::onCursorMove(QPoint mousePos)
{
// processing highlighting
- SVTK_SelectionEvent* aSelectionEvent = GetSelectionEventFlipY();
+ SVTK_SelectionEvent* aSelectionEvent = GetSelectionEventFlipY();
this->FindPokedRenderer(aSelectionEvent->myX,aSelectionEvent->myY);
bool anIsChanged = false;
{
myHighlightRotationPointActor->SetVisibility( false );
- SALOME_Actor *anCurrActor;
- if ( anActor ) anCurrActor = anActor;
- else if ( myLastPreHighlitedActor.GetPointer()
- &&
- myLastPreHighlitedActor.GetPointer() != anActor )
- anCurrActor = myLastPreHighlitedActor.GetPointer();
- if ( anCurrActor )
+ if ( anActor )
{
myPointPicker->Pick( aSelectionEvent->myX, aSelectionEvent->myY, 0.0, GetCurrentRenderer() );
int aVtkId = myPointPicker->GetPointId();