//
#include "Material_Model.h"
-#include "Material_ResourceMgr.h"
-
#include "GEOM_VTKPropertyMaterial.hxx"
-#include <GEOM_Constants.h>
-
-#include <QtxResourceMgr.h>
-#include <SUIT_ResourceMgr.h>
-#include <SUIT_Session.h>
-
-// OCCT Includes
-#include <Graphic3d_AspectFillArea3d.hxx>
+#include "Material_ResourceMgr.h"
/*!
\brief Constructor
Create new SALOME material model with default properties.
*/
Material_Model::Material_Model()
- : myResourceMgr( 0 )
{
- myShininess = 0.0;
- myIsPhysical = false;
+ myReflection = ReflectionList(4);
+ init(); // set default properties
}
/*!
}
/*!
- \brief Construct material model according to the given list of
- material properties
-
- \param theProps the list of material properties
- \return material model object with correspondent properties
- \sa getMaterialProperty()
+ \brief Initialize material data from the given properties list
+ \param props material properties
+ \sa toProperties()
*/
-Material_Model* Material_Model::getMaterialModel( QStringList theProps )
+void Material_Model::fromProperties( const QString& props )
{
- Material_Model* aModel = new Material_Model();
-
- foreach ( QString aProp, theProps ) {
- if ( aProp.isNull() ) continue;
-
- // Set current ambient color
- aModel->setColor( aProp, "AmbientColor=", Material_Model::Ambient );
- // Set current ambient coefficient
- aModel->setCoefficient( aProp, "AmbientCoefficient=", Material_Model::Ambient );
-
- // Set current diffuse color
- aModel->setColor( aProp, "DiffuseColor=", Material_Model::Diffuse );
- // Set current diffuse coefficient
- aModel->setCoefficient( aProp, "DiffuseCoefficient=", Material_Model::Diffuse );
-
- // Set current specular color
- aModel->setColor( aProp, "SpecularColor=", Material_Model::Specular );
- // Set current specular coefficient
- aModel->setCoefficient( aProp, "SpecularCoefficient=", Material_Model::Specular );
-
- // Set current emission color
- aModel->setColor( aProp, "EmissionColor=", Material_Model::Emission );
- // Set current emission coefficient
- aModel->setCoefficient( aProp, "EmissionCoefficient=", Material_Model::Emission );
+ // reset to default values
+ init();
+
+ // parse material properties
+ QStringList propList = props.split( ":", QString::SkipEmptyParts );
+ foreach ( QString prop, propList )
+ {
+ QStringList pdata = prop.split( "=" );
+ if ( pdata.count() < 2 ) continue;
+ QString key = pdata[0].trimmed().toLower();
+ QString data = pdata[1].trimmed().toLower();
+ bool dblOk, boolOk;
+ double dblValue = data.toDouble( &dblOk );
+ bool boolValue = (bool)( data.toInt( &boolOk ) );
+ QColor colorValue;
- // Set current shininess
- QString aPropName = "Shininess=";
- int anId = aProp.indexOf(aPropName);
- if ( anId != -1 ) {
- bool ok;
- double aCoef = aProp.right( aProp.length() - (anId+aPropName.length()) ).toDouble(&ok);
- if ( ok )
- aModel->setShininess( aCoef );
- }
-
- // Set current material type: physical or artificial
- aPropName = "Physical=";
- anId = aProp.indexOf(aPropName);
- if ( anId != -1 ) {
- bool ok;
- bool aFlag = aProp.right( aProp.length() - (anId+aPropName.length()) ).toInt( &ok );
- if ( ok )
- aModel->setPhysical( aFlag );
- }
+ if ( key == "ambientcolor" && Qtx::stringToColor( data, colorValue ) ) {
+ setColor( Ambient, colorValue );
+ }
+ else if ( key == "diffusecolor" && Qtx::stringToColor( data, colorValue ) ) {
+ setColor( Diffuse, colorValue );
+ }
+ else if ( key == "specularcolor" && Qtx::stringToColor( data, colorValue ) ) {
+ setColor( Specular, colorValue );
+ }
+ else if ( key == "emissivecolor" && Qtx::stringToColor( data, colorValue ) ) {
+ setColor( Emissive, colorValue );
+ }
+ else if ( key == "ambientcoefficient" && dblOk ) {
+ setReflection( Ambient, dblValue );
+ }
+ else if ( key == "diffusecoefficient" && dblOk ) {
+ setReflection( Diffuse, dblValue );
+ }
+ else if ( key == "specularcoefficient" && dblOk ) {
+ setReflection( Specular, dblValue );
+ }
+ else if ( key == "emissivecoefficient" && dblOk ) {
+ setReflection( Emissive, dblValue );
+ }
+ else if ( key == "shininess" && dblOk ) {
+ setShininess( dblValue );
+ }
+ else if ( key == "transparency" && dblOk ) {
+ setTransparency( dblValue );
+ }
+ else if ( key == "physical" && boolOk ) {
+ setPhysical( boolValue );
+ }
+ else if ( key == "ambient" && boolOk ) {
+ setReflection( Ambient, boolValue );
+ }
+ else if ( key == "diffuse" && boolOk ) {
+ setReflection( Diffuse, boolValue );
+ }
+ else if ( key == "specular" && boolOk ) {
+ setReflection( Specular, boolValue );
+ }
+ else if ( key == "emissive" && boolOk ) {
+ setReflection( Emissive, boolValue );
+ }
}
-
- return aModel;
}
/*!
