const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id=0,
- const bool force3d = false);
+ const bool force3d = false);
/*!
* Creates quadratic or linear quadrangle
*/
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
- const bool force3d = false);
+ const bool force3d = false);
/*!
* Creates quadratic or linear tetraahedron
*/
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear pyramid
*/
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear pentahedron
*/
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear hexahedron
*/
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8,
const int id = 0,
- bool force3d = true);
+ bool force3d = true);
/*!
* \brief Return U of the given node on the edge
*/