]> SALOME platform Git repositories - modules/smesh.git/commitdiff
Salome HOME
remove old files
authorjfa <jfa@opencascade.com>
Tue, 12 Feb 2008 08:17:34 +0000 (08:17 +0000)
committerjfa <jfa@opencascade.com>
Tue, 12 Feb 2008 08:17:34 +0000 (08:17 +0000)
58 files changed:
doc/salome/gui/SMESH/files/about_hypotheses.htm [deleted file]
doc/salome/gui/SMESH/files/about_meshes.htm [deleted file]
doc/salome/gui/SMESH/files/about_meshing_algorithms.htm [deleted file]
doc/salome/gui/SMESH/files/about_quality_controls.htm [deleted file]
doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm [deleted file]
doc/salome/gui/SMESH/files/area_of_elements.htm [deleted file]
doc/salome/gui/SMESH/files/arithmetic_1d.htm [deleted file]
doc/salome/gui/SMESH/files/aspect_ratio.htm [deleted file]
doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm [deleted file]
doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm [deleted file]
doc/salome/gui/SMESH/files/constructing_meshes.htm [deleted file]
doc/salome/gui/SMESH/files/constructing_submeshes.htm [deleted file]
doc/salome/gui/SMESH/files/creating_groups.htm [deleted file]
doc/salome/gui/SMESH/files/cutting_quadrangles.htm [deleted file]
doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm [deleted file]
doc/salome/gui/SMESH/files/displacing_nodes.htm [deleted file]
doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm [deleted file]
doc/salome/gui/SMESH/files/editing_groups.htm [deleted file]
doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm [deleted file]
doc/salome/gui/SMESH/files/length_of_edges.htm [deleted file]
doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm [deleted file]
doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm [deleted file]
doc/salome/gui/SMESH/files/merging_nodes.htm [deleted file]
doc/salome/gui/SMESH/files/minimum_angle.htm [deleted file]
doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm [deleted file]
doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm [deleted file]
doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm [deleted file]
doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm [deleted file]
doc/salome/gui/SMESH/files/rotation.htm [deleted file]
doc/salome/gui/SMESH/files/running_smesh_module.htm [deleted file]
doc/salome/gui/SMESH/files/sewing_meshes.htm [deleted file]
doc/salome/gui/SMESH/files/skew.htm [deleted file]
doc/salome/gui/SMESH/files/smoothing.htm [deleted file]
doc/salome/gui/SMESH/files/symmetry.htm [deleted file]
doc/salome/gui/SMESH/files/taper.htm [deleted file]
doc/salome/gui/SMESH/files/translation.htm [deleted file]
doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm [deleted file]
doc/salome/gui/SMESH/files/uniting_two_triangles.htm [deleted file]
doc/salome/gui/SMESH/files/using_operations_on_groups.htm [deleted file]
doc/salome/gui/SMESH/files/viewing_mesh_info.htm [deleted file]
doc/salome/gui/SMESH/files/warp.htm [deleted file]
doc/salome/gui/SMESH/whdata/whftdata.js [deleted file]
doc/salome/gui/SMESH/whdata/whftdata0.htm [deleted file]
doc/salome/gui/SMESH/whdata/whfts.htm [deleted file]
doc/salome/gui/SMESH/whdata/whfts.js [deleted file]
doc/salome/gui/SMESH/whdata/whfwdata.js [deleted file]
doc/salome/gui/SMESH/whdata/whfwdata0.htm [deleted file]
doc/salome/gui/SMESH/whdata/whgdata.js [deleted file]
doc/salome/gui/SMESH/whdata/whgdata0.htm [deleted file]
doc/salome/gui/SMESH/whdata/whglo.htm [deleted file]
doc/salome/gui/SMESH/whdata/whglo.js [deleted file]
doc/salome/gui/SMESH/whdata/whidata.js [deleted file]
doc/salome/gui/SMESH/whdata/whidx.htm [deleted file]
doc/salome/gui/SMESH/whdata/whidx.js [deleted file]
doc/salome/gui/SMESH/whdata/whtdata.js [deleted file]
doc/salome/gui/SMESH/whdata/whtdata0.htm [deleted file]
doc/salome/gui/SMESH/whdata/whtoc.htm [deleted file]
doc/salome/gui/SMESH/whdata/whtoc.js [deleted file]

diff --git a/doc/salome/gui/SMESH/files/about_hypotheses.htm b/doc/salome/gui/SMESH/files/about_hypotheses.htm
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-<title>About hypotheses</title>
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-<h1>About hypotheses</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Hypotheses</B></span> represent 
- boundary conditions which will be taken into account at calculations of 
- meshes or submeshes basing on geometrical objects. These hypotheses allow 
- you to manage the level of detail of the resulting meshes or submeshes: 
- when applying different hypotheses with different parameters you can preset 
- the quantity of meshing elements which will compose your mesh. So, it 
- will be possible to generate a rough or a more refined mesh or submesh. 
- </p>
-
-<p>&nbsp;</p>
-
-<p>In <span style="font-weight: bold;"><B>MESH </B></span>there are the following 
- Basic Hypotheses (to introduce them, you operate numerical values):</p>
-
-<ul type="disc" class="whs2">
-       
-       <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               type=circle
-               class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">1D Hypotheses</a> (for meshing of <span style="font-weight: bold;"><B>edges)</B></span>:</p></li>
-       
-       <ul type="disc" class="whs2">
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#arithmetic_1D">Arithmetic 1D</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Average_length">Average Length</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#deflection_1D">Deflection 1D </a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Number_of_elements">Number of segments</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#start_and_end_length">Start and end length</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#automatic_length">Automatic Length</a></p></li>
-       </ul>
-       
-       <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               type=circle
-               class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">2D Hypotheses</a> (for meshing 
- of <span style="font-weight: bold;"><B>faces)</B></span>: </p></li>
-</ul>
-
-<ol type="disc" class="whs4">
-       
-       <ul type="disc" class="whs2">
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#max_element_area">Max Element Area</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#length_from_edges">Length from 
- Edges</a></p></li>
-               
-               <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-                       class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#quadrangle preference">Quadrangle 
- Preference</a></p></li>
-       </ul>
-</ol>
-
-<ul type="disc" class="whs2">
-       
-       <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               type=circle
-               class=kadov-p><p class="whs3">3D 
- Hypothesis (for meshing of <span style="font-weight: bold;"><B>volumes)</B></span>: 
- </p></li>
-       
-       <ul type="disc" class="whs2">
-               
-               <li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max 
- Element Volume</a></p></li>
-       </ul>
-</ul>
-
-<p>&nbsp;</p>
-
-<p>There also exist some <a href="non_conform_mesh_allowed_hypothesis.htm">Additional 
- Hypotheses</a></p>
-
-<ul type="disc" class="whs2">
-       
-       <ul type="disc" class="whs2">
-               
-               <li class=kadov-p><p>Propagation of 1D Hypothesis on opposite edges</p></li>
-               
-               <li class=kadov-p><p>Non conform mesh allowed</p></li>
-               
-               <li class=kadov-p><p>Quadratic mesh</p></li>
-       </ul>
-</ul>
-
-<p>&nbsp;</p>
-
-<p>The choice of a hypothesis depends on:</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>
-       
-       <li class=kadov-p><p>the algorithm, which will be selected for meshing 
- of this geometrical object (shape)</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
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diff --git a/doc/salome/gui/SMESH/files/about_meshes.htm b/doc/salome/gui/SMESH/files/about_meshes.htm
deleted file mode 100755 (executable)
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-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>About meshes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-</script>
-<h1>About meshes</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>MESH</B></span> represents 
- a discretization of a geometrical CAD model into a set of entities with 
- a simple topology. In MESH there are two options of creation of meshes, 
- you can:</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>generate meshes on the basis of geometrical shapes 
- produced in the GEOM module, </p></li>
-       
-       <li class=kadov-p><p>create your own meshes using the MESH functions 
- destined for modification of generated meshes. </p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p>The topology of a mesh is described by the relationships between its 
- entities including:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Node</B></span> 
\96 0D element of a mesh presented by a point with coordinates (x, y, z).</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Edge</B></span> 
\96 1D element of a mesh defined by two nodes.</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Face</B></span> 
\96 2D element of a mesh defined by three or four edges (closed contour).</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Volume</B></span> 
\96 3D element of a mesh defined by several faces.</p></li>
-</ul>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs4">These entities are considered as topological 
- entities and they don't imply any geometric representation. Only <span 
- style="font-weight: bold;"><B>Nodes</B></span> reference &nbsp;geometric 
- representations of points with definite coordinates. <span style="text-indent: 8px;">The 
- node entity will contain &nbsp;additional 
- information about its position in the space and its relations with the 
- meshed CAD model. Its position could be described in the following way:</span></p>
-
-<p class="whs4">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>2D 
- position</B></span>. It is a free position defined by only two coordinates 
- x,y.</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>3D 
- position</B></span>. It is a free position defined by three coordinates x,y 
- and z.</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Surface 
- position</B></span>. It characterizes the position of a node on a geometric 
- surface and is defined by the u,v position in the parametric space of 
- the corresponding surface.</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Line 
- position</B></span>. It characterizes the position of a node on a geometric 
- curve and is defined by the u parameter and the corresponding curve.</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Vertex 
- position</B></span>. It characterizes the position of a node on a geometric 
- point of the meshed CAD model and is defined by the x,y,z coordinates 
- of the corresponding vertex.</p></li>
-</ul>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4 class="whs5">Connections</h4>
-
-<p class="whs6">Each mesh entity bounds 0 or more mesh entities 
- of higher dimension. In the same way each mesh entity is bounded by 0 
- or more mesh entities of lower dimension:</p>
-
-<p class="whs6">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs6">A node bounds edges, 
- faces and volumes</p></li>
-       
-       <li class=kadov-p><p class="whs6">An edge bounds faces, 
- and volumes</p></li>
-       
-       <li class=kadov-p><p class="whs6">A face bounds volumes</p></li>
-       
-       <li class=kadov-p><p class="whs6">A volume is bounded 
- by faces, edges and nodes</p></li>
-       
-       <li class=kadov-p><p class="whs6">A face is bounded by 
- edges, and nodes</p></li>
-       
-       <li class=kadov-p><p class="whs6">An edge is bounded by 
- nodes</p></li>
-</ul>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">You can notice that there are two types of 
- connections: <span style="font-weight: bold;"><B>inverse</B></span> and <span 
- style="font-weight: bold;"><B>direct</B></span> connections.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<h4 class="whs5">Inverse connections</h4>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">This relationship has a particularity that 
- the order of bounded entities has not a direct meaning. Also the number 
- of bounded entities is not fixed.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> The edges surrounding a node. 
- The 3rd edge has no more sense that the 5th one.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs8">Direct connections</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">This relationship has a particularity that 
- the order of bounding entities is meaningful. The number of bounding entities 
- is fixed and depends on the type of the entity (hexahedron, tetrahedron,\85).</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> An edge is composed of two 
- nodes. A face is composed of 3 or 4 edges depending if we are dealing 
- with triangles or quadrangles.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">The connections are not only restricted to 
- entities of one dimension higher or lower. For example some algorithms 
- may be interested to retrieve all the faces surrounding a node.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
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-</script>
-<h1>Basic meshing algorithms</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The MESH module contains a set of meshing algorithms, 
- which are used for meshing entities (1D, 2D, 3D) composing geometrical 
- objects. </p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>For meshing of 1D entities (<span style="font-weight: bold;"><B>edges</B></span>):</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<ol type="disc" class="whs3">
-       
-       <ul type="disc" class="whs2">
-               
-               <li style="list-style: circle;"
-                       type=circle
-                       class=kadov-p><p>Wire Discretisation meshing algorithm - splits 
- a wire into a number of mesh segments following any 1D hypothesis.</p></li>
-               
-               <li style="list-style: circle;"
-                       type=circle
-                       class=kadov-p><p>Composite Side Discretisation algorithm - 
- allows to apply any 1D hypothesis to a whole side of a geometrical face 
- even if it is composed of several edges provided that they form C1 curve, 
- have the same hypotheses assigned and form one side in all faces of the 
- main shape of a mesh.</p></li>
-       </ul>
-</ol>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>For meshing of 2D entities (<span style="font-weight: bold;"><B>faces</B></span>):</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<ol type="disc" class="whs3">
-       
-       <ul type="circle" class="whs4">
-               
-               <li class=kadov-p><p>Triangle meshing algorithms (Mefisto and Netgen 
- 1D-2D ) - Faces are split into triangular elements.</p></li>
-               
-               <li class=kadov-p><p>Quadrangle meshing algorithm (Mapping) - Faces 
- are split into quadrangular elements.</p></li>
-       </ul>
-</ol>
-
-<p>&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="45.771%" class="whs5">
-<col class="whs6">
-<col class="whs7">
-
-<tr valign="top" class="whs8">
-<td width="42.826%" class="whs9">
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-<td width="57.174%" class="whs12">
-<p class="whs13"><img src="../image124.gif" width="182px" height="177px" border="0" class="img_whs14"></td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>For meshing of 3D entities (<span style="font-weight: bold;"><B>volume 
- objects</B></span>):</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<ol type="disc" class="whs3">
-       
-       <ul type="circle" class="whs4">
-               
-               <li class=kadov-p><p>Hexahedron meshing algorithm (i,j,k) - Volumes 
- are split into hexahedral (cubic) elements. </p></li>
-               
-               <li class=kadov-p><p>Tetrahedron (Netgen) meshing algorithm - Volumes 
- are split into tetrahedral (pyramidal) elements. </p></li>
-       </ul>
-</ol>
-
-<p>&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="30.595%" class="whs15">
-<col class="whs16">
-<col class="whs17">
-
-<tr valign="top" class="whs8">
-<td width="50.334%" class="whs18">
-<p><img src="../image125.gif" width="119px" height="299px" border="0" class="img_whs19"> </td>
-<td width="49.666%" class="whs20">
-<p><img src="../image126.gif" width="127px" height="298px" border="0" class="img_whs21"></td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>There also is a number of more specific algorithms: </p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p><a href="../projection_algorithms.htm">for meshing 
- by projection of another mesh</a></p></li>
-       
-       <li class=kadov-p><p><a href="../radial_prism.htm">for meshing geometrical 
- objects with cavities</a></p></li>
-       
-       <li class=kadov-p><p><a href="../prism_3d_algorithm.htm">for meshing 
- prismatic shapes.</a> </p></li>
-</ul>
-
-<h4 class="whs22"><a href="constructing_meshes.htm">Constructing 
- meshes</a> <span style="font-weight: normal;">page describes in detail 
- how to apply meshing algorithms.</span><a href="constructing_meshes.htm" style="font-weight: bold;"> 
- </a></h4>
-
-<p class="whs23"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark8">Define 
- Meshing Algorithm</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
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diff --git a/doc/salome/gui/SMESH/files/about_quality_controls.htm b/doc/salome/gui/SMESH/files/about_quality_controls.htm
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-
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-<title>About quality controls</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-<h1>About quality controls</h1>
-
-<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: bold;"><B>Mesh 
- quality control</B></span> in MESH is destined for visual control of the generated 
- mesh.</p>
-
-<p class="whs1">Application of a definite quality control 
- consists of usage of the corresponding algorithm, which calculates a value 
- of a definite geometric characteristic (Area, Length of edges, etc) for 
- all meshing elements, composing your mesh. Then all meshing elements are 
- colored according the calculated values. The reference between the coloring 
- of the meshing elements and these calculated values is shown with the 
- help of a scalar bar, which is displayed near the presentation of your 
- mesh. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">There are 1D, 2D and 3D quality controls. 
