#include <OpenGl_Context.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_PointSprite.hxx>
-#include <OpenGl_VertexBuffer.hxx>
+//#include <OpenGl_VertexBuffer.hxx>
+#include <OpenGl_VertexBufferCompat.hxx>
+//#include <OpenGl_ShaderManager.hxx>
+#include <OpenGl_Group.hxx>
#include <OpenGl_ShaderManager.hxx>
#ifdef WIN32
/// Step between icons
static const double MyDist = 0.02;
-/// Function to convert opengl data type
-GLenum toGlDataType (const Graphic3d_TypeOfData theType, GLint& theNbComp)
-{
- switch (theType) {
- case Graphic3d_TOD_USHORT:
- theNbComp = 1;
- return GL_UNSIGNED_SHORT;
- case Graphic3d_TOD_UINT:
- theNbComp = 1;
- return GL_UNSIGNED_INT;
- case Graphic3d_TOD_VEC2:
- theNbComp = 2;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC3:
- theNbComp = 3;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC4:
- theNbComp = 4;
- return GL_FLOAT;
- case Graphic3d_TOD_VEC4UB:
- theNbComp = 4;
- return GL_UNSIGNED_BYTE;
- }
- theNbComp = 0;
- return GL_NONE;
-}
-
-
-//*******************************************************************
-//! Auxiliary class for Vertex buffer with interleaved attributes.
-class SketcherPrs_VertexBuffer : public OpenGl_VertexBuffer
-{
-
-public:
-
- //! Create uninitialized VBO..
- //! \param theAttribs attributes
- //! \param theStride a flag
- SketcherPrs_VertexBuffer (const Graphic3d_Attribute* theAttribs,
- const Standard_Integer theStride)
- : Stride (theStride), NbAttributes(1)
- {
-
- memcpy (Attribs, theAttribs, sizeof(Graphic3d_Attribute) * NbAttributes);
- }
-
- //! Create uninitialized VBO.
- SketcherPrs_VertexBuffer (const Graphic3d_Buffer& theAttribs)
- : Stride (theAttribs.Stride), NbAttributes(1)
- {
- memcpy (Attribs, theAttribs.AttributesArray(), sizeof(Graphic3d_Attribute) * NbAttributes);
- }
-
- /// Returns True if color attribute is defined
- virtual bool HasColorAttribute() const
- {
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- if (anAttrib.Id == Graphic3d_TOA_COLOR) {
- return true;
- }
- }
- return false;
- }
-
- /// Returns True if normal attribute is defined
- virtual bool HasNormalAttribute() const
- {
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- if (anAttrib.Id == Graphic3d_TOA_NORM) {
- return true;
- }
- }
- return false;
- }
-
- /// Bind position of the attribute
- /// \param theGlCtx OpenGl context
- virtual void BindPositionAttribute (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid()) {
- return;
- }
-
- OpenGl_VertexBuffer::Bind (theGlCtx);
- GLint aNbComp;
- const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
- if (aDataType == GL_NONE) {
- continue;
- } else if (anAttrib.Id == Graphic3d_TOA_POS) {
- OpenGl_VertexBuffer::bindAttribute(theGlCtx, Graphic3d_TOA_POS, aNbComp,
- aDataType, Stride, anOffset);
- break;
- }
-
- anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
- }
- }
-
- /// Bind all attributes
- /// \param theGlCtx OpenGl context
- virtual void BindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid())
- return;
-
- OpenGl_VertexBuffer::Bind (theGlCtx);
- GLint aNbComp;
- const GLubyte* anOffset = OpenGl_VertexBuffer::myOffset;
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter)
- {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp);
- if (aDataType == GL_NONE)
- continue;
-
- OpenGl_VertexBuffer::bindAttribute(theGlCtx, anAttrib.Id, aNbComp,
- aDataType, Stride, anOffset);
- anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType);
