#include "SMESH_MeshEditor_i.hxx"
-#include "SMDS_Mesh0DElement.hxx"
#include "SMDS_LinearEdge.hxx"
+#include "SMDS_Mesh0DElement.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshVolume.hxx"
#include "SMDS_PolyhedralVolumeOfNodes.hxx"
-#include "SMESH_subMeshEventListener.hxx"
-#include "SMESH_Gen_i.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Group.hxx"
+#include "SMESH_ControlsDef.hxx"
#include "SMESH_Filter_i.hxx"
-#include "SMESH_subMesh_i.hxx"
+#include "SMESH_Gen_i.hxx"
#include "SMESH_Group_i.hxx"
#include "SMESH_PythonDump.hxx"
-#include "SMESH_ControlsDef.hxx"
+#include "SMESH_subMeshEventListener.hxx"
+#include "SMESH_subMesh_i.hxx"
#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
struct TSearchersDeleter : public SMESH_subMeshEventListener
{
SMESH_Mesh* myMesh;
+ string myMeshPartIOR;
//!< Constructor
TSearchersDeleter(): SMESH_subMeshEventListener( false ), // won't be deleted by submesh
myMesh(0) {}
}
}
//!< set self on all submeshes and delete theNodeSearcher if other mesh is set
- void Set(SMESH_Mesh* mesh)
+ void Set(SMESH_Mesh* mesh, const string& meshPartIOR = string())
{
- if ( myMesh != mesh )
+ if ( myMesh != mesh || myMeshPartIOR != meshPartIOR)
{
if ( myMesh ) {
Delete();
Unset( myMesh );
}
myMesh = mesh;
+ myMeshPartIOR = meshPartIOR;
if ( SMESH_subMesh* myMainSubMesh = mesh->GetSubMeshContaining(1) ) {
const TDependsOnMap & subMeshes = myMainSubMesh->DependsOn();
TDependsOnMap::const_iterator sm;
res[i] = foundElems[i]->GetID();
if ( !myPreviewMode ) // call from tui
- TPythonDump() << res << " = " << this << ".FindElementsByPoint( "
+ TPythonDump() << "res = " << this << ".FindElementsByPoint( "
<< x << ", "
<< y << ", "
<< z << ", "
return res._retn();
}
+//=======================================================================
+//function : FindAmongElementsByPoint
+//purpose : Searching among the given elements, return elements of given type
+// where the given point is IN or ON.
+// 'ALL' type means elements of any type excluding nodes
+//=======================================================================
+
+SMESH::long_array*
+SMESH_MeshEditor_i::FindAmongElementsByPoint(SMESH::SMESH_IDSource_ptr elementIDs,
+ CORBA::Double x,
+ CORBA::Double y,
+ CORBA::Double z,
+ SMESH::ElementType type)
+{
+ SMESH::long_array_var res = new SMESH::long_array;
+
+ SMESH::array_of_ElementType_var types = elementIDs->GetTypes();
+ if ( types->length() == 1 && // a part contains only nodes or 0D elements
+ ( types[0] == SMESH::NODE || types[0] == SMESH::ELEM0D ) &&
+ type != types[0] ) // but search of elements of dim > 0
+ return res._retn();
+
+ if ( SMESH::DownCast<SMESH_Mesh_i*>( elementIDs )) // elementIDs is the whole mesh
+ return FindElementsByPoint( x,y,z, type );
+
+ string partIOR = SMESH_Gen_i::GetORB()->object_to_string( elementIDs );
+ if ( SMESH_Group_i* group_i = SMESH::DownCast<SMESH_Group_i*>( elementIDs ))
+ // take into account passible group modification
+ partIOR += SMESH_Comment( ((SMESHDS_Group*)group_i->GetGroupDS())->SMDSGroup().Tic() );
+ partIOR += SMESH_Comment( type );
+
+ TIDSortedElemSet elements; // elems should live until FindElementsByPoint() finishes
+
+ theSearchersDeleter.Set( myMesh, partIOR );
+ if ( !theElementSearcher )
+ {
+ // create a searcher from elementIDs
+ SMESH::SMESH_Mesh_var mesh = elementIDs->GetMesh();
+ SMESHDS_Mesh* meshDS = SMESH::DownCast<SMESH_Mesh_i*>( mesh )->GetImpl().GetMeshDS();
+
+ if ( !idSourceToSet( elementIDs, meshDS, elements,
+ SMDSAbs_ElementType(type), /*emptyIfIsMesh=*/true))
+ return res._retn();
+
+ typedef SMDS_SetIterator<const SMDS_MeshElement*, TIDSortedElemSet::const_iterator > TIter;
+ SMDS_ElemIteratorPtr elemsIt( new TIter( elements.begin(), elements.end() ));
+
+ ::SMESH_MeshEditor anEditor( myMesh );
+ theElementSearcher = anEditor.GetElementSearcher(elemsIt);
+ }
+
+ vector< const SMDS_MeshElement* > foundElems;
+
+ theElementSearcher->FindElementsByPoint( gp_Pnt( x,y,z ),
+ SMDSAbs_ElementType( type ),
+ foundElems);
+ res->length( foundElems.size() );
+ for ( int i = 0; i < foundElems.size(); ++i )
+ res[i] = foundElems[i]->GetID();
+
+ if ( !myPreviewMode ) // call from tui
+ TPythonDump() << "res = " << this << ".FindAmongElementsByPoint( "
+ << elementIDs << ", "
+ << x << ", "
+ << y << ", "
+ << z << ", "
+ << type << " )";
+
+ return res._retn();
+
+}
//=======================================================================
//function : GetPointState
//purpose : Return point state in a closed 2D mesh in terms of TopAbs_State enumeration.