- \brief Construct string of material properties for this model object
-
- \return a string representing a set of material properties
- \sa getMaterialModel()
+ \brief Get material properties string representation
+ \return string representing of material properties
+ \sa fromProperties()
*/
-QString Material_Model::getMaterialProperty()
+QString Material_Model::toProperties()
{
- // Parse material properties of the current model and form a string for persistent purpose
- QString aMaterial;
-
- bool isReflectionTypeActive;
- QColor c;
- double coef;
-
- // Ambient reflection
- isReflectionTypeActive = hasAmbientReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Ambient );
- coef = coefficient(Material_Model::Ambient);
- // Insert properties into persistent string
- aMaterial = "AmbientColor=%1%2AmbientCoefficient=%3";
- aMaterial = aMaterial.arg( Qtx::colorToString(c) );
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( coef );
- }
- // Diffuse reflection
- isReflectionTypeActive = hasDiffuseReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Diffuse );
- coef = coefficient(Material_Model::Diffuse);
- // Insert properties into persistent string
- aMaterial += "%1DiffuseColor=%2%3DiffuseCoefficient=%4";
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( Qtx::colorToString(c) );
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( coef );
- }
- // Specular reflection
- isReflectionTypeActive = hasSpecularReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Specular );
- coef = coefficient(Material_Model::Specular);
- // Insert properties into persistent string
- aMaterial += "%1SpecularColor=%2%3SpecularCoefficient=%4";
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( Qtx::colorToString(c) );
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( coef );
- }
- // Emission reflection
- isReflectionTypeActive = hasEmissionReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Emission );
- coef = coefficient(Material_Model::Emission);
- // Insert properties into persistent string
- aMaterial += "%1EmissionColor=%2%3EmissionCoefficient=%4";
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( Qtx::colorToString(c) );
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( coef );
- }
- if ( !aMaterial.isEmpty() ) {
- // Shininess
- // Insert properties into persistent string
- aMaterial += "%1Shininess=%2";
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( shininess() );
- // Type: physical - True, artificial - False
- // Insert properties into persistent string
- aMaterial += "%1Physical=%2";
- aMaterial = aMaterial.arg( DIGIT_SEPARATOR );
- aMaterial = aMaterial.arg( isPhysical() );
- }
-
- return aMaterial;
+ QStringList props;
+ QString fmt = "%1=%2";
+
+ // physical
+ props << fmt.arg( "Physical" ).arg( isPhysical() );
+
+ // shininess
+ props << fmt.arg( "Shininess" ).arg( shininess() );
+
+ //transparency
+ props << fmt.arg( "Transparency" ).arg( transparency() );
+
+ // ambient reflection
+ props << fmt.arg( "Ambient" ).arg( hasReflection( Ambient ) );
+ if ( color( Ambient ).isValid() )
+ props << fmt.arg( "AmbientColor" ).arg( Qtx::colorToString( color( Ambient ) ) );
+ props << fmt.arg( "AmbientCoefficient" ).arg( reflection( Ambient ) );
+
+ // diffuse reflection
+ props << fmt.arg( "Diffuse" ).arg( hasReflection( Diffuse ) );
+ if ( color( Diffuse ).isValid() )
+ props << fmt.arg( "DiffuseColor" ).arg( Qtx::colorToString( color( Diffuse ) ) );
+ props << fmt.arg( "DiffuseCoefficient" ).arg( reflection( Diffuse ) );
+
+ // specular reflection
+ props << fmt.arg( "Specular" ).arg( hasReflection( Specular ) );
+ if ( color( Specular ).isValid() )
+ props << fmt.arg( "SpecularColor" ).arg( Qtx::colorToString( color( Specular ) ) );
+ props << fmt.arg( "SpecularCoefficient" ).arg( reflection( Specular ) );
+
+ // emissive reflection
+ props << fmt.arg( "Emissive" ).arg( hasReflection( Emissive ) );
+ if ( color( Emissive ).isValid() )
+ props << fmt.arg( "EmissiveColor" ).arg( Qtx::colorToString( color( Emissive ) ) );
+ props << fmt.arg( "EmissiveCoefficient" ).arg( reflection( Emissive ) );
+
+ return props.join( ":" );
}
/*!
- \brief Construct OCCT material aspect object based on the current model
-
- \return material aspect object with correspondent properties
-*/
-Graphic3d_MaterialAspect Material_Model::getMaterialOCCAspect()
-{
- // Get material aspect from the current model
- Graphic3d_MaterialAspect aMat;
-
- bool isReflectionTypeActive;
- QColor c;
- double coef;
-
- // Ambient reflection
- isReflectionTypeActive = hasAmbientReflection();
- if ( isReflectionTypeActive ) {
- aMat.SetReflectionModeOn( Graphic3d_TOR_AMBIENT );
- c = color( Material_Model::Ambient );
- aMat.SetAmbientColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
- coef = coefficient( Material_Model::Ambient );
- aMat.SetAmbient( coef );
- }
- // Diffuse reflection
- isReflectionTypeActive = hasDiffuseReflection();
- if ( isReflectionTypeActive ) {
- aMat.SetReflectionModeOn( Graphic3d_TOR_DIFFUSE );
- c = color( Material_Model::Diffuse );
- aMat.SetDiffuseColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
- coef = coefficient( Material_Model::Diffuse );
- aMat.SetDiffuse( coef );
- }
- // Specular reflection
- isReflectionTypeActive = hasSpecularReflection();
- if ( isReflectionTypeActive ) {
- aMat.SetReflectionModeOn( Graphic3d_TOR_SPECULAR );
- c = color( Material_Model::Specular );
- aMat.SetSpecularColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
- coef = coefficient( Material_Model::Specular );
- aMat.SetSpecular( coef );
- }
- // Emission reflection
- isReflectionTypeActive = hasEmissionReflection();
- if ( isReflectionTypeActive ) {
- aMat.SetReflectionModeOn( Graphic3d_TOR_EMISSION );
- c = color( Material_Model::Emission );
- aMat.SetEmissiveColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
- coef = coefficient( Material_Model::Emission );
- aMat.SetEmissive( coef );
- }
- // Shininess
- aMat.SetShininess( shininess() );
- aMat.SetMaterialType(isPhysical() ? Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT);
+ \brief Initialize material model from the resources
- return aMat;
-}
+ This function can be used to retrieve material properties from the resource file.
