bool Compute(const _Segment& seg1, const _Segment& seg2, bool seg2IsRay = false )
{
+ const double eps = 1e-10;
_vec1 = seg1.p2() - seg1.p1();
_vec2 = seg2.p2() - seg2.p1();
_vec21 = seg1.p1() - seg2.p1();
if ( fabs(_D) < std::numeric_limits<double>::min())
return false;
_param1 = _vec2.Crossed(_vec21) / _D;
- if (_param1 < 0 || _param1 > 1 )
+ if (_param1 < -eps || _param1 > 1 + eps )
return false;
_param2 = _vec1.Crossed(_vec21) / _D;
- if (_param2 < 0 || ( !seg2IsRay && _param2 > 1 ))
+ if (_param2 < -eps || ( !seg2IsRay && _param2 > 1 + eps ))
return false;
return true;
}
const TopoDS_Edge& E,
const TopoDS_Vertex& V);
void setLenRatio( _LayerEdge& LE, const gp_Pnt& pOut );
+ void setLayerEdgeData( _LayerEdge& lEdge,
+ const double u,
+ Handle(Geom2d_Curve)& pcurve,
+ const bool reverse);
void adjustCommonEdge( _PolyLine& LL, _PolyLine& LR );
void calcLayersHeight(const double totalThick,
vector<double>& heights);
theMesh.GetSubMesh( theFace )->GetComputeError() = error;
else if ( !pm )
pm.reset( new SMESH_ProxyMesh( theMesh ));
- //pm.reset();
+ if ( getenv("ONLY_VL2D"))
+ pm.reset();
}
else
{
while ( points[ iPnt ].normParam < lastNormPar )
++iPnt;
L._lastPntInd = iPnt;
- L._lEdges.resize( L._lastPntInd - L._firstPntInd + 1 );
+ L._lEdges.resize( Max( 3, L._lastPntInd - L._firstPntInd + 1 )); // 3 edges minimum
// TODO: add more _LayerEdge's to strongly curved EDGEs
// in order not to miss collisions
Handle(Geom2d_Curve) pcurve = L._wire->Curve2d( L._edgeInd );
- gp_Pnt2d uv; gp_Vec2d tangent;
+ const bool reverse = ( L._wire->Edge( iE ).Orientation() == TopAbs_REVERSED );
for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
{
_LayerEdge& lEdge = L._lEdges[ i - L._firstPntInd ];
const double u = ( i == L._firstPntInd ? wire->FirstU(iE) : points[ i ].param );
- pcurve->D1( u , uv, tangent );
- tangent.Normalize();
- if ( L._wire->Edge( iE ).Orientation() == TopAbs_REVERSED )
- tangent.Reverse();
- lEdge._uvOut = lEdge._uvIn = uv.XY();
- lEdge._normal2D.SetCoord( -tangent.Y(), tangent.X() );
- lEdge._ray.SetLocation( lEdge._uvOut );
- lEdge._ray.SetDirection( lEdge._normal2D );
- lEdge._isBlocked = false;
- lEdge._length2D = 0;
-
+ setLayerEdgeData( lEdge, u, pcurve, reverse );
setLenRatio( lEdge, SMESH_TNodeXYZ( points[ i ].node ) );
}
+ if ( L._lastPntInd - L._firstPntInd + 1 < 3 ) // add 3d _LayerEdge in the middle
+ {
+ L._lEdges[2] = L._lEdges[1];
+ const double u = 0.5 * ( wire->FirstU(iE) + wire->LastU(iE) );
+ setLayerEdgeData( L._lEdges[1], u, pcurve, reverse );
+ gp_Pnt p = 0.5 * ( SMESH_TNodeXYZ( points[ L._firstPntInd ].node ) +
+ SMESH_TNodeXYZ( points[ L._lastPntInd ].node ));
+ setLenRatio( L._lEdges[1], p );
+ }
}
}
_SegmentTree::box_type faceBndBox2D;
for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
faceBndBox2D.Add( *_polyLineVec[ iPoLine]._segTree->getBox() );
+ double boxTol = 1e-3 * sqrt( faceBndBox2D.SquareExtent() );
//
if ( _thickness * maxLen2dTo3dRatio > sqrt( faceBndBox2D.SquareExtent() ) / 10 )
{
for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
{
_PolyLine& L1 = _polyLineVec[ iL1 ];
- const _SegmentTree::box_type* boxL1 = L1._segTree->getBox();
+ _SegmentTree::box_type boxL1 = * L1._segTree->getBox();
+ boxL1.Enlarge( boxTol );
for ( size_t iL2 = iL1+1; iL2 < _polyLineVec.size(); ++iL2 )
{
_PolyLine& L2 = _polyLineVec[ iL2 ];
- if ( boxL1->IsOut( *L2._segTree->getBox() ))
+ _SegmentTree::box_type boxL2 = * L2._segTree->getBox();
+ boxL2.Enlarge( boxTol );
+ if ( boxL1.IsOut( boxL2 ))
continue;
for ( size_t iLE = 1; iLE < L1._lEdges.size(); ++iLE )
{
}
}
+//================================================================================
+/*!
