--- /dev/null
+// SMESH SMESH : implementaion of SMESH idl descriptions
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : StdMeshers_QuadToTriaAdaptor.cxx
+// Module : SMESH
+// Created : Wen May 07 16:37:07 2008
+// Author : Sergey KUUL (skl)
+
+
+#include "StdMeshers_QuadToTriaAdaptor.hxx"
+
+//#include <TColgp_HArray1OfPnt.hxx>
+//#include <TColgp_HArray1OfVec.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopoDS.hxx>
+#include <SMESH_Algo.hxx>
+#include <TColgp_HSequenceOfPnt.hxx>
+#include <TColStd_MapOfInteger.hxx>
+#include <TColStd_HSequenceOfInteger.hxx>
+#include <IntAna_Quadric.hxx>
+#include <IntAna_IntConicQuad.hxx>
+#include <gp_Lin.hxx>
+#include <gp_Pln.hxx>
+#include <SMDS_FaceOfNodes.hxx>
+
+#include <NCollection_Array1.hxx>
+typedef NCollection_Array1<TColStd_SequenceOfInteger> StdMeshers_Array1OfSequenceOfInteger;
+
+
+//=======================================================================
+//function : StdMeshers_QuadToTriaAdaptor
+//purpose :
+//=======================================================================
+
+StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor()
+{
+}
+
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
+{}
+
+
+//=======================================================================
+//function : FindBestPoint
+//purpose : Auxilare for Compute()
+// V - normal to (P1,P2,PC)
+//=======================================================================
+static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
+ const gp_Pnt& PC, const gp_Vec& V)
+{
+ double a = P1.Distance(P2);
+ double b = P1.Distance(PC);
+ double c = P2.Distance(PC);
+ if( a < (b+c)/2 )
+ return PC;
+ else {
+ // find shift along V in order to a became equal to (b+c)/2
+ double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
+ gp_Dir aDir(V);
+ gp_Pnt Pbest( PC.X() + aDir.X()*shift, PC.Y() + aDir.Y()*shift,
+ PC.Z() + aDir.Z()*shift );
+ return Pbest;
+ }
+}
+
+
+//=======================================================================
+//function : HasIntersection3
+//purpose : Auxilare for HasIntersection()
+// find intersection point between triangle (P1,P2,P3)
+// and segment [PC,P]
+//=======================================================================
+static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
+ const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3)
+{
+ //cout<<"HasIntersection3"<<endl;
+ //cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
+ //cout<<" P("<<P.X()<<","<<P.Y()<<","<<P.Z()<<")"<<endl;
+ //cout<<" P1("<<P1.X()<<","<<P1.Y()<<","<<P1.Z()<<")"<<endl;
+ //cout<<" P2("<<P2.X()<<","<<P2.Y()<<","<<P2.Z()<<")"<<endl;
+ //cout<<" P3("<<P3.X()<<","<<P3.Y()<<","<<P3.Z()<<")"<<endl;
+ gp_Vec VP1(P1,P2);
+ gp_Vec VP2(P1,P3);
+ IntAna_Quadric IAQ(gp_Pln(P1,VP1.Crossed(VP2)));
+ IntAna_IntConicQuad IAICQ(gp_Lin(PC,gp_Dir(gp_Vec(PC,P))),IAQ);
+ if(IAICQ.IsDone()) {
+ if( IAICQ.IsInQuadric() )
+ return false;
+ if( IAICQ.NbPoints() == 1 ) {
+ gp_Pnt PIn = IAICQ.Point(1);
+ double preci = 1.e-6;
+ // check if this point is internal for segment [PC,P]
+ bool IsExternal =
+ ( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
+ ( (PC.Y()-PIn.Y())*(P.Y()-PIn.Y()) > preci ) ||
+ ( (PC.Z()-PIn.Z())*(P.Z()-PIn.Z()) > preci );
+ if(IsExternal) {
+ return false;
+ }
+ // check if this point is internal for triangle (P1,P2,P3)
+ gp_Vec V1(PIn,P1);
+ gp_Vec V2(PIn,P2);
+ gp_Vec V3(PIn,P3);
+ if( V1.Magnitude()<preci || V2.Magnitude()<preci ||
+ V3.Magnitude()<preci ) {
+ Pint = PIn;
+ return true;
+ }
+ gp_Vec VC1 = V1.Crossed(V2);
+ gp_Vec VC2 = V2.Crossed(V3);
+ gp_Vec VC3 = V3.Crossed(V1);
+ if(VC1.Magnitude()<preci) {
+ if(VC2.IsOpposite(VC3,preci)) {
+ return false;
+ }
+ }
+ else if(VC2.Magnitude()<preci) {
+ if(VC1.IsOpposite(VC3,preci)) {
+ return false;
+ }
+ }
+ else if(VC3.Magnitude()<preci) {
+ if(VC1.IsOpposite(VC2,preci)) {
+ return false;
+ }
+ }
+ else {
+ if( VC1.IsOpposite(VC2,preci) || VC1.IsOpposite(VC3,preci) ||
+ VC2.IsOpposite(VC3,preci) ) {