-/*!
- \brief Construct VTK property with properties of material based on the current model
-
- \return VTK property with correspondent material properties
+ \param material material name (if not specified, model is initialized by default material)
+ \param resMgr resource manager (if not specified, new resources manager is created)
+ \sa toResources()
*/
-GEOM_VTKPropertyMaterial* Material_Model::getMaterialVTKProperty()
+void Material_Model::fromResources( const QString& material, QtxResourceMgr* resMgr )
{
- // Get material properties from the current model
- GEOM_VTKPropertyMaterial* aProperty = GEOM_VTKPropertyMaterial::New();
+ static QString common = "[common]";
- bool isReflectionTypeActive;
- QColor c;
- double coef;
-
- // Ambient reflection
- isReflectionTypeActive = hasAmbientReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Ambient );
- aProperty->SetAmbientColor( c.redF(), c.greenF(), c.blueF() ); //SalomeApp_Tools::color( c )
- coef = coefficient( Material_Model::Ambient );
- aProperty->SetAmbient( coef );
- }
- // Diffuse reflection
- isReflectionTypeActive = hasDiffuseReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Diffuse );
- aProperty->SetDiffuseColor( c.redF(), c.greenF(), c.blueF() );
- coef = coefficient( Material_Model::Diffuse );
- aProperty->SetDiffuse( coef );
- }
- // Specular reflection
- isReflectionTypeActive = hasSpecularReflection();
- if ( isReflectionTypeActive ) {
- c = color( Material_Model::Specular );
- aProperty->SetSpecularColor( c.redF(), c.greenF(), c.blueF() );
- coef = coefficient( Material_Model::Specular );
- aProperty->SetSpecular( coef );
- }
- // Shininess
- aProperty->SetSpecularPower( shininess()*100.0 );
- //Type
- aProperty->SetPhysical( isPhysical() );
+ // reset to default values
+ init();
- return aProperty;
-}
+ // material name is not specified: use default values
+ if ( material.isEmpty() ) return;
-/*!
- \brief Initialize material model with default values
-*/
-void Material_Model::initDefaults()
-{
- // Set default ambient color
- setColor( Ambient, "#333333" );
- // Set default ambient coefficient
- setCoefficient( Ambient, 0.3 );
-
- // Set default diffuse color
- setColor( Diffuse, "#000000" );
- // Set default diffuse coefficient
- setCoefficient( Diffuse, 0.65 );
-
- // Set default specular color
- setColor( Specular, "#ffffff" );
- // Set default specular coefficient
- setCoefficient( Specular, 0.0 );
+ bool ownResourcesMgr = resMgr == 0;
- // Set default shininess
- setShininess( 0.039 );
-
- // Set default type - artificial
- setPhysical( false );
-}
-
-/*!
- \brief Clear current content of this material model
-*/
-void Material_Model::clearModel()
-{
- myColors.clear();
- myCoefficients.clear();
- myShininess = 0.0;
- myIsPhysical = false;
-}
-
-/*!
- \brief Initialize material model from the resources
-
- This function can be used to retrieve material properties from the resource file(s).
- Note, that paremeters \a theResMgr and \a theResSection are stored by the model to be used
- later with save() method.
+ if ( ownResourcesMgr )
+ resMgr = new Material_ResourceMgr();
- \param theResMgr resources manager
- \param theResSection resources section name
- \sa save()
-*/
-void Material_Model::fromResources( QtxResourceMgr* theResMgr,
- const QString& theResSection/*, bool theIsFront*/ )
-{
- // Clear current content of the model
- // before setting properties from resources
- clearModel();
-
- myResourceMgr = theResMgr;
- myResourceSection = theResSection;
+ // read common section
+ if ( material != common && resMgr->hasSection( common ) )
+ fromResources( common, resMgr );
- // init from resource manager
- if ( !resourceMgr() )
- return;
-
- if ( theResSection.compare( "Geometry" ) == 0 ) {
- myResourceSection = theResMgr->stringValue("Geometry", "material", "Gold");
- myResourceMgr = new Material_ResourceMgr();
+ // physical
+ if ( resMgr->hasValue( material, "physical" ) ) {
+ setPhysical( resMgr->booleanValue( material, "physical" ) );
}
-
- QString section = resourceSection();
- // If there is no material preference in XML files,
- // use the default material hardcoded in material model
- if ( section.isEmpty() ) {
- initDefaults();
- return;
+ // shininess
+ if ( resMgr->hasValue( material, "shininess" ) ) {
+ setShininess( resMgr->doubleValue( material, "shininess" ) );
}
- // Set ambient color
- if ( resourceMgr()->hasValue( section, "ambient-color" ) ) {
- setColor( Ambient, resourceMgr()->colorValue( section, "ambient-color" ) );
- }
- // Set ambient coefficient
- if ( resourceMgr()->hasValue( section, "ambient-coefficient" ) ) {
- setCoefficient( Ambient, resourceMgr()->doubleValue( section, "ambient-coefficient" ) );
+ // transparency
+ if ( resMgr->hasValue( material, "transparency" ) ) {
+ setTransparency( resMgr->doubleValue( material, "transparency" ) );
}
- // Set diffuse color
- if ( resourceMgr()->hasValue( section, "diffuse-color" ) ) {
- setColor( Diffuse, resourceMgr()->colorValue( section, "diffuse-color" ) );
- }
- // Set diffuse coefficient
- if ( resourceMgr()->hasValue( section, "diffuse-coefficient" ) ) {
- setCoefficient( Diffuse, resourceMgr()->doubleValue( section, "diffuse-coefficient" ) );
+ // ambient reflection
+ if ( resMgr->hasValue( material, "ambient-color" ) ) {
+ setColor( Ambient, resMgr->colorValue( material, "ambient-color" ) );
}
-
- // Set specular color
