#include <BRepBndLib.hxx>
#include <BRepClass_FaceClassifier.hxx>
#include <BRepTools.hxx>
+#include <BRepTopAdaptor_FClass2d.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B2d.hxx>
gp_Pnt p; gp_Vec du, dv;
// BRepClass_FaceClassifier is most time consuming, so minimize its usage
- BRepClass_FaceClassifier classifier;
+ const double clsfTol = 10 * BRep_Tool::Tolerance( geomFace );
+ BRepTopAdaptor_FClass2d classifier( geomFace, clsfTol ); //Brimless_FaceClassifier classifier;
Bnd_B2d bndBox2d;
Bnd_Box bndBox3d;
{
const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup ));
minGroupTol = std::min( groupTol, minGroupTol );
- // clsfTol is 3D tolerance
+ // clsfTol is 2D tolerance of a probe line
//GeomAdaptor_Surface S( surface );
// const double clsfTol = Min( S.UResolution( 0.1 * groupTol ), -- issue 0023092
// S.VResolution( 0.1 * groupTol ));
// another idea: try to use max tol of all edges
- const double clsfTol = 10 * BRep_Tool::Tolerance( geomFace ); // 0.1 * groupTol;
+ //const double clsfTol = 10 * BRep_Tool::Tolerance( geomFace ); // 0.1 * groupTol;
if ( helper.HasSeam() )
onEdgeClassifier.SetMesh( srcMesh->GetMeshDS() );
//int iCoo;
if ( !isOut && !isIn ) // classify
{
- classifier.Perform( geomFace, uv, clsfTol );
- nodeState[i] = classifier.State();
+ nodeState[i] = classifier.Perform( uv ); //classifier.Perform( geomFace, uv, clsfTol );
+ //nodeState[i] = classifier.State();
isOut = ( nodeState[i] == TopAbs_OUT );
if ( isOut && helper.IsOnSeam( uv ) && onEdgeClassifier.IsSatisfy( (*node)->GetID() ))
{
{
if ( nodeState[i] != TopAbs_UNKNOWN ) continue;
gp_XY uv = helper.GetNodeUV( geomFace, newNodes[i] );
- classifier.Perform( geomFace, uv, clsfTol );
- nodeState[i] = classifier.State();
+ nodeState[i] = classifier.Perform( uv ); //geomFace, uv, clsfTol );
+ //nodeState[i] = classifier.State();
isIn = ( nodeState[i] == TopAbs_IN );
}
if ( !isIn ) // classify face center
Standard_Real U,V;
proj.LowerDistanceParameters(U,V);
gp_XY uv( U,V );
- classifier.Perform( geomFace, uv, clsfTol );
- if ( classifier.State() != TopAbs_IN )
+ //classifier.Perform( geomFace, uv, clsfTol );
+ TopAbs_State state = classifier.Perform( uv );
+ if ( state != TopAbs_IN )
continue;
}
}