// std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
-// //================================================================================
-// /*!
-// * \brief Return ID of pyramid base face, for debug
-// */
-// //================================================================================
-//
-// int getFaceID(const SMDS_MeshElement* pyram)
-// {
-// if ( pyram )
-// if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
-// pyram->GetNode(1),
-// pyram->GetNode(2),
-// pyram->GetNode(3)))
-// return f->GetID();
-// return -1;
-// }
+//================================================================================
+/*!
+ * \brief Return ID of pyramid base face, for debug
+ */
+//================================================================================
+
+int getFaceID(const SMDS_MeshElement* pyram)
+{
+ if ( pyram )
+ if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
+ pyram->GetNode(1),
+ pyram->GetNode(2),
+ pyram->GetNode(3)))
+ return f->GetID();
+ return -1;
+}
namespace
{
*/
//================================================================================
-// bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
-// const double theH2 )
-// {
-// const double allowedFactor2 = 2. * 2.;
-//
-// bool modif = false;
-// myNodes[0] = thePyram->GetNode( 3 );
-// for ( int i = 0; i < 4; ++i )
-// {
-// myNodes[1] = thePyram->GetNode( i );
-// SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
-// myNodes[0] = myNodes[1];
-//
-// for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
-// {
-// if ( pyramAdj == thePyram )
-// continue;
-// if ( !myPyramHeight2.IsBound( pyramAdj ))
-// continue;
-// double h2Adj = Abs( myPyramHeight2( pyramAdj ));
-// double h2 = Abs( theH2 );
-// if ( h2Adj > h2 )
-// {
-// if ( h2 * allowedFactor2 < h2Adj )
-// {
-// // bind negative value to allow finding pyramids whose height must change
-// myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
-// modif = true;
-// }
-// }
-// else
-// {
-// if ( h2Adj * allowedFactor2 < h2 )
-// {
-// // bind negative value to allow finding pyramids whose height must change
-// myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
-// modif = true;
-// }
-// }
-// }
-// }
-// return modif;
-// }
+bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
+ const double theH2 )
+{
+ const double allowedFactor2 = 2. * 2.;
+
+ bool modif = false;
+ myNodes[0] = thePyram->GetNode( 3 );
+ for ( int i = 0; i < 4; ++i )
+ {
+ myNodes[1] = thePyram->GetNode( i );
+ SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
+ myNodes[0] = myNodes[1];
+
+ for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
+ {
+ if ( pyramAdj == thePyram )
+ continue;
+ if ( !myPyramHeight2.IsBound( pyramAdj ))
+ continue;
+ double h2Adj = Abs( myPyramHeight2( pyramAdj ));
+ double h2 = Abs( theH2 );
+ if ( h2Adj > h2 )
+ {
+ if ( h2 * allowedFactor2 < h2Adj )
+ {
+ // bind negative value to allow finding pyramids whose height must change
+ myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
+ modif = true;
+ }
+ }
+ else
+ {
+ if ( h2Adj * allowedFactor2 < h2 )
+ {
+ // bind negative value to allow finding pyramids whose height must change
+ myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
+ modif = true;
+ }
+ }
+ }
+ }
+ return modif;
+}
//================================================================================
//=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
- const gp_Pnt& PC, const gp_Vec& V/*,
- double & shift*/)
+ const gp_Pnt& PC, const gp_Vec& V,
+ double & shift)
{
gp_Pnt Pbest = PC;
- //shift = 0;
+ shift = 0;
const double a2 = P1.SquareDistance(P2);
const double b2 = P1.SquareDistance(PC);
const double c2 = P2.SquareDistance(PC);
