#include <Standard_Failure.hxx>
#include <Standard_ErrorHandler.hxx>
+#include <OSD_Parallel.hxx>
+
+#include "SMESH_TryCatch.hxx" // include after OCCT headers!
#define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem )
* \brief Reorient faces.
* \param theFaces - the faces to reorient. If empty the whole mesh is meant
* \param theDirection - desired direction of normal of \a theFace
- * \param theFace - one of \a theFaces that sould be oriented according to
+ * \param theFace - one of \a theFaces that should be oriented according to
* \a theDirection and whose orientation defines orientation of other faces
* \return number of reoriented faces.
*/
}
else
{
- // among possible triangles create ones discribed by split method
+ // among possible triangles create ones described by split method
const int* nInd = volTool.GetFaceNodesIndices( iF );
int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
int iCom = 0; // common node of triangle faces to split into
// Fill theFacets starting from facetID of startHex
- // facets used for seach of volumes adjacent to already treated ones
+ // facets used for searching of volumes adjacent to already treated ones
typedef pair< TFacetOfElem::iterator, int > TElemFacets;
typedef map< TVolumeFaceKey, TElemFacets > TFacetMap;
TFacetMap facetsToCheck;
}
}
if ( maxRatio <= theTgtAspectRatio ) {
- MESSAGE("-- quality achived --");
+ //MESSAGE("-- quality achieved --");
break;
}
if (it+1 == theNbIterations) {
- MESSAGE("-- Iteration limit exceeded --");
+ //MESSAGE("-- Iteration limit exceeded --");
}
} // smoothing iterations
- MESSAGE(" Face id: " << *fId <<
- " Nb iterstions: " << it <<
- " Displacement: " << maxDisplacement <<
- " Aspect Ratio " << maxRatio);
+ // MESSAGE(" Face id: " << *fId <<
+ // " Nb iterstions: " << it <<
+ // " Displacement: " << maxDisplacement <<
+ // " Aspect Ratio " << maxRatio);
// ---------------------------------------
// new nodes positions are computed,
std::swap( itNN[0], itNN[1] );
std::swap( prevNod[0], prevNod[1] );
std::swap( nextNod[0], nextNod[1] );
+#if defined(__APPLE__)
+ std::swap( isSingleNode[0], isSingleNode[1] );
+#else
isSingleNode.swap( isSingleNode[0], isSingleNode[1] );
+#endif
if ( nbSame > 0 )
sames[0] = 1 - sames[0];
iNotSameNode = 1 - iNotSameNode;
aPrms.push_back( aT );
}
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ makeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
} else if( aS.ShapeType() == TopAbs_WIRE ) {
list< SMESH_subMesh* > LSM;
TopTools_SequenceOfShape Edges;
}
list<SMESH_MeshEditor_PathPoint> LPP;
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ makeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
// update startN for search following egde
return EXTR_BAD_PATH_SHAPE;
}
- return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ return makeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
theHasRefPoint, theRefPoint, theMakeGroups);
}
TopoDS_Edge e = BRepBuilderAPI_MakeEdge( p1, p2 );
list<SMESH_MeshEditor_PathPoint> LPP;
aPrms.clear();
- MakeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
+ makeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
LLPPs.push_back(LPP);
if ( aNodesList[i-1]->GetID() == startNid ) startNid = aNodesList[i ]->GetID();
else startNid = aNodesList[i-1]->GetID();
aPrms.push_back( aT );
}
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ makeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
}
else if( aS.ShapeType() == TopAbs_WIRE ) {
list< SMESH_subMesh* > LSM;
}
list<SMESH_MeshEditor_PathPoint> LPP;
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
+ makeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
// update startN for search following egde
return EXTR_BAD_PATH_SHAPE;
}
- return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ return makeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
theHasRefPoint, theRefPoint, theMakeGroups);
}
//=======================================================================
-//function : MakeEdgePathPoints
-//purpose : auxilary for ExtrusionAlongTrack
+//function : makeEdgePathPoints
+//purpose : auxiliary for ExtrusionAlongTrack
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::MakeEdgePathPoints(std::list<double>& aPrms,
+SMESH_MeshEditor::makeEdgePathPoints(std::list<double>& aPrms,
const TopoDS_Edge& aTrackEdge,
bool FirstIsStart,
list<SMESH_MeshEditor_PathPoint>& LPP)
//=======================================================================
-//function : MakeExtrElements
-//purpose : auxilary for ExtrusionAlongTrack
+//function : makeExtrElements
+//purpose : auxiliary for ExtrusionAlongTrack
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet theElemSets[2],
+SMESH_MeshEditor::makeExtrElements(TIDSortedElemSet theElemSets[2],
list<SMESH_MeshEditor_PathPoint>& fullList,
const bool theHasAngles,
list<double>& theAngles,
// Angles
if( theHasAngles && !theAngles.empty() && theLinearVariation )
- LinearAngleVariation(aNbTP-1, theAngles);
+ linearAngleVariation(aNbTP-1, theAngles);
// fill vector of path points with angles
vector<SMESH_MeshEditor_PathPoint> aPPs;
//=======================================================================
-//function : LinearAngleVariation
+//function : linearAngleVariation
//purpose : spread values over nbSteps
//=======================================================================
-void SMESH_MeshEditor::LinearAngleVariation(const int nbSteps,
+void SMESH_MeshEditor::linearAngleVariation(const int nbSteps,
list<double>& Angles)
{
int nbAngles = Angles.size();
}
else
while ( nIt->more() )
- theNodes.insert( theNodes.end(),nIt->next() );
+ theNodes.insert( theNodes.end(), nIt->next() );
}
else if ( theSeparateCornersAndMedium ) // separate corners from medium nodes
{
// in all elements.
//=======================================================================
-void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
+void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes,
+ const bool theAvoidMakingHoles)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* mesh = GetMeshDS();
TNodeNodeMap nodeNodeMap; // node to replace - new node
set<const SMDS_MeshElement*> elems; // all elements with changed nodes
list< int > rmElemIds, rmNodeIds;
+ vector< ElemFeatures > newElemDefs;
// Fill nodeNodeMap and elems
{
const SMDS_MeshNode* nToRemove = *nIt;
nodeNodeMap.insert( make_pair( nToRemove, nToKeep ));
- if ( nToRemove != nToKeep )
- {
- rmNodeIds.push_back( nToRemove->GetID() );
- AddToSameGroups( nToKeep, nToRemove, aMesh );
- // set _alwaysComputed to a sub-mesh of VERTEX to enable mesh computing
- // after MergeNodes() w/o creating node in place of merged ones.
- const SMDS_PositionPtr& pos = nToRemove->GetPosition();
- if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
- if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
- sm->SetIsAlwaysComputed( true );
- }
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
while ( invElemIt->more() ) {
const SMDS_MeshElement* elem = invElemIt->next();
}
}
}
- // Change element nodes or remove an element
- set<const SMDS_MeshNode*> nodeSet;
- vector< const SMDS_MeshNode*> curNodes, uniqueNodes;
- vector<int> iRepl;
- ElemFeatures elemType;
+ // Apply recursive replacements (BUG 0020185)
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.begin();
+ for ( ; nnIt != nodeNodeMap.end(); ++nnIt )
+ {
+ const SMDS_MeshNode* nToKeep = nnIt->second;
+ TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( nToKeep );
+ while ( nnIt_i != nodeNodeMap.end() && nnIt_i->second != nnIt->second )
+ nToKeep = nnIt_i->second;
+ nnIt->second = nToKeep;
+ }
+
+ if ( theAvoidMakingHoles )
+ {
+ // find elements whose topology changes
+
+ vector<const SMDS_MeshElement*> pbElems;
+ set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
+ for ( ; eIt != elems.end(); ++eIt )
+ {
+ const SMDS_MeshElement* elem = *eIt;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
+ if ( nnIt != nodeNodeMap.end() && elem->GetNodeIndex( nnIt->second ) >= 0 )
+ {
+ // several nodes of elem stick
+ pbElems.push_back( elem );
+ break;
+ }
+ }
+ }
+ // exclude from merge nodes causing spoiling element
+ for ( size_t iLoop = 0; iLoop < pbElems.size(); ++iLoop ) // avoid infinite cycle
+ {
+ bool nodesExcluded = false;
+ for ( size_t i = 0; i < pbElems.size(); ++i )
+ {
+ size_t prevNbMergeNodes = nodeNodeMap.size();
+ if ( !applyMerge( pbElems[i], newElemDefs, nodeNodeMap, /*noHoles=*/true ) &&
+ prevNbMergeNodes < nodeNodeMap.size() )
+ nodesExcluded = true;
+ }
+ if ( !nodesExcluded )
+ break;
+ }
+ }
+
+ for ( nnIt = nodeNodeMap.begin(); nnIt != nodeNodeMap.end(); ++nnIt )
+ {
+ const SMDS_MeshNode* nToRemove = nnIt->first;
+ const SMDS_MeshNode* nToKeep = nnIt->second;
+ if ( nToRemove != nToKeep )
+ {
+ rmNodeIds.push_back( nToRemove->GetID() );
+ AddToSameGroups( nToKeep, nToRemove, mesh );
+ // set _alwaysComputed to a sub-mesh of VERTEX to enable further mesh computing
+ // w/o creating node in place of merged ones.
+ const SMDS_PositionPtr& pos = nToRemove->GetPosition();
+ if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
+ sm->SetIsAlwaysComputed( true );
+ }
+ }
+
+ // Change element nodes or remove an element
set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
for ( ; eIt != elems.end(); eIt++ )
{
const SMDS_MeshElement* elem = *eIt;
- const int nbNodes = elem->NbNodes();
- const int aShapeId = FindShape( elem );
- SMDSAbs_EntityType entity = elem->GetEntityType();
+ SMESHDS_SubMesh* sm = mesh->MeshElements( elem->getshapeId() );
- nodeSet.clear();
- curNodes.resize( nbNodes );
- uniqueNodes.resize( nbNodes );
- iRepl.resize( nbNodes );
- int iUnique = 0, iCur = 0, nbRepl = 0;
+ bool keepElem = applyMerge( elem, newElemDefs, nodeNodeMap, /*noHoles=*/false );
+ if ( !keepElem )
+ rmElemIds.push_back( elem->GetID() );
- // get new seq of nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
-
- TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
- if ( nnIt != nodeNodeMap.end() ) { // n sticks
- n = (*nnIt).second;
- { ////////// BUG 0020185: begin
- bool stopRecur = false;
- set<const SMDS_MeshNode*> nodesRecur;
- nodesRecur.insert(n);
- while (!stopRecur) {
- TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( n );
- if ( nnIt_i != nodeNodeMap.end() ) { // n sticks
- n = (*nnIt_i).second;
- if (!nodesRecur.insert(n).second) {
- // error: recursive dependency
- stopRecur = true;
- }
- }
- else
- stopRecur = true;
- }
- } ////////// BUG 0020185: end
+ for ( size_t i = 0; i < newElemDefs.size(); ++i )
+ {
+ if ( i > 0 || !mesh->ChangeElementNodes( elem,
+ & newElemDefs[i].myNodes[0],
+ newElemDefs[i].myNodes.size() ))
+ {
+ if ( i == 0 )
+ {
+ newElemDefs[i].SetID( elem->GetID() );
+ mesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
+ if ( !keepElem ) rmElemIds.pop_back();
+ }
+ else
+ {
+ newElemDefs[i].SetID( -1 );
+ }
+ SMDS_MeshElement* newElem = this->AddElement( newElemDefs[i].myNodes, newElemDefs[i] );
+ if ( sm && newElem )
+ sm->AddElement( newElem );
+ if ( elem != newElem )
+ ReplaceElemInGroups( elem, newElem, mesh );
}
- curNodes[ iCur ] = n;
- bool isUnique = nodeSet.insert( n ).second;
- if ( isUnique )
- uniqueNodes[ iUnique++ ] = n;
- else
- iRepl[ nbRepl++ ] = iCur;
- iCur++;
}
+ }
+
+ // Remove bad elements, then equal nodes (order important)
+ Remove( rmElemIds, /*isNodes=*/false );
+ Remove( rmNodeIds, /*isNodes=*/true );
+
+ return;
+}
+
+//=======================================================================
+//function : applyMerge
+//purpose : Compute new connectivity of an element after merging nodes
+// \param [in] elems - the element
+// \param [out] newElemDefs - definition(s) of result element(s)
+// \param [inout] nodeNodeMap - nodes to merge
+// \param [in] avoidMakingHoles - if true and and the element becomes invalid
+// after merging (but not degenerated), removes nodes causing
+// the invalidity from \a nodeNodeMap.
+// \return bool - true if the element should be removed
+//=======================================================================
+
+bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
+ vector< ElemFeatures >& newElemDefs,
+ TNodeNodeMap& nodeNodeMap,
+ const bool avoidMakingHoles )
+{
+ bool toRemove = false; // to remove elem
+ int nbResElems = 1; // nb new elements
+
+ newElemDefs.resize(nbResElems);
+ newElemDefs[0].Init( elem );
+ newElemDefs[0].myNodes.clear();
+
+ set<const SMDS_MeshNode*> nodeSet;
+ vector< const SMDS_MeshNode*> curNodes;
+ vector< const SMDS_MeshNode*> & uniqueNodes = newElemDefs[0].myNodes;
+ vector<int> iRepl;
+
+ const int nbNodes = elem->NbNodes();
+ SMDSAbs_EntityType entity = elem->GetEntityType();
+
+ curNodes.resize( nbNodes );
+ uniqueNodes.resize( nbNodes );
+ iRepl.resize( nbNodes );
+ int iUnique = 0, iCur = 0, nbRepl = 0;
- // Analyse element topology after replacement
+ // Get new seq of nodes
+
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
+
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
+ if ( nnIt != nodeNodeMap.end() ) {
+ n = (*nnIt).second;
+ }
+ curNodes[ iCur ] = n;
+ bool isUnique = nodeSet.insert( n ).second;
+ if ( isUnique )
+ uniqueNodes[ iUnique++ ] = n;
+ else
+ iRepl[ nbRepl++ ] = iCur;
+ iCur++;
+ }
- bool isOk = true;
- int nbUniqueNodes = nodeSet.size();
- if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ // Analyse element topology after replacement
+
+ int nbUniqueNodes = nodeSet.size();
+ if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ {
+ toRemove = true;
+ nbResElems = 0;
+
+ if ( newElemDefs[0].myIsQuad && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 )
{
- if ( elem->IsPoly() ) // Polygons and Polyhedral volumes
+ // if corner nodes stick, remove medium nodes between them from uniqueNodes
+ int nbCorners = nbNodes / 2;
+ for ( int iCur = 0; iCur < nbCorners; ++iCur )
{
- if ( elem->GetType() == SMDSAbs_Face ) // Polygon
+ int iNext = ( iCur + 1 ) % nbCorners;
+ if ( curNodes[ iCur ] == curNodes[ iNext ] ) // corners stick
{
- elemType.Init( elem );
- const bool isQuad = elemType.myIsQuad;
- if ( isQuad )
- SMDS_MeshCell::applyInterlace // interlace medium and corner nodes
- ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon, nbNodes ), curNodes );
-
- // a polygon can divide into several elements
- vector<const SMDS_MeshNode *> polygons_nodes;
- vector<int> quantities;
- int nbNew = SimplifyFace( curNodes, polygons_nodes, quantities );
- if (nbNew > 0)
+ int iMedium = iCur + nbCorners;
+ vector< const SMDS_MeshNode* >::iterator i =
+ std::find( uniqueNodes.begin() + nbCorners - nbRepl,
+ uniqueNodes.end(),
+ curNodes[ iMedium ]);
+ if ( i != uniqueNodes.end() )
{
- vector<const SMDS_MeshNode *> face_nodes;
- int inode = 0;
- for (int iface = 0; iface < nbNew; iface++)
- {
- int nbNewNodes = quantities[iface];
- face_nodes.assign( polygons_nodes.begin() + inode,
- polygons_nodes.begin() + inode + nbNewNodes );
- inode += nbNewNodes;
- if ( isQuad ) // check if a result elem is a valid quadratic polygon
- {
- bool isValid = ( nbNewNodes % 2 == 0 );
- for ( int i = 0; i < nbNewNodes && isValid; ++i )
- isValid = ( elem->IsMediumNode( face_nodes[i]) == bool( i % 2 ));
- elemType.SetQuad( isValid );
- if ( isValid ) // put medium nodes after corners
- SMDS_MeshCell::applyInterlaceRev
- ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon,
- nbNewNodes ), face_nodes );
- }
- elemType.SetPoly(( nbNewNodes / ( elemType.myIsQuad + 1 ) > 4 ));
-
- SMDS_MeshElement* newElem = AddElement( face_nodes, elemType.SetID(-1));
- if ( aShapeId )
- aMesh->SetMeshElementOnShape(newElem, aShapeId);
- }
+ --nbUniqueNodes;
+ for ( ; i+1 != uniqueNodes.end(); ++i )
+ *i = *(i+1);
}
- rmElemIds.push_back(elem->GetID());
+ }
+ }
+ }
- } // Polygon
+ switch ( entity )
+ {
+ case SMDSEntity_Polygon:
+ case SMDSEntity_Quad_Polygon: // Polygon
+ {
+ ElemFeatures* elemType = & newElemDefs[0];
+ const bool isQuad = elemType->myIsQuad;
+ if ( isQuad )
+ SMDS_MeshCell::applyInterlace // interlace medium and corner nodes
+ ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon, nbNodes ), curNodes );
- else if ( elem->GetType() == SMDSAbs_Volume ) // Polyhedral volume
- {
- if ( nbUniqueNodes < 4 ) {
- rmElemIds.push_back(elem->GetID());
- }
- else {
- // each face has to be analyzed in order to check volume validity
- const SMDS_VtkVolume* aPolyedre = dynamic_cast<const SMDS_VtkVolume*>( elem );
- if ( aPolyedre )
- {
- int nbFaces = aPolyedre->NbFaces();
+ // a polygon can divide into several elements
+ vector<const SMDS_MeshNode *> polygons_nodes;
+ vector<int> quantities;
+ nbResElems = SimplifyFace( curNodes, polygons_nodes, quantities );
+ newElemDefs.resize( nbResElems );
+ for ( int inode = 0, iface = 0; iface < nbResElems; iface++ )
+ {
+ ElemFeatures* elemType = & newElemDefs[iface];
+ if ( iface ) elemType->Init( elem );
- vector<const SMDS_MeshNode *> poly_nodes;
- vector<int> quantities;
- vector<const SMDS_MeshNode *> faceNodes;
+ vector<const SMDS_MeshNode *>& face_nodes = elemType->myNodes;
+ int nbNewNodes = quantities[iface];
+ face_nodes.assign( polygons_nodes.begin() + inode,
+ polygons_nodes.begin() + inode + nbNewNodes );
+ inode += nbNewNodes;
+ if ( isQuad ) // check if a result elem is a valid quadratic polygon
+ {
+ bool isValid = ( nbNewNodes % 2 == 0 );
+ for ( int i = 0; i < nbNewNodes && isValid; ++i )
+ isValid = ( elem->IsMediumNode( face_nodes[i]) == bool( i % 2 ));
+ elemType->SetQuad( isValid );
+ if ( isValid ) // put medium nodes after corners
+ SMDS_MeshCell::applyInterlaceRev
+ ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon,
+ nbNewNodes ), face_nodes );
+ }
+ elemType->SetPoly(( nbNewNodes / ( elemType->myIsQuad + 1 ) > 4 ));
+ }
+ nbUniqueNodes = newElemDefs[0].myNodes.size();
+ break;
+ } // Polygon
- for (int iface = 1; iface <= nbFaces; iface++)
- {
- int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
- faceNodes.resize( nbFaceNodes );
- for (int inode = 1; inode <= nbFaceNodes; inode++)
- {
- const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
- TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
- if ( nnIt != nodeNodeMap.end() ) // faceNode sticks
- faceNode = (*nnIt).second;
- faceNodes[inode - 1] = faceNode;
- }
- SimplifyFace(faceNodes, poly_nodes, quantities);
- }
+ case SMDSEntity_Polyhedra: // Polyhedral volume
+ {
+ if ( nbUniqueNodes >= 4 )
+ {
+ // each face has to be analyzed in order to check volume validity
+ if ( const SMDS_VtkVolume* aPolyedre = dynamic_cast<const SMDS_VtkVolume*>( elem ))
+ {
+ int nbFaces = aPolyedre->NbFaces();
- if ( quantities.size() > 3 ) {
- // TODO: remove coincident faces
- }
+ vector<const SMDS_MeshNode *>& poly_nodes = newElemDefs[0].myNodes;
+ vector<int> & quantities = newElemDefs[0].myPolyhedQuantities;
+ vector<const SMDS_MeshNode *> faceNodes;
+ poly_nodes.clear();
+ quantities.clear();
- if ( quantities.size() > 3 )
- {
- const SMDS_MeshElement* newElem =
- aMesh->AddPolyhedralVolume( poly_nodes, quantities );
- myLastCreatedElems.Append( newElem );
- if ( aShapeId && newElem )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- rmElemIds.push_back( elem->GetID() );
- }
- }
- else {
- rmElemIds.push_back( elem->GetID() );
+ for (int iface = 1; iface <= nbFaces; iface++)
+ {
+ int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ faceNodes.resize( nbFaceNodes );
+ for (int inode = 1; inode <= nbFaceNodes; inode++)
+ {
+ const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
+ if ( nnIt != nodeNodeMap.end() ) // faceNode sticks
+ faceNode = (*nnIt).second;
+ faceNodes[inode - 1] = faceNode;
}
+ SimplifyFace(faceNodes, poly_nodes, quantities);
}
- }
- else {
- }
-
- continue;
- } // poly element
- // Regular elements
- // TODO not all the possible cases are solved. Find something more generic?
