+ if ( EventListenerData* ld = faceSM->GetEventListenerData( Name() ))
+ proxy = static_cast< _Data* >( ld )->_mesh;
+ return proxy;
+ }
+ // Treat events
+ void ProcessEvent(const int event,
+ const int eventType,
+ SMESH_subMesh* subMesh,
+ EventListenerData* data,
+ const SMESH_Hypothesis* /*hyp*/)
+ {
+ if ( event == SMESH_subMesh::CLEAN && eventType == SMESH_subMesh::COMPUTE_EVENT)
+ ((_Data*) data)->_mesh.reset();
+ }
+ private:
+ // holder of a proxy mesh
+ struct _Data : public SMESH_subMeshEventListenerData
+ {
+ SMESH_ProxyMesh::Ptr _mesh;
+ _Data( SMESH_ProxyMesh::Ptr& mesh )
+ :SMESH_subMeshEventListenerData( /*isDeletable=*/true), _mesh( mesh )
+ {}
+ };
+ // Returns identifier string
+ static const char* Name() { return "VISCOUS_2D::_ProxyMeshHolder"; }
+ };
+
+ struct _PolyLine;
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Segment connecting inner ends of two _LayerEdge's.
+ */
+ struct _Segment
+ {
+ const gp_XY* _uv[2]; // poiter to _LayerEdge::_uvIn
+ int _indexInLine; // position in _PolyLine
+
+ _Segment() {}
+ _Segment(const gp_XY& p1, const gp_XY& p2):_indexInLine(-1) { _uv[0] = &p1; _uv[1] = &p2; }
+ const gp_XY& p1() const { return *_uv[0]; }
+ const gp_XY& p2() const { return *_uv[1]; }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Tree of _Segment's used for a faster search of _Segment's.
+ */
+ struct _SegmentTree : public SMESH_Quadtree
+ {
+ typedef boost::shared_ptr< _SegmentTree > Ptr;
+
+ _SegmentTree( const vector< _Segment >& segments );
+ void GetSegmentsNear( const _Segment& seg, vector< const _Segment* >& found );
+ void GetSegmentsNear( const gp_Ax2d& ray, vector< const _Segment* >& found );
+ protected:
+ _SegmentTree() {}
+ _SegmentTree* newChild() const { return new _SegmentTree; }
+ void buildChildrenData();
+ Bnd_B2d* buildRootBox();
+ private:
+ static int maxNbSegInLeaf() { return 5; }
+ struct _SegBox
+ {
+ const _Segment* _seg;
+ bool _iMin[2];
+ void Set( const _Segment& seg )
+ {
+ _seg = &seg;
+ _iMin[0] = ( seg._uv[1]->X() < seg._uv[0]->X() );
+ _iMin[1] = ( seg._uv[1]->Y() < seg._uv[0]->Y() );
+ }
+ bool IsOut( const _Segment& seg ) const;
+ bool IsOut( const gp_Ax2d& ray ) const;
+ };
+ vector< _SegBox > _segments;
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Edge normal to FACE boundary, connecting a point on EDGE (_uvOut)
+ * and a point of a layer internal boundary (_uvIn)
+ */
+ struct _LayerEdge
+ {
+ gp_XY _uvOut; // UV on the FACE boundary
+ gp_XY _uvIn; // UV inside the FACE
+ double _length2D; // distance between _uvOut and _uvIn
+
+ bool _isBlocked;// is more inflation possible or not
+
+ gp_XY _normal2D; // to pcurve
+ double _len2dTo3dRatio; // to pass 2D <--> 3D
+ gp_Ax2d _ray; // a ray starting at _uvOut
+
+ vector<gp_XY> _uvRefined; // divisions by layers
+
+ void SetNewLength( const double length );
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Poly line composed of _Segment's of one EDGE.
+ * It's used to detect intersection of inflated layers by intersecting
+ * _Segment's in 2D.
+ */
+ struct _PolyLine
+ {
+ StdMeshers_FaceSide* _wire;
+ int _edgeInd; // index of my EDGE in _wire
+ bool _advancable; // true if there is a viscous layer on my EDGE
+ _PolyLine* _leftLine; // lines of neighbour EDGE's
+ _PolyLine* _rightLine;
+ int _firstPntInd; // index in vector<UVPtStruct> of _wire
+ int _lastPntInd;
+
+ vector< _LayerEdge > _lEdges; /* _lEdges[0] is usually is not treated
+ as it is equal to the last one of the _leftLine */
+ vector< _Segment > _segments; // segments connecting _uvIn's of _lEdges
+ _SegmentTree::Ptr _segTree;
+
+ vector< _PolyLine* > _reachableLines; // lines able to interfere with my layer
+
+ vector< const SMDS_MeshNode* > _leftNodes; // nodes built from a left VERTEX
+ vector< const SMDS_MeshNode* > _rightNodes; // nodes built from a right VERTEX
+
+ typedef vector< _Segment >::iterator TSegIterator;
+ typedef vector< _LayerEdge >::iterator TEdgeIterator;
+
+ bool IsCommonEdgeShared( const _PolyLine& other );
+ size_t FirstLEdge() const { return _leftLine->_advancable ? 1 : 0; }
+ bool IsAdjacent( const _Segment& seg ) const
+ {
+ return ( & seg == &_leftLine->_segments.back() ||
+ & seg == &_rightLine->_segments[0] );
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Intersector of _Segment's
+ */
+ struct _SegmentIntersection
+ {
+ gp_XY _vec1, _vec2; // Vec( _seg.p1(), _seg.p2() )
+ gp_XY _vec21; // Vec( _seg2.p1(), _seg1.p1() )
+ double _D; // _vec1.Crossed( _vec2 )
+ double _param1, _param2; // intersection param on _seg1 and _seg2
+
+ bool Compute(const _Segment& seg1, const _Segment& seg2, bool seg2IsRay = false )
+ {
+ _vec1 = seg1.p2() - seg1.p1();
+ _vec2 = seg2.p2() - seg2.p1();
+ _vec21 = seg1.p1() - seg2.p1();
+ _D = _vec1.Crossed(_vec2);
+ if ( fabs(_D) < std::numeric_limits<double>::min())
+ return false;
+ _param1 = _vec2.Crossed(_vec21) / _D;
+ if (_param1 < 0 || _param1 > 1 )
+ return false;
+ _param2 = _vec1.Crossed(_vec21) / _D;
+ if (_param2 < 0 || ( !seg2IsRay && _param2 > 1 ))
+ return false;
+ return true;
+ }
+ bool Compute( const _Segment& seg1, const gp_Ax2d& ray )
+ {
+ gp_XY segEnd = ray.Location().XY() + ray.Direction().XY();
+ _Segment seg2( ray.Location().XY(), segEnd );
+ return Compute( seg1, seg2, true );
+ }
+ //gp_XY GetPoint() { return _seg1.p1() + _param1 * _vec1; }
+ };
+ //--------------------------------------------------------------------------------
+
+ typedef map< const SMDS_MeshNode*, _LayerEdge*, TIDCompare > TNode2Edge;
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Builder of viscous layers
+ */
+ class _ViscousBuilder2D
+ {
+ public:
+ _ViscousBuilder2D(SMESH_Mesh& theMesh,
+ const TopoDS_Face& theFace,
+ const StdMeshers_ViscousLayers2D* theHyp);
+ SMESH_ComputeErrorPtr GetError() const { return _error; }
+ // does it's job
+ SMESH_ProxyMesh::Ptr Compute();
+
+ private:
+
+ bool findEdgesWithLayers();
+ bool makePolyLines();
+ bool inflate();
+ double fixCollisions( const int stepNb );
+ bool refine();
+ bool shrink();
+ void setLenRatio( _LayerEdge& LE, const gp_Pnt& pOut );
+ void adjustCommonEdge( _PolyLine& LL, _PolyLine& LR );
+ void calcLayersHeight(const double totalThick,
+ vector<double>& heights);
+ void removeMeshFaces(const TopoDS_Shape& face);
+
+ bool error( const string& text );
+ SMESHDS_Mesh* getMeshDS() { return _mesh->GetMeshDS(); }
+ _ProxyMeshOfFace* getProxyMesh();
+
+ // debug
+ //void makeGroupOfLE();
+
+ private:
+
+ // input data
+ SMESH_Mesh* _mesh;
+ TopoDS_Face _face;
+ const StdMeshers_ViscousLayers2D* _hyp;
+
+ // result data
+ SMESH_ProxyMesh::Ptr _proxyMesh;
+ SMESH_ComputeErrorPtr _error;
+
+ // working data
+ Handle(Geom_Surface) _surface;
+ SMESH_MesherHelper _helper;
+ TSideVector _faceSideVec; // wires (StdMeshers_FaceSide) of _face
+ vector<_PolyLine> _polyLineVec; // fronts to advance
+
+ double _fPowN; // to compute thickness of layers
+ double _thickness; // required or possible layers thickness
+
+ // sub-shapes of _face
+ set<TGeomID> _ignoreShapeIds; // ids of EDGEs w/o layers
+ set<TGeomID> _noShrinkVert; // ids of VERTEXes that are extremities
+ // of EDGEs along which _LayerEdge can't be inflated because no viscous layers
+ // defined on neighbour FACEs sharing an EDGE. Nonetheless _LayerEdge's
+ // are inflated along such EDGEs but then such _LayerEdge's are turned into
+ // a node on VERTEX, i.e. all nodes on a _LayerEdge are melded into one node.
