#include <Visual3d_ViewManager.hxx>
-#include <Graphic3d_Structure.hxx>
-#include <Graphic3d_Group.hxx>
#include <V3d_PerspectiveView.hxx>
#include <V3d_AmbientLight.hxx>
-#include <Graphic3d_GraphicDevice.hxx>
-#include <Graphic3d_Array1OfVertex.hxx>
#include <V3d_DirectionalLight.hxx>
#include <Xw_Window.hxx>
#include <V3d_TypeOfShadingModel.hxx>
extern "C"
{
- HexaExport CAM_Module* createModule()
+ HEXABLOCK_EXPORT CAM_Module* createModule()
{
return new HEXABLOCKGUI();
}
- HexaExport char* getModuleVersion()
+ HEXABLOCK_EXPORT char* getModuleVersion()
{
return (char*)HEXABLOCK_VERSION_STR;
}