- switch ( entity ) {
- case SMDSEntity_Edge: //////// EDGE
- case SMDSEntity_Triangle: //// TRIANGLE
- case SMDSEntity_Quad_Triangle:
- case SMDSEntity_Tetra:
- case SMDSEntity_Quad_Tetra: // TETRAHEDRON
- {
- isOk = false;
- break;
+ if ( quantities.size() > 3 )
+ {
+ // TODO: remove coincident faces
+ nbResElems = 1;
+ nbUniqueNodes = newElemDefs[0].myNodes.size();
+ }
+ }
}
- case SMDSEntity_Quad_Edge:
+ }
+ break;
+
+ // Regular elements
+ // TODO not all the possible cases are solved. Find something more generic?
+ case SMDSEntity_Edge: //////// EDGE
+ case SMDSEntity_Triangle: //// TRIANGLE
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Tetra:
+ case SMDSEntity_Quad_Tetra: // TETRAHEDRON
+ {
+ break;
+ }
+ case SMDSEntity_Quad_Edge:
+ {
+ break;
+ }
+ case SMDSEntity_Quadrangle: //////////////////////////////////// QUADRANGLE
+ {
+ if ( nbUniqueNodes < 3 )
+ toRemove = true;
+ else if ( nbRepl == 1 && curNodes[ iRepl[0]] == curNodes[( iRepl[0]+2 )%4 ])
+ toRemove = true; // opposite nodes stick
+ else
+ toRemove = false;
+ break;
+ }
+ case SMDSEntity_Quad_Quadrangle: // Quadratic QUADRANGLE
+ {
+ // 1 5 2
+ // +---+---+
+ // | |
+ // 4+ +6
+ // | |
+ // +---+---+
+ // 0 7 3
+ if ( nbUniqueNodes == 6 &&
+ iRepl[0] < 4 &&
+ ( nbRepl == 1 || iRepl[1] >= 4 ))
{
- isOk = false; // to linear EDGE ???????
- break;
+ toRemove = false;
}
- case SMDSEntity_Quadrangle: //////////////////////////////////// QUADRANGLE
+ break;
+ }
+ case SMDSEntity_BiQuad_Quadrangle: // Bi-Quadratic QUADRANGLE
+ {
+ // 1 5 2
+ // +---+---+
+ // | |
+ // 4+ 8+ +6
+ // | |
+ // +---+---+
+ // 0 7 3
+ if ( nbUniqueNodes == 7 &&
+ iRepl[0] < 4 &&
+ ( nbRepl == 1 || iRepl[1] != 8 ))
{
- if ( nbUniqueNodes < 3 )
- isOk = false;
- else if ( nbRepl == 1 && curNodes[ iRepl[0]] == curNodes[( iRepl[0]+2 )%4 ])
- isOk = false; // opposite nodes stick
- break;
+ toRemove = false;
}
- case SMDSEntity_Quad_Quadrangle: // Quadratic QUADRANGLE
- {
- // 1 5 2
- // +---+---+
- // | |
- // 4+ +6
- // | |
- // +---+---+
- // 0 7 3
- if (( nbUniqueNodes == 6 && nbRepl == 2 ) &&
- (( iRepl[0] == 1 && iRepl[1] == 4 && curNodes[1] == curNodes[0] ) ||
- ( iRepl[0] == 2 && iRepl[1] == 5 && curNodes[2] == curNodes[1] ) ||
- ( iRepl[0] == 3 && iRepl[1] == 6 && curNodes[3] == curNodes[2] ) ||
- ( iRepl[0] == 3 && iRepl[1] == 7 && curNodes[3] == curNodes[0] )))
+ break;
+ }
+ case SMDSEntity_Penta: ///////////////////////////////////// PENTAHEDRON
+ {
+ if ( nbUniqueNodes == 4 ) {
+ // ---------------------------------> tetrahedron
+ if ( curNodes[3] == curNodes[4] &&
+ curNodes[3] == curNodes[5] ) {
+ // top nodes stick
+ toRemove = false;
+ }
+ else if ( curNodes[0] == curNodes[1] &&
+ curNodes[0] == curNodes[2] ) {
+ // bottom nodes stick: set a top before
+ uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
+ uniqueNodes[ 0 ] = curNodes [ 5 ];
+ uniqueNodes[ 1 ] = curNodes [ 4 ];
+ uniqueNodes[ 2 ] = curNodes [ 3 ];
+ toRemove = false;
+ }
+ else if (( curNodes[0] == curNodes[3] ) +
+ ( curNodes[1] == curNodes[4] ) +
+ ( curNodes[2] == curNodes[5] ) == 2 ) {
+ // a lateral face turns into a line
+ toRemove = false;
+ }
+ }
+ else if ( nbUniqueNodes == 5 ) {
+ // PENTAHEDRON --------------------> pyramid
+ if ( curNodes[0] == curNodes[3] )
{
- isOk = true;
- }
- break;
- }
- case SMDSEntity_BiQuad_Quadrangle: // Bi-Quadratic QUADRANGLE
- {
- // 1 5 2
- // +---+---+
- // | |
- // 4+ 8+ +6
- // | |
- // +---+---+
- // 0 7 3
- if (( nbUniqueNodes == 7 && nbRepl == 2 && iRepl[1] != 8 ) &&
- (( iRepl[0] == 1 && iRepl[1] == 4 && curNodes[1] == curNodes[0] ) ||
- ( iRepl[0] == 2 && iRepl[1] == 5 && curNodes[2] == curNodes[1] ) ||
- ( iRepl[0] == 3 && iRepl[1] == 6 && curNodes[3] == curNodes[2] ) ||
- ( iRepl[0] == 3 && iRepl[1] == 7 && curNodes[3] == curNodes[0] )))
+ uniqueNodes[ 0 ] = curNodes[ 1 ];
+ uniqueNodes[ 1 ] = curNodes[ 4 ];
+ uniqueNodes[ 2 ] = curNodes[ 5 ];
+ uniqueNodes[ 3 ] = curNodes[ 2 ];
+ uniqueNodes[ 4 ] = curNodes[ 0 ];
+ toRemove = false;
+ }
+ if ( curNodes[1] == curNodes[4] )
{
- isOk = true;
- }
- break;
- }
- case SMDSEntity_Penta: ///////////////////////////////////// PENTAHEDRON
- {
- isOk = false;
- if ( nbUniqueNodes == 4 ) {
- // ---------------------------------> tetrahedron
- if ( curNodes[3] == curNodes[4] &&
- curNodes[3] == curNodes[5] ) {
- // top nodes stick
- isOk = true;
- }
- else if ( curNodes[0] == curNodes[1] &&
- curNodes[0] == curNodes[2] ) {
- // bottom nodes stick: set a top before
- uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
- uniqueNodes[ 0 ] = curNodes [ 5 ];
- uniqueNodes[ 1 ] = curNodes [ 4 ];
- uniqueNodes[ 2 ] = curNodes [ 3 ];
- isOk = true;
- }
- else if (( curNodes[0] == curNodes[3] ) +
- ( curNodes[1] == curNodes[4] ) +
- ( curNodes[2] == curNodes[5] ) == 2 ) {
- // a lateral face turns into a line
- isOk = true;
- }
- }
- else if ( nbUniqueNodes == 5 ) {
- // PENTAHEDRON --------------------> pyramid
- if ( curNodes[0] == curNodes[3] )
- {
- uniqueNodes[ 0 ] = curNodes[ 1 ];
- uniqueNodes[ 1 ] = curNodes[ 4 ];
- uniqueNodes[ 2 ] = curNodes[ 5 ];
- uniqueNodes[ 3 ] = curNodes[ 2 ];
- uniqueNodes[ 4 ] = curNodes[ 0 ];
- isOk = true;
- }
- if ( curNodes[1] == curNodes[4] )
- {
- uniqueNodes[ 0 ] = curNodes[ 0 ];
- uniqueNodes[ 1 ] = curNodes[ 2 ];
- uniqueNodes[ 2 ] = curNodes[ 5 ];
- uniqueNodes[ 3 ] = curNodes[ 3 ];
- uniqueNodes[ 4 ] = curNodes[ 1 ];
- isOk = true;
- }
- if ( curNodes[2] == curNodes[5] )
- {
- uniqueNodes[ 0 ] = curNodes[ 0 ];
- uniqueNodes[ 1 ] = curNodes[ 3 ];
- uniqueNodes[ 2 ] = curNodes[ 4 ];
- uniqueNodes[ 3 ] = curNodes[ 1 ];
- uniqueNodes[ 4 ] = curNodes[ 2 ];
- isOk = true;
- }
+ uniqueNodes[ 0 ] = curNodes[ 0 ];
+ uniqueNodes[ 1 ] = curNodes[ 2 ];
+ uniqueNodes[ 2 ] = curNodes[ 5 ];
+ uniqueNodes[ 3 ] = curNodes[ 3 ];
+ uniqueNodes[ 4 ] = curNodes[ 1 ];
+ toRemove = false;
+ }
+ if ( curNodes[2] == curNodes[5] )
+ {
+ uniqueNodes[ 0 ] = curNodes[ 0 ];
+ uniqueNodes[ 1 ] = curNodes[ 3 ];
+ uniqueNodes[ 2 ] = curNodes[ 4 ];
+ uniqueNodes[ 3 ] = curNodes[ 1 ];
+ uniqueNodes[ 4 ] = curNodes[ 2 ];
+ toRemove = false;
}
- break;
}
- case SMDSEntity_Hexa:
- {
- //////////////////////////////////// HEXAHEDRON
- isOk = false;
- SMDS_VolumeTool hexa (elem);
- hexa.SetExternalNormal();
- if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
- //////////////////////// HEX ---> tetrahedron
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int pickInd = ind[ 0 ];
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- int nbStick = 0;
- uniqueNodes.clear();
- for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- nbStick++;
- else
- uniqueNodes.push_back( curNodes[ind[ iCur ]]);
- }
- if ( nbStick == 1 ) {
- // ... and the opposite one - into a triangle.
- // set a top node
- uniqueNodes.push_back( curNodes[ pickInd ]);
- isOk = true;
- }
- break;
+ break;
+ }
+ case SMDSEntity_Hexa:
+ {
+ //////////////////////////////////// HEXAHEDRON
+ SMDS_VolumeTool hexa (elem);
+ hexa.SetExternalNormal();
+ if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
+ //////////////////////// HEX ---> tetrahedron
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int pickInd = ind[ 0 ];
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ int nbStick = 0;
+ uniqueNodes.clear();
+ for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ nbStick++;
+ else
+ uniqueNodes.push_back( curNodes[ind[ iCur ]]);
+ }
+ if ( nbStick == 1 ) {
+ // ... and the opposite one - into a triangle.
+ // set a top node
+ uniqueNodes.push_back( curNodes[ pickInd ]);
+ toRemove = false;
}
- }
- }
- else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
- //////////////////////// HEX ---> prism
- int nbTria = 0, iTria[3];
- const int *ind; // indices of face nodes
- // look for triangular faces
- for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
- ind = hexa.GetFaceNodesIndices( iFace );
- TIDSortedNodeSet faceNodes;
- for ( iCur = 0; iCur < 4; iCur++ )
- faceNodes.insert( curNodes[ind[iCur]] );
- if ( faceNodes.size() == 3 )
- iTria[ nbTria++ ] = iFace;
- }
- // check if triangles are opposite
- if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
- {
- // set nodes of the bottom triangle
- ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
- vector<int> indB;
- for ( iCur = 0; iCur < 4; iCur++ )
- if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
- indB.push_back( ind[iCur] );
- if ( !hexa.IsForward() )
- std::swap( indB[0], indB[2] );
- for ( iCur = 0; iCur < 3; iCur++ )
- uniqueNodes[ iCur ] = curNodes[indB[iCur]];
- // set nodes of the top triangle
- const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
- for ( iCur = 0; iCur < 3; ++iCur )
- for ( int j = 0; j < 4; ++j )
- if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
- {
- uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
- break;
- }
- isOk = true;
break;
}
}
- else if (nbUniqueNodes == 5 && nbRepl == 3 ) {
- //////////////////// HEXAHEDRON ---> pyramid
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- uniqueNodes.clear();
- for ( iCur = 0; iCur < 4; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- break;
- else
- uniqueNodes.push_back( curNodes[ind[ iCur ]]);
- }
- if ( uniqueNodes.size() == 4 ) {
- // ... and the opposite one is a quadrangle
- // set a top node
- const int* indTop = hexa.GetFaceNodesIndices( iFace );
- uniqueNodes.push_back( curNodes[indTop[ 0 ]]);
- isOk = true;
+ }
+ else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
+ //////////////////////// HEX ---> prism
+ int nbTria = 0, iTria[3];
+ const int *ind; // indices of face nodes
+ // look for triangular faces
+ for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
+ ind = hexa.GetFaceNodesIndices( iFace );
+ TIDSortedNodeSet faceNodes;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ faceNodes.insert( curNodes[ind[iCur]] );
+ if ( faceNodes.size() == 3 )
+ iTria[ nbTria++ ] = iFace;
+ }
+ // check if triangles are opposite
+ if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
+ {
+ // set nodes of the bottom triangle
+ ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
+ vector<int> indB;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
+ indB.push_back( ind[iCur] );
+ if ( !hexa.IsForward() )
+ std::swap( indB[0], indB[2] );
+ for ( iCur = 0; iCur < 3; iCur++ )
+ uniqueNodes[ iCur ] = curNodes[indB[iCur]];
+ // set nodes of the top triangle
+ const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
+ for ( iCur = 0; iCur < 3; ++iCur )
+ for ( int j = 0; j < 4; ++j )
+ if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
+ {
+ uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
+ break;
}
- break;
+ toRemove = false;
+ break;
+ }
+ }
+ else if (nbUniqueNodes == 5 && nbRepl == 3 ) {
+ //////////////////// HEXAHEDRON ---> pyramid
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ uniqueNodes.clear();
+ for ( iCur = 0; iCur < 4; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ break;
+ else
+ uniqueNodes.push_back( curNodes[ind[ iCur ]]);
}
+ if ( uniqueNodes.size() == 4 ) {
+ // ... and the opposite one is a quadrangle
+ // set a top node
+ const int* indTop = hexa.GetFaceNodesIndices( iFace );
+ uniqueNodes.push_back( curNodes[indTop[ 0 ]]);
+ toRemove = false;
+ }
+ break;
}
}
+ }
- if ( !isOk && nbUniqueNodes > 4 ) {
- ////////////////// HEXAHEDRON ---> polyhedron
- hexa.SetExternalNormal();
- vector<const SMDS_MeshNode *> poly_nodes; poly_nodes.reserve( 6 * 4 );
- vector<int> quantities; quantities.reserve( 6 );
- for ( int iFace = 0; iFace < 6; iFace++ )
+ if ( toRemove && nbUniqueNodes > 4 ) {
+ ////////////////// HEXAHEDRON ---> polyhedron
+ hexa.SetExternalNormal();
+ vector<const SMDS_MeshNode *>& poly_nodes = newElemDefs[0].myNodes;
+ vector<int> & quantities = newElemDefs[0].myPolyhedQuantities;
+ poly_nodes.reserve( 6 * 4 ); poly_nodes.clear();
+ quantities.reserve( 6 ); quantities.clear();
+ for ( int iFace = 0; iFace < 6; iFace++ )
+ {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if ( curNodes[ind[0]] == curNodes[ind[2]] ||
+ curNodes[ind[1]] == curNodes[ind[3]] )
{
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if ( curNodes[ind[0]] == curNodes[ind[2]] ||
- curNodes[ind[1]] == curNodes[ind[3]] )
- {
- quantities.clear();
- break; // opposite nodes stick
- }
- nodeSet.clear();
- for ( iCur = 0; iCur < 4; iCur++ )
- {
- if ( nodeSet.insert( curNodes[ind[ iCur ]] ).second )
- poly_nodes.push_back( curNodes[ind[ iCur ]]);
- }
- if ( nodeSet.size() < 3 )
- poly_nodes.resize( poly_nodes.size() - nodeSet.size() );
- else
- quantities.push_back( nodeSet.size() );
+ quantities.clear();
+ break; // opposite nodes stick
}
- if ( quantities.size() >= 4 )
+ nodeSet.clear();
+ for ( iCur = 0; iCur < 4; iCur++ )
{
- const SMDS_MeshElement* newElem = aMesh->AddPolyhedralVolume( poly_nodes, quantities );
- myLastCreatedElems.Append( newElem );
- if ( aShapeId && newElem )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- rmElemIds.push_back( elem->GetID() );
+ if ( nodeSet.insert( curNodes[ind[ iCur ]] ).second )
+ poly_nodes.push_back( curNodes[ind[ iCur ]]);
}
+ if ( nodeSet.size() < 3 )
+ poly_nodes.resize( poly_nodes.size() - nodeSet.size() );
+ else
+ quantities.push_back( nodeSet.size() );
}
- break;
- } // case HEXAHEDRON
+ if ( quantities.size() >= 4 )
+ {
+ nbResElems = 1;
+ nbUniqueNodes = poly_nodes.size();
+ newElemDefs[0].SetPoly(true);
+ }
+ }
+ break;
+ } // case HEXAHEDRON
- default:
- isOk = false;
- } // switch ( nbNodes )
+ default:
+ toRemove = true;
- } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ } // switch ( entity )
- if ( isOk ) // a non-poly elem remains valid after sticking nodes
+ if ( toRemove && nbResElems == 0 && avoidMakingHoles )
{
- if ( nbNodes != nbUniqueNodes ||
- !aMesh->ChangeElementNodes( elem, & curNodes[0], nbNodes ))
- {
- elemType.Init( elem ).SetID( elem->GetID() );
-
- SMESHDS_SubMesh * sm = aShapeId > 0 ? aMesh->MeshElements(aShapeId) : 0;
- aMesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
-
- uniqueNodes.resize(nbUniqueNodes);
- SMDS_MeshElement* newElem = this->AddElement( uniqueNodes, elemType );
- if ( sm && newElem )
- sm->AddElement( newElem );
- if ( elem != newElem )
- ReplaceElemInGroups( elem, newElem, aMesh );
- }
- }
- else {
- // Remove invalid regular element or invalid polygon
- rmElemIds.push_back( elem->GetID() );
+ // erase from nodeNodeMap nodes whose merge spoils elem
+ vector< const SMDS_MeshNode* > noMergeNodes;
+ SMESH_MeshAlgos::DeMerge( elem, curNodes, noMergeNodes );
+ for ( size_t i = 0; i < noMergeNodes.size(); ++i )
+ nodeNodeMap.erase( noMergeNodes[i] );
}
+
+ } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
- } // loop on elements
+ uniqueNodes.resize( nbUniqueNodes );
- // Remove bad elements, then equal nodes (order important)
+ if ( !toRemove && nbResElems == 0 )
+ nbResElems = 1;
- Remove( rmElemIds, false );
- Remove( rmNodeIds, true );
+ newElemDefs.resize( nbResElems );
- return;
+ return !toRemove;
}
// -------------------------------------------------------------------------
// 1. Since sewing may break if there are volumes to split on the side 2,
- // we wont move nodes but just compute new coordinates for them
+ // we won't move nodes but just compute new coordinates for them
typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
TNodeXYZMap nBordXYZ;
list< const SMDS_MeshNode* >& bordNodes = nSide[ 0 ];
} // loop on inverse elements of prevSideNode
if ( !sideNode ) {
- MESSAGE(" Cant find path by links of the Side 2 ");
+ MESSAGE(" Can't find path by links of the Side 2 ");
return SEW_BAD_SIDE_NODES;
}
sideNodes.push_back( sideNode );
// remove a linear element
GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
- // remove central nodes of biquadratic elements (biquad->quad convertion)
+ // remove central nodes of biquadratic elements (biquad->quad conversion)
if ( hasCentralNodes )
for ( size_t i = nbNodes * 2; i < nodes.size(); ++i )
if ( nodes[i]->NbInverseElements() == 0 )
// face does not exist
SMESHDS_Mesh* aMesh = GetMeshDS();
- // TODO algoritm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
+ // TODO algorithm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
//SMDS_Mesh aTmpFacesMesh; // try to use the same mesh
TIDSortedElemSet faceSet1, faceSet2;
set<const SMDS_MeshElement*> volSet1, volSet2;
bool createJointElems,
bool onAllBoundaries)
{
- MESSAGE("----------------------------------------------");
- MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
- MESSAGE("----------------------------------------------");
+ // MESSAGE("----------------------------------------------");
+ // MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
+ // MESSAGE("----------------------------------------------");
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
meshDS->BuildDownWardConnectivity(true);
std::set<int> emptySet;
emptyMap.clear();
- MESSAGE(".. Number of domains :"<<theElems.size());
+ //MESSAGE(".. Number of domains :"<<theElems.size());
TIDSortedElemSet theRestDomElems;
const int iRestDom = -1;
// and corresponding volume of this domain, for each shared face.
