if not vv:
raise TypeError, "Given object has no vertices"
if len( vv ) == 1: return vv[0]
- info = geomBuilder.KindOfShape(edge)
- xyz = info[1:4] # coords of the first vertex
- xyz1 = geomBuilder.PointCoordinates( vv[0] )
- xyz2 = geomBuilder.PointCoordinates( vv[1] )
+ v0 = geomBuilder.MakeVertexOnCurve(edge,0.)
+ xyz = geomBuilder.PointCoordinates( v0 ) # coords of the first vertex
+ xyz1 = geomBuilder.PointCoordinates( vv[0] )
+ xyz2 = geomBuilder.PointCoordinates( vv[1] )
dist1, dist2 = 0,0
for i in range(3):
dist1 += abs( xyz[i] - xyz1[i] )
return None
pass
pass
+ elif CritType == FT_EntityType:
+ # Checks the Threshold
+ try:
+ aCriterion.Threshold = self.EnumToLong(aThreshold)
+ assert( aThreshold in SMESH.EntityType._items )
+ except:
+ if isinstance(aThreshold, int):
+ aCriterion.Threshold = aThreshold
+ else:
+ print "Error: The Threshold should be an integer or SMESH.EntityType."
+ return None
+ pass
+ pass
+
elif CritType == FT_GroupColor:
# Checks the Threshold
try:
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
- ## Returns the node ID the given index for the given element
+ ## Returns the node ID the given (zero based) index for the given element
# \n If there is no element for the given ID - returns -1
# \n If there is no node for the given index - returns -2
# @return an integer value
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Converts the mesh to quadratic, deletes old elements, replacing
+ ## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting start and end node of a mesh element
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
+ # @param theToBiQuad If True, converts the mesh to bi-quadratic
# @ingroup l2_modif_tofromqu
- def ConvertToQuadratic(self, theForce3d, theSubMesh=None):
- if theSubMesh:
- self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh)
+ def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
+ if theToBiQuad:
+ self.editor.ConvertToBiQuadratic(theForce3d,theSubMesh)
else:
- self.editor.ConvertToQuadratic(theForce3d)
-
+ if theSubMesh:
+ self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh)
+ else:
+ self.editor.ConvertToQuadratic(theForce3d)
+
## Converts the mesh from quadratic to ordinary,
# deletes old quadratic elements, \n replacing
# them with ordinary mesh elements with the same id.
## Translates the elements
# @param IDsOfElements list of elements ids
- # @param Vector the direction of translation (DirStruct or vector)
+ # @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param Copy allows copying the translated elements
# @param MakeGroups forces the generation of new groups from existing ones (if Copy)
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
IDsOfElements = self.GetElementsId()
if ( isinstance( Vector, geomBuilder.GEOM._objref_GEOM_Object)):
Vector = self.smeshpyD.GetDirStruct(Vector)
+ if isinstance( Vector, list ):
+ Vector = self.smeshpyD.MakeDirStruct(*Vector)
self.mesh.SetParameters(Vector.PS.parameters)
if Copy and MakeGroups:
return self.editor.TranslateMakeGroups(IDsOfElements, Vector)
## Creates a new mesh of translated elements
# @param IDsOfElements list of elements ids
- # @param Vector the direction of translation (DirStruct or vector)
+ # @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
# @param NewMeshName the name of the newly created mesh
# @return instance of Mesh class
IDsOfElements = self.GetElementsId()
if ( isinstance( Vector, geomBuilder.GEOM._objref_GEOM_Object)):
Vector = self.smeshpyD.GetDirStruct(Vector)
+ if isinstance( Vector, list ):
+ Vector = self.smeshpyD.MakeDirStruct(*Vector)
self.mesh.SetParameters(Vector.PS.parameters)
mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
return Mesh ( self.smeshpyD, self.geompyD, mesh )
## Translates the object
# @param theObject the object to translate (mesh, submesh, or group)
- # @param Vector direction of translation (DirStruct or geom vector)
+ # @param Vector direction of translation (DirStruct or geom vector or 3 vector components)
# @param Copy allows copying the translated elements
# @param MakeGroups forces the generation of new groups from existing ones (if Copy)
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
theObject = theObject.GetMesh()
if ( isinstance( Vector, geomBuilder.GEOM._objref_GEOM_Object)):
Vector = self.smeshpyD.GetDirStruct(Vector)
+ if isinstance( Vector, list ):
+ Vector = self.smeshpyD.MakeDirStruct(*Vector)
self.mesh.SetParameters(Vector.PS.parameters)
if Copy and MakeGroups:
return self.editor.TranslateObjectMakeGroups(theObject, Vector)
## Creates a new mesh from the translated object
# @param theObject the object to translate (mesh, submesh, or group)
- # @param Vector the direction of translation (DirStruct or geom vector)
+ # @param Vector the direction of translation (DirStruct or geom vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
# @param NewMeshName the name of the newly created mesh
# @return instance of Mesh class
# @ingroup l2_modif_trsf
def TranslateObjectMakeMesh(self, theObject, Vector, MakeGroups=False, NewMeshName=""):
- if (isinstance(theObject, Mesh)):
+ if isinstance( theObject, Mesh ):
theObject = theObject.GetMesh()
- if (isinstance(Vector, geomBuilder.GEOM._objref_GEOM_Object)):
+ if isinstance( Vector, geomBuilder.GEOM._objref_GEOM_Object ):
Vector = self.smeshpyD.GetDirStruct(Vector)
+ if isinstance( Vector, list ):
+ Vector = self.smeshpyD.MakeDirStruct(*Vector)
self.mesh.SetParameters(Vector.PS.parameters)
mesh = self.editor.TranslateObjectMakeMesh(theObject, Vector, MakeGroups, NewMeshName)
return Mesh( self.smeshpyD, self.geompyD, mesh )