Fix the ensuring stability of SMESH_MeshEditor::makeWalls().
typedef std::map<const SMDS_MeshNode*, std::list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
typedef std::vector<TNodeOfNodeListMapItr> TVecOfNnlmiMap;
- typedef std::map<const SMDS_MeshElement*, TVecOfNnlmiMap > TElemOfVecOfNnlmiMap;
+ typedef std::map<const SMDS_MeshElement*, TVecOfNnlmiMap, TIDCompare > TElemOfVecOfNnlmiMap;
/*!
* \brief Create elements by sweeping an element