// a volume has a face shared by 2 domains if it has a neighbor which is not in his domain.
- MESSAGE("... Neighbors of domain #" << idom);
+ //MESSAGE("... Neighbors of domain #" << idom);
const TIDSortedElemSet& domain = theElems[idom];
TIDSortedElemSet::const_iterator elemItr = domain.begin();
for (; elemItr != domain.end(); ++elemItr)
std::map<int, std::vector<int> > mutipleNodes; // nodes multi domains with domain order
std::map<int, std::vector<int> > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains)
- MESSAGE(".. Duplication of the nodes");
+ //MESSAGE(".. Duplication of the nodes");
for (int idomain = idom0; idomain < nbDomains; idomain++)
{
itface = faceDomains.begin();
}
}
- MESSAGE(".. Creation of elements");
+ //MESSAGE(".. Creation of elements");
for (int idomain = idom0; idomain < nbDomains; idomain++)
{
itface = faceDomains.begin();
std::map<int, std::map<long,int> > nodeQuadDomains;
std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
- MESSAGE(".. Creation of elements: simple junction");
+ //MESSAGE(".. Creation of elements: simple junction");
if (createJointElems)
{
int idg;
// iterate on mutipleNodesToFace
// iterate on edgesMultiDomains
- MESSAGE(".. Creation of elements: multiple junction");
+ //MESSAGE(".. Creation of elements: multiple junction");
if (createJointElems)
{
// --- iterate on mutipleNodesToFace
faceOrEdgeDom.clear();
feDom.clear();
- MESSAGE(".. Modification of elements");
+ //MESSAGE(".. Modification of elements");
for (int idomain = idom0; idomain < nbDomains; idomain++)
{
std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
*/
bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vector<TIDSortedElemSet>& theElems)
{
- MESSAGE("-------------------------------------------------");
- MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
- MESSAGE("-------------------------------------------------");
+ // MESSAGE("-------------------------------------------------");
+ // MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
+ // MESSAGE("-------------------------------------------------");
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
std::vector<double>& nodesCoords,
std::vector<std::vector<int> >& listOfListOfNodes)
{
- MESSAGE("--------------------------------");
- MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
- MESSAGE("--------------------------------");
+ // MESSAGE("--------------------------------");
+ // MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
+ // MESSAGE("--------------------------------");
// --- zone of volumes to remove is given :
// 1 either by a geom shape (one or more vertices) and a radius,
if (isNodeGroup) // --- a group of nodes is provided : find all the volumes using one or more of this nodes
{
- MESSAGE("group of nodes provided");
+ //MESSAGE("group of nodes provided");
SMDS_ElemIteratorPtr elemIt = groupDS->GetElements();
while ( elemIt->more() )
{
}
else if (isNodeCoords)
{
- MESSAGE("list of nodes coordinates provided");
+ //MESSAGE("list of nodes coordinates provided");
size_t i = 0;
int k = 0;
while ( i < nodesCoords.size()-2 )
double z = nodesCoords[i++];
gp_Pnt p = gp_Pnt(x, y ,z);
gpnts.push_back(p);
- MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
+ //MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
k++;
}
}
else // --- no group, no coordinates : use the vertices of the geom shape provided, and radius
{
- MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
+ //MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
TopTools_IndexedMapOfShape vertexMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vertexMap );
gp_Pnt p = gp_Pnt(0,0,0);
const TopoDS_Vertex& vertex = TopoDS::Vertex( vertexMap( i ));
p = BRep_Tool::Pnt(vertex);
gpnts.push_back(p);
- MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
+ //MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
}
}
if (gpnts.size() > 0)
{
- int nodeId = 0;
const SMDS_MeshNode* startNode = theNodeSearcher->FindClosestTo(gpnts[0]);
- if (startNode)
- nodeId = startNode->GetID();
- MESSAGE("nodeId " << nodeId);
+ //MESSAGE("startNode->nodeId " << nodeId);
double radius2 = radius*radius;
- MESSAGE("radius2 " << radius2);
+ //MESSAGE("radius2 " << radius2);
// --- volumes on start node
{
std::set<int>::iterator it = setOfVolToCheck.begin();
int vtkId = *it;
- MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ //MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
bool volInside = false;
vtkIdType npts = 0;
vtkIdType* pts = 0;
if (mapOfNodeDistance2.count(pts[i]))
{
distance2 = mapOfNodeDistance2[pts[i]];
- MESSAGE("point " << pts[i] << " distance2 " << distance2);
+ //MESSAGE("point " << pts[i] << " distance2 " << distance2);
}
else
{
}
}
mapOfNodeDistance2[pts[i]] = distance2;
- MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
+ //MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
}
if (distance2 < radius2)
{
if (volInside)
{
setOfInsideVol.insert(vtkId);
- MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ //MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
int neighborsVtkIds[NBMAXNEIGHBORS];
int downIds[NBMAXNEIGHBORS];
unsigned char downTypes[NBMAXNEIGHBORS];
else
{
setOfOutsideVol.insert(vtkId);
- MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ //MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
}
setOfVolToCheck.erase(vtkId);
}
std::set<int> setOfVolToReCheck;
while (addedInside)
{
- MESSAGE(" --------------------------- re check");
+ //MESSAGE(" --------------------------- re check");
addedInside = false;
std::set<int>::iterator itv = setOfInsideVol.begin();
for (; itv != setOfInsideVol.end(); ++itv)
int vtkId = *it;
if (grid->GetCellType(vtkId) == VTK_HEXAHEDRON)
{
- MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ //MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
int countInside = 0;
int neighborsVtkIds[NBMAXNEIGHBORS];
int downIds[NBMAXNEIGHBORS];
for (int n = 0; n < nbNeighbors; n++)
if (setOfInsideVol.count(neighborsVtkIds[n]))
countInside++;
- MESSAGE("countInside " << countInside);
+ //MESSAGE("countInside " << countInside);
if (countInside > 1)
{
- MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ //MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
setOfInsideVol.insert(vtkId);
sgrp->Add(meshDS->fromVtkToSmds(vtkId));
addedInside = true;
for (; itShape != shapeIdToVtkIdSet.end(); ++itShape)
{
int shapeId = itShape->first;
- MESSAGE(" --- Shape ID --- "<< shapeId);
+ //MESSAGE(" --- Shape ID --- "<< shapeId);
shapeIdToEdges[shapeId] = emptyEdges;
std::vector<int> nodesEdges;
for (; its != itShape->second.end(); ++its)
{
int vtkId = *its;
- MESSAGE(" " << vtkId);
+ //MESSAGE(" " << vtkId);
int neighborsVtkIds[NBMAXNEIGHBORS];
int downIds[NBMAXNEIGHBORS];
unsigned char downTypes[NBMAXNEIGHBORS];
int nbNodes = grid->getDownArray(downTypes[n])->getNodes(downIds[n],vtkNodeId);
nodesEdges.push_back(vtkNodeId[0]);
nodesEdges.push_back(vtkNodeId[nbNodes-1]);
- MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
+ //MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
}
}
}
order.clear();
if (nodesEdges.size() > 0)
{
- order.push_back(nodesEdges[0]); MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
+ order.push_back(nodesEdges[0]); //MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
nodesEdges[0] = -1;
- order.push_back(nodesEdges[1]); MESSAGE(" --- back " << order.back()+1);
+ order.push_back(nodesEdges[1]); //MESSAGE(" --- back " << order.back()+1);
nodesEdges[1] = -1; // do not reuse this edge
bool found = true;
while (found)
found = false;
else
{
- order.push_back(nodesEdges[i-1]); MESSAGE(" --- back " << order.back()+1);
+ order.push_back(nodesEdges[i-1]); //MESSAGE(" --- back " << order.back()+1);
nodesEdges[i-1] = -1;
}
else // even ==> use the next one
found = false;
else
{
- order.push_back(nodesEdges[i+1]); MESSAGE(" --- back " << order.back()+1);
+ order.push_back(nodesEdges[i+1]); //MESSAGE(" --- back " << order.back()+1);
nodesEdges[i+1] = -1;
}
}
found = false;
else
{
- order.push_front(nodesEdges[i-1]); MESSAGE(" --- front " << order.front()+1);
+ order.push_front(nodesEdges[i-1]); //MESSAGE(" --- front " << order.front()+1);
nodesEdges[i-1] = -1;
}
else // even ==> use the next one
found = false;
else
{
- order.push_front(nodesEdges[i+1]); MESSAGE(" --- front " << order.front()+1);
+ order.push_front(nodesEdges[i+1]); //MESSAGE(" --- front " << order.front()+1);
nodesEdges[i+1] = -1;
}
}
for (; itl != order.end(); itl++)
{
nodes.push_back((*itl) + 1); // SMDS id = VTK id + 1;
- MESSAGE(" ordered node " << nodes[nodes.size()-1]);
+ //MESSAGE(" ordered node " << nodes[nodes.size()-1]);
}
listOfListOfNodes.push_back(nodes);
}
default:;
}
}
+
+namespace // utils for MakePolyLine
+{
+ //================================================================================
+ /*!
+ * \brief Sequence of found points and a current point data
+ */
+ struct Path
+ {
+ std::vector< gp_XYZ > myPoints;
+ double myLength;
+
+ int mySrcPntInd; //!< start point index
+ const SMDS_MeshElement* myFace;
+ SMESH_NodeXYZ myNode1;
+ SMESH_NodeXYZ myNode2;
+ int myNodeInd1;
+ int myNodeInd2;
+ double myDot1;
+ double myDot2;
+ TIDSortedElemSet myElemSet, myAvoidSet;
+
+ Path(): myLength(0.0), myFace(0) {}
+
+ bool SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
+ const SMDS_MeshElement* face,
+ const gp_XYZ& plnNorm,
+ const gp_XYZ& plnOrig );
+
+ void AddPoint( const gp_XYZ& p );
+
+ bool Extend( const gp_XYZ& plnNorm, const gp_XYZ& plnOrig );
+
+ static void Remove( std::vector< Path > & paths, size_t& i );
+ };
+
+ //================================================================================
+ /*!
+ * \brief Remove a path from a vector
+ */
+ //================================================================================
+
+ void Path::Remove( std::vector< Path > & paths, size_t& i )
+ {
+ size_t j = paths.size() - 1; // last item to be removed
+ if ( i < j )
+ {
+ paths[ i ].myPoints.swap( paths[ j ].myPoints );
+ paths[ i ].myFace = paths[ j ].myFace;
+ paths[ i ].myNodeInd1 = paths[ j ].myNodeInd1;
+ paths[ i ].myNodeInd2 = paths[ j ].myNodeInd2;
+ paths[ i ].myNode1 = paths[ j ].myNode1;
+ paths[ i ].myNode2 = paths[ j ].myNode2;
+ paths[ i ].myLength = paths[ j ].myLength;
+ }
+ paths.pop_back();
+ --i;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Store a point that is at a node of a face if the face is intersected by plane.
+ * Return false if the node is a sole intersection point of the face and the plane
+ */
+ //================================================================================
+
+ bool Path::SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
+ const SMDS_MeshElement* face,
+ const gp_XYZ& plnNorm,
+ const gp_XYZ& plnOrig )
+ {
+ if ( face == myFace )
+ return false;
+ myNodeInd1 = face->GetNodeIndex( cornerNode._node );
+ myNodeInd2 = ( myNodeInd1 + 1 ) % face->NbCornerNodes();
+ int ind3 = ( myNodeInd1 + 2 ) % face->NbCornerNodes();
+ myNode1.Set( face->GetNode( ind3 ));
+ myNode2.Set( face->GetNode( myNodeInd2 ));
+
+ myDot1 = plnNorm * ( myNode1 - plnOrig );
+ myDot2 = plnNorm * ( myNode2 - plnOrig );
+
+ bool ok = ( myDot1 * myDot2 < 0 );
+ if ( !ok && myDot1 * myDot2 == 0 )
+ {
+ ok = ( myDot1 != myDot2 );
+ if ( ok && myFace )
+ ok = ( myFace->GetNodeIndex( myNode1._node ) < 0 &&
+ myFace->GetNodeIndex( myNode2._node ) < 0 );
+ }
+ if ( ok )
+ {
+ myFace = face;
+ myDot1 = 0;
+ AddPoint( cornerNode );
+ }
+ return ok;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Store a point and update myLength
+ */
+ //================================================================================
+
+ void Path::AddPoint( const gp_XYZ& p )
+ {
+ if ( !myPoints.empty() )
+ myLength += ( p - myPoints.back() ).Modulus();
+ else
+ myLength = 0;
+ myPoints.push_back( p );
+ }
+
+ //================================================================================
+ /*!
+ * \brief Try to find the next point
+ * \param [in] plnNorm - cutting plane normal
+ * \param [in] plnOrig - cutting plane origin
+ */
+ //================================================================================
+
+ bool Path::Extend( const gp_XYZ& plnNorm, const gp_XYZ& plnOrig )
+ {
+ int nodeInd3 = ( myNodeInd1 + 1 ) % myFace->NbCornerNodes();
+ if ( myNodeInd2 == nodeInd3 )
+ nodeInd3 = ( myNodeInd1 + 2 ) % myFace->NbCornerNodes();
+
+ SMESH_NodeXYZ node3 = myFace->GetNode( nodeInd3 );
+ double dot3 = plnNorm * ( node3 - plnOrig );
+
+ if ( dot3 * myDot1 < 0. )
+ {
+ myNode2 = node3;
+ myNodeInd2 = nodeInd3;
+ myDot2 = dot3;
+ }
+ else if ( dot3 * myDot2 < 0. )
+ {
+ myNode1 = node3;
+ myNodeInd1 = nodeInd3;
+ myDot1 = dot3;
+ }
+ else if ( dot3 == 0. )
+ {
+ SMDS_ElemIteratorPtr fIt = node3._node->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ if ( SetCutAtCorner( node3, fIt->next(), plnNorm, plnOrig ))
+ return true;
+ return false;
+ }
+ else if ( myDot2 == 0. )
+ {
+ SMESH_NodeXYZ node2 = myNode2; // copy as myNode2 changes in SetCutAtCorner()
+ SMDS_ElemIteratorPtr fIt = node2._node->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ if ( SetCutAtCorner( node2, fIt->next(), plnNorm, plnOrig ))
+ return true;
+ return false;
+ }
+
+ double r = Abs( myDot1 / ( myDot2 - myDot1 ));
+ AddPoint( myNode1 * ( 1 - r ) + myNode2 * r );
+
+ myAvoidSet.clear();
+ myAvoidSet.insert( myFace );
+ myFace = SMESH_MeshAlgos::FindFaceInSet( myNode1._node, myNode2._node,
+ myElemSet, myAvoidSet,
+ &myNodeInd1, &myNodeInd2 );
+ return myFace;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Compute a path between two points of PolySegment
+ */
+ struct PolyPathCompute
+ {
+ SMESH_MeshEditor::TListOfPolySegments& mySegments; //!< inout PolySegment's
+ std::vector< Path >& myPaths; //!< path of each of segments to compute
+ SMESH_Mesh* myMesh;
+ mutable std::vector< std::string > myErrors;
+
+ PolyPathCompute( SMESH_MeshEditor::TListOfPolySegments& theSegments,
+ std::vector< Path >& thePaths,
+ SMESH_Mesh* theMesh):
+ mySegments( theSegments ),
+ myPaths( thePaths ),
+ myMesh( theMesh ),
+ myErrors( theSegments.size() )
+ {
+ }
+#undef SMESH_CAUGHT
+#define SMESH_CAUGHT myErrors[i] =
+ void operator() ( const int i ) const
+ {
+ SMESH_TRY;
+ const_cast< PolyPathCompute* >( this )->Compute( i );
+ SMESH_CATCH( SMESH::returnError );
+ }
+#undef SMESH_CAUGHT
+ //================================================================================
+ /*!