- </p>
-
-<p class="whs1">&nbsp;&nbsp;</p>
-
-<p class="whs1">1D mesh quality controls:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<ul type="disc" class="whs3">
-       
-       <li class=kadov-p><p class="whs1"><a href="../free_borders.htm">Free 
- borders</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="../borders_at_multi-connection.htm">Borders 
- at multi-connection</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="../length.htm">Length</a></p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2D mesh quality controls:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<ul type="disc" class="whs3">
-       
-       <li class=kadov-p><p class="whs1"><a href="../free_edges.htm">Free 
- edges</a></p></li>
-</ul>
-
-<ul type="disc" class="whs3">
-       
-       <li class=kadov-p><p class="whs1"><a href="length_of_edges.htm">Length 
- 2D</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="../borders_at_multiconnection_2d.htm">Borders 
- at multi-connection 2D</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="area_of_elements.htm">Area</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="taper.htm">Taper</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="aspect_ratio.htm">Aspect 
- ratio</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="minimum_angle.htm">Minimum 
- angle</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="warp.htm">Warping</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="skew.htm">Skew</a></p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">3D mesh quality controls:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<ul type="disc" class="whs3">
-       
-       <li class=kadov-p><p class="whs1"><a href="../aspect_ratio_3d.htm">Aspect 
- ratio 3D</a></p></li>
-       
-       <li class=kadov-p><p class="whs1"><a href="../volume.htm">Volume</a></p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm
deleted file mode 100755 (executable)
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-{
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-       {
-       addTocInfo("MESH module\nModifying meshes\nAdding nodes and elements");
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-</script>
-<h1>Adding nodes and elements</h1>
-
-<p>In MESH you can add to your mesh different elements such as:</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs1">
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_nodes">Nodes</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_edges">Edges</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_triangles">Triangles</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_quadrangles">Quadrangles</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_polygons">Polygons</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_tetrahedrons">Tetrahedrons</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_hexahedrons">Hexahedrons</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a href="#Adding_polyhedrons">Polyhedrons</a></p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To add a node or an element to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs3">1. Select your mesh in the Object Browser 
- or in the 3D viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Add </B></span>item, 
- the following associated submenu will appear:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../image146.gif" width="155px" height="189px" border="0" class="img_whs4"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">From this submenu select the type of element 
- which you would like to add to your mesh. </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> sample TUI Scripts of &nbsp;<a href="../modifying_meshes.htm#bookmark">Adding 
- Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operations. 
- &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<h4><a name=Adding_nodes>Adding nodes</a></h4>
-
-<p class="whs3"><img src="../pics/addnode.png" x-maintain-ratio="TRUE" width="332px" height="222px" border="0" class="img_whs5"> &nbsp;&nbsp;&nbsp;&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;<img src="../pics/add_node.png" x-maintain-ratio="TRUE" width="257px" height="247px" border="0" class="img_whs6"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box set coordinates for your 
- node in the <span style="font-weight: bold;"><B>Coordinates </B></span>set of 
- fields and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your node will be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_edges>Adding edges</a></h4>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/addedge.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_edge.png" x-maintain-ratio="TRUE" width="260px" height="255px" border="0" class="img_whs8"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your edge by selecting them in the 3D viewer with pressed Shift 
- button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your edge will be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_triangles>Adding triangles</a></h4>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/addtriangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_triangle.png" x-maintain-ratio="TRUE" width="275px" height="254px" border="0" class="img_whs10"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your triangle by selecting them in the 3D viewer with pressed 
- Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your triangle will 
- be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_quadrangles>Adding quadrangles</a></h4>
-
-<h4 class="whs11"><img src="../pics/addquadrangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_quadrangle.png" x-maintain-ratio="TRUE" width="280px" height="258px" border="0" class="img_whs12"></h4>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your quadrangle by selecting them in the 3D viewer with pressed 
- Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your quadrangle will 
- be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_polygons>Adding polygons</a><a name=Adding_quadrangles1> 
- </a></h4>
-
-<h4 class="whs11"><img src="../pics/addpolygon.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_polygone.png" x-maintain-ratio="TRUE" width="251px" height="258px" border="0" class="img_whs13"></h4>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your polygon by selecting them in the 3D viewer with pressed 
- Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. </p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_tetrahedrons>Adding tetrahedrons</a></h4>
-
-<p class="whs3"><img src="../pics/addtetrahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your tetrahedron by selecting them in the 3D viewer with pressed 
- Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your tetrahedron will 
- be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../image70.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
-
-<h4><a name=Adding_hexahedrons>Adding hexahedrons</a></h4>
-
-<p class="whs3"><img src="../pics/addhexahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box specify the nodes which 
- will form your hexahedron by selecting them in the 3D viewer with pressed 
- Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or 
- <span style="font-weight: bold;"><B>OK </B></span>button. Your hexahedron will 
- be created:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../image71.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<h4><a name=Adding_polyhedrons>Adding polyhedrons</a></h4>
-
-<p class="whs3"><img src="../pics/a-createpolyhedralvolume.png" x-maintain-ratio="TRUE" width="332px" height="430px" border="0" class="img_whs15"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_polyhedron.png" x-maintain-ratio="TRUE" width="369px" height="360px" border="0" class="img_whs16"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">There are two different ways to add polyhedral 
- volumes. </p>
-
-<p class="whs3">If you select <span style="font-weight: bold;"><B>Node</B></span> 
- as <span style="font-weight: bold;"><B>Elements Type</B></span> you will specify 
- the nodes which will form the faces of your polyhedron by selecting the 
- nodes in the 3D viewer with pressed Shift button and clicking the <span 
- style="font-weight: bold;"><B>Add</B></span> button to add the face in the list 
- of Faces by Nodes, which will form your polyhedron. Note, that it could 
- be very useful to toggle Polyhedron Preview checkbox to see the results 
- of your selection. </p>
-
-<p class="whs3">The second way is somewhat simpler, however, 
- there are cases when it does not provide you with the necessary level 
- of precision. If you select <span style="font-weight: bold;"><B>Face</B></span> 
- as <span style="font-weight: bold;"><B>Elements Type</B></span>, you will be 
- able to select the faces &nbsp;which 
- will form your polyhedron in the 3D viewer with pressed Shift button. 
- If you've managed to </p>
-
-<p class="whs3">obtain the necessary result, click the <span 
- style="font-weight: bold;"><B>Apply </B></span>or <span style="font-weight: bold;"><B>OK 
- </B></span><span style="margin-left: 40px;">button. Your hexahedron will be 
- created.</span></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
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diff --git a/doc/salome/gui/SMESH/files/area_of_elements.htm b/doc/salome/gui/SMESH/files/area_of_elements.htm
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+++ /dev/null
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-
-<html>
-
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-<title>Area of elements</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-</script>
-<h1>Area</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Area </B></span>mesh quality 
- control is based on the algorithm of area calculation of &nbsp;meshing 
- elements. It can be applied to meshes consisting of 2D meshing elements 
- with 3 and 4 nodes (triangles and quadrangles). &nbsp;&nbsp;&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To apply the Area quality control to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Area </B></span>or click <img src="../image35.gif" width="22px" height="23px" border="0" class="img_whs3"> button. Your mesh will be displayed 
- in the viewer with its elements colored according to the applied mesh 
- quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../image5.jpg" width="451px" height="308px" border="0" class="img_whs4"></p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of an <a href="../quality_controls.htm#bookmark6">Area 
- quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
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-</script>
-<h1>1D Meshing Hypotheses</h1>
-
-<ul type="disc" class="whs1">
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#arithmetic_1D"><span 
- style="font-weight: bold;"><B>Arithmetic 1D</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#Average_length"><span 
- style="font-weight: bold;"><B>Average Length</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#deflection_1D"><span 
- style="font-weight: bold;"><B>Deflection 1D </B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#Number_of_elements"><span 
- style="font-weight: bold;"><B>Number of segments</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#start_and_end_length"><span 
- style="font-weight: bold;"><B>Start and end length</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#automatic_length"><span 
- style="font-weight: bold;"><B>Automatic Length</B></span></a></p></li>
-</ul>
-
-<h3><a name=arithmetic_1D>Arithmetic 1D hypothesis</a></h3>
-
-<p><span style="font-weight: bold;"><B>Arithmetic 1D</B></span> hypothesis allows 
- to split edges into segments with a length that changes in arithmetic 
- progression (Lk = Lk-1 + d) beginning from a given starting length and 
- up to a given end length.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-arithmetic1d.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-ithmetic1d.png" x-maintain-ratio="TRUE" width="309px" height="316px" border="0" class="img_whs5"></p>
-
-<p>&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark">Defining 
- Arithmetic 1D hypothesis</a> operation. &nbsp;</p>
-
-<h3><a name=deflection_1D>Deflection 1D hypothesis</a></h3>
-
-<p><span style="font-weight: bold;"><B>Deflection ID </B></span>hypothesis can 
- be applied for meshing curvilinear edges composing your geometrical object. 
- It uses only one parameter: the value of deflection. &nbsp;</p>
-
-<p>A geometrical edge is divided into equal segments. The maximum distance 
- between a point on the edge within a segment and the line connecting the 
- ends of the segment should not exceed the specified value of deflection 
- . Then mesh nodes are constructed at end segment locations and 1D mesh 
- elements are constructed on segments.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-deflection1d.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs7"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-flection1d.png" x-maintain-ratio="TRUE" width="267px" height="339px" border="0" class="img_whs8"></p>
-
-<p>&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining 
- Deflection 1D hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs9"><img src="../image41.gif" x-maintain-ratio="TRUE" width="367px" height="224px" align="right" border="0" class="img_whs10"></p>
-
-<h3><a name=Average_length>Average Length hypothesis</a></h3>
-
-<p><span style="font-weight: bold;"><B>Average Length </B></span>hypothesis can 
- be applied for meshing of edges composing your geometrical object. Definition 
- of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span> 
- of segments, which will split these edges. The points on the edges generated 
- by these segments will represent nodes of your mesh. Later these nodes 
- will be used for meshing of the faces abutting to these edges.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-averagelength.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs7"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-erage_length.png" x-maintain-ratio="TRUE" width="252px" height="243px" border="0" class="img_whs11"></p>
-
-<p>&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining 
- Average Length hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs12"><img src="../image46.gif" x-maintain-ratio="TRUE" width="431px" height="233px" align="right" border="0" class="img_whs13"></p>
-
-<h3><a name=Number_of_elements>Number of segments hypothesis</a> </h3>
-
-<p><span style="font-weight: bold;"><B>Number of segments </B></span>hypothesis 
- can be applied for meshing of edges composing your geometrical object. 
- Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>number</B></span> 
- of segments, which will split these edges. In other words your edges will 
- be split into a definite number of segments with approximately the same 
- length. The points on the edges generated by these segments will represent 
- nodes of your mesh. Later these nodes will be used for meshing of the 
- faces abutting to these edges.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs6">You can set the type of distribution for this 
- hypothesis in the <span style="font-weight: bold;"><B>Hypothesis Construction</B></span> 
- dialog bog : </p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>Equidistant 
- Distribution</B></span> - all segments will have the same length, you define 
- only the <span style="font-weight: bold;"><B>Number of Segments</B></span>.</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-nbsegments1.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-mberofsegments.png" x-maintain-ratio="TRUE" width="395px" height="387px" border="0" class="img_whs14"></p>
-
-<p>&nbsp;</p>
-
-<p class="whs9">Scale Distribution - <span style="font-weight: normal;">each 
- next segment differs from the previous according to the formula:</span> 
- A<span style="vertical-align: Sub;">i+1</span> = A<span style="vertical-align: Sub;">i 
- </span>* k, <span style="font-weight: normal;">where</span> k <span style="font-weight: normal;">is 
- a</span> Scale Factor. </p>
-
-<p class="whs12"><img src="../pics/a-nbsegments2.png" x-maintain-ratio="TRUE" width="332px" height="264px" border="0" class="img_whs15">\</p>
-
-<p class="whs9">&nbsp;</p>
-
-<p class="whs9">Distribution with Table Density - <span style="font-weight: normal;">you 
- input a number of pairs</span> t - F(t),<span style="font-weight: normal;"> 
- where </span>t<span style="font-weight: normal;"> ranges from 0 to 1,</span> 
- &nbsp;<span style="font-weight: normal;">and 
- the module computes the formula, which will rule the change of length 
- of segments and shows the curve in the plot. You can select the </span>Conversion 
- mode<span style="font-weight: normal;"> from </span>Exponent<span style="font-weight: normal;"> 
- and </span>Cut negative<span style="font-weight: normal;">. </span></p>
-
-<p class="whs9">&nbsp;</p>
-
-<p class="whs12"><img src="../pics/distributionwithtabledensity.png" x-maintain-ratio="TRUE" width="368px" height="760px" border="0" class="img_whs16"></p>
-
-<p class="whs9">&nbsp;</p>
-
-<p class="whs9">Distribution with Analytic Density - <span 
- style="font-weight: normal;">you input the formula, which will rule the 
- change of length of segments and the module shows the curve in the plot.</span></p>
-
-<h3 class="whs17"><img src="../pics/distributionwithanalyticdensity.png" x-maintain-ratio="TRUE" width="365px" height="605px" border="0" class="img_whs18"></h3>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining 
- Number of Segments hypothesis</a> operation. &nbsp;</p>
-
-<h3>&nbsp;</h3>
-
-<h3><a name=start_and_end_length>Start and End Length hypothesis.</a></h3>
-
-<p><span style="font-weight: bold;"><B>Start and End Length</B></span> hypothesis 
- allows to divide a geometrical edge into segments so that the first and 
- the last segments have a specified length. The length of each but the 
- first segment differs from length of the previous one by a constant factor. 
