int iPrev = ( iAx == 0 ) ? 2 : iAx - 1;
int iNext = ( iAx == 2 ) ? 0 : iAx + 1;
gInfo->myAxis[ iAx ] = axDirs[ iPrev ] ^ axDirs[ iNext ];
- cout << "myAxis["<<iAx<<"]:";
- cout << "|" << (gInfo->myAxis[ iAx ]).X();
- cout << "|" << (gInfo->myAxis[ iAx ]).Y();
- cout << "|" << (gInfo->myAxis[ iAx ]).Z()<<"|";
}
// get and sort intermediate component values - projections of nodes
vector< vtkFloatingPointType >& myComp = gInfo->myComponets[ iAx ];
myComp.resize( nbVals );
list< vtkFloatingPointType >::iterator v = values.begin();
- cout << "Components["<<iAx<<"]:";
for ( int i = 0; v != values.end(); ++v ){
myComp[ i++ ] = *v;
- cout << "|" << *v;
}
- cout << endl;
}
}
else {