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#17784 [EDF] MESH-GEMS-2.9.6 Meshers options V9_4_0b1
authoreap <eap@opencascade.com>
Wed, 16 Oct 2019 11:12:18 +0000 (14:12 +0300)
committereap <eap@opencascade.com>
Wed, 16 Oct 2019 11:12:18 +0000 (14:12 +0300)
  French translations

src/GUI/GHS3DPluginGUI_AdvWidget_QTD.ui
src/GUI/GHS3DPlugin_msg_fr.ts

index dea16fe671407f2470f5409cc56fb311ab4b28e5..979f0538eca2aa662cd60ecb98b3fd57e096ecd4 100644 (file)
         <item row="0" column="2">
          <widget class="QPushButton" name="workingDirectoryPushButton">
           <property name="text">
-           <string>PushButton</string>
+           <string>...</string>
           </property>
          </widget>
         </item>
index 75b294deff1b3326aa556eaede4d5da51ea74fef..37f7e4a4486ed08b0a8f19ce8b7d92fd74dc9667 100644 (file)
@@ -3,10 +3,6 @@
 <TS version="2.0" language="fr_FR">
 <context>
     <name>@default</name>
-    <message>
-        <source>GHS3D_TO_MAKE_DOMAIN_GROUPS</source>
-        <translation>Pour créer des groupes de domaines</translation>
-    </message>
     <message>
         <source>GHS3D_ADV_ARGS</source>
         <translation>Avancé</translation>
         <source>GHS3D_TO_MESH_HOLES</source>
         <translation>Mailler les trous</translation>
     </message>
+    <message>
+        <source>GHS3D_TO_MAKE_DOMAIN_GROUPS</source>
+        <translation>Pour créer des groupes de domaines</translation>
+    </message>
     <message>
         <source>ADVANCED_MESHING_GROUP_TITLE</source>
         <translation>Options de maillage avancées</translation>
     </message>
     <message>
         <source>GHS3D_ENF_SELECT_VERTEX</source>
-        <translation>Sélectionnez une/des point(s)</translation>
+        <translation>Sélectionnez un/des point(s)</translation>
     </message>
     <message>
         <source>GHS3D_ENF_SELECT_MESH</source>
     </message>
     <message>
         <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
-        <translation>Polir les élémenst aplatis</translation>
+        <translation>Redresser les éléments aplatis</translation>
+    </message>
+    <message>
+        <source>OPTION_TYPE_COLUMN</source>
+        <translation>Type</translation>
+    </message>
+    <message>
+        <source>OPTION_NAME_COLUMN</source>
+        <translation>Option</translation>
+    </message>
+    <message>
+        <source>OPTION_VALUE_COLUMN</source>
+        <translation>Valeur</translation>
+    </message>
+    <message>
+        <source>GHS3D_ADD_OPTION</source>
+        <translation>Ajouter l'option</translation>
+    </message>
+    <message>
+        <source>GHS3D_MAIN_PARAMS</source>
+        <translation>Paramètres principaux</translation>
+    </message>
+    <message>
+        <source>GHS3D_MIN_SIZE</source>
+        <translation>Taille minimale</translation>
+    </message>
+    <message>
+        <source>GHS3D_MAX_SIZE</source>
+        <translation>Taille maximale</translation>
+    </message>
+    <message>
+        <source>GHS3D_VOLUME_PROXIMITY</source>
+        <translation>Proximité</translation>
+    </message>
+    <message>
+        <source>GHS3D_USE_VOLUME_PROXIMITY</source>
+        <translation>Proximité volumique</translation>
+    </message>
+    <message>
+        <source>GHS3D_NB_LAYERS</source>
+        <translation>Nombre de couches</translation>
+    </message>
+    <message>
+        <source>GHS3D_OTHER_PARAMETERS</source>
+        <translation>Autres paramètres</translation>
+    </message>
+    <message>
+        <source>no_initial_central_point</source>
+        <translation>No central point</translation>
+    </message>
+    <message>
+        <source>force_max_size</source>
+        <translation>Force maximum edge size</translation>
+    </message>
+    <message>
+        <source>apply_gradation_on_skin_vertex_sizes</source>
+        <translation>Gradation on skin</translation>
+    </message>
+    <message>
+        <source>optimise_worst_elements</source>
+        <translation>Optimise worst elements</translation>
+    </message>
+    <message>
+        <source>force_output_quadratic_mesh</source>
+        <translation>Force quadratic mesh</translation>
+    </message>
+    <message>
+        <source>rectify_jacobian</source>
+        <translation>Rectify jacobian</translation>
+    </message>
+    <message>
+        <source>jacobian_rectification_respect_input_surface_mesh</source>
+        <translation>Respect surface mesh</translation>
+    </message>
+    <message>
+        <source>max_number_of_errors_printed</source>
+        <translation>Max number of errors</translation>
+    </message>
+    <message>
+        <source>max_number_of_threads</source>
+        <translation>Maximal number of threads</translation>
+    </message>
+    <message>
+        <source>target_quality</source>
+        <translation>Target quality</translation>
+    </message>
+    <message>
+        <source>sliver_angle</source>
+        <translation>Sliver angle</translation>
+    </message>
+    <message>
+        <source>pthreads_mode</source>
+        <translation>Mode of pthreads</translation>
+    </message>
+    <message>
+        <source>boundary_regeneration</source>
+        <translation>Boundary regeneration</translation>
+    </message>
+    <message>
+        <source>split_overconstrained_tetrahedra</source>
+        <translation>Remove overconstrained tetrahedra</translation>
+    </message>
+    <message>
+        <source>_</source>
+        <translation> </translation>
     </message>
 </context>
 </TS>