int nbEdges = theEdges.size();
myEdge.resize( nbEdges );
myC2d.resize( nbEdges );
+ myC3dAdaptor.resize( nbEdges );
myFirst.resize( nbEdges );
myLast.resize( nbEdges );
myNormPar.resize( nbEdges );
+ myEdgeLength.resize( nbEdges );
+ myIsUniform.resize( nbEdges );
myLength = 0;
myNbPonits = myNbSegments = 0;
myMesh = theMesh;
if ( nbEdges == 0 ) return;
SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
- vector<double> len( nbEdges );
int nbDegen = 0;
list<TopoDS_Edge>::iterator edge = theEdges.begin();
for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
{
int i = theIsForward ? index : nbEdges - index - 1;
- len[i] = SMESH_Algo::EdgeLength( *edge );
- if ( len[i] < DBL_MIN ) nbDegen++;
- myLength += len[i];
+ myEdgeLength[i] = SMESH_Algo::EdgeLength( *edge );
+ if ( myEdgeLength[i] < DBL_MIN ) nbDegen++;
+ myLength += myEdgeLength[i];
myEdge[i] = *edge;
if ( !theIsForward ) myEdge[i].Reverse();
myNbPonits += 1; // for the first end
else
myMissingVertexNodes = true;
+
+ // check if edge has non-uniform parametrization (issue 0020705)
+ if ( !myC2d[i].IsNull() )
+ {
+ Geom2dAdaptor_Curve A2dC( myC2d[i] );
+ double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2., p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
+ double d2 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p2 );
+ double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
+ //cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
+ myIsUniform[i] = !( fabs(2*d2/myEdgeLength[i]-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 );
+ if ( !myIsUniform[i] )
+ {
+ double fp,lp;
+ TopLoc_Location L;
+ Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
+ myC3dAdaptor[i].Load( C3d, fp,lp );
+ }
+ }
}
vExp.Initialize( theEdges.back() );
if ( vExp.Value().Orientation() != TopAbs_REVERSED ) vExp.Next();
totLength += myLength * degenNormLen * nbDegen;
double prevNormPar = 0;
for ( int i = 0; i < nbEdges; ++i ) {
- if ( len[ i ] < DBL_MIN )
- len[ i ] = myLength * degenNormLen;
- myNormPar[ i ] = prevNormPar + len[i]/totLength;
+ if ( myEdgeLength[ i ] < DBL_MIN )
+ myEdgeLength[ i ] = myLength * degenNormLen;
+ myNormPar[ i ] = prevNormPar + myEdgeLength[i]/totLength;
prevNormPar = myNormPar[ i ];
}
}
}
}
-
-//=======================================================================
-//function : IsUniform
-//purpose : auxilary function
-//=======================================================================
-bool IsUniform(const Handle(Geom2d_Curve)& C2d, double fp, double lp)
-{
- //cout<<"IsUniform fp = "<<fp<<" lp = "<<lp<<endl;
- if(C2d.IsNull())
- return true;
- Geom2dAdaptor_Curve A2dC(C2d);
- double d1 = GCPnts_AbscissaPoint::Length( A2dC, fp, lp );
- double d2 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/2. );
- double d4 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/4. );
- //cout<<"d1 = "<<d1<<" d2 = "<<d2<<" fabs(2*d2/d1-1.0) = "<<fabs(2*d2/d1-1.0)<<endl;
- if( fabs(2*d2/d1-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 )
- return false;
-
- return true;
-}
-
-
//================================================================================
/*!
* \brief Return info on nodes on the side
if ( NbEdges() == 0 ) return myPoints;
SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
+ SMESH_MesherHelper helper(*myMesh);
+ bool paramOK;
// sort nodes of all edges putting them into a map
u2node.insert( make_pair( 1., node ));
}
- bool IsUni = IsUniform( myC2d[i], myFirst[i], myLast[i] );
-
// put internal nodes
SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
if ( !sm ) continue;
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
double paramSize = myLast[i] - myFirst[i];
double r = myNormPar[i] - prevNormPar;
- while ( nItr->more() ) {
+ while ( nItr->more() )
+ {
const SMDS_MeshNode* node = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
continue;
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- double u = epos->GetUParameter();
- // paramSize is signed so orientation is taken into account
+ double u = helper.GetNodeU( myEdge[i], node, ¶mOK );
+ // paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
- if(!IsUni) {
- double fp,lp;
- TopLoc_Location L;
- Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
- GeomAdaptor_Curve A3dC( C3d );
- double aLen = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], myLast[i] );
- double aLenU = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], u );
- normPar = prevNormPar + r*aLenU/aLen;
+ if(!myIsUniform[i])
+ {
+ double aLenU = GCPnts_AbscissaPoint::Length
+ ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
+ if ( myEdgeLength[i] > aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
+ normPar = prevNormPar + r*aLenU/myEdgeLength[i];
}
#ifdef _DEBUG_
if ( normPar > 1 || normPar < 0) {
double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
// check parametrization of curve
- if( !IsUniform( myC2d[i], myFirst[i], myLast[i] ) ) {
- double fp,lp;
- TopLoc_Location L;
- Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
- fp = myFirst[i];
- lp = myLast[i];
- GeomAdaptor_Curve A3dC( C3d );
- double aLen3d = GCPnts_AbscissaPoint::Length( A3dC, fp, lp );
- double aLen3dU = aLen3d*r;
- if(fp>lp) {
- aLen3dU = -aLen3dU;
- }
- GCPnts_AbscissaPoint AbPnt( A3dC, aLen3dU, fp );
+ if( !myIsUniform[i] )
+ {
+ double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
+ GCPnts_AbscissaPoint AbPnt
+ ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
if( AbPnt.IsDone() ) {
par = AbPnt.Parameter();
}
return myC2d[ i ]->Value(par);
}
- //return gp_Pnt2d( 1e+100, 1e+100 );
return myDefaultPnt2d;
}