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[Bug SMESH4598] Crash of the session when compute and update are not done in the...
authorjrt <jrt>
Thu, 11 Dec 2003 09:51:27 +0000 (09:51 +0000)
committerjrt <jrt>
Thu, 11 Dec 2003 09:51:27 +0000 (09:51 +0000)
src/SMESHGUI/SMESHGUI.cxx

index 529ede7b55e7faaa2c6e82d27b355d26f9daaa87..3d20ebe4701148b3c2488d0ab608b5d930c37ba9 100644 (file)
@@ -2202,7 +2202,7 @@ bool SMESHGUI::OnGUIEvent(int theCommandID, QAD_Desktop * parent)
                                        Standard_Boolean res;
                                        SMESH_Actor *ac =
                                                smeshGUI->FindActorByEntry(IObject->getEntry(), res,
-                                               true);
+                                               false);
                                        if (res)
                                        {
                                                smeshGUI->DisplayActor(ac, true);
@@ -4152,6 +4152,11 @@ void SMESHGUI::BuildPresentation(const Handle(SALOME_InteractiveObject) & theIO)
                                // The actor belongs to inactive view -> create a copy and display it in the active view
                                if (!rwInter->isInViewer(IObject))
                                {
+                                       if(ac->GetMapper()==NULL)
+                                       {
+                                               SMESH::SMESH_Mesh_var aMesh = smeshGUI->ConvertIOinMesh(theIO, res);
+                                               ac=smeshGUI->ReadScript(aMesh);
+                                       }
                                        SMESH_Actor *acCopy = SMESH_Actor::New();
                                        acCopy->ShallowCopy(ac);
                                        ac = acCopy;
@@ -4200,7 +4205,7 @@ SMESH_Actor *SMESHGUI::ReadScript(SMESH::SMESH_Mesh_ptr aMesh)
        if (!aMesh->_is_nil())
        {
                Standard_Boolean result;
-               MeshActor = FindActor(aMesh, result, true);
+               MeshActor = FindActor(aMesh, result, false);
                if (result)
                {
                        SMESH::log_array_var aSeq = aMesh->GetLog(true);
@@ -6052,15 +6057,15 @@ void SMESHGUI::Update(const Handle(SALOME_InteractiveObject) & IO)
                                        getActiveStudyFrame()->getRightFrame()->getViewFrame())->
                                        getRWInteractor();
 
+                               ac = ReadScript(aMesh);
                                // The actor belongs to inactive view -> create a copy and display it in the active view
                                if (!rwInter->isInViewer(IO))
                                {
                                        SMESH_Actor *acCopy = SMESH_Actor::New();
                                        acCopy->ShallowCopy(ac);
-
-                                       smeshGUI->DisplayActor(acCopy, false);
+                                       ac=acCopy;
                                }
-                               ac = ReadScript(aMesh);
+
                                if (ac != NULL)
                                {
 #ifdef TRACE