# @class Mesh_Algorithm
# @brief Class Mesh_Algorithm
- hypos = {}
+ #17908#hypos = {}
#def __init__(self,smesh):
# self.smesh=smesh
self.subm = None
self.algo = None
- def FindHypothesis(self,hypname, args):
- key = "%s %s %s" % (self.__class__.__name__, hypname, args)
- if Mesh_Algorithm.hypos.has_key( key ):
- return Mesh_Algorithm.hypos[ key ]
- return None
+ #17908#def FindHypothesis(self,hypname, args):
+ #17908# key = "%s %s %s" % (self.__class__.__name__, hypname, args)
+ #17908# if Mesh_Algorithm.hypos.has_key( key ):
+ #17908# return Mesh_Algorithm.hypos[ key ]
+ #17908# return None
## If the algorithm is global, return 0; \n
# else return the submesh associated to this algorithm.
## Get id of algo
def GetId(self):
return self.algo.GetId()
-
+
## Private method.
def Create(self, mesh, geom, hypo, so="libStdMeshersEngine.so"):
if geom is None:
## Private method
def Hypothesis(self, hyp, args=[], so="libStdMeshersEngine.so", UseExisting=0):
CreateNew = 1
- if UseExisting:
- hypo = self.FindHypothesis(hyp, args)
- if hypo: CreateNew = 0
- pass
+ #17908#if UseExisting:
+ #17908# hypo = self.FindHypothesis(hyp, args)
+ #17908# if hypo: CreateNew = 0
+ #17908# pass
if CreateNew:
hypo = self.mesh.smeshpyD.CreateHypothesis(hyp, so)
key = "%s %s %s" % (self.__class__.__name__, hyp, args)
- Mesh_Algorithm.hypos[key] = hypo
+ #17908#Mesh_Algorithm.hypos[key] = hypo
a = ""
s = "="
i = 0
# More details.
class Mesh_Segment(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Segments
+ #17908#algo = 0 # algorithm object common for all Mesh_Segments
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Segment.algo:
- Mesh_Segment.algo = self.Create(mesh, geom, "Regular_1D")
- else:
- self.Assign( Mesh_Segment.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Segment.algo:
+ #17908# Mesh_Segment.algo = self.Create(mesh, geom, "Regular_1D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Segment.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Regular_1D")
## Define "LocalLength" hypothesis to cut an edge in several segments with the same length
# @param l for the length of segments that cut an edge
hyp = self.Hypothesis("LocalLength", [l], UseExisting=UseExisting)
hyp.SetLength(l)
return hyp
-
+
## Define "NumberOfSegments" hypothesis to cut an edge in several fixed number of segments
# @param n for the number of segments that cut an edge
# @param s for the scale factor (optional)
hyp.SetScaleFactor(s)
hyp.SetNumberOfSegments(n)
return hyp
-
+
## Define "Arithmetic1D" hypothesis to cut an edge in several segments with arithmetic length increasing
# @param start for the length of the first segment
# @param end for the length of the last segment
# More details.
class Mesh_CompositeSegment(Mesh_Segment):
- algo = 0 # algorithm object common for all Mesh_CompositeSegments
+ #17908#algo = 0 # algorithm object common for all Mesh_CompositeSegments
## Private constructor.
def __init__(self, mesh, geom=0):
- if not Mesh_CompositeSegment.algo:
- Mesh_CompositeSegment.algo = self.Create(mesh, geom, "CompositeSegment_1D")
- else:
- self.Assign( Mesh_CompositeSegment.algo, mesh, geom)
- pass
+ #17908#if not Mesh_CompositeSegment.algo:
+ #17908# Mesh_CompositeSegment.algo = self.Create(mesh, geom, "CompositeSegment_1D")
+ #17908#else:
+ #17908# self.Assign( Mesh_CompositeSegment.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "CompositeSegment_1D")
# Public class: Mesh_Segment_Python
# More details.
class Mesh_Segment_Python(Mesh_Segment):