+
+ };
+
+} // namespace VISCOUS_2D
+
+//================================================================================
+// StdMeshers_ViscousLayers hypothesis
+//
+StdMeshers_ViscousLayers2D::StdMeshers_ViscousLayers2D(int hypId, int studyId, SMESH_Gen* gen)
+ :StdMeshers_ViscousLayers(hypId, studyId, gen)
+{
+ _name = StdMeshers_ViscousLayers2D::GetHypType();
+ _param_algo_dim = -2; // auxiliary hyp used by 2D algos
+}
+// --------------------------------------------------------------------------------
+bool StdMeshers_ViscousLayers2D::SetParametersByMesh(const SMESH_Mesh* theMesh,
+ const TopoDS_Shape& theShape)
+{
+ // TODO ???
+ return false;
+}
+// --------------------------------------------------------------------------------
+SMESH_ProxyMesh::Ptr
+StdMeshers_ViscousLayers2D::Compute(SMESH_Mesh& theMesh,
+ const TopoDS_Face& theFace)
+{
+ SMESH_ProxyMesh::Ptr pm;
+
+ SMESH_HypoFilter hypFilter( SMESH_HypoFilter::HasName( GetHypType() ));
+ const SMESH_Hypothesis * hyp = theMesh.GetHypothesis( theFace, hypFilter, /*ancestors=*/true );
+ const StdMeshers_ViscousLayers2D* vlHyp =
+ dynamic_cast< const StdMeshers_ViscousLayers2D* > ( hyp );
+ if ( vlHyp )
+ {
+ VISCOUS_2D::_ViscousBuilder2D builder( theMesh, theFace, vlHyp );
+ pm = builder.Compute();
+ SMESH_ComputeErrorPtr error = builder.GetError();
+ if ( error && !error->IsOK() )
+ theMesh.GetSubMesh( theFace )->GetComputeError() = error;
+ else if ( !pm )
+ pm.reset( new SMESH_ProxyMesh( theMesh ));
+ }
+ else
+ {
+ pm.reset( new SMESH_ProxyMesh( theMesh ));
+ }
+ return pm;
+}
+// --------------------------------------------------------------------------------
+void StdMeshers_ViscousLayers2D::RestoreListeners() const
+{
+ StudyContextStruct* sc = _gen->GetStudyContext( _studyId );
+ std::map < int, SMESH_Mesh * >::iterator i_smesh = sc->mapMesh.begin();
+ for ( ; i_smesh != sc->mapMesh.end(); ++i_smesh )
+ {
+ SMESH_Mesh* smesh = i_smesh->second;
+ if ( !smesh ||
+ !smesh->HasShapeToMesh() ||
+ !smesh->GetMeshDS() ||
+ !smesh->GetMeshDS()->IsUsedHypothesis( this ))
+ continue;
+
+ // set event listeners to EDGE's of FACE where this hyp is used
+ TopoDS_Shape shape = i_smesh->second->GetShapeToMesh();
+ for ( TopExp_Explorer face( shape, TopAbs_FACE); face.More(); face.Next() )
+ if ( SMESH_Algo* algo = _gen->GetAlgo( *smesh, face.Current() ))
+ {
+ const std::list <const SMESHDS_Hypothesis *> & usedHyps =
+ algo->GetUsedHypothesis( *smesh, face.Current(), /*ignoreAuxiliary=*/false );
+ if ( std::find( usedHyps.begin(), usedHyps.end(), this ) != usedHyps.end() )
+ for ( TopExp_Explorer edge( face.Current(), TopAbs_EDGE); edge.More(); edge.Next() )
+ VISCOUS_3D::ToClearSubWithMain( smesh->GetSubMesh( edge.Current() ), face.Current() );
+ }
+ }
+}
+// END StdMeshers_ViscousLayers2D hypothesis
+//================================================================================
+
+using namespace VISCOUS_2D;
+
+//================================================================================
+/*!
+ * \brief Constructor of _ViscousBuilder2D
+ */
+//================================================================================
+
+_ViscousBuilder2D::_ViscousBuilder2D(SMESH_Mesh& theMesh,
+ const TopoDS_Face& theFace,
+ const StdMeshers_ViscousLayers2D* theHyp):
+ _mesh( &theMesh ), _face( theFace ), _hyp( theHyp ), _helper( theMesh )
+{
+ _helper.SetSubShape( _face );
+ _helper.SetElementsOnShape(true);
+
+ _surface = BRep_Tool::Surface( theFace );
+
+ if ( _hyp )
+ _fPowN = pow( _hyp->GetStretchFactor(), _hyp->GetNumberLayers() );
+}
+
+//================================================================================
+/*!
+ * \brief Stores error description and returns false
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::error(const string& text )
+{
+ cout << "_ViscousBuilder2D::error " << text << endl;
+ _error->myName = COMPERR_ALGO_FAILED;
+ _error->myComment = string("Viscous layers builder 2D: ") + text;
+ if ( SMESH_subMesh* sm = _mesh->GetSubMesh( _face ) )
+ {
+ SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
+ if ( smError && smError->myAlgo )
+ _error->myAlgo = smError->myAlgo;
+ smError = _error;
+ }
+ //makeGroupOfLE(); // debug
+
+ return false;
+}
+
+//================================================================================
+/*!
+ * \brief Does its job
+ */
+//================================================================================
+
+SMESH_ProxyMesh::Ptr _ViscousBuilder2D::Compute()
+{
+ _error = SMESH_ComputeError::New(COMPERR_OK);
+ _faceSideVec = StdMeshers_FaceSide::GetFaceWires( _face, *_mesh, true, _error );
+ if ( !_error->IsOK() )
+ return _proxyMesh;
+
+ //PyDump debugDump;
+
+ if ( !findEdgesWithLayers() ) // analysis of a shape
+ return _proxyMesh;
+
+ if ( ! makePolyLines() ) // creation of fronts
+ return _proxyMesh;
+
+ if ( ! inflate() ) // advance fronts
+ return _proxyMesh;
+
+ if ( !shrink() ) // shrink segments on edges w/o layers
+ return _proxyMesh;
+
+ if ( ! refine() ) // make faces
+ return _proxyMesh;
+
+ //makeGroupOfLE(); // debug
+ //debugDump.Finish();
+
+ return _proxyMesh;
+}
+
+//================================================================================
+/*!
+ * \brief Finds EDGE's to make viscous layers on.
