--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH_Quadtree : Quartree implementation
+// File : SMESH_Quadtree.cxx
+// Module : SMESH
+//
+#include "SMESH_Quadtree.hxx"
+
+//===========================================================================
+/*!
+ * Constructor. limit must be provided at tree root construction.
+ * limit will be deleted by SMESH_Quadtree.
+ */
+//===========================================================================
+
+SMESH_Quadtree::SMESH_Quadtree (SMESH_TreeLimit* limit): TBaseTree( limit )
+{
+}
+
+//=================================================================
+/*!
+ * \brief Allocate a bndbox according to childIndex. childIndex is zero based
+ */
+//=================================================================
+
+Bnd_B2d* SMESH_Quadtree::newChildBox(int childIndex) const
+{
+ gp_XY min = getBox()->CornerMin();
+ gp_XY max = getBox()->CornerMax();
+ gp_XY HSize = (max - min)/2.;
+ gp_XY childHsize = HSize/2.;
+
+ gp_XY minChild( min.X() + childIndex%2 * HSize.X(),
+ min.Y() + ( childIndex<2 ) * HSize.Y());
+
+ return new Bnd_B2d(minChild+childHsize,childHsize);
+}
+
+//===========================================================================
+/*!
+ * \brief Compute the bigger dimension of my box
+ */
+//===========================================================================
+
+double SMESH_Quadtree::maxSize() const
+{
+ if ( getBox() && !getBox()->IsVoid() )
+ {
+ gp_XY min = getBox()->CornerMin();
+ gp_XY max = getBox()->CornerMax();
+ gp_XY Size = (max - min);
+ double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
+ return returnVal;
+ }
+ return 0.;
+}
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH_Quadtree : Quartree implementation
+// File : SMESH_Quadtree.hxx
+// Module : SMESH
+//
+#ifndef _SMESH_Quadtree_HXX_
+#define _SMESH_Quadtree_HXX_
+
+#include "SMESH_Utils.hxx"
+#include "SMESH_Tree.hxx"
+#include <Bnd_B2d.hxx>
+
+/*!
+ * \brief 2D tree of anything.
+ * Methods to implement in a descendant are:
+ * - Bnd_B2d* buildRootBox(); // box of the whole tree
+ * - descendant* newChild() const; // a new child instance
+ * - void buildChildrenData(); // Fill in data of the children
+ */
+class SMESHUtils_EXPORT SMESH_Quadtree : public SMESH_Tree< Bnd_B2d, 4 >
+{
+public:
+ typedef SMESH_Tree< Bnd_B2d, 4> TBaseTree;
+
+ // Constructor. limit must be provided at tree root construction.
+ // limit will be deleted by SMESH_Quadtree
+ SMESH_Quadtree (SMESH_TreeLimit* limit=0);
+
+ // Compute the bigger dimension of my box
+ double maxSize() const;
+
+ // Return index of a child the given point is in
+ //inline int getChildIndex(double x, double y, const gp_XY& boxMiddle)const;
+
+ protected:
+
+ // Allocate a bndbox according to childIndex. childIndex is zero based
+ virtual Bnd_B2d* newChildBox(int childIndex) const;
+};
+
+//================================================================================
+/*!
+ * \brief Return index of a child the given point is in
+ */
+//================================================================================
+
+// inline int SMESH_Quadtree::getChildIndex(double x, double y, const gp_XY& mid) const
+// {
+// return (x > mid.X()) + ( y > mid.Y())*2 + (z > mid.Z())*4;
+// }
+
+#endif
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESH_Tree : tree implementation
+// File : SMESH_Tree.hxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux (OCC)
+// Module : SMESH
+//
+#ifndef _SMESH_Tree_HXX_
+#define _SMESH_Tree_HXX_
+
+#include "SMESH_Utils.hxx"
+
+//================================================================================
+// Data limiting the tree height
+struct SMESH_TreeLimit {
+ // MaxLevel of the Tree
+ int myMaxLevel;
+ // Minimal size of the Box
+ double myMinBoxSize;
+
+ // Default:
+ // maxLevel-> 8^8 = 16777216 terminal trees at most
+ // minSize -> box size not checked
+ SMESH_TreeLimit(int maxLevel=8, double minSize=0.):myMaxLevel(maxLevel),myMinBoxSize(minSize) {}
+ virtual ~SMESH_TreeLimit() {} // it can be inherited
+};
+
+//================================================================================
+/*!
+ * \brief Base class for 2D and 3D trees
+ */
+//================================================================================
+
+template< class BND_BOX,
+ int NB_CHILDREN>
+class SMESHUtils_EXPORT SMESH_Tree
+{
+ public:
+
+ typedef BND_BOX box_type;
+
+ // Constructor. limit must be provided at tree root construction.
+ // limit will be deleted by SMESH_Tree
+ SMESH_Tree (SMESH_TreeLimit* limit=0);
+
+ // Destructor
+ virtual ~SMESH_Tree ();
+
+ // Compute the Tree. Must be called by constructor of inheriting class
+ void compute();
+
+ // Tell if Tree is a leaf or not.