+ return false;
+ }
+ }
+ Pint = PIn;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+//=======================================================================
+//function : HasIntersection
+//purpose : Auxilare for CheckIntersection()
+//=======================================================================
+static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
+ Handle(TColgp_HSequenceOfPnt)& aContour)
+{
+ if(aContour->Length()==3) {
+ return HasIntersection3( P, PC, Pint, aContour->Value(1),
+ aContour->Value(2), aContour->Value(3) );
+ }
+ else {
+ bool check = false;
+ if( (aContour->Value(1).Distance(aContour->Value(2)) > 1.e-6) &&
+ (aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
+ (aContour->Value(2).Distance(aContour->Value(3)) > 1.e-6) ) {
+ check = HasIntersection3( P, PC, Pint, aContour->Value(1),
+ aContour->Value(2), aContour->Value(3) );
+ }
+ if(check) return true;
+ if( (aContour->Value(1).Distance(aContour->Value(4)) > 1.e-6) &&
+ (aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
+ (aContour->Value(4).Distance(aContour->Value(3)) > 1.e-6) ) {
+ check = HasIntersection3( P, PC, Pint, aContour->Value(1),
+ aContour->Value(3), aContour->Value(4) );
+ }
+ if(check) return true;
+ }
+
+ return false;
+}
+
+
+//=======================================================================
+//function : CheckIntersection
+//purpose : Auxilare for Compute()
+// NotCheckedFace - for optimization
+//=======================================================================
+bool StdMeshers_QuadToTriaAdaptor::CheckIntersection
+ (const gp_Pnt& P, const gp_Pnt& PC,
+ gp_Pnt& Pint, SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ const TopoDS_Shape& NotCheckedFace)
+{
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ //cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
+ bool res = false;
+ double dist = RealLast();
+ gp_Pnt Pres;
+ for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+ const TopoDS_Shape& aShapeFace = exp.Current();
+ if(aShapeFace==NotCheckedFace)
+ continue;
+ const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
+ if ( aSubMeshDSFace ) {
+ SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
+ while ( iteratorElem->more() ) { // loop on elements on a face
+ const SMDS_MeshElement* face = iteratorElem->next();
+ Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
+ SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
+ if( !face->IsQuadratic() ) {
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ }
+ }
+ else {
+ int nn = 0;
+ while ( nodeIt->more() ) {
+ nn++;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ if(nn==face->NbNodes()/2) break;
+ }
+ }
+ if( HasIntersection(P, PC, Pres, aContour) ) {
+ res = true;
+ double tmp = PC.Distance(Pres);
+ if(tmp<dist) {
+ Pint = Pres;
+ dist = tmp;
+ }
+ }
+ }
+ }
+ }
+ return res;
+}
+
+
+//=======================================================================
+//function : CompareTrias
+//purpose : Auxilare for Compute()
+//=======================================================================
+static bool CompareTrias(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
+{
+ SMDS_ElemIteratorPtr nIt = F1->nodesIterator();
+ const SMDS_MeshNode* Ns1[3];
+ int k = 0;
+ while( nIt->more() ) {
+ Ns1[k] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ k++;
+ }
+ nIt = F2->nodesIterator();
+ const SMDS_MeshNode* Ns2[3];
+ k = 0;
+ while( nIt->more() ) {
+ Ns2[k] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ k++;
+ }
+ if( ( Ns1[1]==Ns2[1] && Ns1[2]==Ns2[2] ) ||
+ ( Ns1[1]==Ns2[2] && Ns1[2]==Ns2[1] ) )
+ return true;
+ return false;
+}
+
+
+//=======================================================================
+//function : IsDegenarate
+//purpose : Auxilare for Preparation()
+//=======================================================================
+static int IsDegenarate(const Handle(TColgp_HArray1OfPnt)& PN)
+{
+ int i = 1;
+ for(; i<4; i++) {
+ int j = i+1;
+ for(; j<=4; j++) {