+ * \brief Compute a path of a given segment
+ */
+ //================================================================================
+
+ void Compute( const int iSeg )
+ {
+ SMESH_MeshEditor::PolySegment& polySeg = mySegments[ iSeg ];
+
+ // get a cutting plane
+
+ gp_XYZ p1 = SMESH_NodeXYZ( polySeg.myNode1[0] );
+ gp_XYZ p2 = SMESH_NodeXYZ( polySeg.myNode1[1] );
+ if ( polySeg.myNode2[0] ) p1 = 0.5 * ( p1 + SMESH_NodeXYZ( polySeg.myNode2[0] ));
+ if ( polySeg.myNode2[1] ) p2 = 0.5 * ( p2 + SMESH_NodeXYZ( polySeg.myNode2[1] ));
+
+ gp_XYZ plnNorm = ( p1 - p2 ) ^ polySeg.myVector.XYZ();
+ gp_XYZ plnOrig = SMESH_NodeXYZ( polySeg.myNode1[0] );
+
+ // find paths connecting the 2 end points of polySeg
+
+ std::vector< Path > paths; paths.reserve(10);
+
+ // initialize paths
+
+ for ( int iP = 0; iP < 2; ++iP ) // loop on the polySeg end points
+ {
+ Path path;
+ path.mySrcPntInd = iP;
+ size_t nbPaths = paths.size();
+
+ if ( polySeg.myNode2[ iP ] && polySeg.myNode2[ iP ] != polySeg.myNode1[ iP ] )
+ {
+ while (( path.myFace = SMESH_MeshAlgos::FindFaceInSet( polySeg.myNode1[ iP ],
+ polySeg.myNode2[ iP ],
+ path.myElemSet,
+ path.myAvoidSet,
+ &path.myNodeInd1,
+ &path.myNodeInd2 )))
+ {
+ path.myNode1.Set( polySeg.myNode1[ iP ]);
+ path.myNode2.Set( polySeg.myNode2[ iP ]);
+ path.myDot1 = plnNorm * ( path.myNode1 - plnOrig );
+ path.myDot2 = plnNorm * ( path.myNode2 - plnOrig );
+ path.myPoints.clear();
+ path.AddPoint( 0.5 * ( path.myNode1 + path.myNode2 ));
+ path.myAvoidSet.insert( path.myFace );
+ paths.push_back( path );
+ }
+ if ( nbPaths == paths.size() )
+ throw SALOME_Exception ( SMESH_Comment("No face edge found by point ") << iP+1
+ << " in a PolySegment " << iSeg );
+ }
+ else // an end point is at node
+ {
+ std::set<const SMDS_MeshNode* > nodes;
+ SMDS_ElemIteratorPtr fIt = polySeg.myNode1[ iP ]->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ path.myPoints.clear();
+ if ( path.SetCutAtCorner( polySeg.myNode1[ iP ], fIt->next(), plnNorm, plnOrig ))
+ {
+ if (( path.myDot1 * path.myDot2 != 0 ) ||
+ ( nodes.insert( path.myNode1._node ).second &&
+ nodes.insert( path.myNode2._node ).second ))
+ paths.push_back( path );
+ }
+ }
+ }
+
+ // look for a one-segment path
+ for ( size_t i = 0; i < nbPaths; ++i )
+ for ( size_t j = nbPaths; j < paths.size(); ++j )
+ if ( paths[i].myFace == paths[j].myFace )
+ {
+ myPaths[ iSeg ].myPoints.push_back( paths[i].myPoints[0] );
+ myPaths[ iSeg ].myPoints.push_back( paths[j].myPoints[0] );
+ paths.clear();
+ }
+ }
+
+ // extend paths
+
+ myPaths[ iSeg ].myLength = 1e100;
+
+ while ( paths.size() >= 2 )
+ {
+ for ( size_t i = 0; i < paths.size(); ++i )
+ {
+ Path& path = paths[ i ];
+ if ( !path.Extend( plnNorm, plnOrig ) || // path reached a mesh boundary
+ path.myLength > myPaths[ iSeg ].myLength ) // path is longer than others
+ {
+ Path::Remove( paths, i );
+ continue;
+ }
+
+ // join paths that reach same point
+ for ( size_t j = 0; j < paths.size(); ++j )
+ {
+ if ( i != j &&
+ paths[i].myFace == paths[j].myFace &&
+ paths[i].mySrcPntInd != paths[j].mySrcPntInd )
+ {
+ double distLast = ( paths[i].myPoints.back() - paths[j].myPoints.back() ).Modulus();
+ double fullLength = ( paths[i].myLength + paths[j].myLength + distLast );
+ if ( fullLength < myPaths[ iSeg ].myLength )
+ {
+ myPaths[ iSeg ].myLength = fullLength;
+ std::vector< gp_XYZ > & allPoints = myPaths[ iSeg ].myPoints;
+ allPoints.swap( paths[i].myPoints );
+ allPoints.insert( allPoints.end(),
+ paths[j].myPoints.rbegin(),
+ paths[j].myPoints.rend() );
+ }
+ Path::Remove( paths, i );
+ Path::Remove( paths, j );
+ }
+ }
+ }
+ if ( !paths.empty() && (int) paths[0].myPoints.size() > myMesh->NbFaces() )
+ throw SALOME_Exception(LOCALIZED( "Infinite loop in MakePolyLine()"));
+ }
+
+ return;
+
+ } // PolyPathCompute::Compute()
+
+ }; // struct PolyPathCompute
+
+} // namespace
+
+//=======================================================================
+//function : MakePolyLine
+//purpose : Create a polyline consisting of 1D mesh elements each lying on a 2D element of
+// the initial mesh
+//=======================================================================
+
+void SMESH_MeshEditor::MakePolyLine( TListOfPolySegments& theSegments,
+ SMESHDS_Group* theGroup,
+ SMESH_ElementSearcher* theSearcher)
+{
+ std::vector< Path > segPaths( theSegments.size() ); // path of each of segments
+
+ SMESH_ElementSearcher* searcher = theSearcher;
+ SMESHUtils::Deleter<SMESH_ElementSearcher> delSearcher;
+ if ( !searcher )
+ {
+ searcher = SMESH_MeshAlgos::GetElementSearcher( *myMesh->GetMeshDS() );
+ delSearcher._obj = searcher;
+ }
+
+ // get cutting planes
+
+ std::vector< bool > isVectorOK( theSegments.size(), true );
+
+ for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
+ {
+ PolySegment& polySeg = theSegments[ iSeg ];
+
+ gp_XYZ p1 = SMESH_NodeXYZ( polySeg.myNode1[0] );
+ gp_XYZ p2 = SMESH_NodeXYZ( polySeg.myNode1[1] );
+ if ( polySeg.myNode2[0] ) p1 = 0.5 * ( p1 + SMESH_NodeXYZ( polySeg.myNode2[0] ));
+ if ( polySeg.myNode2[1] ) p2 = 0.5 * ( p2 + SMESH_NodeXYZ( polySeg.myNode2[1] ));
+
+ gp_XYZ plnNorm = ( p1 - p2 ) ^ polySeg.myVector.XYZ();
+
+ isVectorOK[ iSeg ] = ( plnNorm.Modulus() > std::numeric_limits<double>::min() );
+ if ( !isVectorOK[ iSeg ])
+ {
+ gp_XYZ pMid = 0.5 * ( p1 + p2 );
+ const SMDS_MeshElement* face;
+ polySeg.myMidProjPoint = searcher->Project( pMid, SMDSAbs_Face, &face );
+
+ if ( polySeg.myMidProjPoint.Distance( pMid ) < Precision::Confusion() )
+ {
+ SMESH_MeshAlgos::FaceNormal( face, const_cast< gp_XYZ& >( polySeg.myVector.XYZ() ));
+ polySeg.myMidProjPoint = pMid + polySeg.myVector.XYZ();
+ }
+ }
+ }
+
+ // find paths
+
+ PolyPathCompute algo( theSegments, segPaths, myMesh );
+ OSD_Parallel::For( 0, theSegments.size(), algo, theSegments.size() == 1 );
+
+ for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
+ if ( !algo.myErrors[ iSeg ].empty() )
+ throw SALOME_Exception( algo.myErrors[ iSeg ].c_str() );
+
+ // create an 1D mesh
+
+ const SMDS_MeshNode *n, *nPrev = 0;
+ SMESHDS_Mesh* mesh = GetMeshDS();
+
+ for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
+ {
+ const Path& path = segPaths[iSeg];
+ if ( path.myPoints.size() < 2 )
+ continue;
+
+ double tol = path.myLength / path.myPoints.size() / 1000.;
+ if ( !nPrev || ( SMESH_NodeXYZ( nPrev ) - path.myPoints[0] ).SquareModulus() > tol*tol )
+ {
+ nPrev = mesh->AddNode( path.myPoints[0].X(), path.myPoints[0].Y(), path.myPoints[0].Z() );
+ myLastCreatedNodes.Append( nPrev );
+ }
+ for ( size_t iP = 1; iP < path.myPoints.size(); ++iP )
+ {
+ n = mesh->AddNode( path.myPoints[iP].X(), path.myPoints[iP].Y(), path.myPoints[iP].Z() );
+ myLastCreatedNodes.Append( n );
+
+ const SMDS_MeshElement* elem = mesh->AddEdge( nPrev, n );
+ myLastCreatedElems.Append( elem );
+ if ( theGroup )
+ theGroup->Add( elem );
+
+ nPrev = n;
+ }
+
+ // return a vector
+
+ if ( isVectorOK[ iSeg ])
+ {
+ // find the most distance point of a path
+ double maxDist = 0;
+ for ( size_t iP = 1; iP < path.myPoints.size(); ++iP )
+ {
+ double dist = theSegments[iSeg].myVector * ( path.myPoints[iP] - path.myPoints[0] );
+ if ( dist > maxDist )
+ {
+ maxDist = dist;
+ theSegments[iSeg].myMidProjPoint = path.myPoints[iP];
+ }
+ }
+ }
+ gp_XYZ pMid = 0.5 * ( path.myPoints[0] + path.myPoints.back() );
+ theSegments[iSeg].myVector = gp_Vec( pMid, theSegments[iSeg].myMidProjPoint );
+ }
+
+ return;
+}
#include "SMDS_VolumeTool.hxx"
#include "SMESH_OctreeNode.hxx"
+#include <Utils_SALOME_Exception.hxx>
+
#include <GC_MakeSegment.hxx>
#include <GeomAPI_ExtremaCurveCurve.hxx>
#include <Geom_Line.hxx>
SMDSAbs_ElementType elemType,
SMDS_ElemIteratorPtr theElemIt = SMDS_ElemIteratorPtr(),
double tolerance = NodeRadius );
- void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems );
- void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
- void getElementsInSphere ( const gp_XYZ& center,
- const double radius, TIDSortedElemSet& foundElems);
- size_t getSize() { return std::max( _size, _elements.size() ); }
- virtual ~ElementBndBoxTree();
+ void prepare(); // !!!call it before calling the following methods!!!
+ void getElementsNearPoint( const gp_Pnt& point, vector<const SMDS_MeshElement*>& foundElems );
+ void getElementsNearLine ( const gp_Ax1& line, vector<const SMDS_MeshElement*>& foundElems);
+ void getElementsInSphere ( const gp_XYZ& center,
+ const double radius,
+ vector<const SMDS_MeshElement*>& foundElems);
+ ElementBndBoxTree* getLeafAtPoint( const gp_XYZ& point );
protected:
- ElementBndBoxTree():_size(0) {}
+ ElementBndBoxTree() {}
SMESH_Octree* newChild() const { return new ElementBndBoxTree; }
void buildChildrenData();
Bnd_B3d* buildRootBox();
struct ElementBox : public Bnd_B3d
{
const SMDS_MeshElement* _element;
- int _refCount; // an ElementBox can be included in several tree branches
- ElementBox(const SMDS_MeshElement* elem, double tolerance);
+ bool _isMarked;
+ void init(const SMDS_MeshElement* elem, double tolerance);
};
vector< ElementBox* > _elements;
- size_t _size;
+
+ typedef ObjectPool< ElementBox > TElementBoxPool;
+
+ //!< allocator of ElementBox's and SMESH_TreeLimit
+ struct LimitAndPool : public SMESH_TreeLimit
+ {
+ TElementBoxPool _elBoPool;
+ std::vector< ElementBox* > _markedElems;
+ LimitAndPool():SMESH_TreeLimit( MaxLevel, /*minSize=*/0. ) {}
+ };
+ LimitAndPool* getLimitAndPool() const
+ {
+ SMESH_TreeLimit* limitAndPool = const_cast< SMESH_TreeLimit* >( myLimit );
+ return static_cast< LimitAndPool* >( limitAndPool );
+ }
};
//================================================================================
*/
//================================================================================
- ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, SMDS_ElemIteratorPtr theElemIt, double tolerance)
- :SMESH_Octree( new SMESH_TreeLimit( MaxLevel, /*minSize=*/0. ))
+ ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh,
+ SMDSAbs_ElementType elemType,
+ SMDS_ElemIteratorPtr theElemIt,
+ double tolerance)
+ :SMESH_Octree( new LimitAndPool() )
{
int nbElems = mesh.GetMeshInfo().NbElements( elemType );
_elements.reserve( nbElems );
+ TElementBoxPool& elBoPool = getLimitAndPool()->_elBoPool;
+
SMDS_ElemIteratorPtr elemIt = theElemIt ? theElemIt : mesh.elementsIterator( elemType );
while ( elemIt->more() )
- _elements.push_back( new ElementBox( elemIt->next(),tolerance ));
-
+ {
+ ElementBox* eb = elBoPool.getNew();
+ eb->init( elemIt->next(), tolerance );
+ _elements.push_back( eb );
+ }
compute();
}
- //================================================================================
- /*!
- * \brief Destructor
- */
- //================================================================================
-
- ElementBndBoxTree::~ElementBndBoxTree()
- {
- for ( size_t i = 0; i < _elements.size(); ++i )
- if ( --_elements[i]->_refCount <= 0 )
- delete _elements[i];
- }
-
//================================================================================
/*!
* \brief Return the maximal box
for (int j = 0; j < 8; j++)
{
if ( !_elements[i]->IsOut( *myChildren[j]->getBox() ))
- {
- _elements[i]->_refCount++;
((ElementBndBoxTree*)myChildren[j])->_elements.push_back( _elements[i]);
- }
}
- _elements[i]->_refCount--;
}
- _size = _elements.size();
+ //_size = _elements.size();
SMESHUtils::FreeVector( _elements ); // = _elements.clear() + free memory
for (int j = 0; j < 8; j++)
if ((int) child->_elements.size() <= MaxNbElemsInLeaf )
child->myIsLeaf = true;
- if ( child->_elements.capacity() - child->_elements.size() > 1000 )
+ if ( child->isLeaf() && child->_elements.capacity() > child->_elements.size() )
SMESHUtils::CompactVector( child->_elements );
}
}
+ //================================================================================
+ /*!
+ * \brief Un-mark all elements
+ */
+ //================================================================================
+
+ void ElementBndBoxTree::prepare()
+ {
+ // TElementBoxPool& elBoPool = getElementBoxPool();
+ // for ( size_t i = 0; i < elBoPool.nbElements(); ++i )
+ // const_cast< ElementBox* >( elBoPool[ i ])->_isMarked = false;
+ }
+
//================================================================================
/*!
* \brief Return elements which can include the point
*/
//================================================================================
- void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
- TIDSortedElemSet& foundElems)
+ void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
+ vector<const SMDS_MeshElement*>& foundElems)
{
if ( getBox()->IsOut( point.XYZ() ))
return;
if ( isLeaf() )
{
+ LimitAndPool* pool = getLimitAndPool();
+
for ( size_t i = 0; i < _elements.size(); ++i )
- if ( !_elements[i]->IsOut( point.XYZ() ))
- foundElems.insert( _elements[i]->_element );
+ if ( !_elements[i]->IsOut( point.XYZ() ) &&
+ !_elements[i]->_isMarked )
+ {
+ foundElems.push_back( _elements[i]->_element );
+ _elements[i]->_isMarked = true;
+ pool->_markedElems.push_back( _elements[i] );
+ }
}
else
{
for (int i = 0; i < 8; i++)
((ElementBndBoxTree*) myChildren[i])->getElementsNearPoint( point, foundElems );
+
+ if ( level() == 0 )
+ {
+ LimitAndPool* pool = getLimitAndPool();
+ for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
+ pool->_markedElems[i]->_isMarked = false;
+ pool->_markedElems.clear();
+ }
}
}
*/
//================================================================================
- void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
- TIDSortedElemSet& foundElems)
+ void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
+ vector<const SMDS_MeshElement*>& foundElems)
{
if ( getBox()->IsOut( line ))
return;
if ( isLeaf() )
{
+ LimitAndPool* pool = getLimitAndPool();
+
for ( size_t i = 0; i < _elements.size(); ++i )
- if ( !_elements[i]->IsOut( line ))
- foundElems.insert( _elements[i]->_element );
+ if ( !_elements[i]->IsOut( line ) &&
+ !_elements[i]->_isMarked )
+ {
+ foundElems.push_back( _elements[i]->_element );
+ _elements[i]->_isMarked = true;
+ pool->_markedElems.push_back( _elements[i] );
+ }
}
else
{
for (int i = 0; i < 8; i++)
((ElementBndBoxTree*) myChildren[i])->getElementsNearLine( line, foundElems );
+
+ if ( level() == 0 )
+ {
+ LimitAndPool* pool = getLimitAndPool();
+ for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
+ pool->_markedElems[i]->_isMarked = false;
+ pool->_markedElems.clear();
+ }
}
}
*/
//================================================================================
- void ElementBndBoxTree::getElementsInSphere ( const gp_XYZ& center,
- const double radius,
- TIDSortedElemSet& foundElems)
+ void ElementBndBoxTree::getElementsInSphere ( const gp_XYZ& center,
+ const double radius,
+ vector<const SMDS_MeshElement*>& foundElems)
{
if ( getBox()->IsOut( center, radius ))
return;
if ( isLeaf() )
{
+ LimitAndPool* pool = getLimitAndPool();
+
for ( size_t i = 0; i < _elements.size(); ++i )
- if ( !_elements[i]->IsOut( center, radius ))
- foundElems.insert( _elements[i]->_element );
+ if ( !_elements[i]->IsOut( center, radius ) &&
+ !_elements[i]->_isMarked )
+ {
+ foundElems.push_back( _elements[i]->_element );
+ _elements[i]->_isMarked = true;
+ pool->_markedElems.push_back( _elements[i] );
+ }
}
else
{
for (int i = 0; i < 8; i++)
((ElementBndBoxTree*) myChildren[i])->getElementsInSphere( center, radius, foundElems );
+
+ if ( level() == 0 )
+ {
+ LimitAndPool* pool = getLimitAndPool();
+ for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
+ pool->_markedElems[i]->_isMarked = false;
+ pool->_markedElems.clear();
+ }
+ }
+ }
+
+ //================================================================================
+ /*!
+ * \brief Return a leaf including a point
+ */
+ //================================================================================
+
+ ElementBndBoxTree* ElementBndBoxTree::getLeafAtPoint( const gp_XYZ& point )
+ {
+ if ( getBox()->IsOut( point ))
+ return 0;
+
+ if ( isLeaf() )
+ {
+ return this;
+ }
+ else
+ {
+ for (int i = 0; i < 8; i++)
+ if ( ElementBndBoxTree* l = ((ElementBndBoxTree*) myChildren[i])->getLeafAtPoint( point ))
+ return l;
}
+ return 0;
}
//================================================================================
*/
//================================================================================
- ElementBndBoxTree::ElementBox::ElementBox(const SMDS_MeshElement* elem, double tolerance)
+ void ElementBndBoxTree::ElementBox::init(const SMDS_MeshElement* elem, double tolerance)
{
_element = elem;
- _refCount = 1;
+ _isMarked = false;
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
while ( nIt->more() )
- Add( SMESH_TNodeXYZ( nIt->next() ));
+ Add( SMESH_NodeXYZ( nIt->next() ));
Enlarge( tolerance );
}
{
SMDS_Mesh* _mesh;
SMDS_ElemIteratorPtr _meshPartIt;
- ElementBndBoxTree* _ebbTree;
- int _ebbTreeHeight;
+ ElementBndBoxTree* _ebbTree [SMDSAbs_NbElementTypes];
+ int _ebbTreeHeight[SMDSAbs_NbElementTypes];
SMESH_NodeSearcherImpl* _nodeSearcher;
SMDSAbs_ElementType _elementType;
double _tolerance;
SMESH_ElementSearcherImpl( SMDS_Mesh& mesh,
double tol=-1,
SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
- : _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_ebbTreeHeight(-1),_nodeSearcher(0),_tolerance(tol),_outerFacesFound(false) {}
+ : _mesh(&mesh),_meshPartIt(elemIt),_nodeSearcher(0),_tolerance(tol),_outerFacesFound(false)
+ {
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ _ebbTree[i] = NULL;
+ _ebbTreeHeight[i] = -1;
+ }
+ _elementType = SMDSAbs_All;
+ }
virtual ~SMESH_ElementSearcherImpl()
{
- if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ delete _ebbTree[i]; _ebbTree[i] = NULL;
+ }
if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
}
virtual int FindElementsByPoint(const gp_Pnt& point,
virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
SMDSAbs_ElementType type );
- void GetElementsNearLine( const gp_Ax1& line,
- SMDSAbs_ElementType type,
- vector< const SMDS_MeshElement* >& foundElems);
- void GetElementsInSphere( const gp_XYZ& center,
- const double radius,
- SMDSAbs_ElementType type,
- vector< const SMDS_MeshElement* >& foundElems);
+ virtual void GetElementsNearLine( const gp_Ax1& line,
+ SMDSAbs_ElementType type,
+ vector< const SMDS_MeshElement* >& foundElems);
+ virtual void GetElementsInSphere( const gp_XYZ& center,
+ const double radius,
+ SMDSAbs_ElementType type,
+ vector< const SMDS_MeshElement* >& foundElems);
+ virtual gp_XYZ Project(const gp_Pnt& point,
+ SMDSAbs_ElementType type,
+ const SMDS_MeshElement** closestElem);
double getTolerance();
bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
const double tolerance, double & param);
}
int getTreeHeight()
{
- if ( _ebbTreeHeight < 0 )
- _ebbTreeHeight = _ebbTree->getHeight();
- return _ebbTreeHeight;
+ if ( _ebbTreeHeight[ _elementType ] < 0 )
+ _ebbTreeHeight[ _elementType ] = _ebbTree[ _elementType ]->getHeight();
+ return _ebbTreeHeight[ _elementType ];
}
struct TInters //!< data of intersection of the line and the mesh face (used in GetPointState())
double boxSize = _nodeSearcher->getTree()->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
}
- else if ( _ebbTree && meshInfo.NbElements() > 0 )
+ else if ( _ebbTree[_elementType] && meshInfo.NbElements() > 0 )
{
- double boxSize = _ebbTree->maxSize();
+ double boxSize = _ebbTree[_elementType]->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
}
if ( _tolerance == 0 )
}
else
{
- SMDS_ElemIteratorPtr elemIt =
- _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
+ SMDS_ElemIteratorPtr elemIt = _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
const SMDS_MeshElement* elem = elemIt->next();
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
SMESH_TNodeXYZ n1( nodeIt->next() );
elemSize = 0;
while ( nodeIt->more() )
anExtCC.Init( lineCurve, edge.Value() );
if ( anExtCC.NbExtrema() > 0 && anExtCC.LowerDistance() <= tol)
{
- Quantity_Parameter pl, pe;
+ Standard_Real pl, pe;
anExtCC.LowerDistanceParameters( pl, pe );
param += pl;
if ( ++nbInts == 2 )
outerFace2 = angle2Face.begin()->second;
}
}
- // store the found outer face and add its links to continue seaching from
+ // store the found outer face and add its links to continue searching from
if ( outerFace2 )
{
_outerFaces.insert( outerFace2 );
vector< const SMDS_MeshElement* >& foundElements)
{
foundElements.clear();
+ _elementType = type;
double tolerance = getTolerance();
// =================================================================================
else // elements more complex than 0D
{
- if ( !_ebbTree || _elementType != type )
+ if ( !_ebbTree[type] )
{
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt, tolerance );
+ _ebbTree[_elementType] = new ElementBndBoxTree( *_mesh, type, _meshPartIt, tolerance );
}
- TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
- TIDSortedElemSet::iterator elem = suspectElems.begin();
+ else
+ {
+ _ebbTree[ type ]->prepare();
+ }
+ vector< const SMDS_MeshElement* > suspectElems;
+ _ebbTree[ type ]->getElementsNearPoint( point, suspectElems );
+ vector< const SMDS_MeshElement* >::iterator elem = suspectElems.begin();
for ( ; elem != suspectElems.end(); ++elem )
if ( !SMESH_MeshAlgos::IsOut( *elem, point, tolerance ))
foundElements.push_back( *elem );
SMDSAbs_ElementType type )
{
const SMDS_MeshElement* closestElem = 0;
+ _elementType = type;
if ( type == SMDSAbs_Face || type == SMDSAbs_Volume )
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
- TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, type, _meshPartIt );
+ else
+ ebbTree->prepare();
- if ( suspectElems.empty() && _ebbTree->maxSize() > 0 )
+ vector<const SMDS_MeshElement*> suspectElems;
+ ebbTree->getElementsNearPoint( point, suspectElems );
+
+ if ( suspectElems.empty() && ebbTree->maxSize() > 0 )
{
- gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox()->CornerMin() +
- _ebbTree->getBox()->CornerMax() );
+ gp_Pnt boxCenter = 0.5 * ( ebbTree->getBox()->CornerMin() +
+ ebbTree->getBox()->CornerMax() );
double radius = -1;
- if ( _ebbTree->getBox()->IsOut( point.XYZ() ))
- radius = point.Distance( boxCenter ) - 0.5 * _ebbTree->maxSize();
+ if ( ebbTree->getBox()->IsOut( point.XYZ() ))
+ radius = point.Distance( boxCenter ) - 0.5 * ebbTree->maxSize();
if ( radius < 0 )
- radius = _ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
+ radius = ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
while ( suspectElems.empty() )
{
- _ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
+ ebbTree->prepare();
+ ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
radius *= 1.1;
}
}
double minDist = std::numeric_limits<double>::max();
multimap< double, const SMDS_MeshElement* > dist2face;
- TIDSortedElemSet::iterator elem = suspectElems.begin();
+ vector<const SMDS_MeshElement*>::iterator elem = suspectElems.begin();
for ( ; elem != suspectElems.end(); ++elem )
{
double dist = SMESH_MeshAlgos::GetDistance( *elem, point );
TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
{
+ _elementType = SMDSAbs_Face;
+
double tolerance = getTolerance();
- if ( !_ebbTree || _elementType != SMDSAbs_Face )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face, _meshPartIt );
- }
+
+ ElementBndBoxTree*& ebbTree = _ebbTree[ SMDSAbs_Face ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+ else
+ ebbTree->prepare();
+
// Algo: analyse transition of a line starting at the point through mesh boundary;
// try three lines parallel to axis of the coordinate system and perform rough
// analysis. If solution is not clear perform thorough analysis.