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::findEdgesWithLayers()
+{
+ // collect all EDGEs to ignore defined by hyp
+ vector<TGeomID> ids = _hyp->GetBndShapesToIgnore();
+ for ( size_t i = 0; i < ids.size(); ++i )
+ {
+ const TopoDS_Shape& s = getMeshDS()->IndexToShape( ids[i] );
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
+ _ignoreShapeIds.insert( ids[i] );
+ }
+
+ // check all EDGEs of the _face
+ int totalNbEdges = 0;
+ for ( size_t iWire = 0; iWire < _faceSideVec.size(); ++iWire )
+ {
+ StdMeshers_FaceSidePtr wire = _faceSideVec[ iWire ];
+ totalNbEdges += wire->NbEdges();
+ for ( int iE = 0; iE < wire->NbEdges(); ++iE )
+ if ( _helper.NbAncestors( wire->Edge( iE ), *_mesh, TopAbs_FACE ) > 1 )
+ {
+ // ignore internal EDGEs (shared by several FACEs)
+ TGeomID edgeID = getMeshDS()->ShapeToIndex( wire->Edge( iE ));
+ _ignoreShapeIds.insert( edgeID );
+
+ // check if ends of an EDGE are to be added to _noShrinkVert
+ PShapeIteratorPtr faceIt = _helper.GetAncestors( wire->Edge( iE ), *_mesh, TopAbs_FACE );
+ while ( const TopoDS_Shape* neighbourFace = faceIt->next() )
+ {
+ if ( neighbourFace->IsSame( _face )) continue;
+ SMESH_Algo* algo = _mesh->GetGen()->GetAlgo( *_mesh, *neighbourFace );
+ if ( !algo ) continue;
+
+ const StdMeshers_ViscousLayers2D* viscHyp = 0;
+ const list <const SMESHDS_Hypothesis *> & allHyps =
+ algo->GetUsedHypothesis(*_mesh, *neighbourFace, /*noAuxiliary=*/false);
+ list< const SMESHDS_Hypothesis *>::const_iterator hyp = allHyps.begin();
+ for ( ; hyp != allHyps.end() && !viscHyp; ++hyp )
+ viscHyp = dynamic_cast<const StdMeshers_ViscousLayers2D*>( *hyp );
+
+ set<TGeomID> neighbourIgnoreEdges;
+ if (viscHyp) {
+ vector<TGeomID> ids = _hyp->GetBndShapesToIgnore();
+ neighbourIgnoreEdges.insert( ids.begin(), ids.end() );
+ }
+ for ( int iV = 0; iV < 2; ++iV )
+ {
+ TopoDS_Vertex vertex = iV ? wire->LastVertex(iE) : wire->FirstVertex(iE);
+ if ( !viscHyp )
+ _noShrinkVert.insert( getMeshDS()->ShapeToIndex( vertex ));
+ else
+ {
+ PShapeIteratorPtr edgeIt = _helper.GetAncestors( vertex, *_mesh, TopAbs_EDGE );
+ while ( const TopoDS_Shape* edge = edgeIt->next() )
+ if ( !edge->IsSame( wire->Edge( iE )) &&
+ neighbourIgnoreEdges.count( getMeshDS()->ShapeToIndex( *edge )))
+ _noShrinkVert.insert( getMeshDS()->ShapeToIndex( vertex ));
+ }
+ }
+ }
+ }
+ }
+ return ( totalNbEdges > _ignoreShapeIds.size() );
+}
+
+//================================================================================
+/*!
+ * \brief Create the inner front of the viscous layers and prepare data for infation
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::makePolyLines()
+{
+ // Create _PolyLines and _LayerEdge's
+
+ // count total nb of EDGEs to allocate _polyLineVec
+ int nbEdges = 0;
+ for ( size_t iWire = 0; iWire < _faceSideVec.size(); ++iWire )
+ nbEdges += _faceSideVec[ iWire ]->NbEdges();
+ _polyLineVec.resize( nbEdges );
+
+ // Assign data to _PolyLine's
+ // ---------------------------
+
+ size_t iPoLine = 0;
+ for ( size_t iWire = 0; iWire < _faceSideVec.size(); ++iWire )
+ {
+ StdMeshers_FaceSidePtr wire = _faceSideVec[ iWire ];
+ const vector<UVPtStruct>& points = wire->GetUVPtStruct();
+ int iPnt = 0;
+ for ( int iE = 0; iE < wire->NbEdges(); ++iE )
+ {
+ _PolyLine& L = _polyLineVec[ iPoLine++ ];
+ L._wire = wire.get();
+ L._edgeInd = iE;
+ L._advancable = !_ignoreShapeIds.count( wire->EdgeID( iE ));
+
+ int iRight = iPoLine - (( iE+1 < wire->NbEdges() ) ? 0 : wire->NbEdges() );
+ L._rightLine = &_polyLineVec[ iRight ];
+ _polyLineVec[ iRight ]._leftLine = &L;
+
+ L._firstPntInd = iPnt;
+ double lastNormPar = wire->LastParameter( iE ) - 1e-10;
+ while ( points[ iPnt ].normParam < lastNormPar )
+ ++iPnt;
+ L._lastPntInd = iPnt;
+ L._lEdges.resize( L._lastPntInd - L._firstPntInd + 1 );
+
+ // TODO: add more _LayerEdge's to strongly curved EDGEs
+ // in order not to miss collisions
+
+ Handle(Geom2d_Curve) pcurve = L._wire->Curve2d( L._edgeInd );
+ gp_Pnt2d uv; gp_Vec2d tangent;
+ for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
+ {
+ _LayerEdge& lEdge = L._lEdges[ i - L._firstPntInd ];
+ const double u = ( i == L._firstPntInd ? wire->FirstU(iE) : points[ i ].param );
+ pcurve->D1( u , uv, tangent );
+ tangent.Normalize();
+ if ( L._wire->Edge( iE ).Orientation() == TopAbs_REVERSED )
+ tangent.Reverse();
+ lEdge._uvOut = lEdge._uvIn = uv.XY();
+ lEdge._normal2D.SetCoord( -tangent.Y(), tangent.X() );
+ lEdge._ray.SetLocation( lEdge._uvOut );
+ lEdge._ray.SetDirection( lEdge._normal2D );
+ lEdge._isBlocked = false;
+ lEdge._length2D = 0;
+
+ setLenRatio( lEdge, SMESH_TNodeXYZ( points[ i ].node ) );
+ }
+ }
+ }
+
+ // Fill _PolyLine's with _segments
+ // --------------------------------
+
+ double maxLen2dTo3dRatio = 0;
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ _PolyLine& L = _polyLineVec[ iPoLine ];
+ L._segments.resize( L._lEdges.size() - 1 );
+ for ( size_t i = 1; i < L._lEdges.size(); ++i )
+ {
+ _Segment & S = L._segments[i-1];
+ S._uv[0] = & L._lEdges[i-1]._uvIn;
+ S._uv[1] = & L._lEdges[i ]._uvIn;
+ S._indexInLine = i-1;
+ if ( maxLen2dTo3dRatio < L._lEdges[i]._len2dTo3dRatio )
+ maxLen2dTo3dRatio = L._lEdges[i]._len2dTo3dRatio;
+ }
+ // // connect _PolyLine's with segments, the 1st _LayerEdge of every _PolyLine
+ // // becomes not connected to any segment
+ // if ( L._leftLine->_advancable )
+ // L._segments[0]._uv[0] = & L._leftLine->_lEdges.back()._uvIn;
+
+ L._segTree.reset( new _SegmentTree( L._segments ));
+ }
+
+ // Evaluate possible _thickness if required layers thickness seems too high
+ // -------------------------------------------------------------------------
+
+ _thickness = _hyp->GetTotalThickness();
+ _SegmentTree::box_type faceBndBox2D;
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ faceBndBox2D.Add( *_polyLineVec[ iPoLine]._segTree->getBox() );
+ //
+ if ( _thickness * maxLen2dTo3dRatio > sqrt( faceBndBox2D.SquareExtent() ) / 10 )
+ {
+ vector< const _Segment* > foundSegs;
+ double maxPossibleThick = 0;
+ _SegmentIntersection intersection;
+ for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
+ {
+ _PolyLine& L1 = _polyLineVec[ iL1 ];
+ for ( size_t iL2 = iL1+1; iL2 < _polyLineVec.size(); ++iL2 )
+ {
+ _PolyLine& L2 = _polyLineVec[ iL2 ];
+ for ( size_t iLE = 1; iLE < L1._lEdges.size(); ++iLE )
+ {
+ foundSegs.clear();
+ L2._segTree->GetSegmentsNear( L1._lEdges[iLE]._ray, foundSegs );
+ for ( size_t i = 0; i < foundSegs.size(); ++i )
+ if ( intersection.Compute( *foundSegs[i], L1._lEdges[iLE]._ray ))
+ {
+ double distToL2 = intersection._param2 / L1._lEdges[iLE]._len2dTo3dRatio;
+ double psblThick = distToL2 / ( 1 + L1._advancable + L2._advancable );
+ if ( maxPossibleThick < psblThick )
+ maxPossibleThick = psblThick;
+ }
+ }
+ }
+ }
+ _thickness = Min( _hyp->GetTotalThickness(), maxPossibleThick );
+ }
+
+ // Adjust _LayerEdge's at _PolyLine's extremities
+ // -----------------------------------------------
+
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ _PolyLine& LL = _polyLineVec[ iPoLine ];
+ _PolyLine& LR = *LL._rightLine;
+ adjustCommonEdge( LL, LR );
+ }
+ // recreate _segments if some _LayerEdge's have been removed by adjustCommonEdge()
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ _PolyLine& L = _polyLineVec[ iPoLine ];
+ // if ( L._segments.size() == L._lEdges.size() - 1 )
+ // continue;
+ L._segments.resize( L._lEdges.size() - 1 );
+ for ( size_t i = 1; i < L._lEdges.size(); ++i )
+ {
+ _Segment & S = L._segments[i-1];
+ S._uv[0] = & L._lEdges[i-1]._uvIn;
+ S._uv[1] = & L._lEdges[i ]._uvIn;
+ S._indexInLine = i-1;
+ }
+ L._segTree.reset( new _SegmentTree( L._segments ));
+ }
+ // connect _PolyLine's with segments, the 1st _LayerEdge of every _PolyLine
+ // becomes not connected to any segment
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ _PolyLine& L = _polyLineVec[ iPoLine ];
+ if ( L._leftLine->_advancable )
+ L._segments[0]._uv[0] = & L._leftLine->_lEdges.back()._uvIn;
+ }
+
+ // Fill _reachableLines.
