#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Geom2d_Curve.hxx>
+#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
//================================================================================
SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
- : myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
+ : myPar1(0), myPar2(0), myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
{
mySetElemOnShape = ( ! myMesh->HasShapeToMesh() );
}
//=======================================================================
-//function : CheckShape
-//purpose :
+//function : IsQuadraticSubMesh
+//purpose : Check submesh for given shape: if all elements on this shape
+// are quadratic, quadratic elements will be created.
+// Also fill myTLinkNodeMap
//=======================================================================
bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
return myCreateQuadratic;
}
-//================================================================================
-/*!
- * \brief Set geomerty to make elements on
- * \param aSh - geomertic shape
- */
-//================================================================================
+//=======================================================================
+//function : SetSubShape
+//purpose : Set geomerty to make elements on
+//=======================================================================
void SMESH_MesherHelper::SetSubShape(const int aShID)
{
SetSubShape( TopoDS_Shape() );
}
-//================================================================================
-/*!
- * \brief Set geomerty to make elements on
- * \param aSh - geomertic shape
- */
-//================================================================================
+//=======================================================================
+//function : SetSubShape
+//purpose : Set geomerty to create elements on
+//=======================================================================
void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
{
}
}
-//================================================================================
- /*!
- * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
- * \param F - the face
- * \retval bool - return true if the face is periodic
- */
-//================================================================================
+//=======================================================================
+//function : GetNodeUVneedInFaceNode
+//purpose : Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
+// Return true if the face is periodic.
+// If F is Null, answer about subshape set through IsQuadraticSubMesh() or
+// * SetSubShape()
+//=======================================================================
bool SMESH_MesherHelper::GetNodeUVneedInFaceNode(const TopoDS_Face& F) const
{
}
//=======================================================================
-/*!
- * \brief Return support shape of a node
- * \param node - the node
- * \param meshDS - mesh DS
- * \retval TopoDS_Shape - found support shape
- */
+//function : GetSubShapeByNode
+//purpose : Return support shape of a node
//=======================================================================
TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
//=======================================================================
//function : AddTLinkNode
-//purpose :
+//purpose : add a link in my data structure
//=======================================================================
-/*!
- * Auxilary function for filling myTLinkNodeMap
- */
+
void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12)
}
//=======================================================================
-/*!
- * \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
- * \param uv1 - UV on the seam
- * \param uv2 - UV within a face
- * \retval gp_Pnt2d - selected UV
- */
+//function : GetUVOnSeam
+//purpose : Select UV on either of 2 pcurves of a seam edge, closest to the given UV
//=======================================================================
gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const
}
//=======================================================================
-/*!
- * \brief Return node UV on face
- * \param F - the face
- * \param n - the node
- * \param n2 - a node of element being created located inside a face
- * \param check - optional flag returing false if found UV are invalid
- * \retval gp_XY - resulting UV
- */
+//function : GetNodeUV
+//purpose : Return node UV on face
//=======================================================================
gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
const SMDS_FacePosition* fpos =
static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter());
- uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
+ if ( check )
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
{
TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID));
double f, l, u = epos->GetUParameter();
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- if ( f < u && u < l )
+ bool validU = ( f < u && u < l );
+ if ( validU )
uv = C2d->Value( u );
else
uv.SetCoord(0.,0.);
- uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ));
+ if ( check || !validU )
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ),/*force=*/ !validU );
// for a node on a seam edge select one of UVs on 2 pcurves
if ( n2 && IsSeamShape( edgeID ) )
}
//=======================================================================
-/*!
- * \brief Check and fix node UV on a face
- * \retval bool - false if UV is bad and could not be fixed
- */
+//function : CheckNodeUV
+//purpose : Check and fix node UV on a face
//=======================================================================
bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
gp_XY& uv,
- const double tol) const
+ const double tol,
+ const bool force) const
{
- if ( !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
+ if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
{
// check that uv is correct
TopLoc_Location loc;
}
//=======================================================================
-/*!
- * \brief Return middle UV taking in account surface period
- */
+//function : GetMiddleUV
+//purpose : Return middle UV taking in account surface period
//=======================================================================
gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
}
//=======================================================================
-/*!