- Then mesh nodes are constructed at segment ends location and 1D mesh elements 
- are constructed on them.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-startendlength.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-art_end_length.png" x-maintain-ratio="TRUE" width="287px" height="305px" border="0" class="img_whs19"></p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining 
- Start and End Length &nbsp;hypothesis</a> 
- operation. &nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<h3><a name=automatic_length>Automatic Length</a></h3>
-
-<p>This hypothesis is automatically applied when you select <span style="font-weight: bold;"><B>Assign 
- a set of hypotheses</B></span> option in Create Mesh menu. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/automaticlength.png" x-maintain-ratio="TRUE" width="205px" height="175px" border="0" class="img_whs20"> </p>
-
-<p>&nbsp;</p>
-
-<p>The dialog box prompts you to define the quality of the future mesh 
- by only one parameter, which is <span style="font-weight: bold;"><B>Fineness</B></span>, 
- ranging from 0 (coarse mesh, low number of elements) to 1 (extremely fine 
- mesh, great number of elements). Compare one and the same object (sphere) 
- meshed with minimum and maximum value of this parameter. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../image147.gif" width="195px" height="192px" border="0" class="img_whs21"> &nbsp;&nbsp;&nbsp;<img src="../image148.gif" width="206px" height="195px" border="0" class="img_whs22"></p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/aspect_ratio.htm b/doc/salome/gui/SMESH/files/aspect_ratio.htm
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nQuality controls\nAspect ratio");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-</script>
-<h1>Aspect Ratio</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The <span style="font-weight: bold;"><B>Aspect Ratio</B></span> 
- quality criterion for mesh elements reveals the degree of conformity of 
- a mesh element to the regular element of its type (with all edges having 
- the same length). &nbsp;The 
- criterion can be defined as </p>
-
-<p class="whs2"><img src="../image142.gif" width="120px" height="56px" border="0" class="img_whs3">where <span style="font-weight: bold; font-style: italic;"><I><B>&#1050;</B></I></span> 
- is the considered element of the mesh, <span style="font-weight: bold; font-style: italic;"><I><B>h</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>max</B></I></span> is the diameter of the element 
- &#1050; (i.e. the length of the longest edge), <span style="font-weight: bold; font-style: italic;"><I><B>&#1088;</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>&#1082;</B></I></span> is the radius of the sphere 
- inscribed in the element K, and <span style="font-weight: bold; font-style: italic;"><I><B>a</B></I></span> 
- is a normalisation value chosen so that <span style="font-weight: bold; font-style: italic;"><I><B>Q</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>K</B></I></span> = 1 when &#1050; is an equilateral 
- simplex. </p>
-
-<p class="whs2">&nbsp;</p>
-
-<p>The value of <span style="font-weight: bold; font-style: italic;"><I><B>Q</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>K</B></I></span> varies between 1 and +oo and the 
- closer it is to 1, the better the element &#1050; is. </p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p>The <span style="font-weight: bold;"><B>Aspect Ratio</B></span> 
- of a <span style="font-weight: bold;"><B>triangle</B></span> 2D element consisting 
- of 3 nodes is calculated by the formula:</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/image21.gif" x-maintain-ratio="TRUE" width="158px" height="110px" border="0" class="img_whs5"></p>
-
-<p class="whs2"><img src="../pics/image23.gif" x-maintain-ratio="TRUE" width="120px" height="48px" border="0" class="img_whs6"> ,</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">where <span style="font-weight: bold; font-style: italic;"><I><B>&#1088;</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>&#1082;</B></I></span> is the half perimeter of the 
- element K and <span style="font-weight: bold; font-style: italic;"><I><B>S</B></I></span><span 
- style="vertical-align: Sub;
-               font-weight: bold;
-               font-style: italic;"><I><B>K</B></I></span> is its surface.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/image27.gif" x-maintain-ratio="TRUE" width="234px" height="96px" border="0" class="img_whs7"></p>
-
-<p class="whs8">&nbsp;</p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs8">The <span style="font-weight: bold;"><B>Aspect 
- Ratio</B></span> of a <span style="font-weight: bold;"><B>quadrangle</B></span> 2D 
- element consisting of 4 nodes is the worst (i.e. the greatest) value from 
- all triangles which can be built taking three nodes of the quadrangle. 
- There are four triangles to consider: </p></li>
-</ul>
-
-<p class="whs9"><img src="../pics/image138.gif" x-maintain-ratio="TRUE" width="622px" height="412px" border="0" class="img_whs10"></p>
-
-<p class="whs9">Note, that the Aspect Ratio criterion is 
- applicable to 2D mesh elements only. For 3D elements we use the <a href="../aspect_ratio_3d.htm">Aspect 
- Ratio 3D</a> criterion. &nbsp;&nbsp;</p>
-
-<p class="whs11">&nbsp;</p>
-
-<p class=TODO>To apply the Aspect Ratio quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Aspect Ratio </B></span>or click <img src="../image37.gif" width="25px" height="24px" border="0" class="img_whs12"> button in the toolbar. 
- Your mesh will be displayed in the viewer with its elements colored according 
- to the applied mesh quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../image94.jpg" width="439px" height="313px" border="0" class="img_whs13"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs8"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of an <a href="../quality_controls.htm#bookmark8">Aspect 
- Ratio quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm b/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm
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-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Changing orientation of elements</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-<h1>Changing orientation of elements</h1>
-
-<p>Orientation of an element is changed by reverting the order of nodes 
- of the selected elements.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To change orientation of elements:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs1">1. Display a mesh or a submesh in the 3D 
- viewer.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select the <span style="font-weight: bold;"><B>Orientation </B></span>item 
- or click <img src="../image79.gif" width="21px" height="21px" border="0" class="img_whs2"> button in the toolbar. The following dialog box 
- will appear:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/orientaation1.png" x-maintain-ratio="TRUE" width="306px" height="425px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs5"><span 
- style="font-weight: bold;"><B>The main list </B></span><span>shall contain the 
- elements which will be reoriented.</span> You can click on an element 
- in the 3D viewer and it will be highlighted. After that click the <span 
- style="font-weight: bold;"><B>Add </B></span>button and the ID of this element 
- will be added to the list. To remove a selected element or elements from 
- the list click the <span style="font-weight: bold;"><B>Remove </B></span>button. 
- The <span style="font-weight: bold;"><B>Sort </B></span>button allows to sort 
- the list of elements IDs. The <span style="font-weight: bold;"><B>Set filter 
- </B></span>button allows to apply a definite filter to selection of elements 
- of your group.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><span 
- style="font-weight: bold;"><B>Apply to all </B></span><span>radio button allows 
- to modify the orientation of all elements of the currently displayed mesh 
- or submesh.</span></p></li>
-       
-       <li class=kadov-p><p class="whs5"><span 
- style="font-weight: bold;"><B>Select from </B></span>set of fields allows to 
- choose a submesh or an existing group whose elements will be automatically 
- added to the list.</p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm 
- the operation.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark12">Change 
- Orientation</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm b/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm
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-</script>
-<h1>Constructing groups of specific elements</h1>
-
-<p>In MESH you can easily construct groups of specific elements (nodes, 
- edges, faces or volumes) which will be taken from a definite submesh.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To construct a group of specific elements:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">Right-click on a submesh in the Object Browser 
- and choose the <span style="font-weight: bold;"><B>Construct Group </B></span>item 
- or select your submesh in the Object Browser and in the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Construct Group 
- </B></span>item. MESH will construct several groups consisting of elements 
- of the definite type: nodes, edges, faces or volumes.</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/constructing_meshes.htm b/doc/salome/gui/SMESH/files/constructing_meshes.htm
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-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Constructing meshes</h1>
-
-<p class="whs1">Construction of a mesh consists of:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs1">Selecting a geometrical 
- object for meshing</p></li>
-       
-       <li class=kadov-p><p class="whs1">Applying <a href="about_meshing_algorithms.htm">meshing 
- algorithms</a> and <a href="about_hypotheses.htm">hypotheses</a> which 
- will be used at computation of this mesh.</p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class=TODO>To construct a mesh:</p>
-
-<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu select<span style="font-weight: bold;"><B> Create Mesh </B></span>or 
- click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will 
- appear:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs5"><img src="../pics/createmesh-inv.png" x-maintain-ratio="TRUE" width="370px" height="296px" border="0" class="img_whs6"></p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs3">2. For example, you need to mesh a 3d object. 
- </p>
-
-<p class="whs3">First, type the name for your mesh in the 
- &quot;Name&quot; box, by default, it is &quot;Mesh_1&quot;. Then select 
- the object you wish to mesh in the Object Browser <img src="../image119.gif" width="173px" height="88px" border="0" class="img_whs7">and click 
- the <img src="../image120.gif" width="34px" height="29px" border="0" class="img_whs8"> &quot;Add&quot; button. </p>
-
-<p class="whs3">Now you can define 1d Algorithm and 1d Hypotheses, 
- which will be applied to the edges of your object. (Note that any object 
- has edges, even if their existence is not apparent, for example, a sphere 
- has 4 edges). Click the &nbsp;<img src="../image121.gif" width="29px" height="28px" border="0" class="img_whs9"> button to add a hypothesis. Click the <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs10"> button 
- to define values for the current hypothesis. The use of additional hypotheses 
- is optional (i.e. you may leave &quot;None&quot; in this box). &nbsp;&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">Proceed in the same way with 2d and 3d Algorithms 
- and Hypotheses, note that the choice of hypotheses depends on the algorithm. 
- There must be one Algorithm and one or several Hypotheses for each dimension 
- of your object, otherwise you will not get any mesh at all. Of course, 
- if you wish to mesh a face, which is a 2d object, you don't need to define 
- 3d Algorithm and Hypotheses. </p>
-
-<p class="whs3">In the <span style="font-weight: bold;"><B>Object 
- Browser</B></span> the structure of the new mesh will be displayed as follows:</p>
-
-<p class="whs3"><img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11">It contains:</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3">a reference to the 
- geometrical object on the basis of which the mesh has been constructed;</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied 
- hypotheses </B></span>folder containing the references to the hypotheses applied 
- to the construction of the mesh;</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied 
- algorithms </B></span>folder containing the references to the algorithms applied 
- to the construction of the mesh.</p></li>
-</ul>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">There is an alternative way to create a mesh 
- on an object simply by clicking <span style="font-weight: bold;"><B>Assign 
- a set of hypotheses </B></span>button and selecting between Automatic Tetrahedralization 
- or Hexahedralization. &nbsp;The 
- program will automatically generate a 3D mesh with the most appropriate 
- settings. In the same way you can apply this functionality for meshing 
- 2D objects, in which case 3D algorithms are not applied. </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">3. Now, when everything is ready, select 
- your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>. 
- &nbsp;From the 
- <span style="font-weight: bold;"><B>Mesh </B></span>menu select<span style="font-weight: bold;"><B> 
- Compute </B></span>or click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs12"> button of the toolbar. The Mesh 
- Computation information box appears.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/meshcomputationsucceed.png" x-maintain-ratio="TRUE" width="457px" height="486px" border="0" class="img_whs13"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">If the mesh computation failed, the information 
- about the cause of the failure is provided. </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/meshcomputationfail.png" x-maintain-ratio="TRUE" width="564px" height="402px" border="0" class="img_whs14"> </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">After you select the error, <span style="font-weight: bold;"><B>Show 
- Subshape</B></span> button allows visualizing the mesh elements that cause 
- it</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/failed_computation.png" x-maintain-ratio="TRUE" width="260px" height="270px" border="0" class="img_whs15"> </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><span style="font-weight: bold;"><B>Publish 
- Subshape</B></span> button allows importing it in a separate MED or UNV file. 
- </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">Consider trying a sample script for construction 
- of a mesh from our <a href="../constructing_meshes.htm">TUI Scripts</a> 
- section.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/constructing_submeshes.htm b/doc/salome/gui/SMESH/files/constructing_submeshes.htm
deleted file mode 100755 (executable)
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+++ /dev/null
@@ -1,185 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Constructing submeshes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:0px; }
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-p.whs7 { margin-left:38px; }
-img_whs8 { border:none; width:224px; height:212px; border-style:none; }
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-</style><script type="text/javascript" language="JavaScript">
-<!--
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-{
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-{
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-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Constructing submeshes</h1>
-
-<p class="whs1">Construction of a submesh consists of:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs1">Selecting a mesh which 
- will encapsulate your submesh</p></li>
-       
-       <li class=kadov-p><p class="whs1">Selecting a geometrical 
- object for meshing</p></li>
-       
-       <li class=kadov-p><p class="whs1">Applying one or several 
- previously <a href="about_hypotheses.htm">hypotheses</a> and <a href="about_meshing_algorithms.htm">meshing 
- algorithms</a> which will be used at computation of this submesh.</p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class=TODO>To construct a submesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs3">From the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu select<span style="font-weight: bold;"><B> Local Hyp. </B></span>or 
- click <img src="../image33.gif" width="27px" height="25px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will 
- appear:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs5"><img src="../pics/createmesh-inv2.png" x-maintain-ratio="TRUE" width="370px" height="326px" border="0" class="img_whs6"></p>
-
-<p class="whs7">&nbsp;</p>
-
-<p class="whs7">It allows to define the <span style="font-weight: bold;"><B>Name</B></span>, 
- the parent <span style="font-weight: bold;"><B>Mesh</B></span> and the <span 
- style="font-weight: bold;"><B>Geometry</B></span> (e.g. a face if the parent 
- mesh has been built on box) of the submesh. You can define algorithms 
- and hypotheses in the same way as in <a href="constructing_meshes.htm">Create 
- mesh</a> menu. &nbsp;</p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs3">In the Object Browser the structure of the 
- new submesh will be displayed as follows:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../image10.jpg" width="224px" height="212px" border="0" class="img_whs8"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">It contains:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3">a reference to the 
- geometrical object on the basis of which the submesh has been constructed;</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied 
- hypotheses </B></span>folder containing the references to the hypotheses applied 
- to the construction of the submesh;</p></li>
-       
-       <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied 
- algorithms </B></span>folder containing the references to the algorithms applied 
- to the construction of the submesh.</p></li>
-</ul>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../constructing_meshes.htm#bookmark1">Construct 
- Submesh</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/creating_groups.htm b/doc/salome/gui/SMESH/files/creating_groups.htm
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+++ /dev/null
@@ -1,281 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Creating groups</title>
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-<h1>Creating groups</h1>
-
-<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> &nbsp;&nbsp;<span 
- style="font-weight: normal;">In MESH you 
- can create groups of elements of different types. To create a group of 
- elements</span><span style="font-weight: normal; margin-left: 40px;"> 
- in the </span><span style="margin-left: 40px;">Mesh</span><span style="font-weight: normal; margin-left: 40px;"> 
- menu select </span><span style="margin-left: 40px;">Create Group</span><span 
- style="font-weight: normal; margin-left: 40px;">.</span><span style="margin-left: 40px;"> 
- </span></p>
-
-<p class="whs3">To create any group 
- you should define the following: &nbsp;&nbsp;</p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs5">Mesh: 
- <span style="font-weight: normal;">the name of the mesh whose elements 
- will form your group. You can select your mesh in the Objet Browser or 
- in the 3D viewer.</span></p></li>
-       
-       <li class=kadov-p><p class="whs3"><span 
- style="font-weight: bold;"><B>Elements</B></span> <span style="font-weight: bold;"><B>Type</B></span> 
- set of radio buttons allows to select the type of elements which will 
- form your group:</p></li>
-       
-       <ul type="disc" class="whs4">
-               
-               <li class=kadov-p><p class="whs6">Nodes</p></li>
-               
-               <li class=kadov-p><p class="whs6">Edges 
- </p></li>
-               
-               <li class=kadov-p><p class="whs6">Faces</p></li>
-               
-               <li class=kadov-p><p class="whs6">Volumes</p></li>
-       </ul>
-       
-       <li class=kadov-p><p class="whs3"><span 
- style="font-weight: bold;"><B>Name </B></span>field allows to enter the name 
- of your new group.</p></li>
-</ul>
-
-<p class="whs3">SALOME Platform distinguishes 
- between the two Group types: <span style="font-weight: bold;"><B>Standalone 
- Group</B></span> and <span style="font-weight: bold;"><B>Group on Geometry</B></span>. 