const double Vsize = V.Magnitude();
if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
{
- const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
+ shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
}
}
case QUAD:
{
if(!isRev) VNorm.Reverse();
-#if 0
- //double xc = 0., yc = 0., zc = 0.;
- double h, hMin = Precision::Infinite();
+ // Find the point with the maximum shift
+ double h, hMax = 0.;
gp_Pnt PCbest = PC;
int i = 1;
for(; i<=4; i++) {
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed(), h);
else
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
- if ( 0 < h && h < hMin )
+ if ( h > hMax )
{
PCbest = Pbest;
- hMin = h;
+ hMax = h;
}
}
- //gp_Pnt PCbest(xc/4., yc/4., zc/4.);
-#else
- double xc = 0., yc = 0., zc = 0.;
- int i = 1;
- for(; i<=4; i++) {
- gp_Pnt Pbest;
- if(!isRev)
- Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
- else
- Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
- xc += Pbest.X();
- yc += Pbest.Y();
- zc += Pbest.Z();
- }
- gp_Pnt PCbest(xc/4., yc/4., zc/4.);
-#endif
// check PCbest
double height = PCbest.Distance(PC);
myPyramids.push_back(aPyram);
//cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl;
- // myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
+ myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
// add triangles to result map
helper->SetElementsOnShape( false );
// -----------------------------------
// Find pyramid peak
-#if 0
- gp_XYZ PCbest = PC.XYZ();//(0., 0., 0.); // pyramid peak
- double h, hMin = Precision::Infinite();
+
+ // Find the point with the maximum shift
+ double h, hMax = 0.;
+ gp_Pnt PCbest = PC;
int i = 1;
- for ( ; i <= 4; i++ ) {
+ for(; i<=4; i++) {
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
- if ( 0 < h && h < hMin )
+ if ( h > hMax )
{
- PCbest = Pbest.XYZ();
- h = hMin;
+ PCbest = Pbest;
+ hMax = h;
}
- //PCbest += Pbest.XYZ();
- }
- //PCbest /= 4;
-#else
- gp_XYZ PCbest(0., 0., 0.); // pyramid peak
- int i = 1;
- for ( ; i <= 4; i++ ) {
- gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
- PCbest += Pbest.XYZ();
}
- PCbest /= 4;
-#endif
double height = PC.Distance(PCbest); // pyramid height to precise
if ( height < 1.e-6 ) {
// check adjacent pyramids
-#if 1
- for ( i = 0; i < myPyramids.size(); ++i )
- {
- const SMDS_MeshElement* PrmI = myPyramids[i];
- MergeAdjacent( PrmI, nodesToMove );
- }
-#else
// Fix adjacent pyramids whose heights differ too much
myNodes.resize(2);
gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() );
meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() );
}
-#endif
// iterate on all new pyramids
vector< const SMDS_MeshElement* > suspectPyrams;
if ( nbc == 4 )
continue; // pyrams have a common base face
- if (nbc > 0) //( nbc > 1 )
+ if ( nbc > 1 )
{
// Merge the two pyramids and others already merged with them
MergePiramids( PrmI, PrmJ, nodesToMove );
double ang2 = fabs(VN2.Angle(VI2));
double coef1 = 0.5 - (( ang1 < M_PI/3. ) ? cos(ang1)*0.25 : 0 );
double coef2 = 0.5 - (( ang2 < M_PI/3. ) ? cos(ang2)*0.25 : 0 ); // cos(ang2) ?
- // double coef2 = 0.5;
- // if(ang2<PI/3)
- // coef2 -= cos(ang1)*0.25;
VN1.Scale(coef1);
VN2.Scale(coef2);
nodesToMove.insert( aNode2 );
//cout << "Limit H F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
}
-#if 1
- // fix intersections that can appear after apex movement
- MergeAdjacent( PrmI, nodesToMove );
- MergeAdjacent( PrmJ, nodesToMove );
-#endif
apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge
} // loop on all pyramids
-#if 0
//smIdType nbNodes = aMesh.NbNodes();
for ( i = 0; i < myPyramids.size(); ++i )
{
const SMDS_MeshElement* PrmI = myPyramids[i];
MergeAdjacent( PrmI, nodesToMove );
}
-#endif
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
{