+ * \brief initialize data of a _LayerEdge
+ */
+//================================================================================
+
+void _ViscousBuilder2D::setLayerEdgeData( _LayerEdge& lEdge,
+ const double u,
+ Handle(Geom2d_Curve)& pcurve,
+ const bool reverse)
+{
+ gp_Pnt2d uv; gp_Vec2d tangent;
+ pcurve->D1( u, uv, tangent );
+ tangent.Normalize();
+ if ( reverse )
+ tangent.Reverse();
+ lEdge._uvOut = lEdge._uvIn = uv.XY();
+ lEdge._normal2D.SetCoord( -tangent.Y(), tangent.X() );
+ lEdge._ray.SetLocation( lEdge._uvOut );
+ lEdge._ray.SetDirection( lEdge._normal2D );
+ lEdge._isBlocked = false;
+ lEdge._length2D = 0;
+}
+
//================================================================================
/*!
* \brief Compute and set _LayerEdge::_len2dTo3dRatio
// if (nbSteps == 0 )
// return error("failed at the very first inflation step");
+
+ // remove _LayerEdge's of one line intersecting with each other
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( !L._advancable ) continue;
+
+ // replace an inactive (1st) _LayerEdge with an active one of a neighbour _PolyLine
+ if ( /*!L._leftLine->_advancable &&*/ L.IsCommonEdgeShared( *L._leftLine ) ) {
+ L._lEdges[0] = L._leftLine->_lEdges.back();
+ }
+ if ( !L._rightLine->_advancable && L.IsCommonEdgeShared( *L._rightLine ) ) {
+ L._lEdges.back() = L._rightLine->_lEdges[0];
+ }
+
+ _SegmentIntersection intersection;
+ for ( int isR = 0; ( isR < 2 && L._lEdges.size() > 2 ); ++isR )
+ {
+ int nbRemove = 0, deltaIt = isR ? -1 : +1;
+ _PolyLine::TEdgeIterator eIt = isR ? L._lEdges.end()-1 : L._lEdges.begin();
+ if ( eIt->_length2D == 0 ) continue;
+ _Segment seg1( eIt->_uvOut, eIt->_uvIn );
+ for ( eIt += deltaIt; nbRemove < L._lEdges.size()-1; eIt += deltaIt )
+ {
+ _Segment seg2( eIt->_uvOut, eIt->_uvIn );
+ if ( !intersection.Compute( seg1, seg2 ))
+ break;
+ ++nbRemove;
+ }
+ if ( nbRemove > 0 ) {
+ if ( nbRemove == L._lEdges.size()-1 ) // 1st and last _LayerEdge's intersect
+ {
+ --nbRemove;
+ _LayerEdge& L0 = L._lEdges.front();
+ _LayerEdge& L1 = L._lEdges.back();
+ L0._length2D *= intersection._param1 * 0.5;
+ L1._length2D *= intersection._param2 * 0.5;
+ L0._uvIn = L0._uvOut + L0._normal2D * L0._length2D;
+ L1._uvIn = L1._uvOut + L1._normal2D * L1._length2D;
+ if ( L.IsCommonEdgeShared( *L._leftLine ))
+ L._leftLine->_lEdges.back() = L0;
+ }
+ if ( isR )
+ L._lEdges.erase( L._lEdges.end()-nbRemove-1,
+ L._lEdges.end()-nbRemove );
+ else
+ L._lEdges.erase( L._lEdges.begin()+1,
+ L._lEdges.begin()+1+nbRemove );
+ }
+ }
+ }
return true;
}
const double len2D = pcurve->Value(uf).Distance( pcurve->Value(uf+len1D));
double len1dTo2dRatio = len1D / len2D;