- &nbsp;</p>
-
-<h3>Standalone Group </h3>
-
-<p class="whs7"><span style="font-weight: bold;"><B>Standalone 
- Group</B></span> consists of mesh elements, which you can define in two possible 
- ways.</p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs8">Choosing them manually 
- with the mouse in the 3D Viewer. You can click on an element in the 3D 
- viewer and it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add 
- </B></span>button and the ID of this element will be added to the list. </p></li>
-       
-       <li class=kadov-p><p class="whs7">Applying Filters. The 
- <span style="font-weight: bold;"><B>Set filter </B></span>button allows to apply 
- a definite filter to selection of the elements of your group. See more 
- about filters on the <a href="../selection_filter_library.htm">Selection 
- filter library</a> page. &nbsp;&nbsp;</p></li>
-</ul>
-
-<p class="whs7">To remove a selected element or elements 
- from the list click the <span style="font-weight: bold;"><B>Remove </B></span>button. 
- The <span style="font-weight: bold;"><B>Sort List </B></span>button allows to 
- sort the list of IDs of mesh elements. </p>
-
-<p class="whs7"><span style="font-weight: bold;"><B>Select from 
- </B></span>set of fields allows to choose a submesh or an existing group whose 
- elements of the previously defined type will be added to the list of elements 
- which will form your group. </p>
-
-<p class="whs7"><span style="font-weight: bold;"><B>Color Number</B></span> 
- (integer only, ranging from 0 to 9999) - allows to assign to the group 
- a certain index, for example, defining boundary conditions. This feature 
- introduces a useful element of preprocessing in Mesh module. Note that 
- <span style="font-weight: bold;"><B>Color number</B></span> attribute has nothing 
- to do with the colors used for the display of the elements of the group.</p>
-
-<p class="whs7">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs9">
-<col class="whs10">
-<col class="whs11">
-
-<tr valign="top" class="whs12">
-<td width="33.382%" class="whs13">
-<p class="whs1"><img src="../pics/creategroup.png" x-maintain-ratio="TRUE" width="312px" height="621px" border="0" class="img_whs14"></td>
-<td width="66.618%" class="whs15">
-<p class="whs16"><img src="../image130.gif" width="145px" height="150px" align="left" border="0" class="img_whs17"> &nbsp;&nbsp;</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">In this picture the brown cells belong to 
- a group defined manually.</p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;<img src="../image131.gif" width="149px" height="158px" border="0" class="img_whs18"> In this picture the brown cells belong to the group defined 
- by the criterion <br>
-Taper &gt; 0. </p>
-<p class="whs16">&nbsp;</p>
-<p class="whs16">&nbsp;</td></tr>
-</table>
-
-<p class="whs7">&nbsp;</p>
-
-<p class="whs5">&nbsp;&nbsp;&nbsp;See 
- Also a sample TUI Script of a <a href="../grouping_elements.htm#bookmark">Create 
- a Standalone Group</a> operation. &nbsp;</p>
-
-<h3>Group on Geometry </h3>
-
-<p class="whs3">To create a group on 
- geometry check <span style="font-weight: bold;"><B>Group on geometry</B></span> 
- in the <span style="font-weight: bold;"><B>Group type</B></span> field. <span 
- style="font-weight: bold;"><B>Group on geometry </B></span>contains the elements 
- of a certain type belonging to the selected<span style="font-weight: bold;"> 
- <B></B></span>geometrical object. To define a group select in the Objet Browser 
- or in the 3D viewer a geometrical object from which the elements will 
- be taken. After confirmation of the operation a new group of mesh elements 
- will be created.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs9">
-<col class="whs19">
-<col class="whs20">
-
-<tr valign="top" class="whs21">
-<td width="33.48%" class="whs22">
-<p><img src="../pics/a-creategroup.png" x-maintain-ratio="TRUE" width="312px" height="312px" border="0" class="img_whs23"></td>
-<td width="66.52%" class="whs24">
-<p><img src="../image132.gif" width="135px" height="150px" border="0" class="img_whs25"> In this picture the cells which belong to a certain face 
- are selected in green. </td></tr>
-</table>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs6">&nbsp;&nbsp;&nbsp;See 
- Also a sample TUI Script of a <a href="../grouping_elements.htm#bookmark5">Create 
- a Group on Geometry</a><a href="../grouping_elements.htm#bookmark"> </a>operation. 
- &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs16">&nbsp;</p>
-
-<p class="whs26">&nbsp;</p>
-
-<p>&nbsp;</p>
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diff --git a/doc/salome/gui/SMESH/files/cutting_quadrangles.htm b/doc/salome/gui/SMESH/files/cutting_quadrangles.htm
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-<h1>Cutting quadrangles</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This operation allows to cut one or several quadrangle 
- elements by addition of a supplementary edge which will connect two opposite 
- corners. </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To cut quadrangles:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">1. Display a mesh or a submesh in the 3D 
- viewer.</p>
-
-<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select the <span style="font-weight: bold;"><B>Cutting of quadrangles 
- </B></span>item or click <img src="../image82.gif" width="25px" height="22px" border="0" class="img_whs3"> button in the toolbar. The following 
- dialog box will appear:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/a-cuttingofquadrangles.png" x-maintain-ratio="TRUE" width="306px" height="525px" border="0" class="img_whs4"></p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs5">
-       
-       <li class=kadov-p><p class="whs6">The 
- main list<span style="font-weight: bold;"> <B></B></span>contains the list of 
- quadrangles. You can click on an quadrangle in the 3D viewer and it will 
- be highlighted (lock Shift keyboard button to select several quadrangles). 
- <span style="margin-left: 0px; font-weight: bold;"><B>Click Add </B></span><span 
- style="margin-left: 0px;">button and the ID of this quadrangle will be 
- added to the list. To remove a selected element or elements from the list 
- click </span><span style="margin-left: 0px; font-weight: bold;"><B>Remove 
- </B></span><span style="margin-left: 0px;">button. </span><span style="margin-left: 0px; font-weight: bold;"><B>Sort 
- list </B></span><span style="margin-left: 0px;">button allows to sort the 
- list of IDs. </span><span style="margin-left: 0px; font-weight: bold;"><B>Filter 
- </B></span><span style="margin-left: 0px;">button allows to apply a definite 
- filter to the selection of quadrangles.</span></p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to 
- modify the orientation of all quadrangles of the currently displayed mesh 
- or submesh.</p></li>
-       
-       <li class=kadov-p><p class="whs7">Preview 
- - <span style="font-weight: normal;">provides a preview of cutting in 
- the viewer.</span> </p></li>
-       
-       <li class=kadov-p><p class="whs8">Criterion</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Use diagonal 1-3 </B></span>and<span style="font-weight: bold;"><B> 
- Use diagonal 2-4 </B></span>&nbsp;allows 
- to specify the opposite corners which will be connected by the cutting 
- edge.</p></li>
-       
-       <li class=kadov-p><p class="whs7">Use 
- numeric factor - <span style="margin-left: 40px; font-weight: normal;">&nbsp;allows 
- to apply the operation only to those objects which meet the chosen criterion 
- (from the list of Quality Controls, i.e. Skew, Warping, Minimum Angle, 
- etc.)</span></p></li>
-       
-       <li class=kadov-p><p class="whs9"><span style="font-weight: bold;"><B>Select 
- from -</B></span> allows to choose a submesh or an existing group whose quadrangle 
- elements will be automatically added to the list.</p></li>
-</ul>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm 
- the operation.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs10">
-<col class="whs11">
-<col class="whs11">
-
-<tr valign="top" class="whs12">
-<td width="50%" class="whs13">
-<p><img src="../image52.jpg" width="353px" height="300px" border="0" class="img_whs14"></td>
-<td width="50%" class="whs15">
-<p><img src="../image51.jpg" width="353px" height="300px" border="0" class="img_whs14"></td></tr>
-</table>
-
-<p class="whs9">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark7">Cutting 
- Quadrangles</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm b/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm
deleted file mode 100755 (executable)
index 3976832..0000000
+++ /dev/null
@@ -1,149 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Diagonal iversion of elements</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
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-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
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-<style type="text/css">
-<!--
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-<style type="text/css">
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nModifying meshes\nDiagonal inversion of elements");
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
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-
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-       {
-       setRelStartPage("../index.htm");
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Diagonal inversion of elements</h1>
-
-<p>&nbsp;In MESH 
- you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two 
- neighboring triangles with one common edge.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To inverse the diagonal:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Diagonal inversion 
- </B></span>item or click <img src="../image70.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following 
- dialog box shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/diagonalinversion.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. Enter the ID of the required edge in the 
- <span style="font-weight: bold;"><B>Edge </B></span>&nbsp;field 
- or select this edge in the 3D viewer. </p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
-
-<p class=TODO
-       style="margin-left: 40px;">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
-<col class="whs5">
-<col class="whs5">
-
-<tr valign="top" class="whs6">
-<td width="50%" class="whs7">
-<p><img src="../image38.jpg" width="300px" height="224px" border="0" class="img_whs8"></td>
-<td width="50%" class="whs9">
-<p><img src="../image36.jpg" width="300px" height="224px" border="0" class="img_whs8"></td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark4">Diagonal 
- Inversion of Elements</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/displacing_nodes.htm b/doc/salome/gui/SMESH/files/displacing_nodes.htm
deleted file mode 100755 (executable)
index 14898fa..0000000
+++ /dev/null
@@ -1,170 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Displacing nodes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:40px; }
-img_whs2 { border:none; width:24px; height:22px; border-style:none; }
-img_whs3 { border:none; width:306px; height:269px; float:none; border-style:none; }
-table.whs4 { x-cell-content-align:top; width:100%; border-spacing:0px; }
-col.whs5 { width:39.706%; }
-col.whs6 { width:60.294%; }
-tr.whs7 { x-cell-content-align:top; }
-td.whs8 { padding-right:10px; padding-left:10px; border-right-style:none; border-left-style:none; border-top-style:none; border-bottom-style:none; }
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-p.whs13 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs13 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
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-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
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-       {
-       setRelStartPage("../index.htm");
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-               document.location.reload();
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Moving nodes</h1>
-
-<p>In MESH you can change the location of any node of your mesh. In this 
- case all adjacent elements (edges) will be also transformed right after 
- the displaced node.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To displace a node:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Move node </B></span>item 
- or click <img src="../image67.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following dialog box 
- shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/movenodes.png" x-maintain-ratio="TRUE" width="306px" height="269px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. Enter the ID of the required node in the 
- <span style="font-weight: bold;"><B>Node ID </B></span>&nbsp;field 
- or select this node in the 3D viewer. The coordinates of your node will 
- be automatically displayed in the <span style="font-weight: bold;"><B>Coordinates 
- </B></span>set of fields.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">3. Set new coordinates for your node in the 
- <span style="font-weight: bold;"><B>Coordinates </B></span>set of fields.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">4. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
-<col class="whs5">
-<col class="whs6">
-
-<tr valign="top" class="whs7">
-<td width="39.706%" class="whs8">
-<p class="whs9"><img src="../pics/moving_nodes1.png" x-maintain-ratio="TRUE" width="266px" height="249px" border="0" class="img_whs10"></td>
-<td width="60.294%" class="whs11">
-<p><img src="../pics/moving_nodes2.png" x-maintain-ratio="TRUE" width="324px" height="250px" border="0" class="img_whs12"></td></tr>
-</table>
-
-<p class="whs13">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark3">Moving 
- Nodes</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs13">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
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-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm b/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm
deleted file mode 100755 (executable)
index 94a2d54..0000000
+++ /dev/null
@@ -1,159 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Displaying nodes numbers</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:40px; }
-p.whs2 { margin-left:0px; }
-img_whs3 { border:none; width:429px; height:189px; }
-img_whs4 { border:none; width:324px; height:278px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
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-  strNSS += "p.whs2 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
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-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2">
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-{
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-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
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-</script>
-<h1>Displaying nodes numbers</h1>
-
-<p>In MESH you can display the ID numbers of all nodes of your mesh in 
- the viewer.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To display ID numbers of nodes:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. Display your mesh in the viewer</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. Right-click on the mesh in the 3D viewer 
- and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering 
- &gt; Display Nodes #</B></span>.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs2">It will look like as follows:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs1"><img src="../image96.jpg" width="429px" height="189px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<h1>Displaying elements numbers</h1>
-
-<p>In MESH you can display the ID numbers of all meshing elements composing 
- your mesh in the viewer.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To display ID numbers of elements:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. Display your mesh in the viewer</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. Right-click on the mesh in the 3D viewer 
- and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering 
- &gt; Display Elements #</B></span>.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs2">It will look like as follows:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs1"><img src="../image95.jpg" width="324px" height="278px" border="0" class="img_whs4"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/editing_groups.htm b/doc/salome/gui/SMESH/files/editing_groups.htm
deleted file mode 100755 (executable)
index adf5054..0000000
+++ /dev/null
@@ -1,134 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Editing groups</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
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-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
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-<!--
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-p.whs5 { margin-left:0px; }
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-</style><script type="text/javascript" language="JavaScript">
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-{
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-  strNSS += "p.whs5 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
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-</script>
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
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-<script type="text/javascript" language="javascript1.2">
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-{
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-       setRelStartPage("../index.htm");
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Editing groups</h1>
-
-<p class=TODO
-       style="margin-left: 0px;">To edit an existing group of elements:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. Select your group in the Object Browser 
- and in the <span style="font-weight: bold;"><B>Mesh </B></span>menu click the 
- <span style="font-weight: bold;"><B>Edit Group </B></span>item or <img src="../image74.gif" width="21px" height="22px" border="0" class="img_whs2"> icon in the toolbar. The following dialog box will appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/editgroup.png" x-maintain-ratio="TRUE" width="400px" height="622px" border="0" class="img_whs3"></p>
-
-<p class="whs4">&nbsp;</p>
-
-<p class="whs1">In this dialog box you can modify the name<span 
- style="font-weight: bold;"> <B></B></span>of your group and add or remove the 
- elements forming it. For more information <a href="creating_groups.htm">see 
- Creating Groups </a><span style="margin-left: 40px;">page.</span></p>
-
-<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK 
- </B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply 
- </B></span>button to confirm modification of the group.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of an <a href="../grouping_elements.htm#bookmark1">Edit 
- Group</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm b/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm
deleted file mode 100755 (executable)
index 5cfa160..0000000
+++ /dev/null
@@ -1,157 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Importing and exporting meshes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
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-img_whs4 { border:none; border-style:none; width:436px; height:307px; float:none; }
-p.whs5 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs5 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
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-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
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-onerror = null; 
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-</script>
-<style type="text/css">
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Importing and exporting meshes</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In MESH there is a functionality allowing importation/exportation 
- of meshes from <span style="font-weight: bold;"><B>MED</B></span> and <span style="font-weight: bold;"><B>UNV 
- </B></span>(I-DEAS 10) format files. </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To import a mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. From the <span style="font-weight: bold;"><B>File</B></span> 
- menu choose the <span style="font-weight: bold;"><B>Import</B></span> item, from 
- its sub-menu select the corresponding format (MED, &nbsp;UNV) 
- of the file containing your mesh.</p>
-
-<p class="whs2">2. In the standard <span style="font-weight: bold;"><B>Search 
- File </B></span>dialog box find the file for importation. </p>
-
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK 
- </B></span>button.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/meshimportmesh.png" x-maintain-ratio="TRUE" width="437px" height="283px" border="0" class="img_whs3"> </p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class=TODO>To export a mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Select the object you wish to export.</p>
-
-<p class="whs2">2. From the <span style="font-weight: bold;"><B>File</B></span> 
- menu choose the <span style="font-weight: bold;"><B>Export</B></span> item, from 
- its sub-menu select the format (MED, UNV) of the file which will contain 
- your exported mesh..</p>
-
-<p class="whs2">3. In the standard <span style="font-weight: bold;"><B>Search 
- File </B></span><span>select a location for the exported file and enter its 
- name.</span> </p>
-
-<p class="whs2">4. Click the <span style="font-weight: bold;"><B>OK 
- </B></span>button. </p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/meshexportmesh.png" x-maintain-ratio="TRUE" width="436px" height="307px" border="0" class="img_whs4"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark3">Export 
- Mesh</a> operation. &nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/length_of_edges.htm b/doc/salome/gui/SMESH/files/length_of_edges.htm
deleted file mode 100755 (executable)
index 54cf225..0000000
+++ /dev/null
@@ -1,137 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Length of edges</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
-p.whs2 { margin-left:40px; }
-img_whs3 { border:none; width:27px; height:24px; border-style:none; }
-img_whs4 { border:none; border-style:none; width:450px; height:381px; float:none; }
-p.whs5 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs5 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nQuality controls\nLength 2D");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-
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-       {
-       setRelStartPage("../index.htm");
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-               sendSyncInfo();
-               sendAveInfoOut();
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-
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-       if (window.gbIE4)
-               document.location.reload();
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Length 2D</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This quality control criterion consists of calculation 
- of length of the edges combining the meshing elements (triangles and quadrangles) 
- of your mesh. </p>
-
-<p>&nbsp;&nbsp;&nbsp;</p>
-
-<p class=TODO>To apply the Length 2D quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Length 2D </B></span>or click <img src="../image34.gif" width="27px" height="24px" border="0" class="img_whs3"> button in the toolbar. Your 
- mesh will be displayed in the viewer with its elements colored according 
- to the applied mesh quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/length2d.png" x-maintain-ratio="TRUE" width="450px" height="381px" border="0" class="img_whs4"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../quality_controls.htm#bookmark4">&nbsp;Length 
- 2D quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm b/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm
deleted file mode 100755 (executable)
index 213603d..0000000
+++ /dev/null
@@ -1,172 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Length from edges</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
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-<h1>2D Meshing Hypotheses</h1>
-
-<ul type="disc" class="whs1">
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#max_element_area"><span 
- style="font-weight: bold;"><B>Max Element Area</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#length_from_edges"><span 
- style="font-weight: bold;"><B>Length from Edges</B></span></a></p></li>
-       
-       <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
-               class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#quadrangle preference" style="font-weight: bold;">Quadrangle 
- Preference</a></p></li>
-</ul>
-
-<h3><a name=max_element_area>Max Element Area </a></h3>
-
-<p><span style="font-weight: bold;"><B>Max Element Area </B></span>hypothesis 
- is applied for meshing of 2D faces composing your geometrical object. 
- Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>maximum 
- area </B></span>of meshing elements (depending on the chosen meshing algorithm 
- it can be <span style="font-weight: bold;"><B>triangles</B></span> or <span style="font-weight: bold;"><B>quadrangles</B></span>), 
- which will compose the mesh of these 2D faces. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-maxelarea.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"></p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum 
- Element Area hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs7"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h3><a name=length_from_edges>Length from Edges</a></h3>
-
-<p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis 
- builds 2D mesh segments having a length calculated as an average edge 
- length for a given wire. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Length 
- from Edges hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<h3><a name="quadrangle preference">Quadrangle Preference</a></h3>
-
-<p>This algorithm can be used only together with Quadrangle (Mapping) algorithm. 
- It allows to build quadrangular meshes even if the number of nodes at 
- the opposite edges of a meshed face is not equal, otherwise this mesh 
- will contain some triangular elements.</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
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diff --git a/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm b/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm
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-
-<html>
-
-<head>
-<title>Non conform mesh allowed hypothesis</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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-p.whs5 { margin-left:0px; }
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-</script>
-<h1>Max Element Volume hypothesis</h1>
-
-<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"></B></span> <span style="font-weight: bold;"><B>Max 
- Element Area </B></span>hypothesis is applied for meshing of 3D objects composing 
- your geometrical object. Definition of this hypothesis consists of setting 
- the <span style="font-weight: bold;"><B>maximum volume </B></span>of 3D meshing 
- elements (depending on the chosen meshing algorithm it can be <span style="font-weight: bold;"><B>hexahedrons 
- </B></span>or <span style="font-weight: bold;"><B>tetrahedrons</B></span>), which 
- will compose the mesh of these 3D objects. </p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/a-maxelvolume.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs3"></p>
-
-<p class="whs4">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark5">Maximum 
- Element Volume hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
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diff --git a/doc/salome/gui/SMESH/files/merging_nodes.htm b/doc/salome/gui/SMESH/files/merging_nodes.htm
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-
-<html>
-
-<head>
-<title>Merging nodes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-<h1>Merging nodes</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This functionality allows user to detect groups of coincident 
- nodes with desirable tolerance, edit these groups and merge.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To merge nodes of your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and 
- &nbsp;from its 
- sub-menu select the <span style="font-weight: bold;"><B>Merge nodes </B></span>item. 
- The following dialog box shall appear:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/mergenodes.png" x-maintain-ratio="TRUE" width="420px" height="507px" border="0" class="img_whs3"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Name</B></span> 
- is the name of the mesh whose nodes will be merged.</p></li>
-       
-       <li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Tolerance</B></span> 
- is a maximum distance between nodes sufficient for merging.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Detect</B></span> 
- button generates the list of coincident nodes for the given <span style="font-weight: bold;"><B>Tolerance</B></span>.</p></li>
-       
-       <li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Coincident 
- nodes</B></span> is a list of groupes of nodes for merging. All nodes of each 
- group will form one after the operation. </p></li>
-       
-       <li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Remove</B></span> 
- button deletes the selected group from the list.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Add</B></span> 
- button adds to the list a group of nodes selected in the viewer with pressed 
- &quot;Shift&quot; key.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Select 
- all</B></span> checkbox selects all groups.</p></li>
-       
-       <li class=kadov-p><p class="whs6">Edit 
- selected group<span style="font-weight: normal;"> list</span> <span style="font-weight: normal;">allows 
- editing the selected group:</span></p></li>
-       
-       <li class=kadov-p><p class="whs5"><img src="../pics/add.gif" x-maintain-ratio="TRUE" width="37px" height="28px" border="0" class="img_whs7"> adds 
- to the group the node selected in the viewer.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><img src="../pics/remove.gif" x-maintain-ratio="TRUE" width="38px" height="30px" border="0" class="img_whs8"> removes 
- from the group the selected node.</p></li>
-       
-       <li class=kadov-p><p class="whs5"><img src="../pics/sort.gif" x-maintain-ratio="TRUE" width="82px" height="27px" border="0" class="img_whs9"> moves 
- the selected node to the first position in the group. This means that 
- all other nodes will be merged into this one. </p></li>
-</ul>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs5">To confirm your choice click <span style="font-weight: bold;"><B>OK</B></span> 
- or <span style="font-weight: bold;"><B>Apply</B></span> button.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/merging_nodes1.png" x-maintain-ratio="TRUE" width="341px" height="375px" border="0" class="img_whs10"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/merging_nodes2.png" x-maintain-ratio="TRUE" width="347px" height="376px" border="0" class="img_whs11"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark3">Merge 
- Nodes</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/minimum_angle.htm b/doc/salome/gui/SMESH/files/minimum_angle.htm
deleted file mode 100755 (executable)
index edf8917..0000000
+++ /dev/null
@@ -1,134 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Minimum angle</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; float:none; width:30px; height:30px; border-style:none; }
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-p.whs5 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs5 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
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-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
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-<style type="text/css">
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-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Minimum angle</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Minimum angle</B></span> 
- mesh quality criterion consists of calculation of the minimum value of 
- angle between two adjacent sides of a 2D meshing element (triangle or 
- quadrangle). </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To apply the Minimum angle quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Minimum angle </B></span>or click <img src="../image38.gif" width="24px" height="24px" border="0" class="img_whs3"> button. Your mesh will 
- be displayed in the viewer with its elements colored according to the 
- applied mesh quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../image92.jpg" width="443px" height="254px" border="0" class="img_whs4"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../quality_controls.htm#bookmark9">Minimum 
- Angle quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm b/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm
deleted file mode 100755 (executable)
index f79a74b..0000000
+++ /dev/null
@@ -1,142 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Non conform mesh allowed hypothesis</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:0px; }
-p.whs2 { margin-left:40px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
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-  strNSS += "p.whs1 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
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-  if (innerWidth != origWidth || innerHeight != origHeight)
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Additional Hypotheses</h1>
-
-<p><span style="font-weight: bold;"><B>Additional Hypotheses</B></span> can be 
- applied as a supplement to the main hypotheses, introducing additional 
- concepts to mesh creation.</p>
-
-<p>&nbsp;</p>
-
-<p>To define an <span style="font-weight: bold;"><B>Additional Hypothesis</B></span> 
- simply select it in <span style="font-weight: bold;"><B>Create Mesh</B></span> 
- menu. These hypotheses are actually changes in the rules of mesh creation 
- and as such don't possess adjustable values. </p>
-
-<h3>Non Conform mesh allowed hypothesis</h3>
-
-<p><span style="font-weight: bold;"><B>Non Conform mesh allowed</B></span> hypothesis 
- allows to generate non-conform meshes (that is, meshes having some edges 
- ending on an edge or face of adjacent elements). </p>
-
-<h3>Quadratic Mesh</h3>
-
-<p>Quadratic Mesh hypothesis allows to build a quadratic mesh (whose edges 
- are not straight but broken lines and can be defined by three points: 
- first, middle and last) instead of an ordinary one. &nbsp;</p>
-
-<h3>Propagation of 1D Hypothesis on opposite edges</h3>
-
-<p><span style="font-weight: bold;"><B>Propagation of 1D Hypothesis on opposite 
- edges </B></span>allows to propagate a hypothesis onto an opposite edge. If 
- a local hypothesis and propagation are defined on an edge of a quadrangular 
- face, the opposite edge will have the same hypothesis, unless another 
- hypothesis has been locally defined on the opposite edge.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark7">Propagation 
- hypothesis</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm b/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm
deleted file mode 100755 (executable)
index 95141e9..0000000
+++ /dev/null
@@ -1,147 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Reassigning hypotheses and algorithms</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
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-<style type="text/css">
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-img_whs8 { border:none; width:388px; height:341px; float:none; border-style:none; }
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-{
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-  strNSS += "p.whs6 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
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-<style type="text/css">
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-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
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-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Editing Meshes</h1>
-
-<p>After you have created a mesh or submesh with definite applied hypotheses 
- and algorithms you can edit your mesh by <span style="font-weight: bold;"><B>assigning</B></span> 
- new hypotheses and algorithms or <span style="font-weight: bold;"><B>unassigning 
- </B></span>the applied hypotheses and algorithms. The editing proceeds in 
- the same way as <span style="font-weight: bold;"><B>Mesh Creation</B></span>. 
- </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO
-       style="margin-left: 40px;"><img src="../pics/createmesh-inv3.png" x-maintain-ratio="TRUE" width="370px" height="296px" border="0" class="img_whs1"></p>
-
-<p>You can also change values for the current hypothesis by clicking the 
- <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. </p>
-
-<p>&nbsp;</p>
-
-<p>See how a mesh constructed on one and the same geometrical object changes 
- if we apply different algorithms to it. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/edit_mesh1.png" x-maintain-ratio="TRUE" width="386px" height="336px" border="0" class="img_whs4"> &nbsp;<img src="../pics/edit_mesh_remove_hyp.png" x-maintain-ratio="TRUE" width="386px" height="338px" border="0" class="img_whs5"></p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs7"><img src="../pics/edit_mesh_change_value_hyp.png" x-maintain-ratio="TRUE" width="388px" height="341px" border="0" class="img_whs8"></p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark2">Edit 
- Mesh</a> operation. &nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p class="whs6">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm
deleted file mode 100755 (executable)
index 9b720e9..0000000
+++ /dev/null
@@ -1,246 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Removing nodes and elements</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
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-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
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-<style type="text/css">
-<!--
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-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs6 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
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-       origWidth = innerWidth;
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Removing nodes and elements</h1>
-
-<p>In MESH you can remove nodes and all types of cells of your mesh. </p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs1">
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#remove_a_node"
-       style="font-weight: bold;"><span style="font-weight: bold;"><B>Nodes</a> 
- </B></span></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#remove_an_element"
-       style="font-weight: bold;">Elements</a></p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p class=TODO><a name=remove_a_node>To remove a node:</a></p>
-
-<p class=TODO
-       style="margin-left: 40px;">&nbsp;</p>
-
-<p class="whs3">1. Select your mesh in the Object Browser 
- or in the 3D viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and 
- from the associated submenu select the <span style="font-weight: bold;"><B>Remove 
- nodes</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs4"> icon in the toolbar. The 
- following dialog box will appear:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/removenodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box you can specify one or 
- several nodes (with pressed Shift button) by choosing them in the 3D viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">3. Click <span style="font-weight: bold;"><B>OK 
- </B></span>or <span style="font-weight: bold;"><B>Apply </B></span>&nbsp;to 
- confirm deletion of the specified nodes.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs6"><img src="../note1.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7">Be careful while removing 
- nodes because if you remove a definite node of your mesh all adjacent 
- elements will be also deleted.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs8">
-<col class="whs9">
-<col class="whs10">
-
-<tr valign="top" class="whs11">
-<td width="31.569%" class="whs12">
-<p><img src="../pics/remove_nodes1.png" x-maintain-ratio="TRUE" width="245px" height="289px" border="0" class="img_whs13"></td>
-<td width="68.431%" class="whs14">
-<p><img src="../pics/remove_nodes2.png" x-maintain-ratio="TRUE" width="252px" height="288px" border="0" class="img_whs15"></td></tr>
-</table>
-
-<p class="whs6">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO><a name=remove_an_element>To remove an element:</a></p>
-
-<p class=TODO
-       style="margin-left: 40px;">&nbsp;</p>
-
-<p class="whs3">1. Select your mesh in the Object Browser 
- or in the 3D viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and 
- from the associated submenu select the <span style="font-weight: bold;"><B>Remove 
- elements</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs4"> icon in the toolbar. The 
- following dialog box will appear:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3"><img src="../pics/removeelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">In this dialog box you can specify one or 
- several elements of your mesh (with pressed Shift button) by choosing 
- them in the 3D viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">3. Click <span style="font-weight: bold;"><B>OK 
- </B></span>or <span style="font-weight: bold;"><B>Apply </B></span>&nbsp;to 
- confirm deletion of the specified elements.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="55.882%" class="whs16">
-<col class="whs17">
-<col class="whs18">
-
-<tr valign="top" class="whs11">
-<td width="47.72%" class="whs19">
-<p><img src="../pics/remove_elements1.png" x-maintain-ratio="TRUE" width="219px" height="210px" border="0" class="img_whs20"></td>
-<td width="52.28%" class="whs21">
-<p><img src="../pics/remove_elements2.png" x-maintain-ratio="TRUE" width="240px" height="209px" border="0" class="img_whs22"></td></tr>
-</table>
-
-<p class="whs6">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark1">Removing 
- Nodes and Elements</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm
deleted file mode 100755 (executable)
index 577cd33..0000000
+++ /dev/null
@@ -1,176 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Renumbering nodes and elements</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-ul.whs1 { list-style:disc; }
-p.whs2 { margin-left:40px; font-weight:bold; }
-p.whs3 { margin-left:40px; }
-img_whs4 { border:none; width:29px; height:23px; border-style:none; }
-img_whs5 { border:none; width:332px; height:231px; float:none; border-style:none; }
-img_whs6 { border:none; width:26px; height:25px; border-style:none; }
--->
-</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-{
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-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Renumbering nodes and elements</h1>
-
-<p>In MESH you can renumber the nodes and elements of your mesh.</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs1">
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#renumber_nodes">Nodes</a> </p></li>
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#renumber_elements"
-       style="font-weight: bold;">Elements</a></p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p class=TODO><a name=renumber_nodes>To renumber the nodes of your mesh:</a></p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs3">1. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu 
- and choose the <span style="font-weight: bold;"><B>Nodes </B></span>item or click 
- <img src="../image63.gif" width="29px" height="23px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will 
- appear: </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/renumbernodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. Fill the <span style="font-weight: bold;"><B>Mesh 
- </B></span>field by selecting your mesh in the Object Browser or in the 3D 
- viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button 
- to perform the operation.</span></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class=TODO><a name=renumber_elements>To renumber the elements of your 
- mesh:</a></p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs3">1. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu 
- and choose the <span style="font-weight: bold;"><B>Elements </B></span>item or 
- click <img src="../image64.gif" width="26px" height="25px" border="0" class="img_whs6"> button in the toolbar. The following dialog box will 
- appear: </p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/renumberelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. Fill the <span style="font-weight: bold;"><B>Mesh 
- </B></span>field by selecting your mesh in the Object Browser or in the 3D 
- viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button 
- to perform the operation.</span></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark2">Renumbering 
- Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operation. 