- if ( resourceMgr()->hasValue( section, "specular-color" ) ) {
- setColor( Specular, resourceMgr()->colorValue( section, "specular-color" ) );
+ if ( resMgr->hasValue( material, "ambient-coefficient" ) ) {
+ setReflection( Ambient, resMgr->doubleValue( material, "ambient-coefficient" ) );
}
- // Set specular coefficient
- if ( resourceMgr()->hasValue( section, "specular-coefficient" ) ) {
- setCoefficient( Specular, resourceMgr()->doubleValue( section, "specular-coefficient" ) );
+ if ( resMgr->hasValue( material, "ambient" ) ) {
+ setReflection( Ambient, resMgr->booleanValue( material, "ambient" ) );
}
- // Set emission color
- if ( resourceMgr()->hasValue( section, "emission-color" ) ) {
- setColor( Emission, resourceMgr()->colorValue( section, "emission-color" ) );
+ // diffuse reflection
+ if ( resMgr->hasValue( material, "diffuse-color" ) ) {
+ setColor( Diffuse, resMgr->colorValue( material, "diffuse-color" ) );
}
- // Set emission coefficient
- if ( resourceMgr()->hasValue( section, "emission-coefficient" ) ) {
- setCoefficient( Emission, resourceMgr()->doubleValue( section, "emission-coefficient" ) );
+ if ( resMgr->hasValue( material, "diffuse-coefficient" ) ) {
+ setReflection( Diffuse, resMgr->doubleValue( material, "diffuse-coefficient" ) );
}
-
- // Set shininess
- if ( resourceMgr()->hasValue( section, "shininess" ) ) {
- setShininess( resourceMgr()->doubleValue( section, "shininess" ) );
+ if ( resMgr->hasValue( material, "diffuse" ) ) {
+ setReflection( Diffuse, resMgr->booleanValue( material, "diffuse" ) );
}
- // Set type: physical or artificial
- if ( resourceMgr()->hasValue( section, "physical" ) ) {
- setPhysical( resourceMgr()->booleanValue( section, "physical" ) );
+ // specular reflection
+ if ( resMgr->hasValue( material, "specular-color" ) ) {
+ setColor( Specular, resMgr->colorValue( material, "specular-color" ) );
}
-}
-
-/*!
- \brief Save material properties to the resource file.
-
- If paremeters \a theResMgr and \a theResSection are not specified, default ones
- (those passed to the fromResources() function) are used instead.
-
- \param theResMgr resources manager
- \param theResSection resources section name
- \sa fromResources()
-*/
-void Material_Model::save( QtxResourceMgr* theResMgr,
- const QString& theResSection)
-{
- if ( !theResMgr )
- theResMgr = resourceMgr();
- if ( !theResMgr )
- return;
-
- QString section = theResSection.isEmpty() ? resourceSection() : theResSection;
- myResourceSection = section;
-
- if ( hasAmbientReflection() ) {
- // Save ambient color
- theResMgr->setValue( section, "ambient-color", color( Ambient ) );
- // Save ambient coefficient
- theResMgr->setValue( section, "ambient-coefficient", coefficient( Ambient ) );
+ if ( resMgr->hasValue( material, "specular-coefficient" ) ) {
+ setReflection( Specular, resMgr->doubleValue( material, "specular-coefficient" ) );
}
- else {
- // Remove ambient color
- theResMgr->remove( section, "ambient-color" );
- // Remove ambient coefficient
- theResMgr->remove( section, "ambient-coefficient" );
+ if ( resMgr->hasValue( material, "specular" ) ) {
+ setReflection( Specular, resMgr->booleanValue( material, "specular" ) );
}
- if ( hasDiffuseReflection() ) {
- // Save diffuse color
- theResMgr->setValue( section, "diffuse-color", color( Diffuse ) );
- // Save diffuse coefficient
- theResMgr->setValue( section, "diffuse-coefficient", coefficient( Diffuse ) );
+ // emissive reflection
+ if ( resMgr->hasValue( material, "emissive-color" ) ) {
+ setColor( Emissive, resMgr->colorValue( material, "emissive-color" ) );
}
- else {
- // Remove diffuse color
- theResMgr->remove( section, "diffuse-color" );
- // Remove diffuse coefficient
- theResMgr->remove( section, "diffuse-coefficient" );
- }
-
- if ( hasSpecularReflection() ) {
- // Save specular color
- theResMgr->setValue( section, "specular-color", color( Specular ) );
- // Save specular coefficient
- theResMgr->setValue( section, "specular-coefficient", coefficient( Specular ) );
+ if ( resMgr->hasValue( material, "emissive-coefficient" ) ) {
+ setReflection( Emissive, resMgr->doubleValue( material, "emissive-coefficient" ) );
}
- else {
- // Remove specular color
- theResMgr->remove( section, "specular-color" );
- // Remove specular coefficient
- theResMgr->remove( section, "specular-coefficient" );
+ if ( resMgr->hasValue( material, "emissive" ) ) {
+ setReflection( Emissive, resMgr->booleanValue( material, "emissive" ) );
}
- if ( hasEmissionReflection() ) {
- // Save emission color
- theResMgr->setValue( section, "emission-color", color( Emission ) );
- // Save emission coefficient
- theResMgr->setValue( section, "emission-coefficient", coefficient( Emission ) );
- }
- else {
- // Remove emission color
- theResMgr->remove( section, "emission-color" );
- // Remove emission coefficient
- theResMgr->remove( section, "emission-coefficient" );
- }
-
- // Save shininess
- theResMgr->setValue( section, "shininess", shininess() );
-
- // Save type: physical or artificial
- theResMgr->setValue( section, "physical", isPhysical() );
+ if ( ownResourcesMgr )
+ delete resMgr;
}
/*!
- \brief Get resource manager used by this material model.
-
- \return pointer to the resource manager passed previously to the fromResources() method
- \sa fromResources(), resourceSection()
+ \brief Save material properties to the resource file.