+ // ----------------------
+
+ // compute bnd boxes taking into account the layers total thickness
+ vector< _SegmentTree::box_type > lineBoxes( _polyLineVec.size() );
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ lineBoxes[ iPoLine ] = *_polyLineVec[ iPoLine ]._segTree->getBox();
+ if ( _polyLineVec[ iPoLine ]._advancable )
+ lineBoxes[ iPoLine ].Enlarge( maxLen2dTo3dRatio * _thickness );
+ }
+ // _reachableLines
+ for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
+ {
+ _PolyLine& L1 = _polyLineVec[ iPoLine ];
+ for ( size_t i = 0; i < _polyLineVec.size(); ++i )
+ {
+ _PolyLine& L2 = _polyLineVec[ i ];
+ if ( iPoLine == i || lineBoxes[ iPoLine ].IsOut( lineBoxes[ i ]))
+ continue;
+ if ( !L1._advancable && ( L1._leftLine == &L2 || L1._rightLine == &L2 ))
+ continue;
+ // check reachability by _LayerEdge's
+ int iDelta = 1; //Max( 1, L1._lEdges.size() / 100 );
+ for ( size_t iLE = 1; iLE < L1._lEdges.size(); iLE += iDelta )
+ {
+ _LayerEdge& LE = L1._lEdges[iLE];
+ if ( !lineBoxes[ i ].IsOut ( LE._uvOut,
+ LE._uvOut + LE._normal2D * _thickness * LE._len2dTo3dRatio )
+ &&
+ !L1.IsAdjacent( L2._segments[0] ))
+ {
+ L1._reachableLines.push_back( & L2 );
+ break;
+ }
+ }
+ }
+ // add self to _reachableLines
+ Geom2dAdaptor_Curve pcurve( L1._wire->Curve2d( L1._edgeInd ));
+ if ( pcurve.GetType() != GeomAbs_Line )
+ {
+ // TODO: check carefully
+ L1._reachableLines.push_back( & L1 );
+ }
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief adjust common _LayerEdge of two adjacent _PolyLine's
+ * \param LL - left _PolyLine
+ * \param LR - right _PolyLine
+ */
+//================================================================================
+
+void _ViscousBuilder2D::adjustCommonEdge( _PolyLine& LL, _PolyLine& LR )
+{
+ int nbAdvancableL = LL._advancable + LR._advancable;
+ if ( nbAdvancableL == 0 )
+ return;
+
+ _LayerEdge& EL = LL._lEdges.back();
+ _LayerEdge& ER = LR._lEdges.front();
+ gp_XY normL = EL._normal2D;
+ gp_XY normR = ER._normal2D;
+ gp_XY tangL ( normL.Y(), -normL.X() );
+ //gp_XY tangR ( normR.Y(), -normR.X() );
+
+ gp_XY normCommon = ( normL + normR ).Normalized(); // average normal at VERTEX
+
+ EL._normal2D = normCommon;
+ EL._ray.SetLocation ( EL._uvOut );
+ EL._ray.SetDirection( EL._normal2D );
+
+ // update _LayerEdge::_len2dTo3dRatio according to a new direction
+ const vector<UVPtStruct>& points = LL._wire->GetUVPtStruct();
+ setLenRatio( EL, SMESH_TNodeXYZ( points[ LL._lastPntInd ].node ));
+
+ ER = EL;
+
+ const double dotNormTang = normR * tangL;
+ const bool largeAngle = Abs( dotNormTang ) > 0.2;
+ if ( largeAngle )
+ {
+ // recompute _len2dTo3dRatio to take into account angle between EDGEs
+ gp_Vec2d oldNorm( LL._advancable ? normL : normR );
+ double fact = 1. / Max( 0.3, Cos( oldNorm.Angle( normCommon )));
+ EL._len2dTo3dRatio *= fact;
+ ER._len2dTo3dRatio = EL._len2dTo3dRatio;
+
+ if ( dotNormTang < 0. ) // ---------------------------- CONVEX ANGLE
+ {
+ // Remove _LayerEdge's intersecting the normCommon
+ //
+ const gp_XY& pCommOut = ER._uvOut;
+ gp_XY pCommIn( pCommOut + normCommon * _thickness * EL._len2dTo3dRatio );
+ _Segment segCommon( pCommOut, pCommIn );
+ _SegmentIntersection intersection;
+ for ( int isR = 0; isR < 2; ++isR ) // loop on [ LL, LR ]
+ {
+ _PolyLine& L = isR ? LR : LL;
+ _PolyLine::TEdgeIterator eIt = isR ? L._lEdges.begin()+1 : L._lEdges.end()-2;
+ int dIt = isR ? +1 : -1;
+ // at least 2 _LayerEdge's should remain in a _PolyLine (if _advancable)
+ if ( L._lEdges.size() < 3 ) continue;
+ size_t iLE = 1;
+ for ( ; iLE < L._lEdges.size(); ++iLE, eIt += dIt )
+ {
+ gp_XY uvIn = eIt->_uvOut + eIt->_normal2D * _thickness * eIt->_len2dTo3dRatio;
+ _Segment segOfEdge( eIt->_uvOut, uvIn );
+ if ( !intersection.Compute( segCommon, segOfEdge ))
+ break;
+ }
+ if ( iLE >= L._lEdges.size () - 1 )
+ {
+ // all _LayerEdge's intersect the segCommon, limit inflation
+ // of remaining 2 _LayerEdge's
+ vector< _LayerEdge > newEdgeVec( 2 );
+ newEdgeVec.front() = L._lEdges.front();
+ newEdgeVec.back() = L._lEdges.back();
+ L._lEdges.swap( newEdgeVec );
+ if ( !isR ) std::swap( intersection._param1 , intersection._param2 );
+ L._lEdges.front()._len2dTo3dRatio *= intersection._param1;
+ L._lEdges.back ()._len2dTo3dRatio *= intersection._param2;
+ }
+ else if ( iLE != 1 )
+ {
+ // eIt points to the _LayerEdge not intersecting with segCommon
+ if ( isR )
+ LR._lEdges.erase( LR._lEdges.begin()+1, eIt );
+ else
+ LL._lEdges.erase( eIt, --LL._lEdges.end() );
+ }
+ }
+ }
+ else // ------------------------------------------ CONCAVE ANGLE
+ {
+ if ( nbAdvancableL == 1 )
+ {
+ // make that the _LayerEdge at VERTEX is not shared by LL and LR
+ _LayerEdge& notSharedEdge = LL._advancable ? LR._lEdges[0] : LL._lEdges.back();
+ notSharedEdge._normal2D.SetCoord( 0.,0. );
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Compute and set _LayerEdge::_len2dTo3dRatio
+ */
+//================================================================================
+
+void _ViscousBuilder2D::setLenRatio( _LayerEdge& LE, const gp_Pnt& pOut )
+{
+ const double probeLen2d = 1e-3;
+
+ gp_Pnt2d p2d = LE._uvOut + LE._normal2D * probeLen2d;
+ gp_Pnt p3d = _surface->Value( p2d.X(), p2d.Y() );
+ double len3d = p3d.Distance( pOut );
+ if ( len3d < std::numeric_limits<double>::min() )
+ LE._len2dTo3dRatio = std::numeric_limits<double>::min();
+ else
+ LE._len2dTo3dRatio = probeLen2d / len3d;
+}
+
+//================================================================================
+/*!