- &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/rotation.htm b/doc/salome/gui/SMESH/files/rotation.htm
deleted file mode 100755 (executable)
index 2e82582..0000000
+++ /dev/null
@@ -1,142 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Rotation</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:40px; }
-img_whs2 { border:none; width:390px; height:411px; float:none; border-style:none; }
-ul.whs3 { list-style:disc; }
-img_whs4 { border:none; float:none; width:418px; height:332px; }
-img_whs5 { border:none; width:443px; height:331px; float:none; }
--->
-</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nModifying meshes\nTransforming meshes\nRotation");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
-       }
-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
-               autoSync(1);
-               sendSyncInfo();
-               sendAveInfoOut();
-       }
-
-}
-else
-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Rotation</h1>
-
-<p>This geometrical operation allows to rotate in space your mesh or some 
- of its elements.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>&nbsp;To 
- rotate your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">From the <span style="font-weight: bold;"><B>Modification 
- </B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and 
- &nbsp;from its 
- sub-menu select the <span style="font-weight: bold;"><B>Rotation </B></span>item. 
- The following dialog box shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/rotation.png" x-maintain-ratio="TRUE" width="390px" height="411px" border="0" class="img_whs2"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">In this dialog box you can specify the elements 
- which should be rotated and the rotation parameters:</p>
-
-<ul type="disc" class="whs3">
-       
-       <li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Axis:</B></span> 
- point and vector</p></li>
-       
-       <li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Angle 
- </B></span>of rotation </p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><span style="font-weight: bold;"><B>Create a 
- copy </B></span>radio button allows to copy the rotated object.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark1">Rotation</a> 
- operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p><img src="../pics/rotation1.png" x-maintain-ratio="TRUE" width="418px" height="332px" border="0" class="img_whs4"> &nbsp;&nbsp;<img src="../pics/rotation2.png" x-maintain-ratio="TRUE" width="443px" height="331px" border="0" class="img_whs5"></p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/running_smesh_module.htm b/doc/salome/gui/SMESH/files/running_smesh_module.htm
deleted file mode 100755 (executable)
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+++ /dev/null
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-
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-
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-<title>Running SMESH module</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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-</head>
-<body><script type="text/javascript" language="javascript1.2">
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-       writeIntopicBar(4);
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-</script>
-<h1>Running MESH module</h1>
-
-<p class=TODO
-       style="font-style: normal;
-                       font-weight: normal;
-                       font-family: 'Times New Roman', serif;">To start MESH <span 
- class=glossterm>module</span> in SALOME click <img src="../image25.jpg" width="29px" height="28px" border="0" class="img_whs1"> icon in the 
- bottom toolbar or select <span style="font-weight: bold;"><B>MESH</B></span> 
- &nbsp;from the 
- Choose box:<span style="margin-left: 40px;"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">The desktop of the SALOME 
- platform will be updated with additional toolbars and menus related to 
- the <span style="font-weight: bold;"><B>MESH</B></span> component . </p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs3"><img src="../pics/a-viewgeneral.png" x-maintain-ratio="TRUE" width="685px" height="398px" border="0" class="img_whs4"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
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-</html>
diff --git a/doc/salome/gui/SMESH/files/sewing_meshes.htm b/doc/salome/gui/SMESH/files/sewing_meshes.htm
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+++ /dev/null
@@ -1,342 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Sewing meshes</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
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-<style type="text/css">
-<!--
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-</script>
-<h1>Sewing meshes</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH you can sew elements of &nbsp;different 
- meshes. The current functionality allows you to sew:</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3"><a href="#free bord">Free 
- borders </a></p></li>
-       
-       <li class=kadov-p><p class="whs3"><a href="#conform">Conform 
- free borders</a></p></li>
-       
-       <li class=kadov-p><p class="whs3"><a href="#border to side">Border 
- to side</a></p></li>
-       
-       <li class=kadov-p><p class="whs3"><a href="#side elements">Side 
- elements</a></p></li>
-</ul>
-
-<p class="whs3">&nbsp;</p>
-
-<p class=TODO>To sew elements of different meshes:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs4">1. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Transformation 
- </B></span>item and &nbsp;from 
- its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item. 
- </p>
-
-<p class="whs4">2. Check in the dialog box one of the radio 
- buttons corresponding to the type of sewing operation you would like to 
- perform. </p>
-
-<p class="whs4">3. Fill the other fields available in the 
- dialog box</p>
-
-<p class="whs4">4. Click the <span style="font-weight: bold;"><B>OK 
- </B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button 
- to perform the operation of sewing. </p>
-
-<h3><a name="free bord"></a>Sew free borders<img src="../pics/sewing1.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
-
-<p>This functionality allows you to unite two free borders of a 2D mesh.</p>
-
-<p>&nbsp;</p>
-
-<p>For sewing free borders you should define three points on each border: 
- first, second and the last node: </p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p>&nbsp;the 
- first node specifies beginning of the border ;</p></li>
-       
-       <li class=kadov-p><p>&nbsp;the 
- second node specifies the part of the border which should be considered 
- (as far as the free border usually forms a closed contour);</p></li>
-       
-       <li class=kadov-p><p>&nbsp;the 
- last node specifies the end of the border.</p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<p>You can select these nodes in the 3D viewer or define by its id.</p>
-
-<p>&nbsp;</p>
-
-<p>The first and the second nodes should belong to the same link of a face. 
- The second and the last nodes of a border can be the same. The first and 
- the last nodes of two borders can be the same. The corresponding end nodes 
- of two borders will be merged. Intermediate nodes of two borders will 
- be either merged or inserted into faces of the opposite border.</p>
-
-<p>&nbsp;</p>
-
-<p>The sewing algorithm is as follows:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs4">1. The parameter (U) of each node within 
- a border is computed. So that the first node has U=0.0, the last node 
- has U=1.0, for the rest nodes 0.0 &lt; U &lt; 1.0;</p>
-
-<p class="whs4">2. Compare node parameters of the two borders. 
- If two nodes of the opposite borders have close parameters, they are merged, 
- i.e. a node of the first border is replaced in all elements by a node 
- of the second border. If a node has no node with a close parameter in 
- the opposite border, it is inserted into an edge of element of the opposite 
- border, an element is split. Two nodes are considered close enough to 
- merge, if difference of their parameters is less than one fifth of minimum 
- length of adjacent face edges on the borders.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs6"></p>
-
-<p class="whs4">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark4">Sew 
- Free Borders</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs4">&nbsp;</p>
-
-<h3><a name=conform></a>Sew conform free borders<img src="../pics/sewing2.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
-
-<p>This functionality can be used to unite two free borders of a 2D mesh. 
- </p>
-
-<p>&nbsp;</p>
-
-<p>The borders of meshes for sewing are defined as for &quot;Sew free borders&quot; 
- except that the second free border is not limited and can be defined by 
- the first and the second nodes only. The first nodes of two borders can 
- be the same.</p>
-
-<p>&nbsp;</p>
-
-<p>The algorithm is following: counting nodes starting at the first ones, 
- the n-th node of the first border is merged with the n-th node of the 
- other border, until the end of either of borders. Nodes of the first border 
- are replaced in all elements with corresponding nodes of the second border.</p>
-
-<p>For sewing conform free borders you should define three points on the 
- first border and two points on the second one. User can select these nodes 
- in 3D viewer or define node by its id.<img src="../image23.jpg" width="581px" height="218px" align="left" border="0" class="img_whs7"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">&nbsp;</p>
-
-<h3>&nbsp;</h3>
-
-<h3>&nbsp;</h3>
-
-<h3>&nbsp;</h3>
-
-<h3>&nbsp;</h3>
-
-<h3>&nbsp;</h3>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark5">Sew 
- Conform Free Borders</a> operation. &nbsp;</p>
-
-<h3>&nbsp;</h3>
-
-<h3>&nbsp;</h3>
-
-<h3><a name="border to side"></a>Sew border to side<img src="../pics/sewing3.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
-
-<p>&quot;Sew border to side&quot; is intended to sew a free border to a 
- mesh surface.</p>
-
-<p>The free border is defined as for &quot;Sewing of free borders&quot;. 
- The place where to sew the border is defined by two nodes, between which 
- the border faces are placed, so that the first border node is merged with 
- the first node on the side and the last node of the border is merged with 
- the second specified node on the side.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs4">&nbsp;</p>
-
-<p>The algorithm is following.</p>
-
-<p>1. Find a sequence of linked nodes on the side such that the found links 
- to be most co-directed with the links of the free border.</p>
-
-<p>2. Sew two sequences of nodes using algorithm of &quot;Sewing of free 
- berders&quot;.</p>
-
-<p>For sewing border to side you should define three points on the border 
- and two points on the side. User can select these nodes in 3D viewer or 
- define node by its id.</p>
-
-<p><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs8"></p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark6">Sew 
- Border to Side</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<h3>&nbsp;</h3>
-
-<h3><a name="side elements"></a>Sew side elements<img src="../pics/sewing4.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
-
-<p class="whs9">This operation is intended to unite two mesh 
- surfaces.</p>
-
-<p class="whs9">&nbsp;</p>
-
-<p>Surfaces may be defined by either 2d or 3d elements. The number of given 
- elements of the sides must be the same. The sets of given elements must 
- be topologically equal, i.e. each node of one element set must have a 
- corresponding node in the other element set and corresponding nodes must 
- be equally linked. If there are 3d elements in a set, only their free 
- faces must obey to that rule.</p>
-
-<p>Two corresponding nodes on each side must be specified. They must belong 
- to one element and must be located on an element set boundary.</p>
-
-<p>&nbsp;</p>
-
-<p>Sewing algorithm finds and merges the corresponding nodes starting from 
- the specified ones.</p>
-
-<p><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
-
-<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>
-
-<p>For sewing side elements you should define elements for sewing and two 
- nodes for merging on the each side. User can select these elements and 
- nodes in 3D viewer or define them by its id.</p>
-
-<p>&nbsp;</p>
-
-<p><span style="font-weight: bold;"><B>See Also</B></span> a sample TUI Script 
- of a <a href="../transforming_meshes.htm#bookmark7">Sew Side Elements</a> 
- operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/skew.htm b/doc/salome/gui/SMESH/files/skew.htm
deleted file mode 100755 (executable)
index cfeac07..0000000
+++ /dev/null
@@ -1,141 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Skew</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
-p.whs2 { margin-left:40px; }
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-img_whs5 { border:none; width:448px; height:323px; border-style:none; }
-p.whs6 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
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-  strNSS +="</style>";
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-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
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--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nQuality controls\nSkew");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
-       }
-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
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-               sendSyncInfo();
-               sendAveInfoOut();
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-
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-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Skew</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Skew</B></span> mesh quality 
- criterion reflects the angle between the lines that join opposite sides 
- of the element. SKEW &nbsp;is 
- a maximum value of all skew angles. <span style="margin-left: 0px; text-indent: 48px;">This 
- mesh quality criterion can be applied to elements composed of 4 and 3 
- nodes (quadrangles and triangles)</span></p>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../image27.jpg" width="453px" height="411px" border="0" class="img_whs3"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class=TODO>To apply the Skew quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Skew </B></span>or click <img src="../image40.gif" width="24px" height="23px" border="0" class="img_whs4"> button of the toolbar. Your mesh 
- will be displayed in the viewer with its elements colored according to 
- the applied mesh quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../image93.jpg" width="448px" height="323px" border="0" class="img_whs5"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../quality_controls.htm#bookmark12">Skew 
- quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/smoothing.htm b/doc/salome/gui/SMESH/files/smoothing.htm
deleted file mode 100755 (executable)
index 5b34249..0000000
+++ /dev/null
@@ -1,196 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Smoothing</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
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-p.whs7 { font-weight:bold; }
-p.whs8 { margin-left:80px; }
-img_whs9 { border:none; width:527px; height:281px; border-style:none; }
-img_whs10 { border:none; float:none; width:353px; height:235px; border-style:none; }
-img_whs11 { border:none; width:351px; height:235px; float:none; border-style:none; }
--->
-</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
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-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-       {
-       setRelStartPage("../index.htm");
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-
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-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Smoothing</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Smoothing is used to adjust the locations of element 
- corners (nodes) to reduce distortions in these elements.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To apply smoothing to the elements of your mesh:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2">1. Display a mesh or a submesh in the 3D 
- viewer.</p>
-
-<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select the <span style="font-weight: bold;"><B>Smoothing </B></span>item 
- or click <img src="../image84.gif" width="24px" height="25px" border="0" class="img_whs3"> button in the toolbar. The <span style="margin-left: 40px;">dialog 
- box contains the following fields which should be specified:</span></p>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/smoothing.png" x-maintain-ratio="TRUE" width="332px" height="396px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
-
-<ul type="disc" class="whs5">
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Id Elements </B></span>field allows to specify 
- the elements which should be smoothed by selecting them in the 3D viewer 
- (lock <span style="font-weight: bold;"><B>Shift </B></span>button to select several 
- elements).</p></li>
-       
-       <ul type="disc" class="whs5">
-               
-               <li class=kadov-p><p class="whs7">Select whole mesh, 
- submesh or group - <span style="font-weight: normal;">smoothing is applied 
- to the whole mesh or its part.</span></p></li>
-               
-               <li class=kadov-p><p><span style="font-weight: bold;"><B>Fixed nodes 
- ids</B></span>: some nodes keep their location during smoothing. If a mesh 
- is built on a geometry shape, the nodes built on geometrical edges are 
- always fixed. If smoothing is applied to a part of a mesh then the boundary 
- nodes of an elements set are also fixed. Any other nodes may be additionally 
- fixed.</p></li>
-               
-               <li class=kadov-p><p><span style="font-weight: bold;"><B>Smoothing 
- Method</B></span>:</p></li>
-               
-               <ul type="disc" class="whs5">
-                       
-                       <li class=kadov-p><p><span style="font-weight: bold;"><B>Laplacian</B></span> 
- smoothing pulls a node toward the center of surrounding nodes directly 
- connected to that node along an element edge. Centroidal smoothing pulls 
- a node toward the element-area-weighted centroid of the surrounding elements. 
