void CreateAndDisplayActor( const char* Mesh_Entry );
void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
+ void UpdateActor( const char* Mesh_Entry );
+
+ void setSelectionMode( SelectionMode selectionMode);
+ std::vector<int> getSelected( const char* Mesh_Entry );
+ std::vector<std::pair<int,int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
+ void setSelectionMode( SelectionMode selectionMode);
+ std::vector<int> getSelected( const char* Mesh_Entry );
+ std::vector<std::pair<int,int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
+
// --------------------- for the test purposes -----------------------
SelectionMode getSelectionMode();
void select( const char *id, std::vector<int> ids, bool append = false );