--- /dev/null
+# Microsoft Developer Studio Project File - Name="SUITApp" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
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+CFG=SUITApp - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SUITApp.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SUITApp.mak" CFG="SUITApp - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SUITApp - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "SUITApp - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
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+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib qtmain.lib /nologo /subsystem:windows /pdb:none /machine:I386 /out:"../../win32/bin/SUITApp.exe" /libpath:"$(QTDIR)\lib"
+
+!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug"
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+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib qtmain.lib /nologo /subsystem:console /pdb:"../../win32/bind/SUITApp.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../win32/bind/SUITApp.exe" /pdbtype:sept /libpath:"$(QTDIR)\lib"
+# SUBTRACT LINK32 /pdb:none
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+!ENDIF
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+# Name "SUITApp - Win32 Release"
+# Name "SUITApp - Win32 Debug"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+# End Source File
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+# Begin Source File
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+!IF "$(CFG)" == "SUITApp - Win32 Release"
+
+# Begin Custom Build
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+InputName=SUITApp_Application
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+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
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+ $(BuildCmds)
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+!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug"
+
+# Begin Custom Build
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+InputName=SUITApp_Application
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+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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--- /dev/null
+# Microsoft Developer Studio Project File - Name="SVTK" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=SVTK - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SVTK.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SVTK.mak" CFG="SVTK - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SVTK - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "SVTK - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
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+# Begin Project
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+CPP=cl.exe
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+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+# PROP Use_MFC 0
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+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\SVTK"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(VTKINC)" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# ADD RSC /l 0x419 /d "NDEBUG"
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+# ADD BASE BSC32 /nologo
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+# ADD LINK32 vtkParallel.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib vtkGraphics.lib vtkHybrid.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SVTK.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(VTKLIB)"
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP Use_Debug_Libraries 1
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+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(VTKINC)" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib vtkGraphics.lib vtkHybrid.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SVTK.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(VTKLIB)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "SVTK - Win32 Release"
+# Name "SVTK - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\SVTK_Actor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_CubeAxesActor2D.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_InteractorStyle.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Prs.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_RenderWindow.cxx
+# End Source File
+# Begin Source File
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+SOURCE=.\SVTK_RenderWindowInteractor.cxx
+# End Source File
+# Begin Source File
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+SOURCE=.\SVTK_Selector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Trihedron.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewManager.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewWindow.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\SVTK.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK.h
+InputName=SVTK
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK.h
+InputName=SVTK
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Actor.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Actor.h
+InputName=SVTK_Actor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Actor.h
+InputName=SVTK_Actor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_CubeAxesActor2D.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_CubeAxesActor2D.h
+InputName=SVTK_CubeAxesActor2D
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_CubeAxesActor2D.h
+InputName=SVTK_CubeAxesActor2D
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Functor.h
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+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Functor.h
+InputName=SVTK_Functor
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Functor.h
+InputName=SVTK_Functor
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
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+!ENDIF
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+SOURCE=.\SVTK_InteractorStyle.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_InteractorStyle.h
+InputName=SVTK_InteractorStyle
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_InteractorStyle.h
+InputName=SVTK_InteractorStyle
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Source File
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+SOURCE=.\SVTK_Prs.h
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+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
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+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
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+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\SVTK_RenderWindow.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_RenderWindow.h
+InputName=SVTK_RenderWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_RenderWindow.h
+InputName=SVTK_RenderWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_RenderWindowInteractor.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_RenderWindowInteractor.h
+InputName=SVTK_RenderWindowInteractor
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_RenderWindowInteractor.h
+InputName=SVTK_RenderWindowInteractor
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+
+# End Source File
+# Begin Source File
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+SOURCE=.\SVTK_Selection.h
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+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Selection.h
+InputName=SVTK_Selection
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Selection.h
+InputName=SVTK_Selection
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Selector.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Selector.h
+InputName=SVTK_Selector
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Selector.h
+InputName=SVTK_Selector
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_SelectorDef.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_SelectorDef.h
+InputName=SVTK_SelectorDef
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_SelectorDef.h
+InputName=SVTK_SelectorDef
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_Trihedron.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Trihedron.h
+InputName=SVTK_Trihedron
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SVTK_Trihedron.h
+InputName=SVTK_Trihedron
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewManager.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewManager.h
+InputName=SVTK_ViewManager
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewManager.h
+InputName=SVTK_ViewManager
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewModel.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewModel.h
+InputName=SVTK_ViewModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewModel.h
+InputName=SVTK_ViewModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SVTK_ViewWindow.h
+
+!IF "$(CFG)" == "SVTK - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewWindow.h
+InputName=SVTK_ViewWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SVTK - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SVTK_ViewWindow.h
+InputName=SVTK_ViewWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "moc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_InteractorStyle.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_RenderWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_RenderWindowInteractor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_ViewManager.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_ViewModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SVTK_ViewWindow.cxx
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="Style" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=Style - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "Style.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "Style.mak" CFG="Style - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Style - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "Style - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "Style"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Style - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\Style"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Style.dll" /libpath:"$(QTLIB)"
+
+!ELSEIF "$(CFG)" == "Style - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
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+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\Style"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Style.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "Style - Win32 Release"
+# Name "Style - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\SalomeStyle.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\SalomeStyle.h
+
+!IF "$(CFG)" == "Style - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SalomeStyle.h
+InputName=SalomeStyle
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Style - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SalomeStyle.h
+InputName=SalomeStyle
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="ToolsGUI" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=ToolsGUI - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "ToolsGUI.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "ToolsGUI.mak" CFG="ToolsGUI - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "ToolsGUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "ToolsGUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\ToolsGUI"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ToolsGUI.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)"
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\ToolsGUI"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ToolsGUI.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "ToolsGUI - Win32 Release"
+# Name "ToolsGUI - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\ToolsGUI.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_CatalogGeneratorDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_HelpWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_IntervalWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_RegWidget.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\ToolsGUI.h
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI.h
+InputName=ToolsGUI
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI.h
+InputName=ToolsGUI
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_CatalogGeneratorDlg.h
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\ToolsGUI_CatalogGeneratorDlg.h
+InputName=ToolsGUI_CatalogGeneratorDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\ToolsGUI_CatalogGeneratorDlg.h
+InputName=ToolsGUI_CatalogGeneratorDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_HelpWindow.h
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI_HelpWindow.h
+InputName=ToolsGUI_HelpWindow
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI_HelpWindow.h
+InputName=ToolsGUI_HelpWindow
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_IntervalWindow.h
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI_IntervalWindow.h
+InputName=ToolsGUI_IntervalWindow
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\ToolsGUI_IntervalWindow.h
+InputName=ToolsGUI_IntervalWindow
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\ToolsGUI_RegWidget.h
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\ToolsGUI_RegWidget.h
+InputName=ToolsGUI_RegWidget
+
+BuildCmds= \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\ToolsGUI_RegWidget.h
+InputName=ToolsGUI_RegWidget
+
+BuildCmds= \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\ToolsGUI_icons.po
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\ToolsGUI_icons.po
+InputName=ToolsGUI_icons
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\ToolsGUI_icons.po
+InputName=ToolsGUI_icons
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\ToolsGUI_msg_en.po
+
+!IF "$(CFG)" == "ToolsGUI - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\ToolsGUI_msg_en.po
+InputName=ToolsGUI_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\ToolsGUI_msg_en.po
+InputName=ToolsGUI_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# End Target
+# End Project