+ // An inheriting class can influence it via myIsLeaf protected field
+ bool isLeaf() const;
+
+ // Return its level
+ int level() const { return myLevel; }
+
+ // Return Bounding Box of the Tree
+ const box_type* getBox() const { return myBox; }
+
+ // Return height of the tree, full or from this level to topest leaf
+ int getHeight(const bool full=true) const;
+
+ static int nbChildren() { return NB_CHILDREN; }
+
+ // Compute the bigger dimension of my box
+ virtual double maxSize() const = 0;
+
+protected:
+ // Return box of the whole tree
+ virtual box_type* buildRootBox() = 0;
+
+ // Allocate a child
+ virtual SMESH_Tree* newChild() const = 0;
+
+ // Allocate a bndbox according to childIndex. childIndex is zero based
+ virtual box_type* newChildBox(int childIndex) const = 0;
+
+ // Fill in data of the children
+ virtual void buildChildrenData() = 0;
+
+ // members
+
+ // Array of children
+ SMESH_Tree** myChildren;
+
+ // Point the father, NULL for the level 0
+ SMESH_Tree* myFather;
+
+ // Tell us if the Tree is a leaf or not
+ bool myIsLeaf;
+
+ // Tree limit
+ const SMESH_TreeLimit* myLimit;
+
+private:
+ // Build the children recursively
+ void buildChildren();
+
+ // Level of the Tree
+ int myLevel;
+
+ box_type* myBox;
+};
+
+//===========================================================================
+/*!
+ * Constructor. limit must be provided at tree root construction.
+ * limit will be deleted by SMESH_Tree.
+ */
+//===========================================================================
+
+template< class BND_BOX, int NB_CHILDREN>
+SMESH_Tree<BND_BOX,NB_CHILDREN>::SMESH_Tree (SMESH_TreeLimit* limit):
+ myChildren(0),
+ myFather(0),
+ myIsLeaf( false ),
+ myLimit( limit ),
+ myLevel(0),
+ myBox(0)
+{
+ if ( !myLimit ) myLimit = new SMESH_TreeLimit();
+}
+
+//================================================================================
+/*!
+ * \brief Compute the Tree
+ */
+//================================================================================
+
+template< class BND_BOX, int NB_CHILDREN>
+void SMESH_Tree<BND_BOX,NB_CHILDREN>::compute()
+{
+ if ( myLevel==0 )
+ {
+ myBox = buildRootBox();
+ if ( myLimit->myMinBoxSize > 0. && maxSize() <= myLimit->myMinBoxSize )
+ myIsLeaf = true;
+ else
+ buildChildren();
+ }
+}
+
+//======================================
+/*!
+ * \brief SMESH_Tree Destructor
+ */
+//======================================
+
+template< class BND_BOX, int NB_CHILDREN>
+SMESH_Tree<BND_BOX,NB_CHILDREN>::~SMESH_Tree ()
+{
+ if ( myChildren )
+ {
+ if ( !isLeaf() )
+ {
+ for(int i = 0; i<NB_CHILDREN; i++)
+ delete myChildren[i];
+ delete[] myChildren;
+ myChildren = 0;
+ }
+ }
+ if ( myBox )
+ delete myBox;
+ myBox = 0;
+ if ( level() == 0 )
+ delete myLimit;
+ myLimit = 0;
+}
+
+//=================================================================
+/*!
+ * \brief Build the children boxes and call buildChildrenData()
+ */
+//=================================================================
+
+template< class BND_BOX, int NB_CHILDREN>
+void SMESH_Tree<BND_BOX,NB_CHILDREN>::buildChildren()
+{
+ if ( isLeaf() ) return;
+
+ myChildren = new SMESH_Tree*[NB_CHILDREN];
+
+ // get the whole model size
+ double rootSize = 0;
+ {
+ SMESH_Tree* root = this;
+ while ( root->myLevel > 0 )
+ root = root->myFather;
+ rootSize = root->maxSize();
+ }
+ for (int i = 0; i < NB_CHILDREN; i++)
+ {
+ // The child is of the same type than its father (For instance, a SMESH_OctreeNode)
+ // We allocate the memory we need for the child
+ myChildren[i] = newChild();
+ // and we assign to him its box.
+ myChildren[i]->myFather = this;
+ myChildren[i]->myLimit = myLimit;
+ myChildren[i]->myLevel = myLevel + 1;
+ myChildren[i]->myBox = newChildBox( i );
+ myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
+ if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
+ myChildren[i]->myIsLeaf = true;
+ }
+
+ // After building the NB_CHILDREN boxes, we put the data into the children.
+ buildChildrenData();
+
+ //After we pass to the next level of the Tree
+ for (int i = 0; i<NB_CHILDREN; i++)
+ myChildren[i]->buildChildren();
+}
+
+//================================================================================
+/*!
+ * \brief Tell if Tree is a leaf or not
+ * An inheriting class can influence it via myIsLeaf protected field
+ */
+//================================================================================
+
+template< class BND_BOX, int NB_CHILDREN>
+bool SMESH_Tree<BND_BOX,NB_CHILDREN>::isLeaf() const
+{
+ return myIsLeaf || ((myLimit->myMaxLevel > 0) ? (level() >= myLimit->myMaxLevel) : false );
+}
+
+//================================================================================
+/*!
+ * \brief Return height of the tree, full or from this level to topest leaf
+ */
+//================================================================================
+
+template< class BND_BOX, int NB_CHILDREN>
+int SMESH_Tree<BND_BOX,NB_CHILDREN>::getHeight(const bool full) const
+{
+ if ( full && myFather )
+ return myFather->getHeight( true );
+
+ if ( isLeaf() )
+ return 1;
+
+ int heigth = 0;
+ for (int i = 0; i<NB_CHILDREN; i++)
+ {
+ int h = myChildren[i]->getHeight( false );
+ if ( h > heigth )
+ heigth = h;
+ }
+ return heigth + 1;
+}
+
+#endif