aBnd.Clear();
for (int i = 1; i <= myPntArray->ItemNumber(); i++) {
aVert = myPntArray->Vertice(i);
- aBnd.Add (Graphic3d_Vec4((float)aVert.X(), (float)aVert.Y(), (float)aVert.Z(), 1.0f));
+ aBnd.Add(Graphic3d_Vec4((float)aVert.X(), (float)aVert.Y(), (float)aVert.Z(), 1.0f));
}
// Pint the group with custom procedure (see Render)
aGroup->AddElement(aElem);
// Disable frustum culling for this object by marking it as mutable
- //aGroup->Structure()->SetMutable(true);
+ aGroup->Structure()->SetMutable(true);
if (!aReadyToDisplay)
SketcherPrs_Tools::sendEmptyPresentationError(myConstraint,