*/
void Reverse();
/*!
- * \brief Return nb nodes on edges including ones on vertices
+ * \brief Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() )
*/
int NbPoints() const { return myNbPonits; }
/*!
- * \brief Return nb nodes on edges including ones on vertices
+ * \brief Return nb edges
*/
int NbSegments() const { return myNbSegments; }
/*!
shape2ShapeMap) )
RETURN_BAD_RESULT("FindSubShapeAssociation failed");
- // Find matching nodes of in and out faces
+ // Find matching nodes of top and bottom faces
TNodeNodeMap n2nMap;
if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
topFace, myBlock.Mesh(),