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Doc : Add an Angle option in the cylinder primitive in order to build portion of...
authorFlorian Brunet <florian.brunet@opencascade.com>
Tue, 5 Aug 2014 15:34:49 +0000 (17:34 +0200)
committerFlorian Brunet <florian.brunet@opencascade.com>
Tue, 5 Aug 2014 15:34:49 +0000 (17:34 +0200)
doc/salome/gui/GEOM/images/cylinder1.png
doc/salome/gui/GEOM/images/cylinder2.png
doc/salome/gui/GEOM/images/cylinders.png
doc/salome/gui/GEOM/input/creating_cylinder.doc

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@@ -11,18 +11,19 @@ Entity - > Primitives - > Cylinder</b>
 \n Firstly, you can define a \b Cylinder by the <b>Base Point</b> (the central
 point of the cylinder base), the \b Vector (the axis of the cylinder),
 and its dimensions: the Radius and the Height.
-\n <b>TUI Command:</b> <em>geompy.MakeCylinder(Point, Axis, Radius, Height)</em>
-\n <b>Arguments:</b>  Name + 1 vertex + 1 vector + 2 values
-(Dimensions: radius and height).
+\n <b>Angle</b> checkbox and field allow defining an angle to build a portion of cylinder.
+\n <b>TUI Command:</b> <em>geompy.MakeCylinder(Point, Axis, Radius, Height, Angle=2*pi)</em>
+\n <b>Arguments:</b>  Name + 1 vertex + 1 vector + 3 values
+(Dimensions: radius, height and angle).
 
 \image html cylinder1.png
 
 \n Secondly, you can define a \b Cylinder by the given radius and the
 height at  the origin of coordinate system. The axis of the cylinder
 will be collinear to the OZ axis of the coordinate system.
-\n <b>TUI Command:</b> <em>geompy.MakeCylinderRH(Radius, Height)</em>
-\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius and
-height).
+<b>Angle</b> checkbox and field allow defining an angle to build a portion of cylinder.
+\n <b>TUI Command:</b> <em>geompy.MakeCylinderRH(Radius, Height, Angle=2*pi)</em>
+\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius, height, angle).
 
 \image html cylinder2.png