- }
- }
-
- /// Unbind all attributes
- /// \param theGlCtx OpenGl context
- virtual void UnbindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const
- {
- if (!OpenGl_VertexBuffer::IsValid())
- return;
- OpenGl_VertexBuffer::Unbind (theGlCtx);
-
- for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) {
- const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter];
- OpenGl_VertexBuffer::unbindAttribute (theGlCtx, anAttrib.Id);
- }
- }
-
-public:
-
- /// Array of attributes
- Graphic3d_Attribute Attribs[1];
-
- /// A flag
- Standard_Integer Stride;
-
- /// Number of attributes
- Standard_Integer NbAttributes;
-};
//**************************************************************
//! Redefinition of OpenGl_Element
-class SketcherPrs_Element: public OpenGl_Element
+class SketcherPrs_Element: public OpenGl_PrimitiveArray
{
public:
- /// Constructor
- /// \param theObj a presentation
- SketcherPrs_Element(const Handle(SketcherPrs_SymbolPrs)& theObj) :
- OpenGl_Element(), myObj(theObj) {}
-
- /// Render the current presentation
- /// \param theWorkspace OpenGL workspace
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
- {
- if (!myObj.IsNull())
- myObj->Render(theWorkspace);
- }
+ SketcherPrs_Element(const OpenGl_GraphicDriver* theDriver,
+ const Handle(SketcherPrs_SymbolPrs)& theObj)
+ :OpenGl_PrimitiveArray(theDriver, theObj->myPntArray->Type(), theObj->myPntArray->Indices(),
+ theObj->myPntArray->Attributes(), theObj->myPntArray->Bounds()), myObj(theObj) {}
- /// Releases OpenGL resources
- /// \param theContext OpenGL context
- virtual void Release (OpenGl_Context* theContext)
+ virtual void Render(const Handle(OpenGl_Workspace)& theWorkspace) const
{
- if (!myObj.IsNull())
- myObj->Release(theContext);
+ ModelAPI_Feature* aConstraint = myObj->feature();
+ if (aConstraint->data().get() && aConstraint->data()->isValid()) {
+ Handle(OpenGl_View) aView = theWorkspace->View();
+ double aScale = aView->Camera()->Scale();
+ // Update points coordinate taking the viewer scale into account
+ myObj->updateIfReadyToDisplay(MyDist * aScale);
+ if (myIsVboInit) {
+ const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
+ Handle(Graphic3d_Buffer) aAttr = myObj->myPntArray->Attributes();
+ myVboAttribs->init(aCtx, 0, aAttr->NbElements,
+ aAttr->Data(), GL_NONE, aAttr->Stride);
+ } else {
+ myAttribs = myObj->myPntArray->Attributes();
+ myIndices = myObj->myPntArray->Indices();
+ myBounds = myObj->myPntArray->Bounds();
+ }
+ }
+ OpenGl_PrimitiveArray::Render(theWorkspace);
}
private:
};
-//**************************************************************
-// PORTING_TO_SALOME_8
-//! Definition of call back
-/*OpenGl_Element* SymbolPrsCallBack(const CALL_DEF_USERDRAW * theUserDraw)
-{
- Handle(SketcherPrs_SymbolPrs) anIObj = (SketcherPrs_SymbolPrs*)theUserDraw->Data;
- if (anIObj.IsNull()) {
- std::cout <<
- "VUserDrawCallback error: null object passed, the custom scene element will not be rendered"
- << std::endl;
- }
- return new SketcherPrs_Element(anIObj);
-}*/
-
-
//*****************************************************************************
IMPLEMENT_STANDARD_RTTIEXT(SketcherPrs_SymbolPrs, AIS_InteractiveObject);
myPntArray->AddVertex(0., 0., 0.);
}
+//*********************************************************************************
SketcherPrs_SymbolPrs::~SketcherPrs_SymbolPrs()
{
SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
