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PAL10100 - just computed mesh must be selected in VTK
authorasl <asl@opencascade.com>
Tue, 8 Nov 2005 09:50:41 +0000 (09:50 +0000)
committerasl <asl@opencascade.com>
Tue, 8 Nov 2005 09:50:41 +0000 (09:50 +0000)
src/SMESHGUI/SMESHGUI.cxx

index 0227331c157aedf75546969f4c9d029c71ba632f..d8a0416d1925bc366a50ac709d5e5ebf52f167ec 100644 (file)
@@ -1268,10 +1268,11 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
   case 701:                                    // COMPUTE MESH
     {
       if(checkLock(aStudy)) break;
-      if ( vtkwnd ) {
-       LightApp_SelectionMgr *Sel = selectionMgr();
-       SALOME_ListIO selected; Sel->selectedObjects( selected );
 
+      LightApp_SelectionMgr *Sel = selectionMgr();
+      SALOME_ListIO selected; Sel->selectedObjects( selected );
+
+      if ( vtkwnd ) {
        int nbSel = selected.Extent();
        if (nbSel != 1){
          break;
@@ -1364,6 +1365,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
                              tr("SMESH_BUT_OK"));
       }
       updateObjBrowser();
+      Sel->setSelectedObjects( selected );
       break;
     }