- * \brief Return node U on edge
- * \param E - the Edge
- * \param n - the node
- * \retval double - resulting U
- *
- * Auxilary function called form GetMediumNode()
- */
+//function : GetNodeU
+//purpose : Return node U on edge
//=======================================================================
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
}
+ if ( check )
+ *check = CheckNodeU( E, n, param, BRep_Tool::Tolerance( E ));
return param;
}
-//================================================================================
-/*!
- * \brief Return existing or create new medium nodes between given ones
- * \param force3d - if true, new node is the middle of n1 and n2,
- * else is located on geom face or geom edge
- */
-//================================================================================
+//=======================================================================
+//function : CheckNodeU
+//purpose : Check and fix node U on an edge
+// Return false if U is bad and could not be fixed
+//=======================================================================
+
+bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
+ const SMDS_MeshNode* n,
+ double& u,
+ const double tol,
+ const bool force) const
+{
+ if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
+ {
+ // check that u is correct
+ TopLoc_Location loc; double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
+ if ( curve.IsNull() ) // degenerated edge
+ {
+ if ( u+tol < f || u-tol > l )
+ {
+ double r = Max( 0.5, 1 - tol*n->GetID()); // to get a unique u on edge
+ u = f*r + l*(1-r);
+ }
+ }
+ else
+ {
+ gp_Pnt nodePnt = SMESH_MeshEditor::TNodeXYZ( n );
+ if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
+ if ( nodePnt.Distance( curve->Value( u )) > tol )
+ {
+ // u incorrect, project the node to the curve
+ GeomAPI_ProjectPointOnCurve projector( nodePnt, curve, f, l );
+ if ( projector.NbPoints() < 1 )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeU() failed to project" );
+ return false;
+ }
+ Quantity_Parameter U = projector.LowerDistanceParameter();
+ if ( nodePnt.Distance( curve->Value( U )) > tol )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeU(), invalid projection" );
+ return false;
+ }
+ u = double( U );
+ }
+ else if ( fabs( u ) > numeric_limits<double>::min() )
+ {
+ ((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
+ }
+ }
+ }
+ return true;
+}
+
+//=======================================================================
+//function : GetMediumNode
+//purpose : Return existing or create new medium nodes between given ones
+//=======================================================================
const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
- bool force3d)
+ bool force3d)
{
+ // Find existing node
+
SMESH_TLink link(n1,n2);
ItTLinkNode itLN = myTLinkNodeMap.find( link );
if ( itLN != myTLinkNodeMap.end() ) {
return (*itLN).second;
}
- // create medium node
+
+ // Create medium node
+
SMDS_MeshNode* n12;
SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ // get type of shape for the new medium node
int faceID = -1, edgeID = -1;
const SMDS_PositionPtr Pos1 = n1->GetPosition();
const SMDS_PositionPtr Pos2 = n2->GetPosition();
edgeID = Pos2->GetShapeId();
}
}
+ // get positions of the given nodes on shapes
+ TopoDS_Edge E; double u [2];
+ TopoDS_Face F; gp_XY uv[2];
+ bool uvOK[2] = { false, false };
+ TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
+ if ( faceID>0 || shapeType == TopAbs_FACE)
+ {
+ if( myShape.IsNull() )
+ F = TopoDS::Face(meshDS->IndexToShape(faceID));
+ else {
+ F = TopoDS::Face(myShape);
+ faceID = myShapeID;
+ }
+ uv[0] = GetNodeUV(F,n1,n2, force3d ? 0 : &uvOK[0]);