- algo = 0 # algorithm object common for all Mesh_Segment_Pythons
+ #17908#algo = 0 # algorithm object common for all Mesh_Segment_Pythons
## Private constructor.
def __init__(self, mesh, geom=0):
import Python1dPlugin
- if not Mesh_Segment_Python.algo:
- Mesh_Segment_Python.algo = self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so")
- else:
- self.Assign( Mesh_Segment_Python.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Segment_Python.algo:
+ #17908# Mesh_Segment_Python.algo = self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Segment_Python.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so")
## Define "PythonSplit1D" hypothesis based on the Erwan Adam patch, awaiting equivalent SALOME functionality
# @param n for the number of segments that cut an edge
params = 0
# algorithm objects common for all instances of Mesh_Triangle
- algoMEF = 0
- algoNET = 0
- algoNET_2D = 0
+ #17908#algoMEF = 0
+ #17908#algoNET = 0
+ #17908#algoNET_2D = 0
## Private constructor.
def __init__(self, mesh, algoType, geom=0):
Mesh_Algorithm.__init__(self)
if algoType == MEFISTO:
- if not Mesh_Triangle.algoMEF:
- Mesh_Triangle.algoMEF = self.Create(mesh, geom, "MEFISTO_2D")
- else:
- self.Assign( Mesh_Triangle.algoMEF, mesh, geom)
- pass
+ #17908#if not Mesh_Triangle.algoMEF:
+ #17908# Mesh_Triangle.algoMEF = self.Create(mesh, geom, "MEFISTO_2D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Triangle.algoMEF, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "MEFISTO_2D")
pass
elif algoType == NETGEN:
if noNETGENPlugin:
print "Warning: NETGENPlugin module unavailable"
pass
- if not Mesh_Triangle.algoNET:
- Mesh_Triangle.algoNET = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Triangle.algoNET, mesh, geom)
- pass
+ #17908#if not Mesh_Triangle.algoNET:
+ #17908# Mesh_Triangle.algoNET = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Triangle.algoNET, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
pass
elif algoType == NETGEN_2D:
if noNETGENPlugin:
print "Warning: NETGENPlugin module unavailable"
pass
- if not Mesh_Triangle.algoNET_2D:
- Mesh_Triangle.algoNET_2D = self.Create(mesh, geom,
- "NETGEN_2D_ONLY", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Triangle.algoNET_2D, mesh, geom)
- pass
+ #17908#if not Mesh_Triangle.algoNET_2D:
+ #17908# Mesh_Triangle.algoNET_2D = self.Create(mesh, geom,
+ #17908# "NETGEN_2D_ONLY", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Triangle.algoNET_2D, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_2D_ONLY", "libNETGENEngine.so")
pass
self.algoType = algoType
# More details.
class Mesh_Quadrangle(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Quadrangles
+ #17908#algo = 0 # algorithm object common for all Mesh_Quadrangles
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Quadrangle.algo:
- Mesh_Quadrangle.algo = self.Create(mesh, geom, "Quadrangle_2D")
- else:
- self.Assign( Mesh_Quadrangle.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Quadrangle.algo:
+ #17908# Mesh_Quadrangle.algo = self.Create(mesh, geom, "Quadrangle_2D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Quadrangle.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Quadrangle_2D")