+ \param material material name
+ \param resMgr resource manager
+ \sa fromResources()
*/
-QtxResourceMgr* Material_Model::resourceMgr() const
+void Material_Model::toResources( const QString& material, QtxResourceMgr* resMgr )
{
- return myResourceMgr;
+ if ( resMgr && !material.isEmpty() ) {
+ // remove resources section (to clean-up all previous properties)
+ resMgr->remove( material );
+
+ // physical
+ resMgr->setValue( material, "physical", isPhysical() );
+
+ // shininess
+ resMgr->setValue( material, "shininess", shininess() );
+
+ // transparency
+ resMgr->setValue( material, "transparency", transparency() );
+
+ // ambient reflection
+ if ( color( Ambient ).isValid() )
+ resMgr->setValue( material, "ambient-color", color( Ambient ) );
+ resMgr->setValue( material, "ambient-coefficient", reflection( Ambient ) );
+ resMgr->setValue( material, "ambient", hasReflection( Ambient ) );
+
+ // diffuse reflection
+ if ( color( Diffuse ).isValid() )
+ resMgr->setValue( material, "diffuse-color", color( Diffuse ) );
+ resMgr->setValue( material, "diffuse-coefficient", reflection( Diffuse ) );
+ resMgr->setValue( material, "diffuse", hasReflection( Diffuse ) );
+
+ // Specular reflection
+ if ( color( Specular ).isValid() )
+ resMgr->setValue( material, "specular-color", color( Specular ) );
+ resMgr->setValue( material, "specular-coefficient", reflection( Specular ) );
+ resMgr->setValue( material, "specular", hasReflection( Specular ) );
+
+ // Emissive reflection
+ if ( color( Emissive ).isValid() )
+ resMgr->setValue( material, "emissive-color", color( Emissive ) );
+ resMgr->setValue( material, "emissive-coefficient", reflection( Emissive ) );
+ resMgr->setValue( material, "emissive", hasReflection( Emissive ) );
+ }
}
/*!
- \brief Get resources section name
+ \brief Initialize material model from the preferences
- If section name is empty, default material name from "Geometry" section
- is returned.
+ The material name is retrieved from the "material" parameter of the "Geometry" section
+ of the specified resources manager.
- \return resource section name passed previously to the fromResources() method
- \sa fromResources(), resourceMgr()
+ \param resMgr resources manager
+ \sa fromResources(), toResources()
*/
-QString Material_Model::resourceSection() const
-{
- return !myResourceSection.isEmpty() ? myResourceSection :
- SUIT_Session::session()->resourceMgr()->stringValue("Geometry", "material", "Gold");
-}
+// void Material_Model::fromPreferences( QtxResourceMgr* resMgr )
+// {
+// if ( resMgr ) {
+// // default material is Plastic
+// fromResources( resMgr->stringValue( "Geometry", "material", "Plastic" ) );
+// }
+// }
/*!
- \brief Check if ambient reflection type is defined for this material
-
- \return true if ambient reflection type is defined for this material,
- false - otherwise
+ \brief Get material type
+ \return \c true if material is physical or \c false otherwise
+ \sa setPhysical()
*/
-bool Material_Model::hasAmbientReflection()
+bool Material_Model::isPhysical() const
{
- return ( !myColors.isEmpty() && myColors.contains(Ambient) || !myCoefficients.isEmpty() && myCoefficients.contains(Ambient) );
+ return myIsPhysical;
}
/*!
- \brief Check if diffuse reflection type is defined for this material
-
- \return true if diffuse reflection type is defined for this material,
- false - otherwise
+ \brief Set material type
+ \param value \c true if material is physical or \c false otherwise
+ \sa isPhysical()
*/
-bool Material_Model::hasDiffuseReflection()
+void Material_Model::setPhysical( bool value )
{
- return ( !myColors.isEmpty() && myColors.contains(Diffuse) || !myCoefficients.isEmpty() && myCoefficients.contains(Diffuse) );
+ myIsPhysical = value;
}
/*!
- \brief Check if specular reflection type is defined for this material
-
- \return true if specular reflection type is defined for this material,
- false - otherwise
+ \brief Check if given reflection is enabled
+ \param type reflection type
+ \return \c true if specified reflection type is enabled or \c false otherwise
+ \sa setReflection(ReflectionType, bool)
*/
-bool Material_Model::hasSpecularReflection()
+bool Material_Model::hasReflection( ReflectionType type ) const
{
- return ( !myColors.isEmpty() && myColors.contains(Specular) || !myCoefficients.isEmpty() && myCoefficients.contains(Specular) );
+ bool value = false;
+ if ( type >= 0 && type < 4 )
+ value = myReflection[ type ].enabled;
+ return value;
}
/*!
- \brief Check if emission reflection type is defined for this material
-
- \return true if emission reflection type is defined for this material,
- false - otherwise
+ \brief Enable/disable given reflection type
+ \param type reflection type
+ \param value boolean flag
+ \sa hasReflection()
*/
-bool Material_Model::hasEmissionReflection()
+void Material_Model::setReflection( ReflectionType type, bool value )
{
- return ( !myColors.isEmpty() && myColors.contains(Emission) || !myCoefficients.isEmpty() && myCoefficients.contains(Emission) );
+ if ( type >= 0 && type < 4 )
+ myReflection[ type ].enabled = value;
}
/*!
\brief Get color value for the given reflection type
- \param theReflectionType reflection type
- \return a color which should be used by the given reflection type
+ \param type reflection type
+ \return color associated with the specified reflection type
\sa setColor()
*/
-QColor Material_Model::color( ReflectionType theReflectionType ) const
+QColor Material_Model::color( ReflectionType type ) const
{
- return myColors[ theReflectionType ];
+ QColor value;
+ if ( type >= 0 && type < 4 )
+ value = myReflection[ type ].color;
+ return value;
}
/*!