+ * \brief Increase length of _LayerEdge's to reach the required thickness of layers
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::inflate()
+{
+ // Limit size of inflation step by geometry size found by
+ // itersecting _LayerEdge's with _Segment's
+ double minStepSize = _thickness;
+ vector< const _Segment* > foundSegs;
+ _SegmentIntersection intersection;
+ for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
+ {
+ _PolyLine& L1 = _polyLineVec[ iL1 ];
+ for ( size_t iL2 = 0; iL2 < L1._reachableLines.size(); ++iL2 )
+ {
+ _PolyLine& L2 = * L1._reachableLines[ iL2 ];
+ for ( size_t iLE = 1; iLE < L1._lEdges.size(); ++iLE )
+ {
+ foundSegs.clear();
+ L2._segTree->GetSegmentsNear( L1._lEdges[iLE]._ray, foundSegs );
+ for ( size_t i = 0; i < foundSegs.size(); ++i )
+ if ( ! L1.IsAdjacent( *foundSegs[i] ) &&
+ intersection.Compute( *foundSegs[i], L1._lEdges[iLE]._ray ))
+ {
+ double distToL2 = intersection._param2 / L1._lEdges[iLE]._len2dTo3dRatio;
+ double step = distToL2 / ( 1 + L1._advancable + L2._advancable );
+ if ( step < minStepSize )
+ minStepSize = step;
+ }
+ }
+ }
+ }
+#ifdef __myDEBUG
+ cout << "-- minStepSize = " << minStepSize << endl;
+#endif
+
+ double curThick = 0, stepSize = minStepSize;
+ int nbSteps = 0;
+ while ( curThick < _thickness )
+ {
+ curThick += stepSize * 1.25;
+ if ( curThick > _thickness )
+ curThick = _thickness;
+
+ // Elongate _LayerEdge's
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( !L._advancable ) continue;
+ //dumpFunction(SMESH_Comment("inflate")<<data._index<<"_step"<<nbSteps); // debug
+ for ( size_t iLE = L.FirstLEdge(); iLE < L._lEdges.size(); ++iLE )
+ L._lEdges[iLE].SetNewLength( curThick );
+ // for ( int k=0; k<L._segments.size(); ++k)
+ // cout << "( " << L._segments[k].p1().X() << ", " <<L._segments[k].p1().Y() << " ) "
+ // << "( " << L._segments[k].p2().X() << ", " <<L._segments[k].p2().Y() << " ) "
+ // << endl;
+ L._segTree.reset( new _SegmentTree( L._segments ));
+ //dumpFunctionEnd();
+ }
+
+ // Avoid intersection of _Segment's
+ minStepSize = fixCollisions( nbSteps );
+
+#ifdef __myDEBUG
+ cout << "-- minStepSize = " << minStepSize << endl;
+#endif
+ if ( minStepSize <= 0 )
+ {
+ break; // no more inflating possible
+ }
+ stepSize = minStepSize;
+ nbSteps++;
+ }
+
+ if (nbSteps == 0 )
+ return error("failed at the very first inflation step");
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Remove intersection of _PolyLine's
+ * \param stepNb - current step nb
+ * \retval double - next step size
+ */
+//================================================================================
+
+double _ViscousBuilder2D::fixCollisions( const int stepNb )
+{
+ // look for intersections of _Segment's by intersecting _LayerEdge's with
+ // _Segment's
+ double newStep = 1e+100;
+ vector< const _Segment* > foundSegs;
+ _SegmentIntersection intersection;
+ for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
+ {
+ _PolyLine& L1 = _polyLineVec[ iL1 ];
+ //if ( !L1._advancable ) continue;
+ for ( size_t iL2 = 0; iL2 < L1._reachableLines.size(); ++iL2 )
+ {
+ _PolyLine& L2 = * L1._reachableLines[ iL2 ];
+ for ( size_t iLE = L1.FirstLEdge(); iLE < L1._lEdges.size(); ++iLE )
+ {
+ _LayerEdge& LE1 = L1._lEdges[iLE];
+ foundSegs.clear();
+ L2._segTree->GetSegmentsNear( LE1._ray, foundSegs );
+ for ( size_t i = 0; i < foundSegs.size(); ++i )
+ if ( ! L1.IsAdjacent( *foundSegs[i] ) &&
+ intersection.Compute( *foundSegs[i], LE1._ray ))
+ {
+ const double dist2DToL2 = intersection._param2;
+ double newLen2D = dist2DToL2 / 2;
+ if ( newLen2D < 1.1 * LE1._length2D ) // collision!
+ {
+ if ( newLen2D < LE1._length2D )
+ {
+ if ( L1._advancable )
+ {
+ LE1.SetNewLength( newLen2D / LE1._len2dTo3dRatio );
+ L2._lEdges[ foundSegs[i]->_indexInLine ]._isBlocked = true;
+ L2._lEdges[ foundSegs[i]->_indexInLine + 1 ]._isBlocked = true;
+ }
+ else // here dist2DToL2 < 0 and LE1._length2D == 0
+ {
+ _LayerEdge LE2[2] = { L2._lEdges[ foundSegs[i]->_indexInLine ],
+ L2._lEdges[ foundSegs[i]->_indexInLine + 1 ] };
+ _Segment outSeg2( LE2[0]._uvOut, LE2[1]._uvOut );
+ intersection.Compute( outSeg2, LE1._ray );
+ newLen2D = intersection._param2 / 2;
+
+ LE2[0].SetNewLength( newLen2D / LE2[0]._len2dTo3dRatio );
+ LE2[0]._isBlocked = true;
+ LE2[1].SetNewLength( newLen2D / LE2[1]._len2dTo3dRatio );
+ LE2[1]._isBlocked = true;
+ }
+ }
+ LE1._isBlocked = true; // !! after SetNewLength()
+ }
+ else
+ {
+ double step2D = newLen2D - LE1._length2D;
+ double step = step2D / LE1._len2dTo3dRatio;
+ if ( step < newStep )
+ newStep = step;
+ }
+ }
+ }
+ }
+ }
+ return newStep;
+}
+
+//================================================================================
+/*!
+ * \brief Create new edges and shrink edges existing on a non-advancable _PolyLine
+ * adjacent to an advancable one.
