if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
- if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
+ if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
aBoldEl = f.bold();
foreach ( SUIT_ViewManager* vm, vmList ) {
QVector<SUIT_ViewWindow*> views = vm->getViews();
foreach ( SUIT_ViewWindow* vw, views ) {
- // update VTK viewer properties
- if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
- // update actors
- vtkRenderer* aRenderer = aVtkView->getRenderer();
- VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
- vtkActorCollection* aCollection = aCopy.GetActors();
- aCollection->InitTraversal();
- while ( vtkActor* anAct = aCollection->GetNextActor() ) {
- if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
- anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
- }
- else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
- anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
- }
- }
- aVtkView->Repaint( false );
- }
+ // update VTK viewer properties
+ if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
+ // update actors
+ vtkRenderer* aRenderer = aVtkView->getRenderer();
+ VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
+ vtkActorCollection* aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor* anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
+ }
+ else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ }
+ }
+ aVtkView->Repaint( false );
+ }
}
}
}