#pragma warning( disable : 4996 )
#endif
+//*********************************************************************************
Handle(Image_AlienPixMap) SketcherPrs_SymbolPrs::icon()
{
if (myIconsMap.count(iconName()) == 1) {
return Handle(Image_AlienPixMap)();
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::prepareAspect()
{
// Create an aspect with the icon
}
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::addLine(const Handle(Graphic3d_Group)& theGroup,
std::string theAttrName) const
{
theGroup->AddPrimitiveArray(aLines);
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theOwners)
{
//thePM->Highlight(this);
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::HilightOwnerWithColor(
const Handle(PrsMgr_PresentationManager3d)& thePM,
- const Quantity_NameOfColor theColor,
+ const Handle(Graphic3d_HighlightStyle)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner)
{
// PORTING_TO_SALOME_8
- /*
- thePM->Color(this, theColor);
+
+ thePM->Color(this, theStyle);
Handle( Prs3d_Presentation ) aHilightPrs = GetHilightPresentation( thePM );
aHilightPrs->Clear();
- drawLines(aHilightPrs, theColor);
+ drawLines(aHilightPrs, theStyle->Color());
if (thePM->IsImmediateModeOn())
thePM->AddToImmediateList(aHilightPrs);
- */
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::Compute(
const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
const Handle(Prs3d_Presentation)& thePresentation,
Handle(AIS_InteractiveContext) aCtx = GetContext();
Handle(OpenGl_GraphicDriver) aDriver =
Handle(OpenGl_GraphicDriver)::DownCast(aCtx->CurrentViewer()->Driver());
- if (!aDriver.IsNull()) {
- // register the custom element factory function
- // PORTING_TO_SALOME_8
- //aDriver->UserDrawCallback() = SymbolPrsCallBack;
- }
+ if (aDriver.IsNull())
+ return;
// Update points with default shift value
// it updates array of points if the presentation is ready to display, or the array of points
mySPoints.Append(aSP);
}
- Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup(thePresentation);
+ Handle(OpenGl_Group) aGroup = Handle(OpenGl_Group)::DownCast(thePresentation->NewGroup());
aGroup->SetPrimitivesAspect(myAspect);
// Recompute boundary box of the group
}
// Pint the group with custom procedure (see Render)
- // PORTING_TO_SALOME_8
- //aGroup->UserDraw(this, true);
+ SketcherPrs_Element* aElem =
+ new SketcherPrs_Element((OpenGl_GraphicDriver*)aDriver->This(), this);
+ aGroup->AddElement(aElem);
// Disable frustum culling for this object by marking it as mutable
- aGroup->Structure()->SetMutable(true);
- //aGroup->AddPrimitiveArray(myPntArray);
+ //aGroup->Structure()->SetMutable(true);
if (!aReadyToDisplay)
SketcherPrs_Tools::sendEmptyPresentationError(myConstraint,
}
-
+//*********************************************************************************
void SketcherPrs_SymbolPrs::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
{
}
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::SetConflictingConstraint(const bool& theConflicting,
const std::vector<int>& theColor)
{
}
}
-void SketcherPrs_SymbolPrs::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
-{
- // PORTING_TO_SALOME_8
- /*
- // this method is a combination of OCCT OpenGL functions. The main purpose is to have
- // equal distance from the source object to symbol indpendently of zoom.
- // It is base on OCCT 6.9.1 and might need changes when using later OCCT versions.