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::shrink()
+{
+ gp_Pnt2d uv; gp_Vec2d tangent;
+ _SegmentIntersection intersection;
+ double sign;
+
+ for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
+ {
+ _PolyLine& L = _polyLineVec[ iL1 ]; // line with no layers
+ if ( L._advancable )
+ continue;
+ if ( !L._rightLine->_advancable && !L._leftLine->_advancable )
+ continue;
+
+ const TopoDS_Edge& E = L._wire->Edge ( L._edgeInd );
+ const int edgeID = L._wire->EdgeID ( L._edgeInd );
+ const double edgeLen = L._wire->EdgeLength( L._edgeInd );
+ Handle(Geom2d_Curve) pcurve = L._wire->Curve2d ( L._edgeInd );
+ const bool edgeReversed = ( E.Orientation() == TopAbs_REVERSED );
+
+ SMESH_MesherHelper helper( *_mesh ); // to create nodes and edges on E
+ helper.SetSubShape( E );
+ helper.SetElementsOnShape( true );
+
+ // Check a FACE adjacent to _face by E
+ bool existingNodesFound = false;
+ PShapeIteratorPtr faceIt = _helper.GetAncestors( E, *_mesh, TopAbs_FACE );
+ while ( const TopoDS_Shape* f = faceIt->next() )
+ if ( !_face.IsSame( *f ))
+ {
+ SMESH_ProxyMesh::Ptr pm = _ProxyMeshHolder::FindProxyMeshOfFace( *f, *_mesh );
+ if ( !pm || pm->NbProxySubMeshes() == 0 )
+ {
+ // There are no viscous layers on an adjacent FACE, clear it's 2D mesh
+ removeMeshFaces( *f );
+ }
+ else
+ {
+ // There are viscous layers on the adjacent FACE;
+ // look for already shrinked segments on E
+ const SMESH_ProxyMesh::SubMesh* adjEdgeSM = pm->GetProxySubMesh( E );
+ if ( adjEdgeSM && adjEdgeSM->NbElements() > 0 )
+ {
+ existingNodesFound = true;
+
+ // copy data of moved nodes to my _ProxyMeshOfFace
+ const UVPtStructVec& adjNodeData = adjEdgeSM->GetUVPtStructVec();
+ UVPtStructVec nodeDataVec( adjNodeData.size() );
+ for ( size_t iP = 0, iAdj = adjNodeData.size(); iP < nodeDataVec.size(); ++iP )
+ {
+ nodeDataVec[ iP ] = adjNodeData[ --iAdj ];
+ gp_Pnt2d uv = pcurve->Value( nodeDataVec[ iP ].param );
+ nodeDataVec[iP].u = uv.X();
+ nodeDataVec[iP].v = uv.Y();
+ nodeDataVec[iP].normParam = 1 - nodeDataVec[iP].normParam;
+ }
+ _ProxyMeshOfFace::_EdgeSubMesh* myEdgeSM = getProxyMesh()->GetEdgeSubMesh( edgeID );
+ myEdgeSM->SetUVPtStructVec( nodeDataVec );
+
+ // copy layer nodes
+ map< double, const SMDS_MeshNode* > u2layerNodes;
+ SMESH_Algo::GetSortedNodesOnEdge( getMeshDS(), E, /*skipMedium=*/true, u2layerNodes );
+ // u2layerNodes includes nodes on vertices, layer nodes and shrinked nodes
+ vector< std::pair< double, const SMDS_MeshNode* > > layerUNodes;
+ layerUNodes.resize( u2layerNodes.size() - 2 ); // skip vertex nodes
+ map< double, const SMDS_MeshNode* >::iterator u2n = u2layerNodes.begin();
+ size_t iBeg = 0, iEnd = layerUNodes.size() - 1, *pIndex = edgeReversed ? &iEnd : &iBeg;
+ for ( ++u2n; iBeg < u2layerNodes.size()-2; ++u2n, ++iBeg, --iEnd ) {
+ layerUNodes[ *pIndex ] = *u2n;
+ }
+ if ( L._leftLine->_advancable && layerUNodes.size() >= _hyp->GetNumberLayers() )
+ {
+ vector<gp_XY>& uvVec = L._lEdges.front()._uvRefined;
+ for ( int i = 0; i < _hyp->GetNumberLayers(); ++i ) {
+ L._leftNodes.push_back( layerUNodes[i].second );
+ uvVec.push_back ( pcurve->Value( layerUNodes[i].first ).XY() );
+ }
+ }
+ if ( L._rightLine->_advancable && layerUNodes.size() >= 2*_hyp->GetNumberLayers() )
+ {
+ vector<gp_XY>& uvVec = L._lEdges.back()._uvRefined;
+ for ( int i = 0, j = layerUNodes.size()-1; i < _hyp->GetNumberLayers(); ++i, --j ) {
+ L._rightNodes.push_back( layerUNodes[j].second );
+ uvVec.push_back ( pcurve->Value( layerUNodes[j].first ).XY() );
+ }
+ }
+ }
+ }
+ } // loop on FACEs sharing E
+
+ if ( existingNodesFound )
+ continue; // nothing more to do in this case
+
+ double u1 = L._wire->FirstU( L._edgeInd ), uf = u1;
+ double u2 = L._wire->LastU ( L._edgeInd ), ul = u2;
+
+ // Get length of existing segments (from edge start to node) and their nodes
+ const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
+ UVPtStructVec nodeDataVec( & points[ L._firstPntInd ],
+ & points[ L._lastPntInd + 1 ]);
+ vector< double > segLengths( nodeDataVec.size() - 1 );
+ BRepAdaptor_Curve curve( E );
+ for ( size_t iP = 1; iP < nodeDataVec.size(); ++iP )
+ {
+ const double len = GCPnts_AbscissaPoint::Length( curve, uf, nodeDataVec[iP].param );
+ segLengths[ iP-1 ] = len;
+ }
+
+ // Before
+ // n1 n2 n3 n4
+ // x-----x-----x-----x-----
+ // | e1 e2 e3 e4
+
+ // After
+ // n1 n2 n3
+ // x-x-x-x-----x-----x----
+ // | | | | e1 e2 e3
+
+ // Move first and last parameters on EDGE (U of n1) according to layers' thickness
+ // and create nodes of layers on EDGE ( -x-x-x )
+ for ( int isR = 0; isR < 2; ++isR )
+ {
+ _PolyLine* L2 = isR ? L._rightLine : L._leftLine; // line with layers
+ if ( !L2->_advancable ) continue;
+
+ double & u = isR ? u2 : u1; // param to move
+ double u0 = isR ? ul : uf; // init value of the param to move
+ int iPEnd = isR ? nodeDataVec.size() - 1 : 0;
+
+ // try to find length of advancement along L by intersecting L with
+ // an adjacent _Segment of L2
+
+ double length2D;
+ sign = ( isR ^ edgeReversed ) ? -1. : 1.;
+ pcurve->D1( u, uv, tangent );
+
+ gp_Ax2d edgeRay( uv, tangent * sign );
+ const _Segment& seg2( isR ? L2->_segments.front() : L2->_segments.back() );
+ // make an elongated seg2
+ gp_XY seg2Vec( seg2.p2() - seg2.p1() );
+ gp_XY longSeg2p1 = seg2.p1() - 1000 * seg2Vec;
+ gp_XY longSeg2p2 = seg2.p2() + 1000 * seg2Vec;
+ _Segment longSeg2( longSeg2p1, longSeg2p2 );
+ if ( intersection.Compute( longSeg2, edgeRay )) // convex VERTEX
+ {
+ length2D = intersection._param2; // |L seg2
+ // | o---o---
+ // | / |
+ // |/ | L2
+ // x------x---
+ }
+ else // concave VERTEX // o-----o---
+ { // \ |
+ // \ | L2
+ // x--x---
+ // /
+ // L /
+ length2D = ( isR ? L2->_lEdges.front() : L2->_lEdges.back() )._length2D;
+ }
+ // move u to the internal boundary of layers
+ u += length2D * sign;
+ nodeDataVec[ iPEnd ].param = u;
+
+ gp_Pnt2d newUV = pcurve->Value( u );
+ nodeDataVec[ iPEnd ].u = newUV.X();
+ nodeDataVec[ iPEnd ].v = newUV.Y();
+
+ // compute params of layers on L
+ vector<double> heights;
+ calcLayersHeight( u - u0, heights );
+ //
+ vector< double > params( heights.size() );
+ for ( size_t i = 0; i < params.size(); ++i )
+ params[ i ] = u0 + heights[ i ];
+
+ // create nodes of layers and edges between them
+ vector< const SMDS_MeshNode* >& layersNode = isR ? L._rightNodes : L._leftNodes;
+ vector<gp_XY>& nodeUV = ( isR ? L._lEdges.back() : L._lEdges[0] )._uvRefined;
+ nodeUV.resize ( _hyp->GetNumberLayers() );
+ layersNode.resize( _hyp->GetNumberLayers() );
+ const SMDS_MeshNode* vertexNode = nodeDataVec[ iPEnd ].node;
+ const SMDS_MeshNode * prevNode = vertexNode;
+ for ( size_t i = 0; i < params.size(); ++i )
+ {
+ gp_Pnt p = curve.Value( params[i] );
+ layersNode[ i ] = helper.AddNode( p.X(), p.Y(), p.Z(), /*id=*/0, params[i] );
+ nodeUV [ i ] = pcurve->Value( params[i] ).XY();
+ helper.AddEdge( prevNode, layersNode[ i ] );
+ prevNode = layersNode[ i ];
+ }
+
+ // replace a node on vertex by a node of last (most internal) layer
+ // in a segment on E
+ SMDS_ElemIteratorPtr segIt = vertexNode->GetInverseElementIterator( SMDSAbs_Edge );
+ const SMDS_MeshNode* segNodes[3];
+ while ( segIt->more() )
+ {
+ const SMDS_MeshElement* segment = segIt->next();
