--- /dev/null
+/*!
+
+\page find_element_by_point_page Find Element by Point
+
+\n This functionality allows you to find all mesh elements to which
+belongs a certain point.
+
+<em>To find the elements:</em>
+<ol>
+<li>Select the mesh</li>
+<li>Select from the Mesh menu or from the context menu the Find
+Element by Point item.
+
+\image html findelement3.png
+<center><em>"Find Element by Point" button</em></center>
+
+The following dialog box will appear:
+
+\image html findelement2.png
+
+</li>
+<li>In this dialog box you should select:
+
+<ul>
+<li>the coordinates of the point;</li>
+<li>the type of elements to be found; it is also possible to find elements
+of all types related to the reference point. To be exact, type "All"
+means to find elements of any type except nodes and 0D elements.</li>
+</ul>
+
+</li>
+<li>Click the \b Apply or \b OK button.</li>
+</ol>
+
+\image html findelement1.png
+<center>The reference point and the related elements.</center>
+
+
+<br><b>See Also</b> a sample TUI Script of a \ref tui_find_element_by_point "Find Element by Point" operation.
+
+*/
pass
\endcode
+
+
+<br>
+\anchor tui_find_element_by_point
+<h2>Find Element by Point</h2>
+
+\code
+import geompy
+import smesh
+import SMESH
+
+# Create a geometry to mesh
+box = geompy.MakeBoxDXDYDZ(100,100,100)
+
+# Create a mesh
+mesh = Mesh(box,"Mesh")
+mesh.AutomaticHexahedralization()
+mesh.Compute()
+
+# Create a point
+x,y,z = 0, 0, 1
+
+# Find all elements (except 0D ones) located at the point
+all_elems_except_0D = mesh.FindElementsByPoint(x,y,z)
+assert( len(all_elems_except_0D) == 4)
+
+# Find nodes at the point
+nodes = mesh.FindElementsByPoint(x,y,z, SMESH.NODE )
+assert( len(nodes) == 0)
+assert( len( mesh.FindElementsByPoint(x,y,0, SMESH.NODE)) == 1)
+
+# Find an edge at the point
+edges = mesh.FindElementsByPoint(x,y,z, SMESH.EDGE )
+assert( len(edges) == 1)
+
+# Find faces at the point
+edges = mesh.FindElementsByPoint(x,y,z, SMESH.FACE )
+assert( len(edges) == 2)
+
+# Find a volume at the point
+vols = mesh.FindElementsByPoint(x,y,z, SMESH.VOLUME )
+assert( len(vols) == 1)
+
+# Find 0D elements at the point
+edges = mesh.FindElementsByPoint(x,y,z, SMESH.ELEM0D )
+assert( len(edges) == 0)
+
+\endcode
+
*/
information about the mesh.</li>
<li>\ref mesh_element_info_anchor "Mesh Element Info" - provides basic
information about the selected element of the mesh. </li>
+<li>\subpage find_element_by_point_page "Find Element by Point" -
+allows to find all mesh elements, to which belongs a point with the
+given coordinates.</li>
<li>\subpage numbering_page "Numbering" - allows to display the ID
numbers of all meshing elements or nodes composing your mesh in the
viewer.</li>
Wireframe, Shading and Nodes presentation.</li>
<li>\subpage display_entity_page "Display Entity" - allows to display
Faces, Edges or both.</li>
+<li><b>2D Quadratic</b> - allows to select between the representation
+of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
<li><b>Orientation of faces</b> - shows vectors of orientation of
faces of the selected mesh</li>
<li><b>Colors / Size</b> - allows to select color and size of
<li><b>Hide</b> - allows to hide the selected mesh from the viewer.</li>
<li><b>Show Only</b> -allows to display only the selected mesh, hiding all other from the viewer.</li>
<li><b>Dump view</b> - exports an object from the viewer in bmp, png, jpg or jpeg image format.</li>
-<li><b>Change background</b> - allows to redefine the background color. By default it is black.</li>
+<li><b>Change background</b> - allows to redefine the background
+color. By default it is black.</li>
+<li><b>View Operations</b> checkbox - allows to show/hide the
+visualization toolbar in the viewer window.</li>
+<li><b>Recording Operations</b> - allows to show/hide the recording
+toolbar in the viewer window.</li>
</ul>
*/