In Load(), avoid infinite recursion via python dump
- myNewMeshImpl->SetAutoColor( (bool)anAutoColor[0] );
+ myNewMeshImpl->GetImpl().SetAutoColor( (bool)anAutoColor[0] );
int* anAutoColor = new int[ size ];
aDataset->ReadFromDisk( anAutoColor );
aDataset->CloseOnDisk();
- myNewMeshImpl->SetAutoColor( (bool)anAutoColor[0] );
+ myNewMeshImpl->GetImpl().SetAutoColor( (bool)anAutoColor[0] );
}
// try to read and set reference to shape