+ if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
+ return j;
+ }
+ }
+ return 0;
+}
+
+
+//=======================================================================
+//function : Preparation
+//purpose : Auxilare for Compute()
+// : Return 0 if given face is not quad,
+// 1 if given face is quad,
+// 2 if given face is degenerate quad (two nodes are coincided)
+//=======================================================================
+int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
+ Handle(TColgp_HArray1OfPnt) PN,
+ Handle(TColgp_HArray1OfVec) VN,
+ std::vector<const SMDS_MeshNode*>& FNodes,
+ gp_Pnt& PC, gp_Vec& VNorm)
+{
+ int i = 0;
+ double xc=0., yc=0., zc=0.;
+ SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
+ if( !face->IsQuadratic() ) {
+ if( face->NbNodes() != 4 )
+ return 0;
+ while ( nodeIt->more() ) {
+ i++;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ FNodes[i-1] = node;
+ PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
+ xc += node->X();
+ yc += node->Y();
+ zc += node->Z();
+ }
+ }
+ else {
+ if( face->NbNodes() != 8)
+ return 0;
+ while ( nodeIt->more() ) {
+ i++;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ FNodes[i-1] = node;
+ PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
+ xc += node->X();
+ yc += node->Y();
+ zc += node->Z();
+ if(i==4) break;
+ }
+ }
+
+ int nbp = 4;
+
+ int j = 0;
+ for(i=1; i<4; i++) {
+ j = i+1;
+ for(; j<=4; j++) {
+ if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
+ break;
+ }
+ if(j<=4) break;
+ }
+ //int deg_num = IsDegenarate(PN);
+ //if(deg_num>0) {
+ bool hasdeg = false;
+ if(i<4) {
+ //cout<<"find degeneration"<<endl;
+ hasdeg = true;
+ gp_Pnt Pdeg = PN->Value(i);
+
+ std::list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
+ const SMDS_MeshNode* DegNode = 0;
+ for(; itdg!=myDegNodes.end(); itdg++) {
+ const SMDS_MeshNode* N = (*itdg);
+ gp_Pnt Ptmp(N->X(),N->Y(),N->Z());
+ if(Pdeg.Distance(Ptmp)<1.e-6) {
+ DegNode = N;
+ //DegNode = const_cast<SMDS_MeshNode*>(N);
+ break;
+ }
+ }
+ if(!DegNode) {
+ DegNode = FNodes[i-1];
+ myDegNodes.push_back(DegNode);
+ }
+ else {
+ FNodes[i-1] = DegNode;
+ }
+ for(i=j; i<4; i++) {
+ PN->SetValue(i,PN->Value(i+1));
+ FNodes[i-1] = FNodes[i];
+ }
+ nbp = 3;
+ //PC = gp_Pnt( PN->Value(1).X() + PN.Value
+ }
+
+ PC = gp_Pnt(xc/4., yc/4., zc/4.);
+ //cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
+
+ //PN->SetValue(5,PN->Value(1));
+ PN->SetValue(nbp+1,PN->Value(1));
+ //FNodes[4] = FNodes[0];
+ FNodes[nbp] = FNodes[0];
+ // find normal direction
+ //gp_Vec V1(PC,PN->Value(4));
+ gp_Vec V1(PC,PN->Value(nbp));
+ gp_Vec V2(PC,PN->Value(1));
+ VNorm = V1.Crossed(V2);
+ //VN->SetValue(4,VNorm);
+ VN->SetValue(nbp,VNorm);
+ //for(i=1; i<4; i++) {
+ for(i=1; i<nbp; i++) {
+ V1 = gp_Vec(PC,PN->Value(i));
+ V2 = gp_Vec(PC,PN->Value(i+1));
+ gp_Vec Vtmp = V1.Crossed(V2);
+ VN->SetValue(i,Vtmp);
+ VNorm += Vtmp;
+ }
+ //cout<<" VNorm("<<VNorm.X()<<","<<VNorm.Y()<<","<<VNorm.Z()<<")"<<endl;
+ if(hasdeg) return 2;
+ return 1;
+}
+
+
+//=======================================================================
+//function : Compute
+//purpose :
+//=======================================================================
+
+bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
+{
+ myResMap.clear();
+ myMapFPyram.clear();
+
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+
+ for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+ const TopoDS_Shape& aShapeFace = exp.Current();
+ const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
+ if ( aSubMeshDSFace ) {
+ bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
+
+ SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
+ while ( iteratorElem->more() ) { // loop on elements on a face
+ const SMDS_MeshElement* face = iteratorElem->next();
+ //cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
+ // preparation step using face info
+ Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
+ Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
+ std::vector<const SMDS_MeshNode*> FNodes(5);
+ gp_Pnt PC;
+ gp_Vec VNorm;
+ int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
+ if(stat==0)
+ continue;
+
+ if(stat==2) {
+ // degenerate face
+ // add triangles to result map
+ std::list<const SMDS_FaceOfNodes*> aList;
+ SMDS_FaceOfNodes* NewFace;
+ if(!isRev)
+ NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[1], FNodes[2] );
+ else
+ NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[2], FNodes[1] );
+ aList.push_back(NewFace);
+ myResMap.insert(make_pair(face,aList));
+ continue;
+ }
+
+ if(!isRev) VNorm.Reverse();
+ double xc = 0., yc = 0., zc = 0.;
+ int i = 1;
+ for(; i<=4; i++) {
+ gp_Pnt Pbest;
+ if(!isRev)
+ Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i).Reversed());
+ else
+ Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
+ xc += Pbest.X();
+ yc += Pbest.Y();
+ zc += Pbest.Z();
+ }
+ gp_Pnt PCbest(xc/4., yc/4., zc/4.);
+
+ // check PCbest
+ double height = PCbest.Distance(PC);
+ if(height<1.e-6) {
+ // create new PCbest using a bit shift along VNorm
+ PCbest = gp_Pnt( PC.X() + VNorm.X()*0.001,
+ PC.Y() + VNorm.Y()*0.001,
+ PC.Z() + VNorm.Z()*0.001);
+ }
+ else {
+ // check possible intersection with other faces
+ gp_Pnt Pint;
+ bool check = CheckIntersection(PCbest, PC, Pint, aMesh, aShape, aShapeFace);
+ if(check) {
+ //cout<<"--PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
+ //cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
+ double dist = PC.Distance(Pint)/3.;
+ gp_Dir aDir(gp_Vec(PC,PCbest));
+ PCbest = gp_Pnt( PC.X() + aDir.X()*dist,
+ PC.Y() + aDir.Y()*dist,
+ PC.Z() + aDir.Z()*dist );
+ }
+ else {
+ gp_Vec VB(PC,PCbest);
+ gp_Pnt PCbestTmp(PC.X()+VB.X()*3, PC.X()+VB.X()*3, PC.X()+VB.X()*3);
+ bool check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
+ if(check) {
+ double dist = PC.Distance(Pint)/3.;
+ if(dist<height) {
+ gp_Dir aDir(gp_Vec(PC,PCbest));
+ PCbest = gp_Pnt( PC.X() + aDir.X()*dist,
+ PC.Y() + aDir.Y()*dist,
+ PC.Z() + aDir.Z()*dist );
+ }
+ }
+ }
+ }
+ // create node for PCbest
+ SMDS_MeshNode* NewNode = meshDS->AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
+ // add triangles to result map
+ std::list<const SMDS_FaceOfNodes*> aList;
+ for(i=0; i<4; i++) {
+ SMDS_FaceOfNodes* NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
+ aList.push_back(NewFace);
+ }
+ myResMap.insert(make_pair(face,aList));
+ // create pyramid
+ SMDS_MeshVolume* aPyram =
+ meshDS->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
+ myMapFPyram.insert(make_pair(face,aPyram));
+ } // end loop on elements on a face
+ }
+ } // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+
+ return Compute2ndPart(aMesh);
+}
+
+
+//=======================================================================
+//function : Compute
+//purpose :
+//=======================================================================
+
+bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
+{
+ myResMap.clear();
+ myMapFPyram.clear();
+
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+
+ SMDS_FaceIteratorPtr itFace = meshDS->facesIterator();
+
+ while(itFace->more()) {
+ const SMDS_MeshElement* face = itFace->next();
+ if ( !face ) continue;
+ //cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
+ // preparation step using face info
+ Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
+ Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
+ std::vector<const SMDS_MeshNode*> FNodes(5);
+ gp_Pnt PC;
+ gp_Vec VNorm;
+
+ int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
+ if(stat==0)
+ continue;
+
+ if(stat==2) {
+ // degenerate face
+ // add triangles to result map
+ std::list<const SMDS_FaceOfNodes*> aList;
+ SMDS_FaceOfNodes* NewFace;
+ // check orientation
+
+ double tmp = PN->Value(1).Distance(PN->Value(2)) +
+ PN->Value(2).Distance(PN->Value(3));
+ gp_Dir tmpDir(VNorm);
+ gp_Pnt Ptmp1( PC.X() + tmpDir.X()*tmp*1.e6,
+ PC.Y() + tmpDir.Y()*tmp*1.e6,
+ PC.Z() + tmpDir.Z()*tmp*1.e6 );