## Define "QuadranglePreference" hypothesis, forcing construction
# of quadrangles if the number of nodes on opposite edges is not the same
params = 0
algoType = 0
- algoNET = 0 # algorithm object common for all Mesh_Tetrahedrons
- algoGHS = 0 # algorithm object common for all Mesh_Tetrahedrons
- algoFNET = 0 # algorithm object common for all Mesh_Tetrahedrons
+ #17908#algoNET = 0 # algorithm object common for all Mesh_Tetrahedrons
+ #17908#algoGHS = 0 # algorithm object common for all Mesh_Tetrahedrons
+ #17908#algoFNET = 0 # algorithm object common for all Mesh_Tetrahedrons
## Private constructor.
def __init__(self, mesh, algoType, geom=0):
Mesh_Algorithm.__init__(self)
if algoType == NETGEN:
- if not Mesh_Tetrahedron.algoNET:
- Mesh_Tetrahedron.algoNET = self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Tetrahedron.algoNET, mesh, geom)
- pass
+ #17908#if not Mesh_Tetrahedron.algoNET:
+ #17908# Mesh_Tetrahedron.algoNET = self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Tetrahedron.algoNET, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so")
pass
elif algoType == GHS3D:
- if not Mesh_Tetrahedron.algoGHS:
- import GHS3DPlugin
- Mesh_Tetrahedron.algoGHS = self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so")
- else:
- self.Assign( Mesh_Tetrahedron.algoGHS, mesh, geom)
- pass
+ #17908#if not Mesh_Tetrahedron.algoGHS:
+ #17908# import GHS3DPlugin
+ #17908# Mesh_Tetrahedron.algoGHS = self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Tetrahedron.algoGHS, mesh, geom)
+ #17908# pass
+ import GHS3DPlugin
+ self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so")
pass
elif algoType == FULL_NETGEN:
if noNETGENPlugin:
print "Warning: NETGENPlugin module has not been imported."
- if not Mesh_Tetrahedron.algoFNET:
- Mesh_Tetrahedron.algoFNET = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Tetrahedron.algoFNET, mesh, geom)
- pass
+ #17908#if not Mesh_Tetrahedron.algoFNET:
+ #17908# Mesh_Tetrahedron.algoFNET = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Tetrahedron.algoFNET, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
pass
self.algoType = algoType
# More details.
class Mesh_Hexahedron(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Hexahedrons
+ #17908#algo = 0 # algorithm object common for all Mesh_Hexahedrons
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Hexahedron.algo:
- Mesh_Hexahedron.algo = self.Create(mesh, geom, "Hexa_3D")
- else:
- self.Assign( Mesh_Hexahedron.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Hexahedron.algo:
+ #17908# Mesh_Hexahedron.algo = self.Create(mesh, geom, "Hexa_3D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Hexahedron.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Hexa_3D")
# Deprecated, only for compatibility!
# Public class: Mesh_Netgen
is3D = 0
- algoNET23 = 0 # algorithm object common for all Mesh_Netgens
- algoNET2 = 0 # algorithm object common for all Mesh_Netgens
+ #17908#algoNET23 = 0 # algorithm object common for all Mesh_Netgens
+ #17908#algoNET2 = 0 # algorithm object common for all Mesh_Netgens
## Private constructor.
def __init__(self, mesh, is3D, geom=0):
self.is3D = is3D
if is3D:
- if not Mesh_Netgen.algoNET23:
- Mesh_Netgen.algoNET23 = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Netgen.algoNET23, mesh, geom)
- pass
+ #17908#if not Mesh_Netgen.algoNET23:
+ #17908# Mesh_Netgen.algoNET23 = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Netgen.algoNET23, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
pass
else:
- if not Mesh_Netgen.algoNET2:
- Mesh_Netgen.algoNET2 = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
- else:
- self.Assign( Mesh_Netgen.algoNET2, mesh, geom)
- pass
+ #17908#if not Mesh_Netgen.algoNET2:
+ #17908# Mesh_Netgen.algoNET2 = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
+ #17908#else:
+ #17908# self.Assign( Mesh_Netgen.algoNET2, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
pass
## Define hypothesis containing parameters of the algorithm
# More details.
class Mesh_Projection1D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection1Ds
+ #17908#algo = 0 # algorithm object common for all Mesh_Projection1Ds
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Projection1D.algo:
- Mesh_Projection1D.algo = self.Create(mesh, geom, "Projection_1D")
- else:
- self.Assign( Mesh_Projection1D.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Projection1D.algo:
+ #17908# Mesh_Projection1D.algo = self.Create(mesh, geom, "Projection_1D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Projection1D.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Projection_1D")
## Define "Source Edge" hypothesis, specifying a meshed edge to
# take a mesh pattern from, and optionally association of vertices
# More details.
class Mesh_Projection2D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection2Ds
+ #17908#algo = 0 # algorithm object common for all Mesh_Projection2Ds
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Projection2D.algo:
- Mesh_Projection2D.algo = self.Create(mesh, geom, "Projection_2D")
- else:
- self.Assign( Mesh_Projection2D.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Projection2D.algo:
+ #17908# Mesh_Projection2D.algo = self.Create(mesh, geom, "Projection_2D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Projection2D.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Projection_2D")
