double aDist[2][2];
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
- aDist[i][j] = aCenter->distance(aPoints[i][j]);
+ aDist[i][j] = aDir[i]->xy()->dot(aPoints[i][j]->xy()->decreased(aCenter->xy()));
if (fabs(aDist[i][j]) <= tolerance)
aDist[i][j] = 0.0;
}
- if (aDist[i][0] > tolerance && aDist[i][1] > tolerance &&
- aDist[i][0] + aDist[i][1] < aPoints[i][0]->distance(aPoints[i][1]) + 2.0 * tolerance) {
- // the intersection point is an inner point of the line,
- // we change the sign of distance till start point to calculate correct coordinates
- // after rotation
- aDist[i][0] *= -1.0;
- }
}
// Recalculate positions of lines to avoid conflicting constraints