+ if ( segment->getshapeId() != edgeID ) continue;
+
+ const int nbNodes = segment->NbNodes();
+ for ( int i = 0; i < nbNodes; ++i )
+ {
+ const SMDS_MeshNode* n = segment->GetNode( i );
+ segNodes[ i ] = ( n == vertexNode ? layersNode.back() : n );
+ }
+ getMeshDS()->ChangeElementNodes( segment, segNodes, nbNodes );
+ break;
+ }
+ nodeDataVec[ iPEnd ].node = layersNode.back();
+
+ } // loop on the extremities of L
+
+ // Shrink edges to fit in between the layers at EDGE ends
+
+ const double newLength = GCPnts_AbscissaPoint::Length( curve, u1, u2 );
+ const double lenRatio = newLength / edgeLen * ( edgeReversed ? -1. : 1. );
+ for ( size_t iP = 1; iP < nodeDataVec.size()-1; ++iP )
+ {
+ const SMDS_MeshNode* oldNode = nodeDataVec[iP].node;
+
+ GCPnts_AbscissaPoint discret( curve, segLengths[iP-1] * lenRatio, u1 );
+ if ( !discret.IsDone() )
+ throw SALOME_Exception(LOCALIZED("GCPnts_AbscissaPoint failed"));
+
+ nodeDataVec[iP].param = discret.Parameter();
+ if ( oldNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_EDGE )
+ throw SALOME_Exception(SMESH_Comment("ViscousBuilder2D: not SMDS_TOP_EDGE node position: ")
+ << oldNode->GetPosition()->GetTypeOfPosition()
+ << " of node " << oldNode->GetID());
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( oldNode->GetPosition() );
+ pos->SetUParameter( nodeDataVec[iP].param );
+
+ gp_Pnt newP = curve.Value( nodeDataVec[iP].param );
+ getMeshDS()->MoveNode( oldNode, newP.X(), newP.Y(), newP.Z() );
+
+ gp_Pnt2d newUV = pcurve->Value( nodeDataVec[iP].param ).XY();
+ nodeDataVec[iP].u = newUV.X();
+ nodeDataVec[iP].v = newUV.Y();
+ nodeDataVec[iP].normParam = segLengths[iP-1] / edgeLen;
+ nodeDataVec[iP].x = segLengths[iP-1] / edgeLen;
+ nodeDataVec[iP].y = segLengths[iP-1] / edgeLen;
+ }
+
+ // create a proxy sub-mesh containing the moved nodes
+ _ProxyMeshOfFace::_EdgeSubMesh* edgeSM = getProxyMesh()->GetEdgeSubMesh( edgeID );
+ edgeSM->SetUVPtStructVec( nodeDataVec );
+
+ // set a sub-mesh event listener to remove just created edges when
+ // "ViscousLayers2D" hypothesis is modified
+ VISCOUS_3D::ToClearSubWithMain( _mesh->GetSubMesh( E ), _face );
+
+ } // loop on _polyLineVec
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Make faces
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::refine()
+{
+ // remove elements and nodes from _face
+ removeMeshFaces( _face );
+
+ // store a proxyMesh in a sub-mesh
+ // make faces on each _PolyLine
+ vector< double > layersHeight;
+ double prevLen2D = -1;
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( !L._advancable ) continue;
+
+ //if ( L._leftLine->_advancable ) L._lEdges[0] = L._leftLine->_lEdges.back();
+
+ // calculate intermediate UV on _LayerEdge's ( _LayerEdge::_uvRefined )
+ size_t iLE = 0, nbLE = L._lEdges.size();
+ if ( /*!L._leftLine->_advancable &&*/ L.IsCommonEdgeShared( *L._leftLine ))
+ {
+ L._lEdges[0] = L._leftLine->_lEdges.back();
+ iLE += int( !L._leftLine->_advancable );
+ }
+ if ( !L._rightLine->_advancable && L.IsCommonEdgeShared( *L._rightLine ))
+ {
+ L._lEdges.back() = L._rightLine->_lEdges[0];
+ --nbLE;
+ }
+ for ( ; iLE < nbLE; ++iLE )
+ {
+ _LayerEdge& LE = L._lEdges[iLE];
+ if ( fabs( LE._length2D - prevLen2D ) > LE._length2D / 100. )
+ {
+ calcLayersHeight( LE._length2D, layersHeight );
+ prevLen2D = LE._length2D;
+ }
+ for ( size_t i = 0; i < layersHeight.size(); ++i )
+ LE._uvRefined.push_back( LE._uvOut + LE._normal2D * layersHeight[i] );
+ }
+
+ // nodes to create 1 layer of faces
+ vector< const SMDS_MeshNode* > outerNodes( L._lastPntInd - L._firstPntInd + 1 );
+ vector< const SMDS_MeshNode* > innerNodes( L._lastPntInd - L._firstPntInd + 1 );
+
+ // initialize outerNodes by node on the L._wire
+ const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
+ for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
+ outerNodes[ i-L._firstPntInd ] = points[i].node;
+
+ // compute normalized [0;1] node parameters of outerNodes
+ vector< double > normPar( L._lastPntInd - L._firstPntInd + 1 );
+ const double
+ normF = L._wire->FirstParameter( L._edgeInd ),
+ normL = L._wire->LastParameter ( L._edgeInd ),
+ normDist = normL - normF;
+ for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
+ normPar[ i - L._firstPntInd ] = ( points[i].normParam - normF ) / normDist;
+
+ // Create layers of faces
+
+ int hasLeftNode = ( !L._leftLine->_rightNodes.empty() );
+ int hasRightNode = ( !L._rightLine->_leftNodes.empty() );
+ size_t iS, iN0 = hasLeftNode, nbN = innerNodes.size() - hasRightNode;
+ L._leftNodes .resize( _hyp->GetNumberLayers() );
+ L._rightNodes.resize( _hyp->GetNumberLayers() );
+ vector< double > segLen( L._lEdges.size() );
+ segLen[0] = 0.0;
+ for ( int iF = 0; iF < _hyp->GetNumberLayers(); ++iF ) // loop on layers of faces
+ {
+ // get accumulated length of intermediate segments
+ for ( iS = 1; iS < segLen.size(); ++iS )
+ {
+ double sLen = (L._lEdges[iS-1]._uvRefined[iF] - L._lEdges[iS]._uvRefined[iF] ).Modulus();
+ segLen[iS] = segLen[iS-1] + sLen;
+ }
+ // normalize the accumulated length
+ for ( iS = 1; iS < segLen.size(); ++iS )
+ segLen[iS] /= segLen.back();
+
+ // create innerNodes
+ iS = 0;
+ for ( size_t i = iN0; i < nbN; ++i )
+ {
+ while ( normPar[i] > segLen[iS+1] )
+ ++iS;
+ double r = ( normPar[i] - segLen[iS] ) / ( segLen[iS+1] - segLen[iS] );
+ gp_XY uv = r * L._lEdges[iS+1]._uvRefined[iF] + (1-r) * L._lEdges[iS]._uvRefined[iF];
+ gp_Pnt p = _surface->Value( uv.X(), uv.Y() );
+ innerNodes[i] = _helper.AddNode( p.X(), p.Y(), p.Z(), /*id=*/0, uv.X(), uv.Y() );
+ }
+ if ( hasLeftNode ) innerNodes.front() = L._leftLine->_rightNodes[ iF ];
+ if ( hasRightNode ) innerNodes.back() = L._rightLine->_leftNodes[ iF ];
+ L._rightNodes[ iF ] = innerNodes.back();
+ L._leftNodes [ iF ] = innerNodes.front();
+
+ // create faces
+ // TODO care of orientation
+ for ( size_t i = 1; i < innerNodes.size(); ++i )
+ _helper.AddFace( outerNodes[ i-1 ], outerNodes[ i ],
+ innerNodes[ i ], innerNodes[ i-1 ]);
+
+ outerNodes.swap( innerNodes );
+ }
+
+ // Fill the _ProxyMeshOfFace
+
+ UVPtStructVec nodeDataVec( outerNodes.size() ); // outerNodes swapped with innerNodes
+ for ( size_t i = 0; i < outerNodes.size(); ++i )
+ {
+ gp_XY uv = _helper.GetNodeUV( _face, outerNodes[i] );
+ nodeDataVec[i].u = uv.X();
+ nodeDataVec[i].v = uv.Y();
+ nodeDataVec[i].node = outerNodes[i];
+ nodeDataVec[i].param = points [i + L._firstPntInd].param;
+ nodeDataVec[i].normParam = normPar[i];
+ nodeDataVec[i].x = normPar[i];
+ nodeDataVec[i].y = normPar[i];
+ }
+ nodeDataVec.front().param = L._wire->FirstU( L._edgeInd );
+ nodeDataVec.back() .param = L._wire->LastU ( L._edgeInd );
+
+ _ProxyMeshOfFace::_EdgeSubMesh* edgeSM
+ = getProxyMesh()->GetEdgeSubMesh( L._wire->EdgeID( L._edgeInd ));
+ edgeSM->SetUVPtStructVec( nodeDataVec );
+
+ } // loop on _PolyLine's
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Remove elements and nodes from a face
+ */
+//================================================================================
+
+void _ViscousBuilder2D::removeMeshFaces(const TopoDS_Shape& face)
+{
+ // we don't use SMESH_subMesh::ComputeStateEngine() because of a listener
+ // which clears EDGEs together with _face.