+ gp_Pnt Ptmp2( PC.X() + tmpDir.Reversed().X()*tmp*1.e6,
+ PC.Y() + tmpDir.Reversed().Y()*tmp*1.e6,
+ PC.Z() + tmpDir.Reversed().Z()*tmp*1.e6 );
+ // check intersection for Ptmp1 and Ptmp2
+ bool IsRev = false;
+ bool IsOK1 = false;
+ bool IsOK2 = false;
+ double dist1 = RealLast();
+ double dist2 = RealLast();
+ gp_Pnt Pres1,Pres2;
+ SMDS_FaceIteratorPtr itf = meshDS->facesIterator();
+ while(itf->more()) {
+ const SMDS_MeshElement* F = itf->next();
+ if(F==face) continue;
+ Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
+ SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
+ if( !F->IsQuadratic() ) {
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ }
+ }
+ else {
+ int nn = 0;
+ while ( nodeIt->more() ) {
+ nn++;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ if(nn==face->NbNodes()/2) break;
+ }
+ }
+ gp_Pnt PPP;
+ if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
+ IsOK1 = true;
+ double tmp = PC.Distance(PPP);
+ if(tmp<dist1) {
+ Pres1 = PPP;
+ dist1 = tmp;
+ }
+ }
+ if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
+ IsOK2 = true;
+ double tmp = PC.Distance(PPP);
+ if(tmp<dist2) {
+ Pres2 = PPP;
+ dist2 = tmp;
+ }
+ }
+ }
+
+ if( IsOK1 && !IsOK2 ) {
+ // using existed direction
+ }
+ else if( !IsOK1 && IsOK2 ) {
+ // using opposite direction
+ IsRev = true;
+ }
+ else { // IsOK1 && IsOK2
+ double tmp1 = PC.Distance(Pres1)/3.;
+ double tmp2 = PC.Distance(Pres2)/3.;
+ if(tmp1<tmp2) {
+ // using existed direction
+ }
+ else {
+ // using opposite direction
+ IsRev = true;
+ }
+ }
+ if(!IsRev)
+ NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[1], FNodes[2] );
+ else
+ NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[2], FNodes[1] );
+ aList.push_back(NewFace);
+ myResMap.insert(make_pair(face,aList));
+ continue;
+ }
+
+ double xc = 0., yc = 0., zc = 0.;
+ int i = 1;
+ for(; i<=4; i++) {
+ gp_Pnt Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
+ xc += Pbest.X();
+ yc += Pbest.Y();
+ zc += Pbest.Z();
+ }
+ gp_Pnt PCbest(xc/4., yc/4., zc/4.);
+ double height = PCbest.Distance(PC);
+ if(height<1.e-6) {
+ // create new PCbest using a bit shift along VNorm
+ PCbest = gp_Pnt( PC.X() + VNorm.X()*0.001,
+ PC.Y() + VNorm.Y()*0.001,
+ PC.Z() + VNorm.Z()*0.001);
+ height = PCbest.Distance(PC);
+ }
+ //cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
+
+ gp_Vec V1(PC,PCbest);
+ double tmp = PN->Value(1).Distance(PN->Value(3)) +
+ PN->Value(2).Distance(PN->Value(4));
+ gp_Dir tmpDir(V1);
+ gp_Pnt Ptmp1( PC.X() + tmpDir.X()*tmp*1.e6,
+ PC.Y() + tmpDir.Y()*tmp*1.e6,
+ PC.Z() + tmpDir.Z()*tmp*1.e6 );
+ gp_Pnt Ptmp2( PC.X() + tmpDir.Reversed().X()*tmp*1.e6,
+ PC.Y() + tmpDir.Reversed().Y()*tmp*1.e6,
+ PC.Z() + tmpDir.Reversed().Z()*tmp*1.e6 );
+ // check intersection for Ptmp1 and Ptmp2
+ bool IsRev = false;
+ bool IsOK1 = false;
+ bool IsOK2 = false;
+ double dist1 = RealLast();
+ double dist2 = RealLast();
+ gp_Pnt Pres1,Pres2;
+ SMDS_FaceIteratorPtr itf = meshDS->facesIterator();
+ while(itf->more()) {
+ const SMDS_MeshElement* F = itf->next();
+ if(F==face) continue;
+ Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
+ SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
+ if( !F->IsQuadratic() ) {
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ }
+ }
+ else {
+ int nn = 0;
+ while ( nodeIt->more() ) {
+ nn++;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
+ if(nn==face->NbNodes()/2) break;
+ }
+ }
+ gp_Pnt PPP;
+ if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
+ IsOK1 = true;
+ double tmp = PC.Distance(PPP);
+ if(tmp<dist1) {
+ Pres1 = PPP;
+ dist1 = tmp;
+ }
+ }
+ if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
+ IsOK2 = true;
+ double tmp = PC.Distance(PPP);
+ if(tmp<dist2) {
+ Pres2 = PPP;
+ dist2 = tmp;
+ }
+ }
+ }
+
+ if( IsOK1 && !IsOK2 ) {
+ // using existed direction
+ double tmp = PC.Distance(Pres1)/3.;
+ if( height > tmp ) {
+ height = tmp;
+ PCbest = gp_Pnt( PC.X() + tmpDir.X()*height,
+ PC.Y() + tmpDir.Y()*height,