- // The specific SHAPER modifications are marked by ShaperModification:start/end,
- // other is OCCT code
-
- // do not update presentation for invalid or already removed objects: the presentation
- // should be removed soon
- if (!myConstraint->data().get() || !myConstraint->data()->isValid())
- return;
-
- const OpenGl_AspectMarker* anAspectMarker = theWorkspace->AspectMarker(Standard_True);
- const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
- Handle(OpenGl_View) aView = theWorkspace->ActiveView();
-
- // ShaperModification:start
- double aScale = aView->Camera()->Scale();
- // Update points coordinate taking the viewer scale into account
- updateIfReadyToDisplay(MyDist * aScale);
-
- // ShaperModification:end
-
- Handle(Graphic3d_Buffer) aAttribs = myPntArray->Attributes();
-
- if (myVboAttribs.IsNull()) {
- myVboAttribs = new SketcherPrs_VertexBuffer(*aAttribs);
- }
-
- // Update drawing attributes
- if (!myVboAttribs->init(aCtx, 0, aAttribs->NbElements,
- aAttribs->Data(), GL_NONE, aAttribs->Stride)) {
- myVboAttribs->Release (aCtx.operator->());
- myVboAttribs.Nullify();
- return;
- }
-
- Handle(OpenGl_Texture) aTextureBack = theWorkspace->DisableTexture();
-
- const Handle(OpenGl_PointSprite)& aSpriteNorm = anAspectMarker->SpriteRes(aCtx);
-
- if (!aSpriteNorm.IsNull() && !aSpriteNorm->IsDisplayList()) {
- // ShaperModification:start : filling the presentation with color if there is a conflict
- const bool toHilight =
- (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT) != 0 || myIsConflicting;
- // ShaperModification:end
-
- const Handle(OpenGl_PointSprite)& aSprite =
- (toHilight && anAspectMarker->SpriteHighlightRes(aCtx)->IsValid())?
- anAspectMarker->SpriteHighlightRes(aCtx)
- : aSpriteNorm;
- theWorkspace->EnableTexture (aSprite);
- aCtx->ShaderManager()->BindProgram(anAspectMarker, aSprite, Standard_False,
- Standard_False, anAspectMarker->ShaderProgramRes(aCtx));
- const TEL_COLOUR* aLineColor = &anAspectMarker->Color();
- if (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT)
- aLineColor = theWorkspace->HighlightColor;
-
- // Set lighting of the symbol
- if (toHilight)
- aCtx->core11fwd->glDisable (GL_LIGHTING);
- else
- aCtx->core11fwd->glEnable (GL_LIGHTING);
-
- aCtx->SetColor4fv(*(const OpenGl_Vec4* )(aLineColor->rgb));
-
-
- myVboAttribs->BindAllAttributes(aCtx);
- // Textured markers will be drawn with the point sprites
- aCtx->SetPointSize (anAspectMarker->MarkerSize());
- aCtx->core11fwd->glEnable (GL_ALPHA_TEST);
- aCtx->core11fwd->glAlphaFunc (GL_GEQUAL, 0.1f);
-
- aCtx->core11fwd->glEnable (GL_BLEND);
- aCtx->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- aCtx->core11fwd->glDrawArrays (0, 0, myVboAttribs->GetElemsNb());
-
- aCtx->core11fwd->glDisable (GL_BLEND);
- aCtx->core11fwd->glDisable (GL_ALPHA_TEST);
- aCtx->SetPointSize (1.0f);
- }
- theWorkspace->EnableTexture (aTextureBack);
- aCtx->BindProgram (NULL);
-
- // Update selection position only if there is no selected object
- // because it can corrupt selection of other objects
- if ((GetContext()->NbCurrents() == 0) && (GetContext()->NbSelected() == 0))
- {
- GetContext()->MainSelector()->RebuildSensitivesTree (this);
- GetContext()->MainSelector()->RebuildObjectsTree (false);
- }
-*/
-}
-
-
-void SketcherPrs_SymbolPrs::Release (OpenGl_Context* theContext)
-{
- // Release OpenGl resources
- if (!myVboAttribs.IsNull()) {
- if (theContext) {
- theContext->DelayedRelease (myVboAttribs);
- }
- myVboAttribs.Nullify();
- }
-}
-
+//*********************************************************************************
void SketcherPrs_SymbolPrs::drawShape(const std::shared_ptr<GeomAPI_Shape>& theShape,
const Handle(Prs3d_Presentation)& thePrs) const
{
}
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::drawListOfShapes(
const std::shared_ptr<ModelAPI_AttributeRefList>& theListAttr,
const Handle(Prs3d_Presentation)& thePrs) const
}
}
+//*********************************************************************************
void SketcherPrs_SymbolPrs::BoundingBox (Bnd_Box& theBndBox)
{
Select3D_BndBox3d aTmpBox;