- // Get length of existing segments (from edge start to a node) and their nodes
+ // Get length of existing segments (from an edge start to a node) and their nodes
const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
UVPtStructVec nodeDataVec( & points[ L._firstPntInd ],
& points[ L._lastPntInd + 1 ]);
// try to find length of advancement along L by intersecting L with
// an adjacent _Segment of L2
- double length1D = 0, length2D = 0; //nearLE._length2D;
+ double& length2D = nearLE._length2D;
+ double length1D = 0;
sign = ( isR ^ edgeReversed ) ? -1. : 1.;
//pcurve->D1( u, uv, tangent );
* /
* L / */
length2D = L2->_lEdges[ iFSeg2 ]._length2D;
+ //if ( L2->_advancable ) continue;
}
}
else // L2 is advancable but in the face adjacent by L
_LayerEdge& neighborLE =
( isR ? L._leftLine->_lEdges.back() : L._rightLine->_lEdges.front() );
length2D = neighborLE._length2D;
+ if ( length2D == 0 )
+ length2D = _thickness * nearLE._len2dTo3dRatio;
}
}
double maxLen2D = maxLen3D * nearLE._len2dTo3dRatio;
if ( !length2D ) length2D = length1D / len1dTo2dRatio;
if ( Abs( length2D ) > maxLen2D )
- length2D = maxLen2D * sign;
+ length2D = maxLen2D;
nearLE._uvIn = nearLE._uvOut + nearLE._normal2D * length2D;
u += length2D * len1dTo2dRatio * sign;
_PolyLine& L = _polyLineVec[ iL ];
if ( !L._advancable ) continue;
- //if ( L._leftLine->_advancable ) L._lEdges[0] = L._leftLine->_lEdges.back();
-
// replace an inactive (1st) _LayerEdge with an active one of a neighbour _PolyLine
size_t iLE = 0, nbLE = L._lEdges.size();
const bool leftEdgeShared = L.IsCommonEdgeShared( *L._leftLine );
--nbLE;
}
- // remove intersecting _LayerEdge's
- _SegmentIntersection intersection;
- for ( int isR = 0; ( isR < 2 && L._lEdges.size() > 2 ); ++isR )
- {
- int nbRemove = 0, deltaIt = isR ? -1 : +1;
- _PolyLine::TEdgeIterator eIt = isR ? L._lEdges.end()-1 : L._lEdges.begin();
- _Segment seg1( eIt->_uvOut, eIt->_uvIn );
- for ( eIt += deltaIt; nbRemove < L._lEdges.size()-2; eIt += deltaIt )
- {
- _Segment seg2( eIt->_uvOut, eIt->_uvIn );
- if ( !intersection.Compute( seg1, seg2 ))
- break;
- ++nbRemove;
- }
- if ( nbRemove > 0 ) {
- if ( isR )
- L._lEdges.erase( L._lEdges.end()-nbRemove-1,
- L._lEdges.end()-nbRemove );
- else
- L._lEdges.erase( L._lEdges.begin()+2,
- L._lEdges.begin()+2+nbRemove );
- }
- }
-
// limit length of neighbour _LayerEdge's to avoid sharp change of layers thickness
vector< double > segLen( L._lEdges.size() );
segLen[0] = 0.0;
size_t iF = 0, iL = L._lEdges.size()-1;
size_t *i = isR ? &iL : &iF;
//size_t iRef = *i;
- gp_XY uvInPrev = L._lEdges[ *i ]._uvIn;
+ _LayerEdge* prevLE = & L._lEdges[ *i ];
double weight = 0;
for ( ++iF, --iL; iF < L._lEdges.size()-1; ++iF, --iL )
{