+ PC.Z() + tmpDir.Z()*height );
+ }
+ }
+ else if( !IsOK1 && IsOK2 ) {
+ // using opposite direction
+ IsRev = true;
+ double tmp = PC.Distance(Pres2)/3.;
+ if( height > tmp ) height = tmp;
+ PCbest = gp_Pnt( PC.X() + tmpDir.Reversed().X()*height,
+ PC.Y() + tmpDir.Reversed().Y()*height,
+ PC.Z() + tmpDir.Reversed().Z()*height );
+ }
+ else { // IsOK1 && IsOK2
+ double tmp1 = PC.Distance(Pres1)/3.;
+ double tmp2 = PC.Distance(Pres2)/3.;
+ if(tmp1<tmp2) {
+ // using existed direction
+ if( height > tmp1 ) {
+ height = tmp1;
+ PCbest = gp_Pnt( PC.X() + tmpDir.X()*height,
+ PC.Y() + tmpDir.Y()*height,
+ PC.Z() + tmpDir.Z()*height );
+ }
+ }
+ else {
+ // using opposite direction
+ IsRev = true;
+ if( height > tmp2 ) height = tmp2;
+ PCbest = gp_Pnt( PC.X() + tmpDir.Reversed().X()*height,
+ PC.Y() + tmpDir.Reversed().Y()*height,
+ PC.Z() + tmpDir.Reversed().Z()*height );
+ }
+ }
+
+ // create node for PCbest
+ SMDS_MeshNode* NewNode = meshDS->AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
+ // add triangles to result map
+ std::list<const SMDS_FaceOfNodes*> aList;
+ for(i=0; i<4; i++) {
+ SMDS_FaceOfNodes* NewFace;
+ if(IsRev)
+ NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
+ else
+ NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i+1], FNodes[i] );
+ aList.push_back(NewFace);
+ }
+ myResMap.insert(make_pair(face,aList));
+ // create pyramid
+ SMDS_MeshVolume* aPyram;
+ if(IsRev)
+ aPyram = meshDS->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
+ else
+ aPyram = meshDS->AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
+ myMapFPyram.insert(make_pair(face,aPyram));
+ } // end loop on elements on a face
+
+ return Compute2ndPart(aMesh);
+}
+
+
+//=======================================================================
+//function : Compute2ndPart
+//purpose :
+//=======================================================================
+
+bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
+{
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+
+ // check intersections between created pyramids
+ int NbPyram = myMapFPyram.size();
+ //cout<<"NbPyram = "<<NbPyram<<endl;
+ std::vector< const SMDS_MeshElement* > Pyrams(NbPyram);
+ std::vector< const SMDS_MeshElement* > Faces(NbPyram);
+ std::map< const SMDS_MeshElement*,
+ const SMDS_MeshElement* >::iterator itp = myMapFPyram.begin();
+ int i = 0;
+ for(; itp!=myMapFPyram.end(); itp++, i++) {
+ Faces[i] = (*itp).first;
+ Pyrams[i] = (*itp).second;
+ }
+ StdMeshers_Array1OfSequenceOfInteger MergesInfo(0,NbPyram-1);
+ for(i=0; i<NbPyram; i++) {
+ TColStd_SequenceOfInteger aMerges;
+ aMerges.Append(i);
+ MergesInfo.SetValue(i,aMerges);
+ }
+ for(i=0; i<NbPyram-1; i++) {
+ const SMDS_MeshElement* Prm1 = Pyrams[i];
+ SMDS_ElemIteratorPtr nIt = Prm1->nodesIterator();
+ std::vector<gp_Pnt> Ps1(5);
+ const SMDS_MeshNode* Ns1[5];
+ int k = 0;
+ while( nIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ Ns1[k] = node;
+ Ps1[k] = gp_Pnt(node->X(), node->Y(), node->Z());
+ k++;
+ }
+ bool NeedMove = false;
+ for(int j=i+1; j<NbPyram; j++) {
+ //cout<<" i="<<i<<" j="<<j<<endl;
+ const TColStd_SequenceOfInteger& aMergesI = MergesInfo.Value(i);
+ int nbI = aMergesI.Length();
+ const TColStd_SequenceOfInteger& aMergesJ = MergesInfo.Value(j);
+ int nbJ = aMergesJ.Length();
+
+ int k = 2;
+ bool NeedCont = false;
+ for(; k<=nbI; k++) {
+ if(aMergesI.Value(k)==j) {
+ NeedCont = true;
+ break;
+ }
+ }
+ if(NeedCont) continue;
+
+ const SMDS_MeshElement* Prm2 = Pyrams[j];
+ nIt = Prm2->nodesIterator();
+ std::vector<gp_Pnt> Ps2(5);
+ const SMDS_MeshNode* Ns2[5];
+ k = 0;
+ while( nIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ Ns2[k] = node;
+ Ps2[k] = gp_Pnt(node->X(), node->Y(), node->Z());
+ k++;
+ }
+
+ bool hasInt = false;
+ gp_Pnt Pint;
+ for(k=0; k<4; k++) {
+ gp_Vec Vtmp(Ps1[k],Ps1[4]);
+ gp_Pnt Pshift( Ps1[k].X() + Vtmp.X()*0.01,
+ Ps1[k].Y() + Vtmp.Y()*0.01,
+ Ps1[k].Z() + Vtmp.Z()*0.01 );
+ int m=0;
+ for(; m<3; m++) {
