IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
+
/*
Class : SMESHGUI_PredicateFilter
Description : Selection filter for VTK viewer. This class aggregate object
{
return false;
}
+
+
+/*
+ Class : SMESHGUI_VolumeShapeFilter
+ Description : Verify whether selected cell is a volume of a certain shape
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter(const SMDSAbs_GeometryType shape)
+ : SMESHGUI_Filter(), myGeometryType( shape )
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is a volume of a certain shape
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 || theCellId < 1 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_VolumeShapeFilter::GetId() const
+{
+ return GetId( myGeometryType );
+}
+
+//=======================================================================
+//function : GetId
+//purpose : Compose filter ID basing on
+//=======================================================================
+
+int SMESHGUI_VolumeShapeFilter::GetId( SMDSAbs_GeometryType shape )
+{
+ return SMESH::FirstGeometryTypeFilter + shape;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsNodeFilter() const
+{
+ return false;
+}
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
+#include "SMDSAbs_ElementType.hxx"
// SALOME GUI includes
#include <VTKViewer_Filter.h>
namespace SMESH
{
enum SMESHGUI_FilterType {
- UnknownFilter = -1,
- NodeFilter = 0,
- EdgeFilter = 1,
- FaceFilter = 2,
- VolumeFilter = 3,
- AllElementsFilter = 4,
- QuadFilter = 5,
- TriaFilter = 6,
- LastFilter
+ UnknownFilter = -1,
+ NodeFilter = 0,
+ EdgeFilter = 1,
+ FaceFilter = 2,
+ VolumeFilter = 3,
+ AllElementsFilter = 4,
+ QuadFilter = 5,
+ TriaFilter = 6,
+ FirstGeometryTypeFilter,
+ FirstEntityTypeFilter = FirstGeometryTypeFilter + SMDSGeom_NONE,
+ LastFilter = FirstEntityTypeFilter + SMDSEntity_Last
};
};
Standard_EXPORT virtual bool IsValid( const int ) const;
Standard_EXPORT virtual bool IsObjValid( const int ) const;
Standard_EXPORT virtual int GetId() const;
- Standard_EXPORT virtual bool IsNodeFilter() const;
+ Standard_EXPORT virtual bool IsNodeFilter() const;
public:
DEFINE_STANDARD_RTTI(SMESHGUI_VolumesFilter)
};
+/*
+ Class : SMESHGUI_VolumeShapeFilter
+ Description : Verify whether selected cell is a volume of a certain shape
+*/
+
+DEFINE_STANDARD_HANDLE(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
+
+class SMESHGUI_VolumeShapeFilter : public SMESHGUI_Filter
+{
+ SMDSAbs_GeometryType myGeometryType;
+public:
+ Standard_EXPORT SMESHGUI_VolumeShapeFilter(const SMDSAbs_GeometryType shape);
+
+ Standard_EXPORT virtual bool IsValid( const int ) const;
+ Standard_EXPORT virtual bool IsObjValid( const int ) const;
+ Standard_EXPORT virtual int GetId() const;
+ Standard_EXPORT virtual bool IsNodeFilter() const;
+
+ Standard_EXPORT static int GetId( SMDSAbs_GeometryType geom );
+
+public:
+ DEFINE_STANDARD_RTTI(SMESHGUI_VolumeShapeFilter)
+};
+
#endif // SMESHGUI_FILTER_H