\brief Set color value for the given reflection type
-
- \param theReflectionType reflection type
- \param theColor a color to be used by the given reflection type
+ \param type reflection type
+ \param value color to be used for specified reflection type
\sa color()
*/
-void Material_Model::setColor( ReflectionType theReflectionType,
- const QColor& theColor )
+void Material_Model::setColor( ReflectionType type, const QColor& value )
{
- myColors[ theReflectionType ] = theColor;
+ if ( type >= 0 && type < 4 )
+ myReflection[ type ].color = value;
}
/*!
- \brief Set color of the current material from the given string
- \param theProp the considered property
- \param theColorName the name of the color property
- \param theReflectionType the type of reflection
+ \brief Get coefficient value for the given reflection type
+ \param type reflection type
+ \return coefficient value for the specified reflection type
+ \sa setReflection(ReflectionType, double)
*/
-void Material_Model::setColor( QString theProp,
- QString theColorName,
- ReflectionType theReflectionType )
+double Material_Model::reflection( ReflectionType type ) const
{
- int anId = theProp.indexOf( theColorName );
- if ( anId != -1 ) {
- QColor c;
- if ( Qtx::stringToColor( theProp.right( theProp.length() - ( anId + theColorName.length() ) ), c ) )
- setColor( theReflectionType, c );
- }
+ double value = 0.0;
+ if ( type >= 0 && type < 4 )
+ value = myReflection[ type ].coef;
+ return value;
}
/*!
- \brief Remove color value for the given reflection type
-
- \param theReflectionType reflection type
- \sa color(), setColor()
+ \brief Set coefficient value for the given reflection type
+ \param type reflection type
+ \param value coefficient to be used by the given reflection type
+ \sa reflection()
*/
-void Material_Model::removeColor( ReflectionType theReflectionType )
+void Material_Model::setReflection( ReflectionType type, double value )
{
- myColors.remove( theReflectionType );
+ if ( type >= 0 && type < 4 )
+ myReflection[ type ].coef = value;
}
/*!
- \brief Get coefficient value for the given reflection type
- \param theReflectionType reflection type
- \return a coefficient which should be used by the given reflection type
- \sa setCoefficient()
+ \brief Get shininess value
+ \return shininess value of the material
+ \sa setShininess()
*/
-double Material_Model::coefficient( ReflectionType theReflectionType ) const
+double Material_Model::shininess() const
{
- return myCoefficients[ theReflectionType ];
+ return myShininess;
}
/*!
- \brief Set coefficient value for the given reflection type
-
- \param theReflectionType reflection type
- \param theCoefficient a coefficient to be used by the given reflection type
- \sa coefficient()
+ \brief Set shininess value
+ \param value new shininess value
+ \sa shininess()
*/
-void Material_Model::setCoefficient( ReflectionType theReflectionType,
- double theCoefficient )
+void Material_Model::setShininess( double value )
{
- myCoefficients[ theReflectionType ] = theCoefficient;
+ myShininess = value;
}
/*!
- \brief Set coefficient of the current material from the given string
- \param theProp the considered property
- \param theCoefName the name of the color property
- \param theReflectionType the type of reflection
+ \brief Get transparency value
+ \return transparency value of the material
+ \sa setTransparency()
*/
-void Material_Model::setCoefficient( QString theProp,
- QString theCoefName,
- ReflectionType theReflectionType )
+double Material_Model::transparency() const
{
- int anId = theProp.indexOf( theCoefName );
- if ( anId != -1 ) {
- bool ok;
- double aCoef = theProp.right( theProp.length() - ( anId + theCoefName.length() ) ).toDouble( &ok );
- if ( ok )
- setCoefficient( theReflectionType, aCoef );
- }
+ return myTransparency;
}
/*!
- \brief Remove coefficient value for the given reflection type
-
- \param theReflectionType reflection type
- \sa coefficient(), setCoefficient()
+ \brief Set transparency value
+ \param value new transparency value
+ \sa transparency()
*/
-void Material_Model::removeCoefficient( ReflectionType theReflectionType )
+void Material_Model::setTransparency( double value )
{
- myCoefficients.remove( theReflectionType );
+ myTransparency = value;
}
/*!
- \brief Get shininess value
- \return a shininess value of this material
- \sa setShininess()
+ \brief Initialize material model with default values
*/
-double Material_Model::shininess() const
-{
- return myShininess;
+void Material_Model::init()
+{
+ QColor c;
+
+ // non-physical by default
+ setPhysical( false );
+ // shininess
+ setShininess( 0.039 );
+ // transparency
+ setTransparency( 0.0 );
+
+ // ambient reflection (enabled by default)
+ Qtx::stringToColor( "#333333", c );
+ setColor( Ambient, c );
+ setReflection( Ambient, 0.3 );
+ setReflection( Ambient, true );
+
+ // diffuse reflection (enabled by default)
+ Qtx::stringToColor( "#000000", c );
+ setColor( Diffuse, c );
+ setReflection( Diffuse, 0.65 );
+ setReflection( Diffuse, true );
+
+ // specular reflection (enabled by default)
+ Qtx::stringToColor( "#ffffff", c );
+ setColor( Specular, c );
+ setReflection( Specular, 0.0 );
+ setReflection( Specular, true );
+
+ // emissive reflection (disabled by default)
+ Qtx::stringToColor( "#000000", c );
+ setColor( Emissive, c );
+ setReflection( Emissive, 0.0 );
+ setReflection( Emissive, false );
}
/*!