+ uv[1] = GetNodeUV(F,n2,n1, force3d ? 0 : &uvOK[1]);
+ }
+ else if (edgeID>0 || shapeType == TopAbs_EDGE)
+ {
+ if( myShape.IsNull() )
+ E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
+ else {
+ E = TopoDS::Edge(myShape);
+ edgeID = myShapeID;
+ }
+ u[0] = GetNodeU(E,n1, force3d ? 0 : &uvOK[0]);
+ u[1] = GetNodeU(E,n2, force3d ? 0 : &uvOK[1]);
+ }
if(!force3d)
{
// we try to create medium node using UV parameters of
// nodes, else - medium between corresponding 3d points
-
- TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
- if(faceID>0 || shapeType == TopAbs_FACE) {
- // obtaining a face and 2d points for nodes
- TopoDS_Face F;
- if( myShape.IsNull() )
- F = TopoDS::Face(meshDS->IndexToShape(faceID));
- else {
- F = TopoDS::Face(myShape);
- faceID = myShapeID;
- }
- bool uvOK1, uvOK2;
- gp_XY p1 = GetNodeUV(F,n1,n2, &uvOK1);
- gp_XY p2 = GetNodeUV(F,n2,n1, &uvOK2);
-
- if ( uvOK1 && uvOK2 )
+ if( ! F.IsNull() )
+ {
+ if ( uvOK[0] && uvOK[1] )
{
if ( IsDegenShape( Pos1->GetShapeId() ))
- p1.SetCoord( myParIndex, p2.Coord( myParIndex ));
+ uv[0].SetCoord( myParIndex, uv[1].Coord( myParIndex ));
else if ( IsDegenShape( Pos2->GetShapeId() ))
- p2.SetCoord( myParIndex, p1.Coord( myParIndex ));
+ uv[1].SetCoord( myParIndex, uv[0].Coord( myParIndex ));
TopLoc_Location loc;
Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
- gp_XY uv = GetMiddleUV( S, p1, p2 );
- gp_Pnt P = S->Value( uv.X(), uv.Y() ).Transformed(loc);
+ gp_XY UV = GetMiddleUV( S, uv[0], uv[1] );
+ gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc);
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnFace(n12, faceID, uv.X(), uv.Y());
+ meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y());
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
}
}
- if (edgeID>0 || shapeType == TopAbs_EDGE) {
-
- TopoDS_Edge E;
- if( myShape.IsNull() )
- E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
- else {
- E = TopoDS::Edge(myShape);
- edgeID = myShapeID;
- }
-
- double p1 = GetNodeU(E,n1);
- double p2 = GetNodeU(E,n2);
-
+ else if ( !E.IsNull() )
+ {
double f,l;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, f, l);
- if(!C.IsNull()) {
-
+ if(!C.IsNull())
+ {
Standard_Boolean isPeriodic = C->IsPeriodic();
- double u;
+ double U;
if(isPeriodic) {
Standard_Real Period = C->Period();
- Standard_Real p = p2+ShapeAnalysis::AdjustByPeriod(p2,p1,Period);
- Standard_Real pmid = (p1+p)/2.;
- u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
+ Standard_Real p = u[1]+ShapeAnalysis::AdjustByPeriod(u[1],u[0],Period);
+ Standard_Real pmid = (u[0]+p)/2.;
+ U = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
}
else
- u = (p1+p2)/2.;
+ U = (u[0]+u[1])/2.;
- gp_Pnt P = C->Value( u );
+ gp_Pnt P = C->Value( U );
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnEdge(n12, edgeID, u);
+ meshDS->SetNodeOnEdge(n12, edgeID, U);
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
}
double y = ( n1->Y() + n2->Y() )/2.;
double z = ( n1->Z() + n2->Z() )/2.;
n12 = meshDS->AddNode(x,y,z);
- if(edgeID>0)
- meshDS->SetNodeOnEdge(n12, edgeID);
- else if(faceID>0)
- meshDS->SetNodeOnFace(n12, faceID);
+ if ( !F.IsNull() )
+ {
+ gp_XY UV = ( uv[0] + uv[1] ) / 2.;
+ CheckNodeUV( F, n12, UV, BRep_Tool::Tolerance( F ), /*force=*/true);
+ meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
+ }
+ else if ( !E.IsNull() )
+ {
+ double U = ( u[0] + u[1] ) / 2.;
+ CheckNodeU( E, n12, U, BRep_Tool::Tolerance( E ), /*force=*/true);
+ meshDS->SetNodeOnEdge(n12, edgeID, U);
+ }
else
+ {
meshDS->SetNodeInVolume(n12, myShapeID);
+ }
myTLinkNodeMap.insert( make_pair( link, n12 ));
return n12;
}
//=======================================================================
-/*!
