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#18097 [CEA] Mesh group not updated in the view after a compute with other hypotheses
authoreap <eap@opencascade.com>
Tue, 12 Nov 2019 16:07:47 +0000 (19:07 +0300)
committereap <eap@opencascade.com>
Tue, 12 Nov 2019 16:07:47 +0000 (19:07 +0300)
src/SMESHGUI/SMESHGUI_ComputeDlg.cxx

index 11ab3e150b1250338147df7256c6a1ef0f851aaf..10e4b196f3c757253c0dd509f7931277ee8706aa 100644 (file)
@@ -983,11 +983,9 @@ void SMESHGUI_BaseComputeOp::computeMesh()
           {
             try {
               OCC_CATCH_SIGNALS;
-              bool toDisplay = false;
               std::string entry = (*anIter).second->GetID();
               if ( !aMesh->_is_nil() ) // display only a mesh
               {
-                toDisplay = true;
                 SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
                 if ( !anActor ) anActor = SMESH::CreateActor( entry.c_str(), /*clearLog =*/true );
                 if ( anActor ) // actor is not created for an empty mesh
@@ -996,8 +994,7 @@ void SMESHGUI_BaseComputeOp::computeMesh()
                   //SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
                 }
               }
-              if ( toDisplay )
-                SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
+              SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
 
               if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
                 if ( vtkWnd->getRenderer() )