+ if ( SMESHDS_SubMesh* sm = getMeshDS()->MeshElements( face ))
+ {
+ SMDS_ElemIteratorPtr eIt = sm->GetElements();
+ while ( eIt->more() ) getMeshDS()->RemoveFreeElement( eIt->next(), sm );
+ SMDS_NodeIteratorPtr nIt = sm->GetNodes();
+ while ( nIt->more() ) getMeshDS()->RemoveFreeNode( nIt->next(), sm );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Creates a _ProxyMeshOfFace and store it in a sub-mesh of FACE
+ */
+//================================================================================
+
+_ProxyMeshOfFace* _ViscousBuilder2D::getProxyMesh()
+{
+ if ( _proxyMesh.get() )
+ return (_ProxyMeshOfFace*) _proxyMesh.get();
+
+ _ProxyMeshOfFace* proxyMeshOfFace = new _ProxyMeshOfFace( *_mesh );
+ _proxyMesh.reset( proxyMeshOfFace );
+ new _ProxyMeshHolder( _face, _proxyMesh );
+
+ return proxyMeshOfFace;
+}
+
+//================================================================================
+/*!
+ * \brief Calculate height of layers for the given thickness. Height is measured
+ * from the outer boundary
+ */
+//================================================================================
+
+void _ViscousBuilder2D::calcLayersHeight(const double totalThick,
+ vector<double>& heights)
+{
+ heights.resize( _hyp->GetNumberLayers() );
+ double h0;
+ if ( _fPowN - 1 <= numeric_limits<double>::min() )
+ h0 = totalThick / _hyp->GetNumberLayers();
+ else
+ h0 = totalThick * ( _hyp->GetStretchFactor() - 1 )/( _fPowN - 1 );
+
+ double hSum = 0, hi = h0;
+ for ( int i = 0; i < _hyp->GetNumberLayers(); ++i )
+ {
+ hSum += hi;
+ heights[ i ] = hSum;
+ hi *= _hyp->GetStretchFactor();
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Elongate this _LayerEdge
+ */
+//================================================================================
+
+void _LayerEdge::SetNewLength( const double length3D )
+{
+ if ( _isBlocked ) return;
+
+ //_uvInPrev = _uvIn;
+ _length2D = length3D * _len2dTo3dRatio;
+ _uvIn = _uvOut + _normal2D * _length2D;
+}
+
+//================================================================================
+/*!
+ * \brief Return true if _LayerEdge at a common VERTEX between EDGEs with
+ * and w/o layer is common to the both _PolyLine's. If this is true, nodes
+ * of this _LayerEdge are inflated along a _PolyLine w/o layer, else the nodes
+ * are inflated along _normal2D of _LayerEdge of EDGE with layer
+ */
+//================================================================================
+
+bool _PolyLine::IsCommonEdgeShared( const _PolyLine& other )
+{
+ const double tol = 1e-30;
+
+ if ( & other == _leftLine )
+ return _lEdges[0]._normal2D.IsEqual( _leftLine->_lEdges.back()._normal2D, tol );
+
+ if ( & other == _rightLine )
+ return _lEdges.back()._normal2D.IsEqual( _rightLine->_lEdges[0]._normal2D, tol );
+
+ return false;
+}
+
+//================================================================================
+/*!
+ * \brief Constructor of SegmentTree
+ */
+//================================================================================
+
+_SegmentTree::_SegmentTree( const vector< _Segment >& segments ):
+ SMESH_Quadtree()
+{
+ _segments.resize( segments.size() );
+ for ( size_t i = 0; i < segments.size(); ++i )
+ _segments[i].Set( segments[i] );
+
+ compute();
+}
+
+//================================================================================
+/*!
+ * \brief Return the maximal bnd box
+ */
+//================================================================================
+
+_SegmentTree::box_type* _SegmentTree::buildRootBox()
+{
+ _SegmentTree::box_type* box = new _SegmentTree::box_type;
+ for ( size_t i = 0; i < _segments.size(); ++i )
+ {
+ box->Add( *_segments[i]._seg->_uv[0] );
+ box->Add( *_segments[i]._seg->_uv[1] );
+ }
+ return box;
+}
+
+//================================================================================
+/*!
+ * \brief Redistrubute _segments among children
+ */
+//================================================================================
+
+void _SegmentTree::buildChildrenData()
+{
+ for ( int i = 0; i < _segments.size(); ++i )
+ for (int j = 0; j < nbChildren(); j++)
+ if ( !myChildren[j]->getBox()->IsOut( *_segments[i]._seg->_uv[0],
+ *_segments[i]._seg->_uv[1] ))
+ ((_SegmentTree*)myChildren[j])->_segments.push_back( _segments[i]);
+
+ SMESHUtils::FreeVector( _segments ); // = _elements.clear() + free memory
+
+ for (int j = 0; j < nbChildren(); j++)
+ {
+ _SegmentTree* child = static_cast<_SegmentTree*>( myChildren[j]);
+ child->myIsLeaf = ( child->_segments.size() <= maxNbSegInLeaf() );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Return elements which can include the point
+ */
+//================================================================================
+
+void _SegmentTree::GetSegmentsNear( const _Segment& seg,
+ vector< const _Segment* >& found )
+{
+ if ( getBox()->IsOut( *seg._uv[0], *seg._uv[1] ))
+ return;
+
+ if ( isLeaf() )
+ {
+ for ( int i = 0; i < _segments.size(); ++i )
+ if ( !_segments[i].IsOut( seg ))
+ found.push_back( _segments[i]._seg );
+ }
+ else
+ {
+ for (int i = 0; i < nbChildren(); i++)
+ ((_SegmentTree*) myChildren[i])->GetSegmentsNear( seg, found );
+ }
+}
+
+
+//================================================================================
+/*!
+ * \brief Return segments intersecting a ray
+ */
+//================================================================================
+
+void _SegmentTree::GetSegmentsNear( const gp_Ax2d& ray,
+ vector< const _Segment* >& found )
+{
+ if ( getBox()->IsOut( ray ))
+ return;
+
+ if ( isLeaf() )
+ {
+ for ( int i = 0; i < _segments.size(); ++i )
+ if ( !_segments[i].IsOut( ray ))
+ found.push_back( _segments[i]._seg );
+ }
+ else
+ {
+ for (int i = 0; i < nbChildren(); i++)
+ ((_SegmentTree*) myChildren[i])->GetSegmentsNear( ray, found );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Classify a _Segment
+ */
+//================================================================================
+
+bool _SegmentTree::_SegBox::IsOut( const _Segment& seg ) const
+{
+ const double eps = std::numeric_limits<double>::min();
+ for ( int iC = 0; iC < 2; ++iC )
+ {
+ if ( seg._uv[0]->Coord(iC+1) < _seg->_uv[ _iMin[iC]]->Coord(iC+1)+eps &&
+ seg._uv[1]->Coord(iC+1) < _seg->_uv[ _iMin[iC]]->Coord(iC+1)+eps )
+ return true;
+ if ( seg._uv[0]->Coord(iC+1) > _seg->_uv[ 1-_iMin[iC]]->Coord(iC+1)-eps &&
+ seg._uv[1]->Coord(iC+1) > _seg->_uv[ 1-_iMin[iC]]->Coord(iC+1)-eps )
+ return true;
+ }
+ return false;
+}
+
+//================================================================================
+/*!
+ * \brief Classify a ray
+ */
+//================================================================================
+
+bool _SegmentTree::_SegBox::IsOut( const gp_Ax2d& ray ) const
+{
+ double distBoxCenter2Ray =
+ ray.Direction().XY() ^ ( ray.Location().XY() - 0.5 * (*_seg->_uv[0] + *_seg->_uv[1]));
+
+ double boxSectionDiam =
+ Abs( ray.Direction().X() ) * ( _seg->_uv[1-_iMin[1]]->Y() - _seg->_uv[_iMin[1]]->Y() ) +
+ Abs( ray.Direction().Y() ) * ( _seg->_uv[1-_iMin[0]]->X() - _seg->_uv[_iMin[0]]->X() );
+
+ return Abs( distBoxCenter2Ray ) > 0.5 * boxSectionDiam;
+}