- \brief Set shininess value
-
- \param theShininess a shininess value of this material
- \sa shininess()
+ \brief Construct OCCT material aspect from material model
+ \return material aspect object with corresponding properties
*/
-void Material_Model::setShininess( double theShininess)
+Graphic3d_MaterialAspect Material_Model::getMaterialOCCAspect()
{
- myShininess = theShininess;
+ // Get material aspect from the current model
+ Graphic3d_MaterialAspect aspect;
+
+ QColor c;
+
+ // ambient reflection
+ if ( color( Ambient ).isValid() ) {
+ c = color( Ambient );
+ aspect.SetAmbientColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
+ }
+ aspect.SetAmbient( reflection( Ambient ));
+ if ( hasReflection( Ambient ) )
+ aspect.SetReflectionModeOn( Graphic3d_TOR_AMBIENT );
+ else
+ aspect.SetReflectionModeOff( Graphic3d_TOR_AMBIENT );
+
+ // diffuse reflection
+ if ( color( Diffuse ).isValid() ) {
+ c = color( Diffuse );
+ aspect.SetDiffuseColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
+ }
+ aspect.SetDiffuse( reflection( Diffuse ));
+ if ( hasReflection( Diffuse ) )
+ aspect.SetReflectionModeOn( Graphic3d_TOR_DIFFUSE );
+ else
+ aspect.SetReflectionModeOff( Graphic3d_TOR_DIFFUSE );
+
+ // specular reflection
+ if ( color( Specular ).isValid() ) {
+ c = color( Specular );
+ aspect.SetSpecularColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
+ }
+ aspect.SetSpecular( reflection( Specular ));
+ if ( hasReflection( Specular ) )
+ aspect.SetReflectionModeOn( Graphic3d_TOR_SPECULAR );
+ else
+ aspect.SetReflectionModeOff( Graphic3d_TOR_SPECULAR );
+
+ // emissive reflection
+ if ( color( Emissive ).isValid() ) {
+ c = color( Emissive );
+ aspect.SetEmissiveColor( Quantity_Color( c.redF(), c.greenF(), c.blueF(), Quantity_TOC_RGB ) );
+ }
+ aspect.SetEmissive( reflection( Emissive ));
+ if ( hasReflection( Emissive ) )
+ aspect.SetReflectionModeOn( Graphic3d_TOR_EMISSION );
+ else
+ aspect.SetReflectionModeOff( Graphic3d_TOR_EMISSION );
+
+ // shininess
+ aspect.SetShininess( shininess() );
+
+ // transparency
+ aspect.SetTransparency( transparency() );
+
+ // material type
+ aspect.SetMaterialType( isPhysical() ? Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT );
+
+ return aspect;
}
/*!
- \brief Get type value: physical or artificial
- \return True if the material is physical and False if the material is artificial
- \sa setShininess()
+ \brief Construct VTK property from material model
+ \return VTK property with correspondent material properties
*/
-bool Material_Model::isPhysical() const
+GEOM_VTKPropertyMaterial* Material_Model::getMaterialVTKProperty()
{
- return myIsPhysical;
-}
+ // NOTE: In VTK it's impossible to switch on/off specific reflection type
+ // NOTE: In VTK emissive reflection type is not supported
+ // NOTE: In VTK shininess is specified via SpecularPower attribute
+ // NOTE: In VTK transparency is specified via Opacity attribute
-/*!
- \brief Set type: physical or artificial
+ // Get material properties from the current model
+ GEOM_VTKPropertyMaterial* prop = GEOM_VTKPropertyMaterial::New();
- \param theFlag True if the material is physical and False if the material is artificial
- \sa isPhysical()
-*/
-void Material_Model::setPhysical( bool theFlag)
-{
- myIsPhysical = theFlag;
+ QColor c;
+
+ // ambient reflection
+ if ( color( Ambient ).isValid() && hasReflection( Ambient ) ) {
+ c = color( Ambient );
+ prop->SetAmbientColor( c.redF(), c.greenF(), c.blueF() );
+ prop->SetAmbient( reflection( Ambient ) );
+ }
+
+ // diffuse reflection
+ if ( color( Diffuse ).isValid() && hasReflection( Diffuse ) ) {
+ c = color( Diffuse );
+ prop->SetDiffuseColor( c.redF(), c.greenF(), c.blueF() );
+ prop->SetDiffuse( reflection( Diffuse ) );
+ }
+
+ // specular reflection
+ if ( color( Specular ).isValid() && hasReflection( Specular ) ) {
+ c = color( Specular );
+ prop->SetSpecularColor( c.redF(), c.greenF(), c.blueF() );
+ prop->SetSpecular( reflection( Specular ) );
+ }
+
+ // shininess
+ prop->SetSpecularPower( shininess()*100.0 );
+
+ // transparency
+ prop->SetOpacity( 1 - transparency() );
+
+ // material type
+ prop->SetPhysical( isPhysical() );
+
+ return prop;
}
+
// File : Material_ResourceMgr.cxx
// Author : Margarita KARPUNINA, Open CASCADE S.A.S. (margarita.karpunina@opencascade.com)
-//
-#include "Material_ResourceMgr.h"
-//#include "Qtx.h" // used to print colors of global materials
-//#include <iostream> // used to print colors of global materials
+#include "Material_ResourceMgr.h"
/*!
