return _myMeshDS->GetMeshInfo().NbTriangles(order);
}
+//================================================================================
+/*!
+ * \brief Return number of biquadratic triangles in the mesh
+ */
+//================================================================================
+
+int SMESH_Mesh::NbBiQuadTriangles() const throw(SALOME_Exception)
+{
+ Unexpect aCatch(SalomeException);
+ return _myMeshDS->GetMeshInfo().NbBiQuadTriangles();
+}
+
//================================================================================
/*!
* \brief Return the number nodes faces in the mesh
bool theAutoGroups = true) throw(SALOME_Exception);
int NbNodes() const throw(SALOME_Exception);
-
int Nb0DElements() const throw(SALOME_Exception);
+ int NbBalls() const throw(SALOME_Exception);
int NbEdges(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
int NbFaces(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbTriangles(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbBiQuadQuadrangles() const throw(SALOME_Exception);
-
+ int NbBiQuadTriangles() const throw(SALOME_Exception);
int NbPolygons() const throw(SALOME_Exception);
int NbVolumes(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbTetras(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbHexas(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbTriQuadraticHexas() const throw(SALOME_Exception);
-
int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const throw(SALOME_Exception);
-
int NbHexagonalPrisms() const throw(SALOME_Exception);
-
int NbPolyhedrons() const throw(SALOME_Exception);
- int NbBalls() const throw(SALOME_Exception);
-
int NbSubMesh() const throw(SALOME_Exception);
int NbGroup() const { return _mapGroup.size(); }