--- /dev/null
+# Microsoft Developer Studio Project File - Name="CAM" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=CAM - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "CAM.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "CAM.mak" CFG="CAM - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "CAM - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "CAM - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "CAM"
+# PROP Scc_LocalPath "..\.."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\CAM"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\CAM.dll" /libpath:"$(QTLIB)"
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\CAM"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\CAM.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "CAM - Win32 Release"
+# Name "CAM - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\CAM_Application.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_DataModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_DataObject.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_Module.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_RootObject.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_Study.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\CAM.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM.h
+InputName=CAM
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM.h
+InputName=CAM
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_Application.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Application.h
+InputName=CAM_Application
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Application.h
+InputName=CAM_Application
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_DataModel.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_DataModel.h
+InputName=CAM_DataModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_DataModel.h
+InputName=CAM_DataModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_DataObject.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM_DataObject.h
+InputName=CAM_DataObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM_DataObject.h
+InputName=CAM_DataObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_Module.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Module.h
+InputName=CAM_Module
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Module.h
+InputName=CAM_Module
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_RootObject.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM_RootObject.h
+InputName=CAM_RootObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\CAM_RootObject.h
+InputName=CAM_RootObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\CAM_Study.h
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Study.h
+InputName=CAM_Study
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\CAM_Study.h
+InputName=CAM_Study
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\CAM_msg_en.po
+
+!IF "$(CFG)" == "CAM - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\CAM_msg_en.po
+InputName=CAM_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "CAM - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\CAM_msg_en.po
+InputName=CAM_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "moc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\moc\moc_CAM_Application.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_CAM_DataModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_CAM_Module.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_CAM_Study.cxx
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="GLViewer" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GLViewer - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GLViewer.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GLViewer.mak" CFG="GLViewer - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GLViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GLViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "GLViewer"
+# PROP Scc_LocalPath ".."
+CPP=cl.exe
+F90=df.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "opt"
+# PROP Intermediate_Dir "opt"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 opengl32.lib glu32.lib qt-mt333.lib tkernel.lib suit.lib gdi32.lib user32.lib /nologo /dll /machine:I386 /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIB)"
+# SUBTRACT LINK32 /debug
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "deb"
+# PROP Intermediate_Dir "deb"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD F90 /browser
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FR /FD /GZ /c
+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 opengl32.lib glu32.lib qt-mt333.lib tkernel.lib gdi32.lib user32.lib /nologo /dll /debug /machine:I386 /out:"../../win32/bind/GLViewer.dll" /implib:"../../win32/libd/GLViewer.lib" /pdbtype:sept /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIBD)"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GLViewer - Win32 Release"
+# Name "GLViewer - Win32 Debug"
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\GLViewer.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer.h
+InputName=GLViewer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer.h
+InputName=GLViewer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_AspectLine.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_AspectLine.h
+InputName=GLViewer_AspectLine
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_AspectLine.h
+InputName=GLViewer_AspectLine
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_BaseDrawers.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_BaseDrawers.h
+InputName=GLViewer_BaseDrawers
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_BaseDrawers.h
+InputName=GLViewer_BaseDrawers
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_BaseObjects.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_BaseObjects.h
+InputName=GLViewer_BaseObjects
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_BaseObjects.h
+InputName=GLViewer_BaseObjects
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Compass.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Compass.h
+InputName=GLViewer_Compass
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Compass.h
+InputName=GLViewer_Compass
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Context.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Context.h
+InputName=GLViewer_Context
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Context.h
+InputName=GLViewer_Context
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_CoordSystem.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_CoordSystem.h
+InputName=GLViewer_CoordSystem
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_CoordSystem.h
+InputName=GLViewer_CoordSystem
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Defs.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Defs.h
+InputName=GLViewer_Defs
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Defs.h
+InputName=GLViewer_Defs
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Drawer.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Drawer.h
+InputName=GLViewer_Drawer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Drawer.h
+InputName=GLViewer_Drawer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Geom.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Geom.h
+InputName=GLViewer_Geom
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Geom.h
+InputName=GLViewer_Geom
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Grid.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Grid.h
+InputName=GLViewer_Grid
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Grid.h
+InputName=GLViewer_Grid
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Group.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Group.h
+InputName=GLViewer_Group
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Group.h
+InputName=GLViewer_Group
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_MimeSource.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_MimeSource.h
+InputName=GLViewer_MimeSource
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_MimeSource.h
+InputName=GLViewer_MimeSource
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Object.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Object.h
+InputName=GLViewer_Object
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Object.h
+InputName=GLViewer_Object
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Selector.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Selector.h
+InputName=GLViewer_Selector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Selector.h
+InputName=GLViewer_Selector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Selector2d.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Selector2d.h
+InputName=GLViewer_Selector2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Selector2d.h
+InputName=GLViewer_Selector2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Text.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Text.h
+InputName=GLViewer_Text
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Text.h
+InputName=GLViewer_Text
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Tools.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Tools.h
+InputName=GLViewer_Tools
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_Tools.h
+InputName=GLViewer_Tools