- * Creates a node
- */
+//function : AddNode
+//purpose : Creates a node
//=======================================================================
SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
}
//=======================================================================
-/*!
- * Creates quadratic or linear edge
- */
+//function : AddEdge
+//purpose : Creates quadratic or linear edge
//=======================================================================
SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const int id,
- const bool force3d)
+ const SMDS_MeshNode* n2,
+ const int id,
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
}
//=======================================================================
-/*!
- * Creates quadratic or linear triangle
- */
+//function : AddFace
+//purpose : Creates quadratic or linear triangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
}
//=======================================================================
-/*!
- * Creates quadratic or linear quadrangle
- */
+//function : AddFace
+//purpose : Creates quadratic or linear quadrangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
- const int id,
- const bool force3d)
+ const int id,
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
}
//=======================================================================
-/*!
- * Creates quadratic or linear volume
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear prism
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
-/*!
- * Creates quadratic or linear volume
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear tetrahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
-/*!
- * Creates quadratic or linear pyramid
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear pyramid
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
-/*!
- * Creates quadratic or linear hexahedron
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear hexahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
-/*!
- * \brief Load nodes bound to face into a map of node columns
- * \param theParam2ColumnMap - map of node columns to fill
- * \param theFace - the face on which nodes are searched for
- * \param theBaseEdge - the edge nodes of which are columns' bases
- * \param theMesh - the mesh containing nodes
- * \retval bool - false if something is wrong
- *
- * The key of the map is a normalized parameter of each
- * base node on theBaseEdge.
- * This method works in supposition that nodes on the face
- * forms a rectangular grid and elements can be quardrangles or triangles
- */
+//function : LoadNodeColumns
+//purpose : Load nodes bound to face into a map of node columns
//=======================================================================
bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
}
//=======================================================================
-/*!
- * \brief Return number of unique ancestors of the shape
- */
+//function : NbAncestors
+//purpose : Return number of unique ancestors of the shape
//=======================================================================
int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
}
//=======================================================================
-/**
- * Check mesh without geometry for: if all elements on this shape are quadratic,
- * quadratic elements will be created.
- * Used then generated 3D mesh without geometry.
- */
+//function : IsQuadraticMesh
+//purpose : Check mesh without geometry for: if all elements on this shape are quadratic,
+// quadratic elements will be created.
+// Used then generated 3D mesh without geometry.
//=======================================================================
SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
}
//=======================================================================
-/*!
- * \brief Return an alternative parameter for a node on seam
- */
+//function : GetOtherParam
+//purpose : Return an alternative parameter for a node on seam
//=======================================================================
double SMESH_MesherHelper::GetOtherParam(const double param) const
for ( TopExp_Explorer f(myShape,TopAbs_FACE,TopAbs_SOLID); f.More(); f.Next() ) {
faces.Add( f.Current() );
}
- for ( TopExp_Explorer v(myShape,TopAbs_SOLID); v.More(); v.Next() ) {
- if ( myMesh->GetSubMesh( v.Current() )->IsEmpty() ) { // get faces of solid
- for ( TopExp_Explorer f( v.Current(), TopAbs_FACE); f.More(); f.Next() )
+ for ( TopExp_Explorer s(myShape,TopAbs_SOLID); s.More(); s.Next() ) {
+ if ( myMesh->GetSubMesh( s.Current() )->IsEmpty() ) { // get faces of solid
+ for ( TopExp_Explorer f( s.Current(), TopAbs_FACE); f.More(); f.Next() )
faces.Add( f.Current() );
}
else { // fix nodes in the solid and its faces
SMESH_MesherHelper h(*myMesh);
- h.SetSubShape( v.Current() );
+ h.SetSubShape( s.Current() );
h.FixQuadraticElements(false);
}
}
for ( TopTools_MapIteratorOfMapOfShape fIt( faces ); fIt.More(); fIt.Next() ) {
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( fIt.Key() );
- h.FixQuadraticElements();
+ h.FixQuadraticElements(true);
}
return;
}