gp_Ax1 lineAxis( point, axisDir[axis]);
gp_Lin line ( lineAxis );
- TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
- _ebbTree->getElementsNearLine( lineAxis, suspectFaces );
+ vector<const SMDS_MeshElement*> suspectFaces; // faces possibly intersecting the line
+ if ( axis > 0 ) ebbTree->prepare();
+ ebbTree->getElementsNearLine( lineAxis, suspectFaces );
// Intersect faces with the line
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
- TIDSortedElemSet::iterator face = suspectFaces.begin();
+ vector<const SMDS_MeshElement*>::iterator face = suspectFaces.begin();
for ( ; face != suspectFaces.end(); ++face )
{
// get face plane
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems)
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
- TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
- _ebbTree->getElementsNearLine( line, suspectFaces );
- foundElems.assign( suspectFaces.begin(), suspectFaces.end());
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+ else
+ ebbTree->prepare();
+
+ ebbTree->getElementsNearLine( line, foundElems );
}
//=======================================================================
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems)
{
- if ( !_ebbTree || _elementType != type )
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+ else
+ ebbTree->prepare();
+
+ ebbTree->getElementsInSphere( center, radius, foundElems );
+}
+
+//=======================================================================
+/*
+ * \brief Return a projection of a given point to a mesh.
+ * Optionally return the closest element
+ */
+//=======================================================================
+
+gp_XYZ SMESH_ElementSearcherImpl::Project(const gp_Pnt& point,
+ SMDSAbs_ElementType type,
+ const SMDS_MeshElement** closestElem)
+{
+ _elementType = type;
+ if ( _mesh->GetMeshInfo().NbElements( _elementType ) == 0 )
+ throw SALOME_Exception( LOCALIZED( "No elements of given type in the mesh" ));
+
+ ElementBndBoxTree*& ebbTree = _ebbTree[ _elementType ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType );
+
+ gp_XYZ p = point.XYZ();
+ ElementBndBoxTree* ebbLeaf = ebbTree->getLeafAtPoint( p );
+ const Bnd_B3d* box = ebbLeaf->getBox();
+ double radius = ( box->CornerMax() - box->CornerMin() ).Modulus();
+
+ vector< const SMDS_MeshElement* > elems;
+ ebbTree->getElementsInSphere( p, radius, elems );
+ while ( elems.empty() )
{
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
+ radius *= 1.5;
+ ebbTree->getElementsInSphere( p, radius, elems );
}
- TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
- _ebbTree->getElementsInSphere( center, radius, suspectFaces );
- foundElems.assign( suspectFaces.begin(), suspectFaces.end() );
+ gp_XYZ proj, bestProj;
+ const SMDS_MeshElement* elem = 0;
+ double minDist = 2 * radius;
+ for ( size_t i = 0; i < elems.size(); ++i )
+ {
+ double d = SMESH_MeshAlgos::GetDistance( elems[i], p, &proj );
+ if ( d < minDist )
+ {
+ bestProj = proj;
+ elem = elems[i];
+ minDist = d;
+ }
+ }
+ if ( closestElem ) *closestElem = elem;
+
+ return bestProj;
}
//=======================================================================
gp_Vec edge2( xyz[i+1], xyz[(i+2)%nbNodes] );
faceNorm += edge1 ^ edge2;
}
- double normSize = faceNorm.Magnitude();
- if ( normSize <= tol )
+ double fNormSize = faceNorm.Magnitude();
+ if ( fNormSize <= tol )
{
// degenerated face: point is out if it is out of all face edges
for ( i = 0; i < nbNodes; ++i )
}
return true;
}
- faceNorm /= normSize;
+ faceNorm /= fNormSize;
// check if the point lays on face plane
gp_Vec n2p( xyz[0], point );
// to find intersections of the ray with the boundary.
gp_Vec ray = n2p;
gp_Vec plnNorm = ray ^ faceNorm;
- normSize = plnNorm.Magnitude();
- if ( normSize <= tol ) return false; // point coincides with the first node
- plnNorm /= normSize;
+ double n2pSize = plnNorm.Magnitude();
+ if ( n2pSize <= tol ) return false; // point coincides with the first node
+ if ( n2pSize * n2pSize > fNormSize * 100 ) return true; // point is very far
+ plnNorm /= n2pSize;
// for each node of the face, compute its signed distance to the cutting plane
vector<double> dist( nbNodes + 1);
for ( i = 0; i < nbNodes; ++i )
if ( rClosest > 0. && rClosest < 1. ) // not node intersection
return out;
- // ray pass through a face node; analyze transition through an adjacent edge
+ // the ray passes through a face node; analyze transition through an adjacent edge
gp_Pnt p1 = xyz[ (rClosest == 0.) ? ((iClosest+nbNodes-1) % nbNodes) : (iClosest+1) ];
gp_Pnt p2 = xyz[ (rClosest == 0.) ? iClosest : ((iClosest+2) % nbNodes) ];
gp_Vec edgeAdjacent( p1, p2 );
//=======================================================================
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshElement* elem,
- const gp_Pnt& point )
+ const gp_Pnt& point,
+ gp_XYZ* closestPnt )
{
switch ( elem->GetType() )
{
case SMDSAbs_Volume:
- return GetDistance( dynamic_cast<const SMDS_MeshVolume*>( elem ), point);
+ return GetDistance( dynamic_cast<const SMDS_MeshVolume*>( elem ), point, closestPnt );
case SMDSAbs_Face:
- return GetDistance( dynamic_cast<const SMDS_MeshFace*>( elem ), point);
+ return GetDistance( dynamic_cast<const SMDS_MeshFace*>( elem ), point, closestPnt );
case SMDSAbs_Edge:
- return GetDistance( dynamic_cast<const SMDS_MeshEdge*>( elem ), point);
+ return GetDistance( dynamic_cast<const SMDS_MeshEdge*>( elem ), point, closestPnt );
case SMDSAbs_Node:
+ if ( closestPnt ) *closestPnt = SMESH_TNodeXYZ( elem );
return point.Distance( SMESH_TNodeXYZ( elem ));
default:;
}
//=======================================================================
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
- const gp_Pnt& point )
+ const gp_Pnt& point,
+ gp_XYZ* closestPnt )
{
- double badDistance = -1;
+ const double badDistance = -1;
if ( !face ) return badDistance;
// coordinates of nodes (medium nodes, if any, ignored)
trsf.Transforms( tmpPnt );
gp_XY point2D( tmpPnt.X(), tmpPnt.Z() );
- // loop on segments of the face to analyze point position ralative to the face
+ // loop on edges of the face to analyze point position ralative to the face
set< PointPos > pntPosSet;
for ( size_t i = 1; i < xy.size(); ++i )
{
// compute distance
PointPos pos = *pntPosSet.begin();
- // cout << "Face " << face->GetID() << " DIST: ";
switch ( pos._name )
{
- case POS_LEFT: {
- // point is most close to a segment
- gp_Vec p0p1( point, xyz[ pos._index ] );
- gp_Vec p1p2( xyz[ pos._index ], xyz[ pos._index+1 ]); // segment vector
- p1p2.Normalize();
- double projDist = p0p1 * p1p2; // distance projected to the segment
- gp_Vec projVec = p1p2 * projDist;
- gp_Vec distVec = p0p1 - projVec;
- // cout << distVec.Magnitude() << ", SEG " << face->GetNode(pos._index)->GetID()
- // << " - " << face->GetNodeWrap(pos._index+1)->GetID() << endl;
- return distVec.Magnitude();
+ case POS_LEFT:
+ {
+ // point is most close to an edge
+ gp_Vec edge( xyz[ pos._index ], xyz[ pos._index+1 ]);
+ gp_Vec n1p ( xyz[ pos._index ], point );
+ double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
+ // projection of the point on the edge
+ gp_XYZ proj = ( 1. - u ) * xyz[ pos._index ] + u * xyz[ pos._index+1 ];
+ if ( closestPnt ) *closestPnt = proj;
+ return point.Distance( proj );
}
- case POS_RIGHT: {
+ case POS_RIGHT:
+ {
// point is inside the face
double distToFacePlane = tmpPnt.Y();
- // cout << distToFacePlane << ", INSIDE " << endl;
+ if ( closestPnt )
+ {
+ if ( distToFacePlane < std::numeric_limits<double>::min() ) {
+ *closestPnt = point.XYZ();
+ }
+ else {
+ tmpPnt.SetY( 0 );
+ trsf.Inverted().Transforms( tmpPnt );
+ *closestPnt = tmpPnt;
+ }
+ }
return Abs( distToFacePlane );
}
- case POS_VERTEX: {
+ case POS_VERTEX:
+ {
// point is most close to a node
gp_Vec distVec( point, xyz[ pos._index ]);
- // cout << distVec.Magnitude() << " VERTEX " << face->GetNode(pos._index)->GetID() << endl;
return distVec.Magnitude();
}
default:;
*/
//=======================================================================
-double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& point )
+double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg,
+ const gp_Pnt& point,
+ gp_XYZ* closestPnt )
{
double dist = Precision::Infinite();
if ( !seg ) return dist;
double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
if ( u <= 0. ) {
dist = Min( dist, n1p.SquareMagnitude() );
+ if ( closestPnt ) *closestPnt = xyz[i-1];
}
else if ( u >= 1. ) {
dist = Min( dist, point.SquareDistance( xyz[i] ));
+ if ( closestPnt ) *closestPnt = xyz[i];
}
else {
gp_XYZ proj = ( 1. - u ) * xyz[i-1] + u * xyz[i]; // projection of the point on the edge
dist = Min( dist, point.SquareDistance( proj ));
+ if ( closestPnt ) *closestPnt = proj;
}
}
return Sqrt( dist );
*/
//=======================================================================
-double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point )
+double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume,
+ const gp_Pnt& point,
+ gp_XYZ* closestPnt )
{
SMDS_VolumeTool vTool( volume );
vTool.SetExternalNormal();
double n[3], bc[3];
double minDist = 1e100, dist;
+ gp_XYZ closeP = point.XYZ();
+ bool isOut = false;
for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
{
// skip a facet with normal not "looking at" the point
case 3:
{
SMDS_FaceOfNodes tmpFace( nodes[0], nodes[ 1*iQ ], nodes[ 2*iQ ] );
- dist = GetDistance( &tmpFace, point );
+ dist = GetDistance( &tmpFace, point, closestPnt );
break;
}
case 4:
{
SMDS_FaceOfNodes tmpFace( nodes[0], nodes[ 1*iQ ], nodes[ 2*iQ ], nodes[ 3*iQ ]);
- dist = GetDistance( &tmpFace, point );
+ dist = GetDistance( &tmpFace, point, closestPnt );
break;
}
default:
vector<const SMDS_MeshNode *> nvec( nodes, nodes + vTool.NbFaceNodes( iF ));
SMDS_PolygonalFaceOfNodes tmpFace( nvec );
- dist = GetDistance( &tmpFace, point );
+ dist = GetDistance( &tmpFace, point, closestPnt );
}
- minDist = Min( minDist, dist );
+ if ( dist < minDist )
+ {
+ minDist = dist;
+ isOut = true;
+ if ( closestPnt ) closeP = *closestPnt;
+ }
+ }
+ if ( isOut )
+ {
+ if ( closestPnt ) *closestPnt = closeP;
+ return minDist;
}
- return minDist;
+
+ return 0; // point is inside the volume
}
//================================================================================
{
return new SMESH_ElementSearcherImpl( mesh, tolerance, elemIt );
}
+
+// TMP for ASERIS in V8_2_BR -- to remove when merging to master
+void SMESH_MeshAlgos::DeMerge(const SMDS_MeshElement* elem,
+ std::vector< const SMDS_MeshNode* >& newNodes,
+ std::vector< const SMDS_MeshNode* >& noMergeNodes)
+{
+// TMP for ASERIS in V8_2_BR -- to remove when merging to master
+}
+// TMP for ASERIS in V8_2_BR -- to remove when merging to master
## @defgroup l1_creating Creating meshes
## @{
## @defgroup l2_impexp Importing and exporting meshes
+## @{
+## @details
+## These are methods of class \ref smeshBuilder.smeshBuilder "smeshBuilder"
+## @}
## @defgroup l2_construct Constructing meshes
## @defgroup l2_algorithms Defining Algorithms
## @{
## @defgroup l3_hypos_additi Additional Hypotheses
## @}
-## @defgroup l2_submeshes Constructing submeshes
-## @defgroup l2_compounds Building Compounds
+## @defgroup l2_submeshes Constructing sub-meshes
## @defgroup l2_editing Editing Meshes
## @}
## @defgroup l1_grouping Grouping elements
## @{
## @defgroup l2_grps_create Creating groups
-## @defgroup l2_grps_edit Editing groups
## @defgroup l2_grps_operon Using operations on groups
## @defgroup l2_grps_delete Deleting Groups
## @defgroup l2_modif_edit Modifying nodes and elements
## @defgroup l2_modif_renumber Renumbering nodes and elements
## @defgroup l2_modif_trsf Transforming meshes (Translation, Rotation, Symmetry, Sewing, Merging)
-## @defgroup l2_modif_movenode Moving nodes
-## @defgroup l2_modif_throughp Mesh through point
## @defgroup l2_modif_unitetri Uniting triangles
## @defgroup l2_modif_cutquadr Cutting elements
## @defgroup l2_modif_changori Changing orientation of elements
## @defgroup l2_modif_smooth Smoothing
## @defgroup l2_modif_extrurev Extrusion and Revolution
-## @defgroup l2_modif_patterns Pattern mapping
## @defgroup l2_modif_tofromqu Convert to/from Quadratic Mesh
+## @defgroup l2_modif_duplicat Duplication of nodes and elements (to emulate cracks)
## @}
## @defgroup l1_measurements Measurements
import SALOMEDS
import os
+## Private class used to workaround a problem that sometimes isinstance(m, Mesh) returns False
+#
class MeshMeta(type):
def __instancecheck__(cls, inst):
"""Implement isinstance(inst, cls)."""
## @addtogroup l1_auxiliary
## @{
-## Converts an angle from degrees to radians
+## Convert an angle from degrees to radians
def DegreesToRadians(AngleInDegrees):
from math import pi
return AngleInDegrees * pi / 180.0
Result.append( hasVariables )
return Result
-# Parse parameters converting variables to radians
+## Parse parameters while converting variables to radians
def ParseAngles(*args):
return ParseParameters( *( args + (DegreesToRadians, )))
-# Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
-# Parameters are stored in PointStruct.parameters attribute
+## Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
+# Parameters are stored in PointStruct.parameters attribute
def __initPointStruct(point,*args):
point.x, point.y, point.z, point.parameters,hasVars = ParseParameters(*args)
pass
SMESH.PointStruct.__init__ = __initPointStruct
-# Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
-# Parameters are stored in AxisStruct.parameters attribute
+## Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
+# Parameters are stored in AxisStruct.parameters attribute
def __initAxisStruct(ax,*args):
if len( args ) != 6:
raise RuntimeError,\
SMESH.AxisStruct.__init__ = __initAxisStruct
smeshPrecisionConfusion = 1.e-07
+## Compare real values using smeshPrecisionConfusion as tolerance
def IsEqual(val1, val2, tol=smeshPrecisionConfusion):
if abs(val1 - val2) < tol:
return True
NO_NAME = "NoName"
-## Gets object name
+## Return object name
def GetName(obj):
if obj:
# object not null
pass
raise RuntimeError, "Null or invalid object"
-## Prints error message if a hypothesis was not assigned.
+## Print error message if a hypothesis was not assigned.
def TreatHypoStatus(status, hypName, geomName, isAlgo, mesh):
if isAlgo:
hypType = "algorithm"
mesh.geompyD.init_geom( mesh.smeshpyD.GetCurrentStudy())
## get a name
if not name and geom.GetShapeType() != geomBuilder.GEOM.COMPOUND:
- # for all groups SubShapeName() returns "Compound_-1"
+ # for all groups SubShapeName() return "Compound_-1"
name = mesh.geompyD.SubShapeName(geom, mesh.geom)
if not name:
name = "%s_%s"%(geom.GetShapeType(), id(geom)%10000)
## Dump component to the Python script
# This method overrides IDL function to allow default values for the parameters.
+ # @ingroup l1_auxiliary
def DumpPython(self, theStudy, theIsPublished=True, theIsMultiFile=True):
return SMESH._objref_SMESH_Gen.DumpPython(self, theStudy, theIsPublished, theIsMultiFile)
## Set mode of DumpPython(), \a historical or \a snapshot.
- # In the \a historical mode, the Python Dump script includes all commands
- # performed by SMESH engine. In the \a snapshot mode, commands
- # relating to objects removed from the Study are excluded from the script
- # as well as commands not influencing the current state of meshes
+ # In the \a historical mode, the Python Dump script includes all commands
+ # performed by SMESH engine. In the \a snapshot mode, commands
+ # relating to objects removed from the Study are excluded from the script
+ # as well as commands not influencing the current state of meshes
+ # @ingroup l1_auxiliary
def SetDumpPythonHistorical(self, isHistorical):
if isHistorical: val = "true"
else: val = "false"
SMESH._objref_SMESH_Gen.SetOption(self, "historical_python_dump", val)
- ## Sets the current study and Geometry component
+ ## Set the current study and Geometry component
# @ingroup l1_auxiliary
def init_smesh(self,theStudy,geompyD = None):
#print "init_smesh"
global notebook
notebook.myStudy = theStudy
- ## Creates a mesh. This can be either an empty mesh, possibly having an underlying geometry,
+ ## Create a mesh. This can be either an empty mesh, possibly having an underlying geometry,
# or a mesh wrapping a CORBA mesh given as a parameter.
# @param obj either (1) a CORBA mesh (SMESH._objref_SMESH_Mesh) got e.g. by calling
# salome.myStudy.FindObjectID("0:1:2:3").GetObject() or
obj,name = name,obj
return Mesh(self,self.geompyD,obj,name)
- ## Returns a long value from enumeration
- # @ingroup l1_controls
+ ## Return a long value from enumeration
+ # @ingroup l1_auxiliary
def EnumToLong(self,theItem):
return theItem._v
- ## Returns a string representation of the color.