- Typically, the Laplacian method will produce the mesh with the least element 
- distortion. It is also the faster method. </p></li>
-                       
-                       <li class=kadov-p><p><span style="font-weight: bold;"><B>Centroidal</B></span> 
- smoothing usually produces a mesh that has more uniform element sizes. 
- Both methods produce good results with &quot;free&quot; meshes.</p></li>
-               </ul>
-       </ul>
-</ul>
-
-<p>&nbsp;</p>
-
-<p class="whs8"><img src="../image83.gif" width="527px" height="281px" border="0" class="img_whs9"></p>
-
-<ul type="disc" class="whs5">
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Iteration limit: </B></span>both of the smoothing 
- methods use an iterative procedure to converge toward a smoothed mesh. 
- All nodes are smoothed according to one of the techniques shown above. 
- Then the smoothing is reevaluated with the updated nodal locations. This 
- process continues until the maximum number of iterations has been exceeded, 
- or all elements has aspect ratio less or equal than the specified one.</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Max. aspect ratio</B></span>.</p></li>
-</ul>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm 
- the operation.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../pics/smoothing1.png" x-maintain-ratio="TRUE" width="353px" height="235px" border="0" class="img_whs10"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/smoothing2.png" x-maintain-ratio="TRUE" width="351px" height="235px" border="0" class="img_whs11"></p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark8">Smoothing</a> 
- operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/symmetry.htm b/doc/salome/gui/SMESH/files/symmetry.htm
deleted file mode 100755 (executable)
index b8e6229..0000000
+++ /dev/null
@@ -1,147 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Symmetry</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:40px; }
-img_whs2 { border:none; width:384px; height:375px; float:none; border-style:none; }
-img_whs3 { border:none; width:384px; height:385px; float:none; border-style:none; }
-ul.whs4 { list-style:disc; }
--->
-</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nModifying meshes\nTransforming meshes\nSymmetry");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
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-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
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-               sendSyncInfo();
-               sendAveInfoOut();
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-
-}
-else
-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Symmetry</h1>
-
-<p>This geometrical operation allows to perform a symmetrical copy of your 
- mesh or some of its elements.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>&nbsp;To 
- apply symmetry to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">From the <span style="font-weight: bold;"><B>Modification 
- </B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and 
- &nbsp;from its 
- sub-menu select the <span style="font-weight: bold;"><B>Symmetry </B></span>item. 
- The following dialog box shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/symmetry1.png" x-maintain-ratio="TRUE" width="384px" height="375px" border="0" class="img_whs2"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/symmetry2.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/symmetry3.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">This operation has three options, you can 
- symmetrically copy your mesh or some of its elements specifying: </p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs1">one point</p></li>
-       
-       <li class=kadov-p><p class="whs1">one axis (point and 
- vector)</p></li>
-       
-       <li class=kadov-p><p class="whs1">one plane (point and 
- normal)</p></li>
-</ul>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><span style="font-weight: bold;"><B>Create a 
- copy </B></span>radio button allows to keep the initial elements or mesh.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark2">Symmetry</a> 
- operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/taper.htm b/doc/salome/gui/SMESH/files/taper.htm
deleted file mode 100755 (executable)
index 9ea8a26..0000000
+++ /dev/null
@@ -1,141 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Taper</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; float:none; width:30px; height:30px; border-style:none; }
-img_whs2 { border:none; width:791px; height:170px; border-style:none; }
-p.whs3 { margin-left:40px; }
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-img_whs5 { border:none; width:416px; height:316px; border-style:none; }
-p.whs6 { margin-left:0px; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs6 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nQuality controls\nTaper");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
-       }
-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
-               autoSync(1);
-               sendSyncInfo();
-               sendAveInfoOut();
-       }
-
-}
-else
-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Taper</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>Taper</B></span> mesh quality 
- criterion represents the ratio of the areas of two triangles separated 
- by a diagonal. So it can be calculated only for elements consisting of 
- 4 nodes.</p>
-
-<p>&nbsp;</p>
-
-<p><img src="../image25.gif" width="791px" height="170px" border="0" class="img_whs2"></p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class=TODO>To apply the Taper quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs3">1. Display your mesh in the viewer.</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Taper </B></span>or click <img src="../image36.gif" width="24px" height="23px" border="0" class="img_whs4"> button in the toolbar. Your mesh 
- will be displayed in the viewer with its elements colored according to 
- the applied mesh quality control criterion:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs3"><img src="../image90.jpg" width="416px" height="316px" border="0" class="img_whs5"></p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../quality_controls.htm#bookmark7">Taper 
- quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/translation.htm b/doc/salome/gui/SMESH/files/translation.htm
deleted file mode 100755 (executable)
index 82be585..0000000
+++ /dev/null
@@ -1,137 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Translation</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-p.whs1 { margin-left:40px; }
-img_whs2 { border:none; border-style:none; width:393px; height:353px; float:none; }
-img_whs3 { border:none; width:393px; height:353px; float:none; border-style:none; }
-ul.whs4 { list-style:disc; }
--->
-</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nModifying meshes\nTransforming meshes\nTranslation");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
-       }
-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
-               autoSync(1);
-               sendSyncInfo();
-               sendAveInfoOut();
-       }
-
-}
-else
-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Translation</h1>
-
-<p>This geometrical operation allows to translate in space your mesh or 
- some of its elements.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>&nbsp;To 
- translate your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">From the <span style="font-weight: bold;"><B>Modification 
- </B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and 
- &nbsp;from its 
- sub-menu select the <span style="font-weight: bold;"><B>Translation </B></span>item. 
- The following dialog box shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/translation1.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs2"> &nbsp;&nbsp;<img src="../pics/translation2.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">This operation has two options, you can translate 
- in space your mesh or some of its elements specifying: </p>
-
-<ul type="disc" class="whs4">
-       
-       <li class=kadov-p><p class="whs1">two points (starting 
- and ending)</p></li>
-       
-       <li class=kadov-p><p class="whs1">one vector</p></li>
-</ul>
-
-<p class="whs1">Toggle the corresponding checkbox to <span 
- style="font-weight: bold;"><B>Select whole mesh, submesh or group.</B></span></p>
-
-<p class="whs1"><span style="font-weight: bold;"><B>Create a 
- copy </B></span>button allows to copy the translated object.</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark">Translation</a> 
- operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm b/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm
deleted file mode 100755 (executable)
index 69e6ea1..0000000
+++ /dev/null
@@ -1,183 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Uniting a set of triangles</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
-<!--
-if (navigator.appName !="Netscape")
-{   document.write("<link rel='stylesheet' href='../default.css'>");}
-//-->
-</script>
-<style type="text/css">
-<!--
-img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
-p.whs2 { margin-left:40px; }
-img_whs3 { border:none; width:306px; height:450px; border-style:none; float:none; }
-img_whs4 { border:none; width:23px; height:24px; border-style:none; }
-ul.whs5 { list-style:disc; }
-p.whs6 { margin-left:40px; font-weight:normal; }
-p.whs7 { margin-left:0px; }
-img_whs8 { border:none; width:286px; height:242px; float:none; border-style:none; }
-img_whs9 { border:none; float:none; width:286px; height:242px; border-style:none; }
--->
-</style><script type="text/javascript" language="JavaScript">
-<!--
-if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
-{
-  var strNSS = "<style type='text/css'>";
-  strNSS += "p.whs7 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
-     location.reload();
-}
-if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
-       origWidth = innerWidth;
-       origHeight = innerHeight;
-       onresize = reDo;
-}
-onerror = null; 
-//-->
-</script>
-<style type="text/css">
-<!--
-div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
-p.WebHelpNavBar { text-align:right; }
--->
-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whutils.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whtopic.js"></script>
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nModifying meshes\nUniting a set of triangles");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
-
-       }
-
-
-       if (window.setRelStartPage)
-       {
-       setRelStartPage("../index.htm");
-
-               autoSync(1);
-               sendSyncInfo();
-               sendAveInfoOut();
-       }
-
-}
-else
-       if (window.gbIE4)
-               document.location.reload();
-//-->
-</script>
-</head>
-<body><script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(4);
-//-->
-</script>
-<h1>Uniting a set of triangles</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the 
- previous operation</a> this one allows to unite at once many triangles 
- if they have adjacent edges. </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To union several triangles:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" border="0" class="img_whs3"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">1. Display a mesh or a submesh in the 3D 
- viewer.</p>
-
-<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles 
- </B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following 
- dialog box will appear:</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs5">
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles 
- which will be united. You can click on an triangle in the 3D viewer and 
- it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add 
- </B></span>button and the ID of this triangle will be added to the list. To 
- remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove 
- </B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button 
- allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set 
- filter </B></span>button allows to apply a definite filter to selection of 
- triangles.</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to 
- modify the orientation of all triangles of the currently displayed mesh 
- or submesh.</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation 
- only to those object which meet the chosen criterion (from the list of 
- Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Select from </B></span>set of fields allows to 
- choose a submesh or an existing group whose triangle elements will be 
- automatically added to the list.</p></li>
-</ul>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm 
- the operation.</p>
-
-<p class="whs7">&nbsp;</p>
-
-<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle 
- elements have no adjacent edges with one of the others, the operation 
- on these elements shall take no effect.</p>
-
-<p>&nbsp;</p>
-
-<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> &nbsp;&nbsp;&nbsp;<img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting 
- a Set of Triangles</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
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diff --git a/doc/salome/gui/SMESH/files/uniting_two_triangles.htm b/doc/salome/gui/SMESH/files/uniting_two_triangles.htm
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-<h1>Uniting two triangles</h1>
-
-<p>&nbsp;In MESH 
- you can union two neighboring triangles (cells) by deletion of the common 
- edge.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To unite two triangles:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu choose the <span style="font-weight: bold;"><B>Union of two triangles 
- </B></span>item or click <img src="../image71.gif" width="23px" height="23px" border="0" class="img_whs2"> button in the toolbar. The following 
- dialog box shall appear:</p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1"><img src="../pics/unionoftwotriangles.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">2. Enter the ID of the required edge in the 
- <span style="font-weight: bold;"><B>Edge </B></span>&nbsp;field 
- or select this edge in the 3D viewer. </p>
-
-<p class="whs1">&nbsp;</p>
-
-<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
-
-<p class=TODO
-       style="margin-left: 40px;">&nbsp;</p>
-
-<p>&nbsp;</p>
-
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-<col class="whs5">
-<col class="whs6">
-
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-<td width="37.647%" class="whs8">
-<p><img src="../pics/uniting_two_triangles1.png" x-maintain-ratio="TRUE" width="297px" height="204px" border="0" class="img_whs9"></td>
-<td width="62.353%" class="whs10">
-<p><img src="../pics/uniting_two_triangles2.png" x-maintain-ratio="TRUE" width="318px" height="206px" border="0" class="img_whs11"></td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting 
- Two Triangles</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
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diff --git a/doc/salome/gui/SMESH/files/using_operations_on_groups.htm b/doc/salome/gui/SMESH/files/using_operations_on_groups.htm
deleted file mode 100755 (executable)
index 4cd9fa0..0000000
+++ /dev/null
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-
-<html>
-
-<head>
-<title>Using operations on groups</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-<h1>Using operations on groups</h1>
-
-<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> </B></span>In MESH you can 
- perform some Boolean operations on groups, which belong to one and the 
- same mesh.</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs2">
-       
-       <li class=kadov-p><p class="whs3"><a href="#Union">Union</a> 
- </p></li>
-       
-       <li class=kadov-p><p class="whs3"><a href="#Intersection">Intersection</a></p></li>
-       
-       <li class=kadov-p><p class="whs3"><a href="#Cut">Cut</a></p></li>
-</ul>
-
-<p>&nbsp;</p>
-
-<h3><a name=Union></a>Union of two groups</h3>
-
-<p>This operation allows to create a new group in such a way that all mesh 
- elements that are present in the initial groups will be added to the new 
- one.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To union two groups:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu select the <span style="font-weight: bold;"><B>Union Groups </B></span>item. 