\class Material_ResourceMgr
if ( dirList().isEmpty() && ::getenv( "GEOM_ROOT_DIR" ) )
setDirList( QStringList() << Qtx::addSlash( ::getenv( "GEOM_ROOT_DIR" ) ) + "share/salome/resources/geom" );
setCurrentFormat( "xml" );
-
- /*
- // Get string equivalent for colors of global materials ---->
- QColor c;
- QString s;
-
- // 1. ============= Plastic
- std::cout << "---- Plastic:" << std::endl;
- // ambient
- c.setRgbF(0.2, 0.2, 0.2);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 2. ============= Shiny plastic
- std::cout << "---- Shiny plastic:" << std::endl;
- // ambient
- c.setRgbF(0.2, 0.2, 0.2);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 3. ============= Satin
- std::cout << "---- Satin:" << std::endl;
- // ambient
- c.setRgbF(0.2, 0.2, 0.2);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 4. ============= Metal
- std::cout << "---- Metal:" << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 5. ============= Brass
- std::cout << "---- Brass:" << std::endl;
- // ambient
- c.setRgbF(0.329412, 0.223529, 0.027451);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.780392, 0.568627, 0.113725);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.992157, 0.941176, 0.807843);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 6. ============= Bronze
- std::cout << "---- Bronze:" << std::endl;
- // ambient
- c.setRgbF(0.2125, 0.1275, 0.054);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.714, 0.4284, 0.18144);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.393548, 0.271906, 0.166721);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 7. ============= Copper
- std::cout << "---- Copper:" << std::endl;
- // ambient
- c.setRgbF(0.33, 0.26, 0.23);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.50, 0.11, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.95, 0.73, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 8. ============= Gold
- std::cout << "---- Gold:" << std::endl;
- // ambient
- c.setRgbF(1.0, 0.76862745, 0.31764706);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(1.0, 0.69, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 0.98, 0.78);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 9. ============= Pewter
- std::cout << "---- Pewter:" << std::endl;
- // ambient
- c.setRgbF(0.105882, 0.058824, 0.113725);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.427451, 0.470588, 0.541176);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.333333, 0.333333, 0.521569);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 10. ============= Plaster
- std::cout << "---- Plaster:" << std::endl;
- // ambient
- c.setRgbF(0.19225, 0.19225, 0.19225);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.50754, 0.50754, 0.50754);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.508273, 0.508273, 0.508273);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 11. ============= Silver
- std::cout << "---- Silver:" << std::endl;
- // ambient
- c.setRgbF(0.19225, 0.19225, 0.19225);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.50754, 0.50754, 0.50754);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.508273, 0.508273, 0.508273);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 12. ============= Steel
- std::cout << "---- Steel:" << std::endl;
- // ambient
- c.setRgbF(0.2, 0.2, 0.2);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 13. ============= Stone
- std::cout << "---- Stone:" << std::endl;
- // ambient
- c.setRgbF(1.0, 0.8, 0.62);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(1.0, 0.8, 0.62);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.98, 1.0, 0.60);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 14. ============= Chrome
- std::cout << "---- Chrome:" << std::endl;
- // ambient
- c.setRgbF(0.35, 0.35, 0.35);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.4, 0.4, 0.4);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.974597, 0.974597, 0.974597);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 15. ============= Neon
- std::cout << "---- Neon:" << std::endl;
- // ambient
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
- // emissive
- c.setRgbF(0.0, 1.0, 0.46);
- s = Qtx::colorToString( c );
- std::cout << " emissive color: " << s.toStdString().c_str() << std::endl;
-
- // 16. ============= Aluminium
- std::cout << "---- Aluminium:" << std::endl;
- // ambient
- c.setRgbF(0.30, 0.30, 0.30);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.30, 0.30, 0.30);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.70, 0.70, 0.80);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 17. ============= Obsidian
- std::cout << "---- Obsidian:" << std::endl;
- // ambient
- c.setRgbF(0.05375, 0.05, 0.06625);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.18275, 0.17, 0.22525);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.332741, 0.328634, 0.346435);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 18. ============= Jade
- std::cout << "---- Jade:" << std::endl;
- // ambient
- c.setRgbF(0.135, 0.2225, 0.1575);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.54, 0.89, 0.63);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(0.316228, 0.316228, 0.316228);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // 19. ============= Default material
- std::cout << "---- Default material:" << std::endl;
- // ambient
- c.setRgbF(0.2, 0.2, 0.2);
- s = Qtx::colorToString( c );
- std::cout << " ambient color: " << s.toStdString().c_str() << std::endl;
- // diffuse
- c.setRgbF(0.0, 0.0, 0.0);
- s = Qtx::colorToString( c );
- std::cout << " diffuse color: " << s.toStdString().c_str() << std::endl;
- // specular
- c.setRgbF(1.0, 1.0, 1.0);
- s = Qtx::colorToString( c );
- std::cout << " specular color: " << s.toStdString().c_str() << std::endl;
-
- // Get string equivalent for colors of global materials <----
- */
}
/*!
*/
QStringList Material_ResourceMgr::materials( MaterialType theType, bool theSort )
{
- QStringList sl;
-
+ // store original working mode
WorkingMode m = workingMode();
+ QStringList slglobal, sluser;
+
+ // retrieve all materials : global + user
+ setWorkingMode( AllowUserValues );
+ sluser = sections();
+
+ // retrieve only global materials
+ setWorkingMode( IgnoreUserValues );
+ slglobal = sections();
+
+ // remove global materials from user list to obtain only user materials
+ QMutableListIterator<QString> it( sluser );
+ while ( it.hasNext() ) {
+ QString s = it.next();
+ if ( slglobal.contains( s ) ) it.remove();
+ }
+
+ // remove 'common' material
+ slglobal.removeAll("[common]");
+
+ // restore original working mode
+ setWorkingMode( m );
+
+ // sort if necessary (separately global and user materials)
+ if ( theSort ) {
+ qSort( slglobal );
+ qSort( sluser );
+ }
+
+ // combine the materials to obtain result list
+ QStringList result;
+
switch ( theType ) {
case Global:
- setWorkingMode( IgnoreUserValues );
- sl = sections();
+ result = slglobal;
break;
case User:
- {
- setWorkingMode( AllowUserValues );
- sl = sections();
- setWorkingMode( IgnoreUserValues );
- QMutableListIterator<QString> it( sl );
- while ( it.hasNext() ) {
- QString s = it.next();
- if ( hasSection( s ) ) it.remove();
- }
- }
+ result = sluser;
break;
case All:
- setWorkingMode( AllowUserValues );
- sl = sections();
+ result = slglobal + sluser;
break;
default:
break;
}
- setWorkingMode( m );
-
- if ( theSort )
- qSort( sl );
-
- return sl;
-}
-
-/*!
- \brief Get list of materials names for preferences dialog
- \return list of materials names
-*/
-QStringList Material_ResourceMgr::getPreferenceMaterialsNames()
-{
- QStringList aMaterialsList = materials( Material_ResourceMgr::All );
- return aMaterialsList;
+ return result;
}