+ ## Return a string representation of the color.
# To be used with filters.
# @param c color value (SALOMEDS.Color)
- # @ingroup l1_controls
+ # @ingroup l1_auxiliary
def ColorToString(self,c):
val = ""
if isinstance(c, SALOMEDS.Color):
raise ValueError, "Color value should be of string or SALOMEDS.Color type"
return val
- ## Gets PointStruct from vertex
+ ## Get PointStruct from vertex
# @param theVertex a GEOM object(vertex)
# @return SMESH.PointStruct
# @ingroup l1_auxiliary
[x, y, z] = self.geompyD.PointCoordinates(theVertex)
return PointStruct(x,y,z)
- ## Gets DirStruct from vector
+ ## Get DirStruct from vector
# @param theVector a GEOM object(vector)
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
dirst = DirStruct(pnt)
return dirst
- ## Makes DirStruct from a triplet
+ ## Make DirStruct from a triplet
# @param x,y,z vector components
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
# From SMESH_Gen interface:
# ------------------------
- ## Sets the given name to the object
+ ## Set the given name to the object
# @param obj the object to rename
# @param name a new object name
# @ingroup l1_auxiliary
ior = salome.orb.object_to_string(obj)
SMESH._objref_SMESH_Gen.SetName(self, ior, name)
- ## Sets the current mode
+ ## Set the current mode
# @ingroup l1_auxiliary
def SetEmbeddedMode( self,theMode ):
SMESH._objref_SMESH_Gen.SetEmbeddedMode(self,theMode)
- ## Gets the current mode
+ ## Get the current mode
# @ingroup l1_auxiliary
def IsEmbeddedMode(self):
return SMESH._objref_SMESH_Gen.IsEmbeddedMode(self)
- ## Sets the current study. Calling SetCurrentStudy( None ) allows to
+ ## Set the current study. Calling SetCurrentStudy( None ) allows to
# switch OFF automatic pubilishing in the Study of mesh objects.
# @ingroup l1_auxiliary
def SetCurrentStudy( self, theStudy, geompyD = None ):
pass
pass
- ## Gets the current study
+ ## Get the current study
# @ingroup l1_auxiliary
def GetCurrentStudy(self):
return SMESH._objref_SMESH_Gen.GetCurrentStudy(self)
- ## Creates a Mesh object importing data from the given UNV file
+ ## Create a Mesh object importing data from the given UNV file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromUNV( self,theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates a Mesh object(s) importing data from the given MED file
+ ## Create a Mesh object(s) importing data from the given MED file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromMED( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object(s) importing data from the given SAUV file
+ ## Create a Mesh object(s) importing data from the given SAUV file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromSAUV( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given STL file
+ ## Create a Mesh object importing data from the given STL file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromSTL( self, theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates Mesh objects importing data from the given CGNS file
+ ## Create Mesh objects importing data from the given CGNS file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromCGNS( self, theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given GMF file.
+ ## Create a Mesh object importing data from the given GMF file.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the binary format.
# @return [ an instance of Mesh class, SMESH.ComputeError ]
# @param allGroups forces creation of groups corresponding to every input mesh
# @param name name of a new mesh
# @return an instance of Mesh class
- # @ingroup l2_compounds
+ # @ingroup l1_creating
def Concatenate( self, meshes, uniteIdenticalGroups,
mergeNodesAndElements = False, mergeTolerance = 1e-5, allGroups = False,
name = ""):
# @param toCopyGroups to create in the new mesh groups the copied elements belongs to
# @param toKeepIDs to preserve order of the copied elements or not
# @return an instance of Mesh class
+ # @ingroup l1_creating
def CopyMesh( self, meshPart, meshName, toCopyGroups=False, toKeepIDs=False):
if (isinstance( meshPart, Mesh )):
meshPart = meshPart.GetMesh()
mesh = SMESH._objref_SMESH_Gen.CopyMesh( self,meshPart,meshName,toCopyGroups,toKeepIDs )
return Mesh(self, self.geompyD, mesh)
- ## From SMESH_Gen interface
+ ## Return IDs of sub-shapes
# @return the list of integer values
# @ingroup l1_auxiliary
def GetSubShapesId( self, theMainObject, theListOfSubObjects ):
return SMESH._objref_SMESH_Gen.GetSubShapesId(self,theMainObject, theListOfSubObjects)
- ## From SMESH_Gen interface. Creates a pattern
+ ## Create a pattern mapper.
# @return an instance of SMESH_Pattern
#
# <a href="../tui_modifying_meshes_page.html#tui_pattern_mapping">Example of Patterns usage</a>
- # @ingroup l2_modif_patterns
+ # @ingroup l1_modifying
def GetPattern(self):
return SMESH._objref_SMESH_Gen.GetPattern(self)
- ## Sets number of segments per diagonal of boundary box of geometry by which
- # default segment length of appropriate 1D hypotheses is defined.
- # Default value is 10
+ ## Set number of segments per diagonal of boundary box of geometry, by which
+ # default segment length of appropriate 1D hypotheses is defined in GUI.
+ # Default value is 10.
# @ingroup l1_auxiliary
def SetBoundaryBoxSegmentation(self, nbSegments):
SMESH._objref_SMESH_Gen.SetBoundaryBoxSegmentation(self,nbSegments)
# Filtering. Auxiliary functions:
# ------------------------------
- ## Creates an empty criterion
+ ## Create an empty criterion
# @return SMESH.Filter.Criterion
# @ingroup l1_controls
def GetEmptyCriterion(self):
return Filter.Criterion(Type, Compare, Threshold, ThresholdStr, ThresholdID,
UnaryOp, BinaryOp, Tolerance, TypeOfElement, Precision)
- ## Creates a criterion by the given parameters
+ ## Create a criterion by the given parameters
# \n Criterion structures allow to define complex filters by combining them with logical operations (AND / OR) (see example below)
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
return aCriterion
- ## Creates a filter with the given parameters
+ ## Create a filter with the given parameters
# @param elementType the type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
# Type SMESH.FunctorType._items in the Python Console to see all values.
aFilterMgr.UnRegister()
return aFilter
- ## Creates a filter from criteria
+ ## Create a filter from criteria
# @param criteria a list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
# @return SMESH_Filter
aFilterMgr.UnRegister()
return aFilter
- ## Creates a numerical functor by its type
+ ## Create a numerical functor by its type
# @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
# Type SMESH.FunctorType._items in the Python Console to see all items.
# Note that not all items correspond to numerical functors.
aFilterMgr.UnRegister()
return functor
- ## Creates hypothesis
+ ## Create hypothesis
# @param theHType mesh hypothesis type (string)
# @param theLibName mesh plug-in library name
# @return created hypothesis instance
return hyp
- ## Gets the mesh statistic
+ ## Get the mesh statistic
# @return dictionary "element type" - "count of elements"
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj):
# It has a set of methods to build a mesh on the given geometry, including the definition of sub-meshes.
# It also has methods to define groups of mesh elements, to modify a mesh (by addition of
# new nodes and elements and by changing the existing entities), to get information
-# about a mesh and to export a mesh into different formats.
+# about a mesh and to export a mesh in different formats.
class Mesh:
__metaclass__ = MeshMeta
## Constructor
#
- # Creates a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
+ # Create a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
# sets the GUI name of this mesh to \a name.
# @param smeshpyD an instance of smeshBuilder class
# @param geompyD an instance of geomBuilder class
pass
pass
- ## Initializes the Mesh object from an instance of SMESH_Mesh interface
+ ## Initialize the Mesh object from an instance of SMESH_Mesh interface
# @param theMesh a SMESH_Mesh object
# @ingroup l2_construct
def SetMesh(self, theMesh):
self.geom = self.mesh.GetShapeToMesh()
pass
- ## Returns the mesh, that is an instance of SMESH_Mesh interface
+ ## Return the mesh, that is an instance of SMESH_Mesh interface
# @return a SMESH_Mesh object
# @ingroup l2_construct
def GetMesh(self):
return self.mesh
- ## Gets the name of the mesh
+ ## Get the name of the mesh
# @return the name of the mesh as a string
# @ingroup l2_construct
def GetName(self):
name = GetName(self.GetMesh())
return name
- ## Sets a name to the mesh
+ ## Set a name to the mesh
# @param name a new name of the mesh
# @ingroup l2_construct
def SetName(self, name):
self.smeshpyD.SetName(self.GetMesh(), name)
- ## Gets the subMesh object associated to a \a theSubObject geometrical object.
- # The subMesh object gives access to the IDs of nodes and elements.
+ ## Get a sub-mesh object associated to a \a geom geometrical object.
# @param geom a geometrical object (shape)
- # @param name a name for the submesh
- # @return an object of type SMESH_SubMesh, representing a part of mesh, which lies on the given shape
+ # @param name a name for the sub-mesh in the Object Browser
+ # @return an object of type SMESH.SMESH_subMesh, representing a part of mesh,
+ # which lies on the given shape
+ #
+ # The sub-mesh object gives access to the IDs of nodes and elements.
+ # The sub-mesh object has the following methods:
+ # - SMESH.SMESH_subMesh.GetNumberOfElements()
+ # - SMESH.SMESH_subMesh.GetNumberOfNodes( all )
+ # - SMESH.SMESH_subMesh.GetElementsId()
+ # - SMESH.SMESH_subMesh.GetElementsByType( ElementType )
+ # - SMESH.SMESH_subMesh.GetNodesId()
+ # - SMESH.SMESH_subMesh.GetSubShape()
+ # - SMESH.SMESH_subMesh.GetFather()
+ # - SMESH.SMESH_subMesh.GetId()
+ # @note A sub-mesh is implicitly created when a sub-shape is specified at
+ # creating an algorithm, for example: <code>algo1D = mesh.Segment(geom=Edge_1) </code>
+ # creates a sub-mesh on @c Edge_1 and assign Wire Discretization algorithm to it.
+ # The created sub-mesh can be retrieved from the algorithm:
+ # <code>submesh = algo1D.GetSubMesh()</code>
# @ingroup l2_submeshes
def GetSubMesh(self, geom, name):
AssureGeomPublished( self, geom, name )
submesh = self.mesh.GetSubMesh( geom, name )
return submesh
- ## Returns the shape associated to the mesh
+ ## Return the shape associated to the mesh
# @return a GEOM_Object
# @ingroup l2_construct
def GetShape(self):
return self.geom
- ## Associates the given shape to the mesh (entails the recreation of the mesh)
+ ## Associate the given shape to the mesh (entails the recreation of the mesh)
# @param geom the shape to be meshed (GEOM_Object)
# @ingroup l2_construct
def SetShape(self, geom):
self.mesh = self.smeshpyD.CreateMesh(geom)
- ## Loads mesh from the study after opening the study
+ ## Load mesh from the study after opening the study
def Load(self):
self.mesh.Load()
- ## Returns true if the hypotheses are defined well
+ ## Return true if the hypotheses are defined well
# @param theSubObject a sub-shape of a mesh shape
# @return True or False
# @ingroup l2_construct
def IsReadyToCompute(self, theSubObject):
return self.smeshpyD.IsReadyToCompute(self.mesh, theSubObject)
- ## Returns errors of hypotheses definition.
+ ## Return errors of hypotheses definition.
# The list of errors is empty if everything is OK.
# @param theSubObject a sub-shape of a mesh shape
# @return a list of errors
def GetAlgoState(self, theSubObject):
return self.smeshpyD.GetAlgoState(self.mesh, theSubObject)
- ## Returns a geometrical object on which the given element was built.
+ ## Return a geometrical object on which the given element was built.
# The returned geometrical object, if not nil, is either found in the
# study or published by this method with the given name
# @param theElementID the id of the mesh element
# @param theGeomName the user-defined name of the geometrical object
# @return GEOM::GEOM_Object instance
- # @ingroup l2_construct
+ # @ingroup l1_meshinfo
def GetGeometryByMeshElement(self, theElementID, theGeomName):
return self.smeshpyD.GetGeometryByMeshElement( self.mesh, theElementID, theGeomName )
- ## Returns the mesh dimension depending on the dimension of the underlying shape
+ ## Return the mesh dimension depending on the dimension of the underlying shape
# or, if the mesh is not based on any shape, basing on deimension of elements
# @return mesh dimension as an integer value [0,3]
- # @ingroup l1_auxiliary
+ # @ingroup l1_meshinfo
def MeshDimension(self):
if self.mesh.HasShapeToMesh():
shells = self.geompyD.SubShapeAllIDs( self.geom, self.geompyD.ShapeType["SOLID"] )
if self.NbEdges() > 0: return 1
return 0
- ## Evaluates size of prospective mesh on a shape
+ ## Evaluate size of prospective mesh on a shape
# @return a list where i-th element is a number of elements of i-th SMESH.EntityType
# To know predicted number of e.g. edges, inquire it this way
# Evaluate()[ EnumToLong( Entity_Edge )]
+ # @ingroup l2_construct
def Evaluate(self, geom=0):
if geom == 0 or not isinstance(geom, geomBuilder.GEOM._objref_GEOM_Object):
if self.geom == 0:
return self.smeshpyD.Evaluate(self.mesh, geom)
- ## Computes the mesh and returns the status of the computation
+ ## Compute the mesh and return the status of the computation
# @param geom geomtrical shape on which mesh data should be computed
# @param discardModifs if True and the mesh has been edited since
# a last total re-compute and that may prevent successful partial re-compute,
errText = "code %s" % -err.code
if errText: errText += ". "
errText += err.comment
- if allReasons != "":allReasons += "\n"
+ if allReasons: allReasons += "\n"
if ok:
allReasons += '- "%s"%s - %s' %(err.algoName, shapeText, errText)
else:
reason = ("For unknown reason. "
"Developer, revise Mesh.Compute() implementation in smeshBuilder.py!")
pass
- if allReasons != "":allReasons += "\n"
+ if allReasons: allReasons += "\n"
allReasons += "- " + reason
pass
if not ok or allReasons != "":
return ok
## Return a list of error messages (SMESH.ComputeError) of the last Compute()
+ # @ingroup l2_construct
def GetComputeErrors(self, shape=0 ):
if shape == 0:
shape = self.mesh.GetShapeToMesh()
# - FACE #3 (not published sub-shape)
# - sub-shape #3 (invalid sub-shape ID)
# - #3 (error in this function)
+ # @ingroup l1_auxiliary
def GetSubShapeName(self, subShapeID ):
if not self.mesh.HasShapeToMesh():
return ""
# error of an algorithm
# @param publish if @c True, the returned groups will be published in the study
# @return a list of GEOM groups each named after a failed algorithm
+ # @ingroup l2_construct
def GetFailedShapes(self, publish=False):
algo2shapes = {}
def GetMeshOrder(self):
return self.mesh.GetMeshOrder()
- ## Set order in which concurrent sub-meshes sould be meshed
+ ## Set order in which concurrent sub-meshes should be meshed
# @param submeshes list of lists of sub-meshes
# @ingroup l2_construct
def SetMeshOrder(self, submeshes):
return self.mesh.SetMeshOrder(submeshes)
- ## Removes all nodes and elements
+ ## Remove all nodes and elements generated on geometry. Imported elements remain.
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @ingroup l2_construct
def Clear(self, refresh=False):
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
if refresh: salome.sg.updateObjBrowser(True)
- ## Removes all nodes and elements of indicated shape
+ ## Remove all nodes and elements of indicated shape
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @param geomId the ID of a sub-shape to remove elements on
- # @ingroup l2_construct
+ # @ingroup l2_submeshes
def ClearSubMesh(self, geomId, refresh=False):
self.mesh.ClearSubMesh(geomId)
if salome.sg.hasDesktop():
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
if refresh: salome.sg.updateObjBrowser(True)
- ## Computes a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
+ ## Compute a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
# @param fineness [0.0,1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Computes an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
+ ## Compute an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
# @param fineness [0.0, 1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Assigns a hypothesis
+ ## Assign a hypothesis
# @param hyp a hypothesis to assign
# @param geom a subhape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def AddHypothesis(self, hyp, geom=0):
if isinstance( hyp, geomBuilder.GEOM._objref_GEOM_Object ):
hyp, geom = geom, hyp
# @param hyp a hypothesis to check
# @param geom a subhape of mesh geometry
# @return True of False
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def IsUsedHypothesis(self, hyp, geom):
if not hyp: # or not geom
return False
return True
return False
- ## Unassigns a hypothesis
+ ## Unassign a hypothesis
# @param hyp a hypothesis to unassign
# @param geom a sub-shape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def RemoveHypothesis(self, hyp, geom=0):
if not hyp:
return None
print "WARNING: RemoveHypothesis() failed as '%s' is not assigned to '%s' shape" % ( hypName, geoName )
return None
- ## Gets the list of hypotheses added on a geometry
+ ## Get the list of hypotheses added on a geometry
# @param geom a sub-shape of mesh geometry
# @return the sequence of SMESH_Hypothesis
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def GetHypothesisList(self, geom):
return self.mesh.GetHypothesisList( geom )
- ## Removes all global hypotheses
- # @ingroup l2_hypotheses
+ ## Remove all global hypotheses
+ # @ingroup l2_editing
def RemoveGlobalHypotheses(self):
current_hyps = self.mesh.GetHypothesisList( self.geom )
for hyp in current_hyps:
pass
pass
- ## Exports the mesh in a file in MED format and chooses the \a version of MED format
+ ## Export the mesh in a file in MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
- # the typical use is auto_groups=false.
- # @param version MED format version(MED_V2_1 or MED_V2_2)
+ # the typical use is auto_groups=False.
+ # @param version MED format version (MED_V2_1 or MED_V2_2,
+ # the latter meaning any current version). The parameter is
+ # obsolete since MED_V2_1 is no longer supported.
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
- # @param autoDimension: if @c True (default), a space dimension of a MED mesh can be either
+ # @param autoDimension if @c True (default), a space dimension of a MED mesh can be either
# - 1D if all mesh nodes lie on OX coordinate axis, or
# - 2D if all mesh nodes lie on XOY coordinate plane, or
- # - 3D in the rest cases.
+ # - 3D in the rest cases.<br>
# If @a autoDimension is @c False, the space dimension is always 3.
- # @param fields : list of GEOM fields defined on the shape to mesh.
- # @param geomAssocFields : each character of this string means a need to export a
+ # @param fields list of GEOM fields defined on the shape to mesh.
+ # @param geomAssocFields each character of this string means a need to export a
# corresponding field; correspondence between fields and characters is following:
- # - 'v' stands for _vertices_ field;
- # - 'e' stands for _edges_ field;
- # - 'f' stands for _faces_ field;
- # - 's' stands for _solids_ field.
+ # - 'v' stands for "_vertices _" field;
+ # - 'e' stands for "_edges _" field;
+ # - 'f' stands for "_faces _" field;
+ # - 's' stands for "_solids _" field.
# @ingroup l2_impexp
def ExportMED(self, f, auto_groups=0, version=MED_V2_2,
overwrite=1, meshPart=None, autoDimension=True, fields=[], geomAssocFields=''):
else:
self.mesh.ExportToMEDX(f, auto_groups, version, overwrite, autoDimension)
- ## Exports the mesh in a file in SAUV format
+ ## Export the mesh in a file in SAUV format
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
def ExportSAUV(self, f, auto_groups=0):
self.mesh.ExportSAUV(f, auto_groups)
- ## Exports the mesh in a file in DAT format
+ ## Export the mesh in a file in DAT format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportDAT(f)
- ## Exports the mesh in a file in UNV format
+ ## Export the mesh in a file in UNV format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportSTL(f, ascii)
- ## Exports the mesh in a file in CGNS format
+ ## Export the mesh in a file in CGNS format
# @param f is the file name
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
+ # @param groupElemsByType if true all elements of same entity type are exported at ones,
+ # else elements are exported in order of their IDs which can cause creation
+ # of multiple cgns sections
# @ingroup l2_impexp
- def ExportCGNS(self, f, overwrite=1, meshPart=None):
+ def ExportCGNS(self, f, overwrite=1, meshPart=None, groupElemsByType=False):
unRegister = genObjUnRegister()
if isinstance( meshPart, list ):
meshPart = self.GetIDSource( meshPart, SMESH.ALL )
meshPart = meshPart.mesh
elif not meshPart:
meshPart = self.mesh
- self.mesh.ExportCGNS(meshPart, f, overwrite)
+ self.mesh.ExportCGNS(meshPart, f, overwrite, groupElemsByType)
- ## Exports the mesh in a file in GMF format.
