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authoreap <eap@opencascade.com>
Thu, 17 Sep 2009 12:22:15 +0000 (12:22 +0000)
committereap <eap@opencascade.com>
Thu, 17 Sep 2009 12:22:15 +0000 (12:22 +0000)
src/SMESH/SMESH_MesherHelper.hxx

index 65c3f600d9f8e9bd29162044f3c651703b5764db..1e8e326c19513eddcd620551f4f37c1f689ccac8 100644 (file)
@@ -193,7 +193,7 @@ public:
                          const SMDS_MeshNode* n2,
                          const SMDS_MeshNode* n3,
                          const int id=0, 
-                        const bool force3d = false);
+                         const bool force3d = false);
   /*!
    * Creates quadratic or linear quadrangle
    */
@@ -202,7 +202,7 @@ public:
                          const SMDS_MeshNode* n3,
                          const SMDS_MeshNode* n4,
                          const int id = 0,
-                        const bool force3d = false);
+                         const bool force3d = false);
   /*!
    * Creates quadratic or linear tetraahedron
    */
@@ -211,7 +211,7 @@ public:
                              const SMDS_MeshNode* n3,
                              const SMDS_MeshNode* n4,
                              const int id = 0,
-                            const bool force3d = true);
+                             const bool force3d = true);
   /*!
    * Creates quadratic or linear pyramid
    */
@@ -221,7 +221,7 @@ public:
                              const SMDS_MeshNode* n4,
                              const SMDS_MeshNode* n5,
                              const int id = 0,
-                            const bool force3d = true);
+                             const bool force3d = true);
   /*!
    * Creates quadratic or linear pentahedron
    */
@@ -232,7 +232,7 @@ public:
                              const SMDS_MeshNode* n5,
                              const SMDS_MeshNode* n6,
                              const int id = 0, 
-                            const bool force3d = true);
+                             const bool force3d = true);
   /*!
    * Creates quadratic or linear hexahedron
    */
@@ -245,7 +245,7 @@ public:
                              const SMDS_MeshNode* n7,
                              const SMDS_MeshNode* n8,
                              const int id = 0, 
-                            bool force3d = true);
+                             bool force3d = true);
   /*!
    * \brief Return U of the given node on the edge
    */