- The following dialog box will appear:</p>
-
-<p class="whs4">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
-<col class="whs6">
-<col class="whs7">
-
-<tr valign="top" class="whs8">
-<td width="32.6%" class="whs9">
-<p><img src="../pics/uniongroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
-<td width="67.4%" class="whs11">
-<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> &nbsp;&nbsp;<img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"> &nbsp;&nbsp;&nbsp;&nbsp;<img src="../image135.gif" width="133px" height="159px" border="0" class="img_whs14"></p>
-<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group1 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group2 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group12</p>
-<p>&nbsp;</p>
-<p>For example, we have two groups Group1 and Group2. </p>
-<p>The result of their <span style="font-weight: bold;"><B>Union</B></span> will 
- be Group12 &nbsp;&nbsp;</td></tr>
-</table>
-
-<p class="whs4">&nbsp;&nbsp;</p>
-
-<p>&nbsp;<span style="margin-left: 40px;">In 
- this dialog box you should specify the name</span><span style="margin-left: 40px; font-weight: bold;"> 
- <B></B></span><span style="margin-left: 40px;">of the resulting group and two 
- groups which will be united.</span></p>
-
-<p class="whs4">&nbsp;</p>
-
-<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok 
- </B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply 
- </B></span>button to confirm creation of the group. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs15"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../grouping_elements.htm#bookmark2">Union 
- of two Groups</a> operation. &nbsp;</p>
-
-<p class="whs15">&nbsp;</p>
-
-<p class="whs15">&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<h3><a name=Intersection></a>Intersection of two groups</h3>
-
-<p>This operation allows to create a new group in such a way that all mesh 
- elements that are present in both initial groups are added to the new 
- one.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To intersect two groups:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu select the <span style="font-weight: bold;"><B>Intersect Groups 
- </B></span>item. The following dialog box will appear:</p>
-
-<p class="whs4">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
-<col class="whs16">
-<col class="whs17">
-
-<tr valign="top" class="whs8">
-<td width="32.796%" class="whs18">
-<p><img src="../pics/intersectgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
-<td width="67.204%" class="whs19">
-<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> &nbsp;<img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"><img src="../image136.gif" width="141px" height="157px" border="0" class="img_whs20"></p>
-<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group1 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group2 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group12a</p>
-<p>&nbsp;</p>
-<p>For example, we have two groups Group1 and Group2. </p>
-<p>The result of their <span style="font-weight: bold;"><B>Intersection</B></span> 
- will be Group12a &nbsp;&nbsp;</td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p class="whs15">In this dialog box you should specify the 
- name<span style="font-weight: bold;"> <B></B></span>of the resulting group and 
- two groups which will be intersected.</p>
-
-<p class="whs4">&nbsp;</p>
-
-<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok 
- </B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply 
- </B></span>button to confirm creation of the group. </p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of an <a href="../grouping_elements.htm#bookmark3">&nbsp;Intersection 
- of two Groups</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<h3><a name=Cut></a>Cut of two groups</h3>
-
-<p>This operation allows to create a new group in such a way that all mesh 
- elements that are present in the main group but are absent in the tool 
- group are added to the new one.</p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To cut two groups:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh 
- </B></span>menu select the <span style="font-weight: bold;"><B>Cut Groups </B></span>item. 
- The following dialog box will appear:</p>
-
-<p class="whs4">&nbsp;</p>
-
-<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
-<col class="whs21">
-<col class="whs22">
-
-<tr valign="top" class="whs8">
-<td width="33.089%" class="whs23">
-<p><img src="../pics/cutgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
-<td width="66.911%" class="whs24">
-<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> &nbsp;&nbsp;<img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"> &nbsp;<img src="../image137.gif" width="140px" height="146px" border="0" class="img_whs25"></p>
-<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group1 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group2 
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group12b</p>
-<p>&nbsp;</p>
-<p>For example, we have two groups Group1 and Group2. </p>
-<p>The result of their <span style="font-weight: bold;"><B>Cut</B></span> will 
- be Group12b &nbsp;&nbsp;</td></tr>
-</table>
-
-<p>&nbsp;</p>
-
-<p class="whs4">In this dialog box you should specify the 
- name<span style="font-weight: bold;"> <B></B></span>of the resulting group and 
- two groups which will be cut.</p>
-
-<p class="whs4">&nbsp;</p>
-
-<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok 
- </B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply 
- </B></span>button to confirm creation of the group. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../grouping_elements.htm#bookmark3">&nbsp;Cut 
- of two Groups</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
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diff --git a/doc/salome/gui/SMESH/files/viewing_mesh_info.htm b/doc/salome/gui/SMESH/files/viewing_mesh_info.htm
deleted file mode 100755 (executable)
index 79ea7f7..0000000
+++ /dev/null
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-
-<html>
-
-<head>
-<title>Viewing mesh info</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
-<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
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-  strNSS += "p.whs10 {margin-left:1pt; }";
-  strNSS +="</style>";
-  document.write(strNSS);
-}
-//-->
-</script>
-<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
-<!--
-function reDo() {
-  if (innerWidth != origWidth || innerHeight != origHeight)
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-</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
-<script type="text/javascript" language="javascript" src="../whver.js"></script>
-<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.gbWhTopic)
-{
-       if (window.setRelStartPage)
-       {
-       addTocInfo("MESH module\nViewing meshes\nMesh infos");
-addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
-addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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-<!--
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-       writeIntopicBar(4);
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-</script>
-<h1>Mesh infos</h1>
-
-<p>There are two types of information boxes: <span style="font-weight: bold;"><B>Standard 
- Mesh Infos</B></span>, <span style="font-weight: bold;"><B>Advanced Mesh Infos</B></span> and <span style="font-weight: bold;"><B>Mesh Element Info.</B></span></p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs1">
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#standard_infos">Standard</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#advanced_infos">Advanced</a></p></li>
-       
-       <li class=kadov-p><p class="whs2"><a 
- href="#element_infos">Mesh Element</a></p></li>
-</ul>
-
-<p class="whs2">&nbsp;</p>
-
-<h3><a name=standard_infos>Standard Mesh Infos</a></h3>
-
-<p class="whs3">The <span style="font-weight: bold;"><B>Standard 
- Mesh Infos</B></span> box gives only the information on the number of elements 
- of maximum dimension and the number of nodes in the mesh. However, from 
- this Info you can learn about groups selected on this mesh. </p>
-
-<p class="whs3">To view the <span style="font-weight: bold;"><B>Standard 
- Mesh Infos, </B></span>select your mesh or submesh in the <span style="font-weight: bold;"><B>Object 
- Browser</B></span> and<span style="font-weight: bold;"> <B></B></span>select <span 
- style="font-weight: bold;"><B>Standard Mesh Infos </B></span>from<span style="font-weight: bold;"> 
- <B></B></span>the <span style="font-weight: bold;"><B>Mesh </B></span>menu or click 
- <img src="../image49.gif" width="20px" height="26px" border="0" class="img_whs4"> button in the toolbar. The following information will 
- be displayed:</p>
-
-<p class="whs3">&nbsp;</p>
-
-<p class="whs5"><img src="../pics/a-standmeshinfo.png" x-maintain-ratio="TRUE" width="271px" height="269px" border="0" class="img_whs6"></p>
-
-<p>&nbsp;</p>
-
-<h3><a name=advanced_infos>Advanced Mesh Infos</a></h3>
-
-
-<p>The<span style="font-weight: bold;"><B> Advanced</B></span> <span style="font-weight: bold;"><B>Mesh 
- Infos </B></span>gives more information about the mesh, including the total 
- number of faces and volumes and their geometrical types.</p>
-
-<p>To view the <span style="font-weight: bold;"><B>Advanced Mesh Infos, </B></span>select 
- your mesh or submesh in the <span style="font-weight: bold;"><B>Object Browser</B></span> 
- and<span style="font-weight: bold;"> <B></B></span>select <span style="font-weight: bold;"><B>Advanced 
- Mesh Infos </B></span>from<span style="font-weight: bold;"> <B></B></span>the <span 
- style="font-weight: bold;"><B>Mesh </B></span>menu or click <img src="../image50.gif" width="22px" height="27px" border="0" class="img_whs7"> button 
- in the toolbar. The following information will be displayed:</p>
-
-<p>&nbsp;</p>
-
-<p class="whs5"><img src="../pics/advanced_mesh_infos.png" x-maintain-ratio="TRUE" width="451px" height="506px" border="0" class="img_whs8"></p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs5">In case you get Mesh Infos via a <a href="../viewing_meshes.htm">TUI 
- script</a>, the information is displayed in Python Console.</p>
-
-<p class="whs5">&nbsp;</p>
-
-<p class="whs5"><img src="../pics/b-mesh_infos.png" x-maintain-ratio="TRUE" width="866px" height="287px" border="0" class="img_whs9"></p>
-
-<p>&nbsp;</p>
-
-<h3><a name=element_infos>Mesh Element Infos</a></h3>
-
-<p>The <span style="font-weight: bold;"><B>Mesh Element Infos</B></span> box gives 
- basic information about the type and the coordinates of the selected mesh 
- element.</p>
-
-<p>&nbsp;</p>
-
-<p class="whs9"><img src="../pics/eleminfo1.png" x-maintain-ratio="TRUE" width="310px" height="391px" border="0" class="img_whs10"> &nbsp;&nbsp;<img src="../pics/eleminfo2.png" x-maintain-ratio="TRUE" width="310px" height="391px" border="0" class="img_whs11"></p>
-
-<p class="whs12">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
-//-->
-</script>
-</body>
-</html>
diff --git a/doc/salome/gui/SMESH/files/warp.htm b/doc/salome/gui/SMESH/files/warp.htm
deleted file mode 100755 (executable)
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+++ /dev/null
@@ -1,156 +0,0 @@
-<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
-
-<html>
-
-<head>
-<title>Warp</title>
-<meta http-equiv="content-type" content="text/html; charset=windows-1252">
-<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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-{   document.write("<link rel='stylesheet' href='../default.css'>");}
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-<h1>Warping</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Warping</B></span> indicates 
- that a face is not planar and is applied only to 2D elements with 4 nodes. 
- This quality control criterion is based on a projection plane created 
- by:</p>
-
-<p class="whs2">1. bisecting the four element edges, </p>
-
-<p class="whs2">2. creating a point on the plane at the vector 
- average of the corners, where the x-axis extends from the point to the 
- bisector on edge 2. </p>
-
-<p class="whs3">The plane normal is in the direction of the 
- cross product of the x-axis and the vector from the origin to the bisector 
- of edge 3. Every corner of the quad will then be a distance \93h\94 from the 
- plane. The length of each half edge is measured and the shortest length 
- is assigned \93l\94. The warp angle is the arcsine of the ratio of the projection 
- height \93h\94 to the half edge length \93l\94. </p>
-
-<p>&nbsp;</p>
-
-<p class="whs2"><img src="../image24.gif" width="496px" height="336px" border="0" class="img_whs4"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class=TODO>To apply the Warping quality criterion to your mesh:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2">1. Display your mesh in the viewer.</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls 
- &gt; Warp </B></span>or click <img src="../image39.gif" width="23px" height="23px" border="0" class="img_whs5"> button of the toolbar. Your mesh 
- will be displayed in the viewer with its elements colored according to 
- the applied mesh quality control criterion:</p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2"><img src="../image97.jpg" width="405px" height="308px" border="0" class="img_whs6"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span> 
- a sample TUI Script of a <a href="../quality_controls.htm#bookmark10">Warping 
- quality control</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
-
-<p class="whs2">&nbsp;</p>
-
-<script type="text/javascript" language="javascript1.2">
-<!--
-if (window.writeIntopicBar)
-       writeIntopicBar(0);
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diff --git a/doc/salome/gui/SMESH/whdata/whgdata0.htm b/doc/salome/gui/SMESH/whdata/whgdata0.htm
deleted file mode 100755 (executable)
index 3865725..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-<html>
-<head>
-
-<meta name="generator" content="RoboHelp by eHelp Corporation   www.ehelp.com">
-<meta name="description" content="WebHelp 5.50">
-</head>
-<body>
-<script language="javascript" src="whgdata.js"></script>
-<script language="javascript">
-<!--
- aGE("Cell","Element of a mesh. Cells are determined by their connectivity. They can have 0,1,2 or 3 dimension.");
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- aGE("Descendant connectivity","It is a description of the entities of the mesh with dimension N. This description is made by an ordered list of geometrical entities (nodes, edges, or faces) with dimension N-1.");
- aGE("Edge","An edge of a volumetric or surface mesh. It is composed of 2 or 3 nodes (2 vertex nodes and optionally one middle node).");
- aGE("Entity of a mesh","Geometrical component of the mesh: node, cell, face and edge. Faces and edges are only intermediate entities allowing to define the cells in descendant connectivity.");
- aGE("Equivalence","Equivalence represents a list of correspondance 2 by 2 of the entities of the same dimension.");
- aGE("Face","Face of a volumetrical cell (triangle, quadrangle).");
- aGE("Family","Entities of a mesh are described by a certain number   of characteristics (boundary conditions, groups membership). Families represent classes equivalent to these characteristics (two entities of a mesh can belong to the same family if they have the same characteristics). Every family is determined by a set of attributes and a list of groups membership.");
- aGE("Field","Field consists of one or several scalar components. One definite type is associated to the given field and the values corresponding to different components are all of the same type.");
- aGE("Field profile","Fields can be defined only on one part of the mesh. Profile   of the field or profile of the component of a field indicates which entities of the mesh contain values.");
- aGE("Group","Unordered set of entities of a mesh. One entity can belong to   several groups.");
- aGE("Mesh","Mesh is described by its geometry: list of nodes and list of cells which constitute this mesh. Supplementary information is added with the help of families (initial, boundary conditions).");
- aGE("Nodal connectivity","It is a description of an entity of the mesh by an ordered list of nodes constituting this entity.");
- aGE("Node","Node can be an isolated node of a mesh, a vertex or middle node of an edge. A node is associated to a point.");
- aGE("Point","Geometrical entity determined by its coordinates in the space.");
- aGE("Reference connectivity","For each type of entity of a mesh, reference connectivity define the topology of an entity.");
- aGE("Result","List of fields referring to one mesh.");
- aGE("Study","Study represents a chain of sequences of calculations.");
-
-//-->
-</script>
-</body>
-</html>
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deleted file mode 100755 (executable)
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-</head>
-<body>
-<script language="javascript" src="whglo.js"></script>
-<script language="javascript">
-<!--
-iFM("Cell","Study","whgdata0.htm",18);
-
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-</body>
-</html>
\ No newline at end of file
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deleted file mode 100755 (executable)
index a921847..0000000
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diff --git a/doc/salome/gui/SMESH/whdata/whidx.htm b/doc/salome/gui/SMESH/whdata/whidx.htm
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index a049a96..0000000
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-<script language="javascript" src="whidx.js"></script>
-<script language="javascript">
-<!--
-
-//-->
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index c34fb24..0000000
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diff --git a/doc/salome/gui/SMESH/whdata/whtdata.js b/doc/salome/gui/SMESH/whdata/whtdata.js
deleted file mode 100755 (executable)
index 0558e19..0000000
+++ /dev/null
@@ -1,64 +0,0 @@
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-{
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deleted file mode 100755 (executable)
index 17c79a8..0000000
+++ /dev/null
@@ -1,104 +0,0 @@
-<html>
-<head>
-
-<meta name="generator" content="RoboHelp by eHelp Corporation   www.ehelp.com">
-<meta name="description" content="WebHelp 5.50">
-</head>
-<body>
-<script language="javascript" src="whtdata.js"></script>
-<script language="javascript">
-<!--
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-   aTE(2,0,"Introduction to Mesh","mesh.htm");
-   aTE(2,0,"Running MESH module","files/running_smesh_module.htm");
-   aTE(2,0,"Introduction to MESH module python interface","smesh.py_introduction.htm");
-   aTE(1,19,"Creating meshes");
-     aTE(2,0,"About meshes","files/about_meshes.htm");
-     aTE(2,0,"Importing and exporting meshes","files/importing_and_exporting_meshes.htm");
-     aTE(2,0,"Constructing meshes","files/constructing_meshes.htm");
-     aTE(1,5,"Defining Algorithms");
-       aTE(2,0,"Basic meshing algorithms","files/about_meshing_algorithms.htm");
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-       aTE(2,0,"Radial Prism Algorithm","radial_prism.htm");
-       aTE(2,0,"Segments around Vertex Algorithm","segments_around_vertex_algorithm.htm");
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