+ ## Export the mesh in a file in GMF format.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the bynary format. Other extensions are not allowed.
# @param f is the file name
meshPart = self.mesh
self.mesh.ExportGMF(meshPart, f, True)
- ## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
- # Exports the mesh in a file in MED format and chooses the \a version of MED format
- ## allowing to overwrite the file if it exists or add the exported data to its contents
+ ## Deprecated, used only for compatibility! Please, use ExportMED() method instead.
+ # Export the mesh in a file in MED format
+ # allowing to overwrite the file if it exists or add the exported data to its contents
# @param f the file name
- # @param version values are SMESH.MED_V2_1, SMESH.MED_V2_2
+ # @param version MED format version (MED_V2_1 or MED_V2_2,
+ # the latter meaning any current version). The parameter is
+ # obsolete since MED_V2_1 is no longer supported.
# @param opt boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ...
# @param overwrite boolean parameter for overwriting/not overwriting the file
- # @param autoDimension: if @c True (default), a space dimension of a MED mesh can be either
+ # @param autoDimension if @c True (default), a space dimension of a MED mesh can be either
# - 1D if all mesh nodes lie on OX coordinate axis, or
# - 2D if all mesh nodes lie on XOY coordinate plane, or
- # - 3D in the rest cases.
- #
+ # - 3D in the rest cases.<br>
# If @a autoDimension is @c False, the space dimension is always 3.
# @ingroup l2_impexp
- def ExportToMED(self, f, version, opt=0, overwrite=1, autoDimension=True):
+ def ExportToMED(self, f, version=MED_V2_2, opt=0, overwrite=1, autoDimension=True):
self.mesh.ExportToMEDX(f, opt, version, overwrite, autoDimension)
# Operations with groups:
# ----------------------
- ## Creates an empty mesh group
+ ## Create an empty mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param name the name of the mesh group
def CreateEmptyGroup(self, elementType, name):
return self.mesh.CreateGroup(elementType, name)
- ## Creates a mesh group based on the geometric object \a grp
+ ## Create a mesh group based on the geometric object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometric group name \n
# Note: Works like GroupOnGeom().
def Group(self, grp, name=""):
return self.GroupOnGeom(grp, name)
- ## Creates a mesh group based on the geometrical object \a grp
+ ## Create a mesh group based on the geometrical object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometrical group name
# @param grp a geometrical group, a vertex, an edge, a face or a solid
"_groupTypeFromShape(): invalid geometry '%s'" % GetName(shape)
return typ
- ## Creates a mesh group with given \a name based on the \a filter which
+ ## Create a mesh group with given \a name based on the \a filter which
## is a special type of group dynamically updating it's contents during
## mesh modification
# @param typ the type of elements in the group; either of
def GroupOnFilter(self, typ, name, filter):
return self.mesh.CreateGroupFromFilter(typ, name, filter)
- ## Creates a mesh group by the given ids of elements
+ ## Create a mesh group by the given ids of elements
# @param groupName the name of the mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
# @ingroup l2_grps_create
def MakeGroupByIds(self, groupName, elementType, elemIDs):
group = self.mesh.CreateGroup(elementType, groupName)
+ if isinstance( elemIDs, Mesh ):
+ elemIDs = elemIDs.GetMesh()
if hasattr( elemIDs, "GetIDs" ):
if hasattr( elemIDs, "SetMesh" ):
elemIDs.SetMesh( self.GetMesh() )
group.Add(elemIDs)
return group
- ## Creates a mesh group by the given conditions
+ ## Create a mesh group by the given conditions
# @param groupName the name of the mesh group
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
group = self.MakeGroupByCriterion(groupName, aCriterion)
return group
- ## Creates a mesh group by the given criterion
+ ## Create a mesh group by the given criterion
# @param groupName the name of the mesh group
# @param Criterion the instance of Criterion class
# @return SMESH_GroupOnFilter
def MakeGroupByCriterion(self, groupName, Criterion):
return self.MakeGroupByCriteria( groupName, [Criterion] )
- ## Creates a mesh group by the given criteria (list of criteria)
+ ## Create a mesh group by the given criteria (list of criteria)
# @param groupName the name of the mesh group
# @param theCriteria the list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
group = self.MakeGroupByFilter(groupName, aFilter)
return group
- ## Creates a mesh group by the given filter
+ ## Create a mesh group by the given filter
# @param groupName the name of the mesh group
# @param theFilter the instance of Filter class
# @return SMESH_GroupOnFilter
group = self.GroupOnFilter( theFilter.GetElementType(), groupName, theFilter )
return group
- ## Removes a group
+ ## Remove a group
# @ingroup l2_grps_delete
def RemoveGroup(self, group):
self.mesh.RemoveGroup(group)
- ## Removes a group with its contents
+ ## Remove a group with its contents
# @ingroup l2_grps_delete
def RemoveGroupWithContents(self, group):
self.mesh.RemoveGroupWithContents(group)
- ## Gets the list of groups existing in the mesh in the order
+ ## Get the list of groups existing in the mesh in the order
# of creation (starting from the oldest one)
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
pass
return typedGroups
- ## Gets the number of groups existing in the mesh
+ ## Get the number of groups existing in the mesh
# @return the quantity of groups as an integer value
# @ingroup l2_grps_create
def NbGroups(self):
return self.mesh.NbGroups()
- ## Gets the list of names of groups existing in the mesh
+ ## Get the list of names of groups existing in the mesh
# @return list of strings
# @ingroup l2_grps_create
def GetGroupNames(self):
names.append(group.GetName())
return names
- ## Finds groups by name and type
+ ## Find groups by name and type
# @param name name of the group of interest
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
groups.append( group )
return groups
- ## Produces a union of two groups.
+ ## Produce a union of two groups.
# A new group is created. All mesh elements that are
# present in the initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionGroups(self, group1, group2, name):
return self.mesh.UnionGroups(group1, group2, name)
- ## Produces a union list of groups.
+ ## Produce a union list of groups.
# New group is created. All mesh elements that are present in
# initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionListOfGroups(self, groups, name):
return self.mesh.UnionListOfGroups(groups, name)
- ## Prodices an intersection of two groups.
+ ## Prodice an intersection of two groups.
# A new group is created. All mesh elements that are common
# for the two initial groups are added to the new one.
# @return an instance of SMESH_Group
def IntersectGroups(self, group1, group2, name):
return self.mesh.IntersectGroups(group1, group2, name)
- ## Produces an intersection of groups.
+ ## Produce an intersection of groups.
# New group is created. All mesh elements that are present in all
# initial groups simultaneously are added to the new one
# @return an instance of SMESH_Group
def IntersectListOfGroups(self, groups, name):
return self.mesh.IntersectListOfGroups(groups, name)
- ## Produces a cut of two groups.
+ ## Produce a cut of two groups.
# A new group is created. All mesh elements that are present in
# the main group but are not present in the tool group are added to the new one
# @return an instance of SMESH_Group
def CutGroups(self, main_group, tool_group, name):
return self.mesh.CutGroups(main_group, tool_group, name)
- ## Produces a cut of groups.
+ ## Produce a cut of groups.
# A new group is created. All mesh elements that are present in main groups
# but do not present in tool groups are added to the new one
# @return an instance of SMESH_Group
## Convert group on geom into standalone group
- # @ingroup l2_grps_edit
+ # @ingroup l2_grps_operon
def ConvertToStandalone(self, group):
return self.mesh.ConvertToStandalone(group)
# Get some info about mesh:
# ------------------------
- ## Returns the log of nodes and elements added or removed
+ ## Return the log of nodes and elements added or removed
# since the previous clear of the log.
# @param clearAfterGet log is emptied after Get (safe if concurrents access)
# @return list of log_block structures:
def GetLog(self, clearAfterGet):
return self.mesh.GetLog(clearAfterGet)
- ## Clears the log of nodes and elements added or removed since the previous
+ ## Clear the log of nodes and elements added or removed since the previous
# clear. Must be used immediately after GetLog if clearAfterGet is false.
# @ingroup l1_auxiliary
def ClearLog(self):
self.mesh.ClearLog()
- ## Toggles auto color mode on the object.
+ ## Toggle auto color mode on the object.
# @param theAutoColor the flag which toggles auto color mode.
- # @ingroup l1_auxiliary
+ #
+ # If switched on, a default color of a new group in Create Group dialog is chosen randomly.
+ # @ingroup l1_grouping
def SetAutoColor(self, theAutoColor):
self.mesh.SetAutoColor(theAutoColor)
- ## Gets flag of object auto color mode.
+ ## Get flag of object auto color mode.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def GetAutoColor(self):
return self.mesh.GetAutoColor()
- ## Gets the internal ID
+ ## Get the internal ID
# @return integer value, which is the internal Id of the mesh
# @ingroup l1_auxiliary
def GetId(self):
def GetStudyId(self):
return self.mesh.GetStudyId()
- ## Checks the group names for duplications.
+ ## Check the group names for duplications.
# Consider the maximum group name length stored in MED file.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def HasDuplicatedGroupNamesMED(self):
return self.mesh.HasDuplicatedGroupNamesMED()
- ## Obtains the mesh editor tool
+ ## Obtain the mesh editor tool
# @return an instance of SMESH_MeshEditor
# @ingroup l1_modifying
def GetMeshEditor(self):
# Get informations about mesh contents:
# ------------------------------------
- ## Gets the mesh stattistic
+ ## Get the mesh stattistic
# @return dictionary type element - count of elements
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj = None):
if not obj: obj = self.mesh
return self.smeshpyD.GetMeshInfo(obj)
- ## Returns the number of nodes in the mesh
+ ## Return the number of nodes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbNodes(self):
return self.mesh.NbNodes()
- ## Returns the number of elements in the mesh
+ ## Return the number of elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbElements(self):
return self.mesh.NbElements()
- ## Returns the number of 0d elements in the mesh
+ ## Return the number of 0d elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def Nb0DElements(self):
return self.mesh.Nb0DElements()
- ## Returns the number of ball discrete elements in the mesh
+ ## Return the number of ball discrete elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBalls(self):
return self.mesh.NbBalls()
- ## Returns the number of edges in the mesh
+ ## Return the number of edges in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbEdges(self):
return self.mesh.NbEdges()
- ## Returns the number of edges with the given order in the mesh
+ ## Return the number of edges with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbEdgesOfOrder(self, elementOrder):
return self.mesh.NbEdgesOfOrder(elementOrder)
- ## Returns the number of faces in the mesh
+ ## Return the number of faces in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbFaces(self):
return self.mesh.NbFaces()
- ## Returns the number of faces with the given order in the mesh
+ ## Return the number of faces with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbFacesOfOrder(self, elementOrder):
return self.mesh.NbFacesOfOrder(elementOrder)
- ## Returns the number of triangles in the mesh
+ ## Return the number of triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriangles(self):
return self.mesh.NbTriangles()
- ## Returns the number of triangles with the given order in the mesh
+ ## Return the number of triangles with the given order in the mesh
# @param elementOrder is the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTrianglesOfOrder(self, elementOrder):
return self.mesh.NbTrianglesOfOrder(elementOrder)
- ## Returns the number of biquadratic triangles in the mesh
+ ## Return the number of biquadratic triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadTriangles(self):
return self.mesh.NbBiQuadTriangles()
- ## Returns the number of quadrangles in the mesh
+ ## Return the number of quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbQuadrangles(self):
return self.mesh.NbQuadrangles()
- ## Returns the number of quadrangles with the given order in the mesh
+ ## Return the number of quadrangles with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbQuadranglesOfOrder(self, elementOrder):
return self.mesh.NbQuadranglesOfOrder(elementOrder)
- ## Returns the number of biquadratic quadrangles in the mesh
+ ## Return the number of biquadratic quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadQuadrangles(self):
return self.mesh.NbBiQuadQuadrangles()
- ## Returns the number of polygons of given order in the mesh
+ ## Return the number of polygons of given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPolygons(self, elementOrder = SMESH.ORDER_ANY):
return self.mesh.NbPolygonsOfOrder(elementOrder)
- ## Returns the number of volumes in the mesh
+ ## Return the number of volumes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbVolumes(self):
return self.mesh.NbVolumes()
- ## Returns the number of volumes with the given order in the mesh
+ ## Return the number of volumes with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbVolumesOfOrder(self, elementOrder):
return self.mesh.NbVolumesOfOrder(elementOrder)
- ## Returns the number of tetrahedrons in the mesh
+ ## Return the number of tetrahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTetras(self):
return self.mesh.NbTetras()
- ## Returns the number of tetrahedrons with the given order in the mesh
+ ## Return the number of tetrahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTetrasOfOrder(self, elementOrder):
return self.mesh.NbTetrasOfOrder(elementOrder)
- ## Returns the number of hexahedrons in the mesh
+ ## Return the number of hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexas(self):
return self.mesh.NbHexas()
- ## Returns the number of hexahedrons with the given order in the mesh
+ ## Return the number of hexahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbHexasOfOrder(self, elementOrder):
return self.mesh.NbHexasOfOrder(elementOrder)
- ## Returns the number of triquadratic hexahedrons in the mesh
+ ## Return the number of triquadratic hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriQuadraticHexas(self):
return self.mesh.NbTriQuadraticHexas()
- ## Returns the number of pyramids in the mesh
+ ## Return the number of pyramids in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPyramids(self):
return self.mesh.NbPyramids()
- ## Returns the number of pyramids with the given order in the mesh
+ ## Return the number of pyramids with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPyramidsOfOrder(self, elementOrder):
return self.mesh.NbPyramidsOfOrder(elementOrder)
- ## Returns the number of prisms in the mesh
+ ## Return the number of prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPrisms(self):
return self.mesh.NbPrisms()
- ## Returns the number of prisms with the given order in the mesh
+ ## Return the number of prisms with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPrismsOfOrder(self, elementOrder):
return self.mesh.NbPrismsOfOrder(elementOrder)
- ## Returns the number of hexagonal prisms in the mesh
+ ## Return the number of hexagonal prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexagonalPrisms(self):
return self.mesh.NbHexagonalPrisms()
- ## Returns the number of polyhedrons in the mesh
+ ## Return the number of polyhedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPolyhedrons(self):
return self.mesh.NbPolyhedrons()
- ## Returns the number of submeshes in the mesh
+ ## Return the number of submeshes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbSubMesh(self):
return self.mesh.NbSubMesh()
- ## Returns the list of mesh elements IDs
+ ## Return the list of mesh elements IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetElementsId(self):
return self.mesh.GetElementsId()
- ## Returns the list of IDs of mesh elements with the given type
+ ## Return the list of IDs of mesh elements with the given type
# @param elementType the required type of elements, either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
# @return list of integer values
def GetElementsByType(self, elementType):
return self.mesh.GetElementsByType(elementType)
- ## Returns the list of mesh nodes IDs
+ ## Return the list of mesh nodes IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetNodesId(self):
# Get the information about mesh elements:
# ------------------------------------
- ## Returns the type of mesh element
+ ## Return the type of mesh element
# @return the value from SMESH::ElementType enumeration
# Type SMESH.ElementType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementType(self, id, iselem=True):
return self.mesh.GetElementType(id, iselem)
- ## Returns the geometric type of mesh element
+ ## Return the geometric type of mesh element
# @return the value from SMESH::EntityType enumeration
# Type SMESH.EntityType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementGeomType(self, id):
return self.mesh.GetElementGeomType(id)
- ## Returns the shape type of mesh element
+ ## Return the shape type of mesh element
# @return the value from SMESH::GeometryType enumeration.
# Type SMESH.GeometryType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementShape(self, id):
return self.mesh.GetElementShape(id)
- ## Returns the list of submesh elements IDs
+ ## Return the list of submesh elements IDs
# @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @return the list of integer values
ShapeID = Shape
return self.mesh.GetSubMeshElementsId(ShapeID)
- ## Returns the list of submesh nodes IDs
+ ## Return the list of submesh nodes IDs
# @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @param all If true, gives all nodes of submesh elements, otherwise gives only submesh nodes
ShapeID = Shape
return self.mesh.GetSubMeshNodesId(ShapeID, all)
- ## Returns type of elements on given shape
+ ## Return type of elements on given shape
# @param Shape a geom object(sub-shape)
# Shape must be a sub-shape of a ShapeToMesh()
# @return element type
ShapeID = Shape
return self.mesh.GetSubMeshElementType(ShapeID)
- ## Gets the mesh description
+ ## Get the mesh description
# @return string value
# @ingroup l1_meshinfo
def Dump(self):
# Get the information about nodes and elements of a mesh by its IDs:
# -----------------------------------------------------------
- ## Gets XYZ coordinates of a node
- # \n If there is no nodes for the given ID - returns an empty list
+ ## Get XYZ coordinates of a node
+ # \n If there is no nodes for the given ID - return an empty list
# @return a list of double precision values
# @ingroup l1_meshinfo
def GetNodeXYZ(self, id):
return self.mesh.GetNodeXYZ(id)
- ## Returns list of IDs of inverse elements for the given node
- # \n If there is no node for the given ID - returns an empty list
+ ## Return list of IDs of inverse elements for the given node
+ # \n If there is no node for the given ID - return an empty list
# @return a list of integer values
# @ingroup l1_meshinfo
def GetNodeInverseElements(self, id):
return self.mesh.GetNodeInverseElements(id)
- ## @brief Returns the position of a node on the shape
+ ## Return the position of a node on the shape
# @return SMESH::NodePosition
# @ingroup l1_meshinfo
def GetNodePosition(self,NodeID):
return self.mesh.GetNodePosition(NodeID)
- ## @brief Returns the position of an element on the shape
+ ## Return the position of an element on the shape
# @return SMESH::ElementPosition
# @ingroup l1_meshinfo
def GetElementPosition(self,ElemID):
return self.mesh.GetElementPosition(ElemID)
- ## Returns the ID of the shape, on which the given node was generated.
+ ## Return the ID of the shape, on which the given node was generated.
# @return an integer value > 0 or -1 if there is no node for the given
# ID or the node is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeID(self, id):
return self.mesh.GetShapeID(id)
- ## Returns the ID of the shape, on which the given element was generated.
+ ## Return the ID of the shape, on which the given element was generated.
# @return an integer value > 0 or -1 if there is no element for the given
# ID or the element is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeIDForElem(self,id):
return self.mesh.GetShapeIDForElem(id)
- ## Returns the number of nodes of the given element
+ ## Return the number of nodes of the given element
# @return an integer value > 0 or -1 if there is no element for the given ID
# @ingroup l1_meshinfo
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
- ## Returns the node ID the given (zero based) index for the given element
- # \n If there is no element for the given ID - returns -1
- # \n If there is no node for the given index - returns -2
+ ## Return the node ID the given (zero based) index for the given element
+ # \n If there is no element for the given ID - return -1
+ # \n If there is no node for the given index - return -2
# @return an integer value
# @ingroup l1_meshinfo
def GetElemNode(self, id, index):
return self.mesh.GetElemNode(id, index)
- ## Returns the IDs of nodes of the given element
+ ## Return the IDs of nodes of the given element
# @return a list of integer values
# @ingroup l1_meshinfo
def GetElemNodes(self, id):
return self.mesh.GetElemNodes(id)
- ## Returns true if the given node is the medium node in the given quadratic element
+ ## Return true if the given node is the medium node in the given quadratic element
# @ingroup l1_meshinfo
def IsMediumNode(self, elementID, nodeID):
return self.mesh.IsMediumNode(elementID, nodeID)
- ## Returns true if the given node is the medium node in one of quadratic elements
+ ## Return true if the given node is the medium node in one of quadratic elements
# @param nodeID ID of the node
# @param elementType the type of elements to check a state of the node, either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
def IsMediumNodeOfAnyElem(self, nodeID, elementType = SMESH.ALL ):
return self.mesh.IsMediumNodeOfAnyElem(nodeID, elementType)
- ## Returns the number of edges for the given element
+ ## Return the number of edges for the given element
# @ingroup l1_meshinfo
def ElemNbEdges(self, id):
return self.mesh.ElemNbEdges(id)
- ## Returns the number of faces for the given element
+ ## Return the number of faces for the given element
# @ingroup l1_meshinfo
def ElemNbFaces(self, id):
return self.mesh.ElemNbFaces(id)
- ## Returns nodes of given face (counted from zero) for given volumic element.
+ ## Return nodes of given face (counted from zero) for given volumic element.