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ToolTip.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\GLViewer_ToolTip.h
+InputName=GLViewer_ToolTip
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ToolTip.h
+InputName=GLViewer_ToolTip
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Viewer.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Viewer.h
+InputName=GLViewer_Viewer
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Viewer.h
+InputName=GLViewer_Viewer
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Viewer2d.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Viewer2d.h
+InputName=GLViewer_Viewer2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Viewer2d.h
+InputName=GLViewer_Viewer2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewFrame.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewFrame.h
+InputName=GLViewer_ViewFrame
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewFrame.h
+InputName=GLViewer_ViewFrame
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewManager.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewManager.h
+InputName=GLViewer_ViewManager
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewManager.h
+InputName=GLViewer_ViewManager
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewPort.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewPort.h
+InputName=GLViewer_ViewPort
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewPort.h
+InputName=GLViewer_ViewPort
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewPort2d.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewPort2d.h
+InputName=GLViewer_ViewPort2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_ViewPort2d.h
+InputName=GLViewer_ViewPort2d
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Widget.h
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Widget.h
+InputName=GLViewer_Widget
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\GLViewer_Widget.h
+InputName=GLViewer_Widget
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\GLViewer_AspectLine.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_BaseDrawers.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_BaseObjects.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Compass.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Context.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_CoordSystem.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Drawer.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Geom.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Grid.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Group.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_MimeSource.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Object.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Selector.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Selector2d.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Text.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Tools.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ToolTip.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Viewer.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Viewer2d.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewFrame.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewManager.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewPort.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_ViewPort2d.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\GLViewer_Widget.cxx
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\GLViewer_images.po
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\GLViewer_images.po
+InputName=GLViewer_images
+
+"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\GLViewer_images.po
+InputName=GLViewer_images
+
+"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\GLViewer_msg_en.po
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\GLViewer_msg_en.po
+InputName=GLViewer_msg_en
+
+"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\GLViewer_msg_en.po
+InputName=GLViewer_msg_en
+
+"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_dump.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_dump.png
+InputName=view_dump
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_dump.png
+InputName=view_dump
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_fitall.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitall.png
+InputName=view_fitall
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitall.png
+InputName=view_fitall
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_fitarea.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitarea.png
+InputName=view_fitarea
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitarea.png
+InputName=view_fitarea
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_glpan.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_glpan.png
+InputName=view_glpan
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_glpan.png
+InputName=view_glpan
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_pan.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_pan.png
+InputName=view_pan
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_pan.png
+InputName=view_pan
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_reset.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_reset.png
+InputName=view_reset
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_reset.png
+InputName=view_reset
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_zoom.png
+
+!IF "$(CFG)" == "GLViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_zoom.png
+InputName=view_zoom
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_zoom.png
+InputName=view_zoom
+
+"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ../../resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Meta Object Files"
+
+# PROP Default_Filter "cpp;c;cxx"
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_Selector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_Selector2d.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_ToolTip.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_Viewer.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_Viewer2d.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_ViewFrame.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_ViewManager.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_ViewPort.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_ViewPort2d.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\moc\moc_GLViewer_Widget.cxx
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="ObjBrowser" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=ObjBrowser - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "ObjBrowser.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "ObjBrowser.mak" CFG="ObjBrowser - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "ObjBrowser - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "ObjBrowser - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "ObjBrowser"
+# PROP Scc_LocalPath "..\.."
+CPP=cl.exe
+F90=df.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\ObjBrowser"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ObjBrowser.dll" /libpath:"$(QTLIB)"
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\ObjBrowser"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD F90 /browser
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ObjBrowser.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "ObjBrowser - Win32 Release"
+# Name "ObjBrowser - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\OB_Browser.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_Filter.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_ListItem.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_ListView.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\OB.h
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB.h
+InputName=OB
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB.h
+InputName=OB
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_Browser.h
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OB_Browser.h
+InputName=OB_Browser
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OB_Browser.h
+InputName=OB_Browser
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_Filter.h
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB_Filter.h
+InputName=OB_Filter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB_Filter.h
+InputName=OB_Filter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_ListItem.h
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB_ListItem.h
+InputName=OB_ListItem
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OB_ListItem.h
+InputName=OB_ListItem
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OB_ListView.h
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OB_ListView.h
+InputName=OB_ListView
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OB_ListView.h
+InputName=OB_ListView
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\OB_msg_en.po
+
+!IF "$(CFG)" == "ObjBrowser - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\OB_msg_en.po
+InputName=OB_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).qm...
+InputPath=.\resources\OB_msg_en.po
+InputName=OB_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "moc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\moc\moc_OB_Browser.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_OB_ListView.cxx
+# End Source File
+# End Group
+# End Target
+# End Project