+ if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[m], Ps2[m+1], Ps2[4]) ) {
+ hasInt = true;
+ break;
+ }
+ }
+ if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[3], Ps2[0], Ps2[4]) ) {
+ hasInt = true;
+ }
+ if(hasInt) break;
+ }
+ if(!hasInt) {
+ for(k=0; k<4; k++) {
+ gp_Vec Vtmp(Ps2[k],Ps2[4]);
+ gp_Pnt Pshift( Ps2[k].X() + Vtmp.X()*0.01,
+ Ps2[k].Y() + Vtmp.Y()*0.01,
+ Ps2[k].Z() + Vtmp.Z()*0.01 );
+ int m=0;
+ for(; m<3; m++) {
+ if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[m], Ps1[m+1], Ps1[4]) ) {
+ hasInt = true;
+ break;
+ }
+ }
+ if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[3], Ps1[0], Ps1[4]) ) {
+ hasInt = true;
+ }
+ if(hasInt) break;
+ }
+ }
+
+ if(hasInt) {
+ //cout<<" has intersec for i="<<i<<" j="<<j<<endl;
+ // check if MeshFaces have 2 common node
+ int nbc = 0;
+ for(k=0; k<4; k++) {
+ for(int m=0; m<4; m++) {
+ if( Ns1[k]==Ns2[m] ) nbc++;
+ }
+ }
+ //cout<<" nbc = "<<nbc<<endl;
+ if(nbc>0) {
+ // create common node
+ SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(Ns1[4]);
+ CommonNode->setXYZ( ( nbI*Ps1[4].X() + nbJ*Ps2[4].X() ) / (nbI+nbJ),
+ ( nbI*Ps1[4].Y() + nbJ*Ps2[4].Y() ) / (nbI+nbJ),
+ ( nbI*Ps1[4].Z() + nbJ*Ps2[4].Z() ) / (nbI+nbJ) );
+ NeedMove = true;
+ //cout<<" CommonNode: "<<CommonNode;
+ const SMDS_MeshNode* Nrem = Ns2[4];
+ Ns2[4] = CommonNode;
+ meshDS->ChangeElementNodes(Prm2, Ns2, 5);
+ // update pyramids for J
+ for(k=2; k<=nbJ; k++) {
+ const SMDS_MeshElement* tmpPrm = Pyrams[aMergesJ.Value(k)];
+ SMDS_ElemIteratorPtr tmpIt = tmpPrm->nodesIterator();
+ const SMDS_MeshNode* Ns[5];
+ int m = 0;
+ while( tmpIt->more() ) {
+ Ns[m] = static_cast<const SMDS_MeshNode*>( tmpIt->next() );
+ m++;
+ }
+ Ns[4] = CommonNode;
+ meshDS->ChangeElementNodes(tmpPrm, Ns, 5);
+ }
+
+ // update MergesInfo
+ for(k=1; k<=nbI; k++) {
+ int num = aMergesI.Value(k);
+ const TColStd_SequenceOfInteger& aSeq = MergesInfo.Value(num);
+ TColStd_SequenceOfInteger tmpSeq;
+ int m = 1;
+ for(; m<=aSeq.Length(); m++) {
+ tmpSeq.Append(aSeq.Value(m));
+ }
+ for(m=1; m<=nbJ; m++) {
+ tmpSeq.Append(aMergesJ.Value(m));
+ }
+ MergesInfo.SetValue(num,tmpSeq);
+ }
+ for(k=1; k<=nbJ; k++) {
+ int num = aMergesJ.Value(k);
+ const TColStd_SequenceOfInteger& aSeq = MergesInfo.Value(num);
+ TColStd_SequenceOfInteger tmpSeq;
+ int m = 1;
+ for(; m<=aSeq.Length(); m++) {
+ tmpSeq.Append(aSeq.Value(m));
+ }
+ for(m=1; m<=nbI; m++) {
+ tmpSeq.Append(aMergesI.Value(m));
+ }
+ MergesInfo.SetValue(num,tmpSeq);
+ }
+
+ // update triangles for aMergesJ
+ for(k=1; k<=nbJ; k++) {
+ std::list< std::list< const SMDS_MeshNode* > > aFNodes;
+ std::list< const SMDS_MeshElement* > aFFaces;
+ int num = aMergesJ.Value(k);
+ std::map< const SMDS_MeshElement*,
+ std::list<const SMDS_FaceOfNodes*> >::iterator itrm = myResMap.find(Faces[num]);
+ std::list<const SMDS_FaceOfNodes*> trias = (*itrm).second;
+ std::list<const SMDS_FaceOfNodes*>::iterator itt = trias.begin();
+ for(; itt!=trias.end(); itt++) {
+ int nn = -1;
+ SMDS_ElemIteratorPtr nodeIt = (*itt)->nodesIterator();
+ const SMDS_MeshNode* NF[3];
+ while ( nodeIt->more() ) {
+ nn++;
+ NF[nn] = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ }
+ NF[0] = CommonNode;
+ SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( (*itt) );
+ Ftria->ChangeNodes(NF, 3);
+ }
+ }
+
+ // check and remove coincided faces
+ TColStd_SequenceOfInteger IdRemovedTrias;
+ int i1 = 1;
+ for(; i1<=nbI; i1++) {
+ int numI = aMergesI.Value(i1);
+ std::map< const SMDS_MeshElement*,
+ std::list<const SMDS_FaceOfNodes*> >::iterator itrmI = myResMap.find(Faces[numI]);
+ std::list<const SMDS_FaceOfNodes*> triasI = (*itrmI).second;
+ std::list<const SMDS_FaceOfNodes*>::iterator ittI = triasI.begin();
+ int nbfI = triasI.size();
+ const SMDS_FaceOfNodes* FsI[nbfI];
+ k = 0;
+ for(; ittI!=triasI.end(); ittI++) {
+ FsI[k] = (*ittI);
+ k++;
+ }
+ int i2 = 0;
+ for(; i2<nbfI; i2++) {
+ const SMDS_FaceOfNodes* FI = FsI[i2];
+ if(FI==0) continue;
+ int j1 = 1;
+ for(; j1<=nbJ; j1++) {
+ int numJ = aMergesJ.Value(j1);
