}
gp_Vec aShift = aVec1.Crossed(thePrs->plane()->norm()->impl<gp_Dir>());
aShift.Normalize();
- aShift.Multiply(theStep);
+ aShift.Multiply(theStep * 0.8);
int aPos = getPositionIndex(theShape, thePrs);
int aM = 1;
#endif
/// Step between icons
-static const double MyDist = 0.03;
+static const double MyDist = 0.02;
/// Function to convert opengl data type
GLenum toGlDataType (const Graphic3d_TypeOfData theType, GLint& theNbComp)