gp_XYZ mid = min + HSize;
gp_XYZ childHsize = HSize/2.;
+ // get the whole model size
+ double rootSize = 0;
+ {
+ SMESH_Octree* root = this;
+ while ( root->myLevel > 0 )
+ root = root->myFather;
+ rootSize = root->maxSize();
+ }
Standard_Real XminChild, YminChild, ZminChild;
gp_XYZ minChild;
for (int i = 0; i < 8; i++)
myChildren[i]->myLimit = myLimit;
myChildren[i]->myLevel = myLevel + 1;
myChildren[i]->myBox = new Bnd_B3d(minChild+childHsize,childHsize);
+ myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
myChildren[i]->myIsLeaf = true;
}