+ std::map< const SMDS_MeshElement*,
+ std::list<const SMDS_FaceOfNodes*> >::iterator itrmJ = myResMap.find(Faces[numJ]);
+ std::list<const SMDS_FaceOfNodes*> triasJ = (*itrmJ).second;
+ std::list<const SMDS_FaceOfNodes*>::iterator ittJ = triasJ.begin();
+ int nbfJ = triasJ.size();
+ const SMDS_FaceOfNodes* FsJ[nbfJ];
+ k = 0;
+ for(; ittJ!=triasJ.end(); ittJ++) {
+ FsJ[k] = (*ittJ);
+ k++;
+ }
+ int j2 = 0;
+ for(; j2<nbfJ; j2++) {
+ const SMDS_FaceOfNodes* FJ = FsJ[j2];
+ // compare triangles
+ if( CompareTrias(FI,FJ) ) {
+ IdRemovedTrias.Append( FI->GetID() );
+ IdRemovedTrias.Append( FJ->GetID() );
+ FsI[i2] = 0;
+ FsJ[j2] = 0;
+ std::list<const SMDS_FaceOfNodes*> new_triasI;
+ for(k=0; k<nbfI; k++) {
+ if( FsI[k]==0 ) continue;
+ new_triasI.push_back( FsI[k] );
+ }
+ (*itrmI).second = new_triasI;
+ triasI = new_triasI;
+ std::list<const SMDS_FaceOfNodes*> new_triasJ;
+ for(k=0; k<nbfJ; k++) {
+ if( FsJ[k]==0 ) continue;
+ new_triasJ.push_back( FsJ[k] );
+ }
+ (*itrmJ).second = new_triasJ;
+ triasJ = new_triasJ;
+ // remove faces
+ delete FI;
+ delete FJ;
+ // close for j2 and j1
+ j1 = nbJ;
+ break;
+ }
+ } // j2
+ } // j1
+ } // i2
+ } // i1
+ // removing node
+ meshDS->RemoveNode(Nrem);
+ }
+ else { // nbc==0
+ //cout<<"decrease height of pyramids"<<endl;
+ // decrease height of pyramids
+ double xc1 = 0., yc1 = 0., zc1 = 0.;
+ double xc2 = 0., yc2 = 0., zc2 = 0.;
+ for(k=0; k<4; k++) {
+ xc1 += Ps1[k].X();
+ yc1 += Ps1[k].Y();
+ zc1 += Ps1[k].Z();
+ xc2 += Ps2[k].X();
+ yc2 += Ps2[k].Y();
+ zc2 += Ps2[k].Z();
+ }
+ gp_Pnt PC1(xc1/4.,yc1/4.,zc1/4.);
+ gp_Pnt PC2(xc2/4.,yc2/4.,zc2/4.);
+ gp_Vec VN1(PC1,Ps1[4]);
+ gp_Vec VI1(PC1,Pint);
+ gp_Vec VN2(PC2,Ps2[4]);
+ gp_Vec VI2(PC2,Pint);
+ double ang1 = fabs(VN1.Angle(VI1));
+ double ang2 = fabs(VN2.Angle(VI2));
+ double h1,h2;
+ if(ang1>PI/3.)
+ h1 = VI1.Magnitude()/2;
+ else
+ h1 = VI1.Magnitude()*cos(ang1);
+ if(ang2>PI/3.)
+ h2 = VI2.Magnitude()/2;
+ else
+ h2 = VI2.Magnitude()*cos(ang2);
+ double coef1 = 0.5;
+ if(ang1<PI/3)
+ coef1 -= cos(ang1)*0.25;
+ double coef2 = 0.5;
+ if(ang2<PI/3)
+ coef2 -= cos(ang1)*0.25;
+
+ SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(Ns1[4]);
+ VN1.Scale(coef1);
+ aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
+ SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(Ns2[4]);
+ VN2.Scale(coef2);
+ aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
+ NeedMove = true;
+ }
+ } // end if(hasInt)
+ else {
+ //cout<<" no intersec for i="<<i<<" j="<<j<<endl;
+ }
+
+ }
+ if( NeedMove && !meshDS->IsEmbeddedMode() ) {
+ meshDS->MoveNode( Ns1[4], Ns1[4]->X(), Ns1[4]->Y(), Ns1[4]->Z() );
+ }
+ }
+
+ return true;
+}
+
+
+//================================================================================
+/*!
+ * \brief Return list of created triangles for given face
+ */
+//================================================================================
+std::list<const SMDS_FaceOfNodes*> StdMeshers_QuadToTriaAdaptor::GetTriangles
+ (const SMDS_MeshElement* aFace)
+{
+ std::list<const SMDS_FaceOfNodes*> aRes;
+ std::map< const SMDS_MeshElement*,
+ std::list<const SMDS_FaceOfNodes*> >::iterator it = myResMap.find(aFace);
+ if( it != myResMap.end() ) {
+ aRes = (*it).second;
+ }
+ return aRes;
+}
+
+
+//================================================================================
+/*!
+ * \brief Remove all create auxilary faces
+ */
+//================================================================================
+//void StdMeshers_QuadToTriaAdaptor::RemoveFaces(SMESH_Mesh& aMesh)
+//{
+// SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+// std::map< const SMDS_MeshElement*,
+// std::list<const SMDS_MeshElement*> >::iterator it = myResMap.begin();
+// for(; it != myResMap.end(); it++ ) {
+// std::list<const SMDS_MeshElement*> aFaces = (*it).second;
+// std::list<const SMDS_MeshElement*>::iterator itf = aFaces.begin();
+// for(; itf!=aFaces.end(); itf++ ) {
+// meshDS->RemoveElement( (*itf) );
+// }
+// }
+//}