{
try {
OCC_CATCH_SIGNALS;
- bool toDisplay = false;
std::string entry = (*anIter).second->GetID();
if ( !aMesh->_is_nil() ) // display only a mesh
{
- toDisplay = true;
SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
if ( !anActor ) anActor = SMESH::CreateActor( entry.c_str(), /*clearLog =*/true );
if ( anActor ) // actor is not created for an empty mesh
//SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
}
}
- if ( toDisplay )
- SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
+ SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
if ( vtkWnd->getRenderer() )