+ Entity_BiQuad_Triangle,
ADD_QUADPENTAHEDRON,
ADD_QUADHEXAHEDRON,
ADD_ELEM0D,
+ ADD_BIQUAD_TRIANGLE,
ADD_BIQUAD_QUADRANGLE,
ADD_TRIQUAD_HEXA,
ADD_HEXAGONAL_PRISM,
Entity_Quad_Edge,
Entity_Triangle,
Entity_Quad_Triangle,
+ Entity_BiQuad_Triangle,
Entity_Quadrangle,
Entity_Quad_Quadrangle,
Entity_BiQuad_Quadrangle,
long NbTrianglesOfOrder(in ElementOrder order)
raises (SALOME::SALOME_Exception);
+ long NbBiQuadTriangles()
+ raises (SALOME::SALOME_Exception);
+
long NbQuadrangles()
raises (SALOME::SALOME_Exception);