#include "ModuleBase_ViewerPrs.h"
+#include <ModuleBase_ResultPrs.h>
+
ModuleBase_ViewerPrs::ModuleBase_ViewerPrs()
{
myShape(theShape),
myOwner(theOwner)
{
-
}
ModuleBase_ViewerPrs::~ModuleBase_ViewerPrs()
{
+}
+bool ModuleBase_ViewerPrs::operator==(const ModuleBase_ViewerPrs& thePrs)
+{
+ bool isEqualResult = (myResult.get() == thePrs.object().get());
+ bool isEqualShape = myShape.IsEqual(thePrs.shape()) == Standard_True;
+ bool isEqualIO = (myInteractive == thePrs.interactive()) == Standard_True;
+
+ bool isEqualOwner = (myOwner.Access() == thePrs.owner().Access());
+ if (isEqualResult && isEqualShape && isEqualIO &&
+ !isEqualOwner) { /// owners are different
+ // as we might loading object with the same shape in different modes like
+ // "objects" and "other", it is possible that two owners are created linked
+ // to one shape. We should accept such ViewerPrs as equal to current in order
+ // to do not use the same <result, shape> twice
+ Handle(StdSelect_BRepOwner) anOwner1 = Handle(StdSelect_BRepOwner)::DownCast(myOwner);
+ Handle(StdSelect_BRepOwner) anOwner2 = Handle(StdSelect_BRepOwner)::DownCast(thePrs.owner());
+ if (!anOwner1.IsNull() && !anOwner2.IsNull())
+ isEqualOwner = anOwner1->Shape() == anOwner2->Shape();
+ }
+
+ if (isEqualResult && isEqualShape &&
+ !isEqualIO) { /// AIS are different
+ // check that the owner is a fictive owner for compsolid object, created in the
+ // ComputeSelection of ModuleBase_ResultPrs. A new owner is created there for each subsolid
+ // and set in the sub-solid AIS. ViewerPrs of these fictive owners are accepted as equal
+ // as they use the same shape and result(of compsolid)
+ Handle(ModuleBase_BRepOwner) aCSolidOwner1 = Handle(ModuleBase_BRepOwner)::DownCast(myOwner);
+ Handle(ModuleBase_BRepOwner) aCSolidOwner2 = Handle(ModuleBase_BRepOwner)::DownCast(thePrs.owner());
+ isEqualIO = !aCSolidOwner1.IsNull() && !aCSolidOwner2.IsNull();
+ if (!aCSolidOwner1.IsNull() && !aCSolidOwner1.IsNull())
+ isEqualOwner = aCSolidOwner1->Shape() == aCSolidOwner1->Shape();
+ }
+
+ return isEqualResult && isEqualShape && isEqualOwner && isEqualIO;
}
/// Returns True if the current object is equal to the given one
/// \param thePrs an object to compare
- MODULEBASE_EXPORT bool operator==(const ModuleBase_ViewerPrs& thePrs)
- {
- bool aResult = (myResult.get() == thePrs.object().get());
- bool aOwner = (myOwner.Access() == thePrs.owner().Access());
- bool aShape = myShape.IsEqual(thePrs.shape()) == Standard_True;
- bool aIO = (myInteractive == thePrs.interactive()) == Standard_True;
- return aResult && aOwner && aShape && aIO;
- }
+ MODULEBASE_EXPORT bool operator==(const ModuleBase_ViewerPrs& thePrs);
private:
ObjectPtr myResult; /// the feature