## Define "Source Face" hypothesis, specifying a meshed face to
# take a mesh pattern from, and optionally association of vertices
# More details.
class Mesh_Projection3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Projection3Ds
+ #17908#algo = 0 # algorithm object common for all Mesh_Projection3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Projection3D.algo:
- Mesh_Projection3D.algo = self.Create(mesh, geom, "Projection_3D")
- else:
- self.Assign( Mesh_Projection3D.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Projection3D.algo:
+ #17908# Mesh_Projection3D.algo = self.Create(mesh, geom, "Projection_3D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Projection3D.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Projection_3D")
## Define "Source Shape 3D" hypothesis, specifying a meshed solid to
# take a mesh pattern from, and optionally association of vertices
# More details.
class Mesh_Prism3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_Prism3Ds
+ #17908#algo = 0 # algorithm object common for all Mesh_Prism3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_Prism3D.algo:
- Mesh_Prism3D.algo = self.Create(mesh, geom, "Prism_3D")
- else:
- self.Assign( Mesh_Prism3D.algo, mesh, geom)
- pass
+ #17908#if not Mesh_Prism3D.algo:
+ #17908# Mesh_Prism3D.algo = self.Create(mesh, geom, "Prism_3D")
+ #17908#else:
+ #17908# self.Assign( Mesh_Prism3D.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "Prism_3D")
# Public class: Mesh_RadialPrism
# -------------------------------
# More details.
class Mesh_RadialPrism3D(Mesh_Algorithm):
- algo = 0 # algorithm object common for all Mesh_RadialPrism3Ds
+ #17908#algo = 0 # algorithm object common for all Mesh_RadialPrism3Ds
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
- if not Mesh_RadialPrism3D.algo:
- Mesh_RadialPrism3D.algo = self.Create(mesh, geom, "RadialPrism_3D")
- else:
- self.Assign( Mesh_RadialPrism3D.algo, mesh, geom)
- pass
+ #17908#if not Mesh_RadialPrism3D.algo:
+ #17908# Mesh_RadialPrism3D.algo = self.Create(mesh, geom, "RadialPrism_3D")
+ #17908#else:
+ #17908# self.Assign( Mesh_RadialPrism3D.algo, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "RadialPrism_3D")
+
self.distribHyp = self.Hypothesis( "LayerDistribution", UseExisting=0)
self.nbLayers = None
# -------------------------------
class Mesh_UseExisting(Mesh_Algorithm):
- algo1D = 0 # StdMeshers_UseExisting_1D object common for all Mesh_UseExisting
- algo2D = 0 # StdMeshers_UseExisting_2D object common for all Mesh_UseExisting
+ #17908#algo1D = 0 # StdMeshers_UseExisting_1D object common for all Mesh_UseExisting
+ #17908#algo2D = 0 # StdMeshers_UseExisting_2D object common for all Mesh_UseExisting
def __init__(self, dim, mesh, geom=0):
if dim == 1:
- if not Mesh_UseExisting.algo1D:
- Mesh_UseExisting.algo1D= self.Create(mesh, geom, "UseExisting_1D")
- else:
- self.Assign( Mesh_UseExisting.algo1D, mesh, geom)
- pass
+ #17908#if not Mesh_UseExisting.algo1D:
+ #17908# Mesh_UseExisting.algo1D= self.Create(mesh, geom, "UseExisting_1D")
+ #17908#else:
+ #17908# self.Assign( Mesh_UseExisting.algo1D, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "UseExisting_1D")
else:
- if not Mesh_UseExisting.algo2D:
- Mesh_UseExisting.algo2D= self.Create(mesh, geom, "UseExisting_2D")
- else:
- self.Assign( Mesh_UseExisting.algo2D, mesh, geom)
- pass
+ #17908#if not Mesh_UseExisting.algo2D:
+ #17908# Mesh_UseExisting.algo2D= self.Create(mesh, geom, "UseExisting_2D")
+ #17908#else:
+ #17908# self.Assign( Mesh_UseExisting.algo2D, mesh, geom)
+ #17908# pass
+ self.Create(mesh, geom, "UseExisting_2D")
# Public class: Mesh
# ==================