{
int clause = 0;
save << "========================== Dump contents of mesh ==========================" << endl << endl;
- save << ++clause << ") Total number of nodes:\t" << NbNodes() << endl;
- save << ++clause << ") Total number of edges:\t" << NbEdges() << endl;
- save << ++clause << ") Total number of faces:\t" << NbFaces() << endl;
+ save << ++clause << ") Total number of nodes: \t" << NbNodes() << endl;
+ save << ++clause << ") Total number of edges: \t" << NbEdges() << endl;
+ save << ++clause << ") Total number of faces: \t" << NbFaces() << endl;
save << ++clause << ") Total number of polygons:\t" << NbPolygons() << endl;
save << ++clause << ") Total number of volumes:\t" << NbVolumes() << endl;
save << ++clause << ") Total number of polyhedrons:\t" << NbPolyhedrons() << endl << endl;
if ( NbFaces(order) > 0 ) {
int nb3 = NbTriangles(order);
int nb4 = NbQuadrangles(order);
- save << clause << ".1) Number of " << orderStr << " triangles:\t" << nb3 << endl;
+ save << clause << ".1) Number of " << orderStr << " triangles: \t" << nb3 << endl;
save << clause << ".2) Number of " << orderStr << " quadrangles:\t" << nb4 << endl;
if ( nb3 + nb4 != NbFaces(order) ) {
map<int,int> myFaceMap;
save << clause << ".1) Number of " << orderStr << " hexahedrons:\t" << nb8 << endl;
save << clause << ".2) Number of " << orderStr << " tetrahedrons:\t" << nb4 << endl;
save << clause << ".3) Number of " << orderStr << " prisms: \t" << nb6 << endl;
- save << clause << ".4) Number of " << orderStr << " pyramides:\t" << nb5 << endl;
+ save << clause << ".4) Number of " << orderStr << " pyramids:\t" << nb5 << endl;
if ( nb8 + nb4 + nb5 + nb6 != NbVolumes(order) ) {
map<int,int> myVolumesMap;
SMDS_VolumeIteratorPtr itVolumes=_myMeshDS->volumesIterator();