_LayerEdge& LE = L._lEdges[*i];
- gp_XY tangent ( LE._normal2D.Y(), -LE._normal2D.X() );
- weight += Abs( tangent * ( uvInPrev - LE._uvIn )) / segLen.back();
- double proj = LE._normal2D * ( uvInPrev - LE._uvOut );
- if ( LE._length2D < proj )
- weight += 0.75 * ( 1 - weight ); // length decrease is more preferable
- LE._length2D = weight * LE._length2D + ( 1 - weight ) * proj;
- LE._uvIn = LE._uvOut + LE._normal2D * LE._length2D;
- uvInPrev = LE._uvIn;
+ if ( prevLE->_length2D > 0 ) {
+ gp_XY tangent ( LE._normal2D.Y(), -LE._normal2D.X() );
+ weight += Abs( tangent * ( prevLE->_uvIn - LE._uvIn )) / segLen.back();
+ gp_XY prevTang = ( LE._uvOut - prevLE->_uvOut );
+ gp_XY prevNorm = gp_XY( -prevTang.Y(), prevTang.X() );
+ double prevProj = prevNorm * ( prevLE->_uvIn - prevLE->_uvOut );
+ if ( prevProj > 0 ) {
+ prevProj /= prevTang.Modulus();
+ if ( LE._length2D < prevProj )
+ weight += 0.75 * ( 1 - weight ); // length decrease is more preferable
+ LE._length2D = weight * LE._length2D + ( 1 - weight ) * prevProj;
+ LE._uvIn = LE._uvOut + LE._normal2D * LE._length2D;
+ }
+ }
+ prevLE = & LE;
}
}
outerNodes.swap( innerNodes );
}
- // faces between not shared _LayerEdge's
+ // faces between not shared _LayerEdge's (at concave VERTEX)
for ( int isR = 0; isR < 2; ++isR )
{
if ( isR ? rightEdgeShared : leftEdgeShared)
const UVPtStruct& ptOnVertex = points[ isR ? L._lastPntInd : L._firstPntInd ];
_helper.AddFace( ptOnVertex.node, rNodes[ 0 ], lNodes[ 0 ]);
+
+ // update nodeDataVec of an adjacent _PolyLine
+ // int iAdjEdge = isR ? L._rightLine->_edgeInd : L._leftLine->_edgeInd;
+ // _ProxyMeshOfFace::_EdgeSubMesh* adjEdgeSM
+ // = getProxyMesh()->GetEdgeSubMesh( L._wire->EdgeID( iAdjEdge ));
+ // const UVPtStructVec& nodeDataVec = adjEdgeSM->GetUVPtStructVec();
+ // if ( !nodeDataVec.empty() )
+ // {
+ // UVPtStruct ptOnVertex;
+ // _LayerEdge& LE = isR ? L._lEdges.back() : L._lEdges.front();
+ // ptOnVertex.u = LE._uvRefined.back().X();
+ // ptOnVertex.v = LE._uvRefined.back().Y();
+ // ptOnVertex.node = isR ? L._rightNodes.back() : L._leftNodes.back();
+ // ptOnVertex.param = isR ? L._wire->FirstU( iAdjEdge ) :L._wire->LastU( iAdjEdge );
+ // ptOnVertex.normParam = isR ? 1 : 0;
+ // ptOnVertex.x = ptOnVertex.normParam;
+ // ptOnVertex.y = ptOnVertex.normParam;
+
+ // int iN = isR ? _hyp->GetNumberLayers() : 0;
+ // int nbN = nodeDataVec.size() - ( isR ? 0 : _hyp->GetNumberLayers() );
+ // UVPtStructVec newNodeData( nodeDataVec.begin() + iN,
+ // nodeDataVec.begin() + nbN );
+ // newNodeData.insert( isR ? newNodeData.begin() : newNodeData.end(), ptOnVertex );
+ // adjEdgeSM->SetUVPtStructVec( newNodeData );
+ // }
}
// Fill the _ProxyMeshOfFace