# @ingroup l1_meshinfo
def GetElemFaceNodes(self,elemId, faceIndex):
return self.mesh.GetElemFaceNodes(elemId, faceIndex)
- ## Returns three components of normal of given mesh face
+ ## Return three components of normal of given mesh face
# (or an empty array in KO case)
# @ingroup l1_meshinfo
def GetFaceNormal(self, faceId, normalized=False):
return self.mesh.GetFaceNormal(faceId,normalized)
- ## Returns an element based on all given nodes.
+ ## Return an element based on all given nodes.
# @ingroup l1_meshinfo
- def FindElementByNodes(self,nodes):
+ def FindElementByNodes(self, nodes):
return self.mesh.FindElementByNodes(nodes)
- ## Returns true if the given element is a polygon
+ ## Return elements including all given nodes.
+ # @ingroup l1_meshinfo
+ def GetElementsByNodes(self, nodes, elemType=SMESH.ALL):
+ return self.mesh.GetElementsByNodes( nodes, elemType )
+
+ ## Return true if the given element is a polygon
# @ingroup l1_meshinfo
def IsPoly(self, id):
return self.mesh.IsPoly(id)
- ## Returns true if the given element is quadratic
+ ## Return true if the given element is quadratic
# @ingroup l1_meshinfo
def IsQuadratic(self, id):
return self.mesh.IsQuadratic(id)
- ## Returns diameter of a ball discrete element or zero in case of an invalid \a id
+ ## Return diameter of a ball discrete element or zero in case of an invalid \a id
# @ingroup l1_meshinfo
def GetBallDiameter(self, id):
return self.mesh.GetBallDiameter(id)
- ## Returns XYZ coordinates of the barycenter of the given element
- # \n If there is no element for the given ID - returns an empty list
+ ## Return XYZ coordinates of the barycenter of the given element
+ # \n If there is no element for the given ID - return an empty list
# @return a list of three double values
# @ingroup l1_meshinfo
def BaryCenter(self, id):
return self.mesh.BaryCenter(id)
- ## Passes mesh elements through the given filter and return IDs of fitting elements
+ ## Pass mesh elements through the given filter and return IDs of fitting elements
# @param theFilter SMESH_Filter
# @return a list of ids
# @ingroup l1_controls
theFilter.SetMesh( self.mesh )
return theFilter.GetIDs()
- ## Verifies whether a 2D mesh element has free edges (edges connected to one face only)\n
- # Returns a list of special structures (borders).
+ # Get mesh measurements information:
+ # ------------------------------------
+
+ ## Verify whether a 2D mesh element has free edges (edges connected to one face only)\n
+ # Return a list of special structures (borders).
# @return a list of SMESH.FreeEdges.Border structure: edge id and ids of two its nodes.
- # @ingroup l1_controls
+ # @ingroup l1_measurements
def GetFreeBorders(self):
aFilterMgr = self.smeshpyD.CreateFilterManager()
aPredicate = aFilterMgr.CreateFreeEdges()
aFilterMgr.UnRegister()
return aBorders
-
- # Get mesh measurements information:
- # ------------------------------------
-
## Get minimum distance between two nodes, elements or distance to the origin
# @param id1 first node/element id
# @param id2 second node/element id (if 0, distance from @a id1 to the origin is computed)
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return minimum distance value
# @sa GetMinDistance()
+ # @ingroup l1_measurements
def MinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
aMeasure = self.GetMinDistance(id1, id2, isElem1, isElem2)
return aMeasure.value
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return Measure structure
# @sa MinDistance()
+ # @ingroup l1_measurements
def GetMinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
if isElem1:
id1 = self.editor.MakeIDSource([id1], SMESH.FACE)
# @c False specifies that @a objects are nodes
# @return tuple of six values (minX, minY, minZ, maxX, maxY, maxZ)
# @sa GetBoundingBox()
+ # @ingroup l1_measurements
def BoundingBox(self, objects=None, isElem=False):
result = self.GetBoundingBox(objects, isElem)
if result is None:
# @c False specifies that @a objects are nodes
# @return Measure structure
# @sa BoundingBox()
+ # @ingroup l1_measurements
def GetBoundingBox(self, IDs=None, isElem=False):
if IDs is None:
IDs = [self.mesh]
# Mesh edition (SMESH_MeshEditor functionality):
# ---------------------------------------------
- ## Removes the elements from the mesh by ids
+ ## Remove the elements from the mesh by ids
# @param IDsOfElements is a list of ids of elements to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveElements(self, IDsOfElements):
return self.editor.RemoveElements(IDsOfElements)
- ## Removes nodes from mesh by ids
+ ## Remove nodes from mesh by ids
# @param IDsOfNodes is a list of ids of nodes to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveNodes(self, IDsOfNodes):
return self.editor.RemoveNodes(IDsOfNodes)
- ## Removes all orphan (free) nodes from mesh
+ ## Remove all orphan (free) nodes from mesh
# @return number of the removed nodes
# @ingroup l2_modif_del
def RemoveOrphanNodes(self):
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.AddNode( x, y, z)
- ## Creates a 0D element on a node with given number.
+ ## Create a 0D element on a node with given number.
# @param IDOfNode the ID of node for creation of the element.
# @param DuplicateElements to add one more 0D element to a node or not
# @return the Id of the new 0D element
unRegister.set( theObject )
return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName, DuplicateElements )
- ## Creates a ball element on a node with given ID.
+ ## Create a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
# @return the Id of the new ball element
def AddBall(self, IDOfNode, diameter):
return self.editor.AddBall( IDOfNode, diameter )
- ## Creates a linear or quadratic edge (this is determined
+ ## Create a linear or quadratic edge (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddEdge(self, IDsOfNodes):
return self.editor.AddEdge(IDsOfNodes)
- ## Creates a linear or quadratic face (this is determined
+ ## Create a linear or quadratic face (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddFace(self, IDsOfNodes):
return self.editor.AddFace(IDsOfNodes)
- ## Adds a polygonal face to the mesh by the list of node IDs
+ ## Add a polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element.
# @return the Id of the new face
# @ingroup l2_modif_add
def AddPolygonalFace(self, IdsOfNodes):
return self.editor.AddPolygonalFace(IdsOfNodes)
- ## Adds a quadratic polygonal face to the mesh by the list of node IDs
+ ## Add a quadratic polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element;
# corner nodes follow first.
# @return the Id of the new face
def AddQuadPolygonalFace(self, IdsOfNodes):
return self.editor.AddQuadPolygonalFace(IdsOfNodes)
- ## Creates both simple and quadratic volume (this is determined
+ ## Create both simple and quadratic volume (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddVolume(self, IDsOfNodes):
return self.editor.AddVolume(IDsOfNodes)
- ## Creates a volume of many faces, giving nodes for each face.
+ ## Create a volume of many faces, giving nodes for each face.
# @param IdsOfNodes the list of node IDs for volume creation face by face.
# @param Quantities the list of integer values, Quantities[i]
# gives the quantity of nodes in face number i.
def AddPolyhedralVolume (self, IdsOfNodes, Quantities):
return self.editor.AddPolyhedralVolume(IdsOfNodes, Quantities)
- ## Creates a volume of many faces, giving the IDs of the existing faces.
+ ## Create a volume of many faces, giving the IDs of the existing faces.
# @param IdsOfFaces the list of face IDs for volume creation.
#
# Note: The created volume will refer only to the nodes
return True
- ## Moves the node with the given id
+ ## Move the node with the given id
# @param NodeID the id of the node
# @param x a new X coordinate
# @param y a new Y coordinate
# @param z a new Z coordinate
# @return True if succeed else False
- # @ingroup l2_modif_movenode
+ # @ingroup l2_modif_edit
def MoveNode(self, NodeID, x, y, z):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveNode(NodeID, x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @param NodeID if specified (>0), the node with this ID is moved,
# otherwise, the node closest to point (@a x,@a y,@a z) is moved
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MoveClosestNodeToPoint(self, x, y, z, NodeID):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveClosestNodeToPoint(x, y, z, NodeID)
- ## Finds the node closest to a point
+ ## Find the node closest to a point
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindNodeClosestTo(self, x, y, z):
#preview = self.mesh.GetMeshEditPreviewer()
#return preview.MoveClosestNodeToPoint(x, y, z, -1)
return self.editor.FindNodeClosestTo(x, y, z)
- ## Finds the elements where a point lays IN or ON
+ ## Find the elements where a point lays IN or ON
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# means elements of any type excluding nodes, discrete and 0D elements.
# @param meshPart a part of mesh (group, sub-mesh) to search within
# @return list of IDs of found elements
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL, meshPart=None):
if meshPart:
return self.editor.FindAmongElementsByPoint( meshPart, x, y, z, elementType );
## Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
# 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
# UNKNOWN state means that either mesh is wrong or the analysis fails.
+ # @ingroup l1_meshinfo
def GetPointState(self, x, y, z):
return self.editor.GetPointState(x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a moved node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MeshToPassThroughAPoint(self, x, y, z):
return self.editor.MoveClosestNodeToPoint(x, y, z, -1)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with the triangles built on the same 4 nodes but having other common link.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def InverseDiag(self, NodeID1, NodeID2):
return self.editor.InverseDiag(NodeID1, NodeID2)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with a quadrangle built on the same 4 nodes.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def DeleteDiag(self, NodeID1, NodeID2):
return self.editor.DeleteDiag(NodeID1, NodeID2)
- ## Reorients elements by ids
+ ## Reorient elements by ids
# @param IDsOfElements if undefined reorients all mesh elements
# @return True if succeed else False
# @ingroup l2_modif_changori
IDsOfElements = self.GetElementsId()
return self.editor.Reorient(IDsOfElements)
- ## Reorients all elements of the object
+ ## Reorient all elements of the object
# @param theObject mesh, submesh or group
# @return True if succeed else False
# @ingroup l2_modif_changori
unRegister.set( the3DObject )
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
- ## Fuses the neighbouring triangles into quadrangles.
+ ## Fuse the neighbouring triangles into quadrangles.
# @param IDsOfElements The triangles to be fused.
# @param theCriterion a numerical functor, in terms of enum SMESH.FunctorType, used to
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
- ## Fuses the neighbouring triangles of the object into quadrangles
+ ## Fuse the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType,
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTri(IDsOfElements, Functor)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTriObject(theObject, Functor)
- ## Splits each of given quadrangles into 4 triangles. A node is added at the center of
+ ## Split each of given quadrangles into 4 triangles. A node is added at the center of
# a quadrangle.
# @param theElements the faces to be splitted. This can be either mesh, sub-mesh,
# group or a list of face IDs. By default all quadrangles are split
unRegister.set( theElements )
return self.editor.QuadTo4Tri( theElements )
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
IDsOfElements = self.GetElementsId()
return self.editor.SplitQuad(IDsOfElements, Diag13)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
theObject = theObject.GetMesh()
return self.editor.SplitQuadObject(theObject, Diag13)
- ## Finds a better splitting of the given quadrangle.
+ ## Find a better splitting of the given quadrangle.
# @param IDOfQuad the ID of the quadrangle to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting.
def BestSplit (self, IDOfQuad, theCriterion):
return self.editor.BestSplit(IDOfQuad, self.smeshpyD.GetFunctor(theCriterion))
- ## Splits volumic elements into tetrahedrons
+ ## Split volumic elements into tetrahedrons
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param method flags passing splitting method:
# smesh.Hex_5Tet, smesh.Hex_6Tet, smesh.Hex_24Tet.
elems = [elems]
self.editor.SplitBiQuadraticIntoLinear( elems )
- ## Splits hexahedra into prisms
+ ## Split hexahedra into prisms
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param startHexPoint a point used to find a hexahedron for which @a facetNormal
# gives a normal vector defining facets to split into triangles.
self.editor.SplitHexahedraIntoPrisms(elems, startHexPoint, facetNormal, method, allDomains)
- ## Splits quadrangle faces near triangular facets of volumes
+ ## Split quadrangle faces near triangular facets of volumes
#
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitQuadsNearTriangularFacets(self):
faces_array = self.GetElementsByType(SMESH.FACE)
for face_id in faces_array:
# key-point will be mapped into <VAR>theNode001</VAR>-th node of each volume.
# The (0,0,0) key-point of the used pattern corresponds to a non-split corner.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToTetras (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|#* /|
# will be mapped into the <VAR>theNode001</VAR>-th node of each volume.
# Edge (0,0,0)-(0,0,1) of used pattern connects two not split corners.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToPrisms (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|# /|
isDone = pattern.MakeMesh(self.mesh, False, False)
if not isDone: print 'Pattern.MakeMesh :', pattern.GetErrorCode()
- # Splits quafrangle faces near triangular facets of volumes
+ # Split quafrangle faces near triangular facets of volumes
self.SplitQuadsNearTriangularFacets()
return isDone
- ## Smoothes elements
+ ## Smooth elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.Smooth(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Smoothes elements which belong to the given object
+ ## Smooth elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the given elements
+ ## Parametrically smooth the given elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametric(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the elements which belong to the given object
+ ## Parametrically smooth the elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
+ ## Convert the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting two nodes of a mesh element
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
# @param theToBiQuad If True, converts the mesh to bi-quadratic
+ # @return SMESH.ComputeError which can hold a warning
# @ingroup l2_modif_tofromqu
def ConvertToQuadratic(self, theForce3d=False, theSubMesh=None, theToBiQuad=False):
if isinstance( theSubMesh, Mesh ):
error = self.editor.GetLastError()
if error and error.comment:
print error.comment
+ return error
- ## Converts the mesh from quadratic to ordinary,
+ ## Convert the mesh from quadratic to ordinary,
# deletes old quadratic elements, \n replacing
# them with ordinary mesh elements with the same id.
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
else:
return self.editor.ConvertFromQuadratic()
- ## Creates 2D mesh as skin on boundary faces of a 3D mesh
+ ## Create 2D mesh as skin on boundary faces of a 3D mesh
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def Make2DMeshFrom3D(self):
return self.editor.Make2DMeshFrom3D()
- ## Creates missing boundary elements
+ ## Create missing boundary elements
# @param elements - elements whose boundary is to be checked:
# mesh, group, sub-mesh or list of elements
# if elements is mesh, it must be the mesh whose MakeBoundaryMesh() is called
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
- # SMESH.BND_1DFROM3D creates mesh edges on all borders of free facets of 3D cells
+ # SMESH.BND_1DFROM3D create mesh edges on all borders of free facets of 3D cells
# @param groupName - a name of group to store created boundary elements in,
# "" means not to create the group
# @param meshName - a name of new mesh to store created boundary elements in,
# @param toCopyExistingBondary - if true, not only new but also pre-existing
# boundary elements will be copied into the new mesh
# @return tuple (mesh, group) where boundary elements were added to
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def MakeBoundaryMesh(self, elements, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyElements=False, toCopyExistingBondary=False):
unRegister = genObjUnRegister()
return mesh, group
##
- # @brief Creates missing boundary elements around either the whole mesh or
+ # @brief Create missing boundary elements around either the whole mesh or
# groups of elements
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
# mesh - the mesh where elements were added to
# group - the group of boundary elements or None
#
+ # @ingroup l2_modif_add
def MakeBoundaryElements(self, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyAll=False, groups=[]):
nb, mesh, group = self.editor.MakeBoundaryElements(dimension,groupName,meshName,
arg = [arg]
return arg
- ## Generates new elements by rotation of the given elements and nodes around the axis
+ ## Generate new elements by rotation of the given elements and nodes around the axis
# @param nodes - nodes to revolve: a list including ids, groups, sub-meshes or a mesh
# @param edges - edges to revolve: a list including ids, groups, sub-meshes or a mesh
# @param faces - faces to revolve: a list including ids, groups, sub-meshes or a mesh
Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups)
- ## Generates new elements by rotation of the elements around the axis
+ ## Generate new elements by rotation of the elements around the axis
# @param IDsOfElements the list of ids of elements to sweep
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @param AngleInRadians the angle of Rotation (in radians) or a name of variable which defines angle in degrees
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle )
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
return self.RotationSweepObjects([],[],theObject, Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups, TotalAngle)
- ## Generates new elements by extrusion of the given elements and nodes
+ ## Generate new elements by extrusion of the given elements and nodes
# @param nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
# @param faces faces to extrude: a list including ids, groups, sub-meshes or a mesh
# - a GEOM point
# @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObjects(self, nodes, edges, faces, StepVector, NbOfSteps, MakeGroups=False,
scaleFactors=[], linearVariation=False, basePoint=[] ):
unRegister = genObjUnRegister()
MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements the list of ids of elements or nodes for extrusion
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# @param IsNodes is True if elements with given ids are nodes
# @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweep(self, IDsOfElements, StepVector, NbOfSteps, MakeGroups=False, IsNodes = False):
n,e,f = [],[],[]
if IsNodes: n = IDsOfElements
else : e,f, = IDsOfElements,IDsOfElements
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion along the normal to a discretized surface or wire
+ ## Generate new elements by extrusion along the normal to a discretized surface or wire
# @param Elements elements to extrude - a list including ids, groups, sub-meshes or a mesh.
# Only faces can be extruded so far. A sub-mesh should be a sub-mesh on geom faces.
# @param StepSize length of one extrusion step (the total extrusion
# @return the list of created groups (SMESH_GroupBase) if \a MakeGroups=True,
# empty list otherwise.
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionByNormal(self, Elements, StepSize, NbOfSteps,
ByAverageNormal=False, UseInputElemsOnly=True, MakeGroups=False, Dim = 2):
unRegister = genObjUnRegister()
return self.editor.ExtrusionByNormal(Elements, StepSize, NbOfSteps,
ByAverageNormal, UseInputElemsOnly, MakeGroups, Dim)
- ## Generates new elements by extrusion of the elements or nodes which belong to the object
+ ## Generate new elements by extrusion of the elements or nodes which belong to the object
# @param theObject the object whose elements or nodes should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# @param IsNodes is True if elements to extrude are nodes
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject(self, theObject, StepVector, NbOfSteps, MakeGroups=False, IsNodes=False):
n,e,f = [],[],[]
if IsNodes: n = theObject
else : e,f, = theObject,theObject
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of edges which belong to the object
+ ## Generate new elements by extrusion of edges which belong to the object
# @param theObject object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# @param MakeGroups to generate new groups from existing ones
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],theObject,[], StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# @param theObject object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# @param MakeGroups forces the generation of new groups from existing ones
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],[],theObject, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements is ids of elements
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
return self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
ExtrFlags, SewTolerance, MakeGroups)
- ## Generates new elements by extrusion of the given elements and nodes along the path.
+ ## Generate new elements by extrusion of the given elements and nodes along the path.
# The path of extrusion must be a meshed edge.
# @param Nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param Edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
# @param MakeGroups forces the generation of new groups from existing ones
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObjects(self, Nodes, Edges, Faces, PathMesh, PathShape=None,
NodeStart=1, HasAngles=False, Angles=[], LinearVariation=False,
HasRefPoint=False, RefPoint=[0,0,0], MakeGroups=False):
HasAngles, Angles, LinearVariation,
HasRefPoint, RefPoint, MakeGroups)
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param Base mesh or group, or sub-mesh, or list of ids of elements for extrusion
# @param Path - 1D mesh or 1D sub-mesh, along which proceeds the extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathX(self, Base, Path, NodeStart,
HasAngles=False, Angles=[], LinearVariation=False,
HasRefPoint=False, RefPoint=[0,0,0], MakeGroups=False,
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param IDsOfElements ids of elements
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which proceeds the extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPath(self, IDsOfElements, PathMesh, PathShape, NodeStart,
HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the elements which belong to the object
+ ## Generate new elements by extrusion of the elements which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject(self, theObject, PathMesh, PathShape, NodeStart,
HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of mesh segments which belong to the object
+ ## Generate new elements by extrusion of mesh segments which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject1D(self, theObject, PathMesh, PathShape, NodeStart,
HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject2D(self, theObject, PathMesh, PathShape, NodeStart,
HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
if MakeGroups: return gr,er
return er
- ## Creates a symmetrical copy of mesh elements
+ ## Create a symmetrical copy of mesh elements
# @param IDsOfElements list of elements ids
# @param Mirror is AxisStruct or geom object(point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.Mirror(IDsOfElements, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of mesh elements
+ ## Create a new mesh by a symmetrical copy of mesh elements
# @param IDsOfElements the list of elements ids
# @param Mirror is AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh(self.smeshpyD,self.geompyD,mesh)
- ## Creates a symmetrical copy of the object
+ ## Create a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.MirrorObject(theObject, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of the object
+ ## Create a new mesh by a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD,self.geompyD,mesh )
- ## Translates the elements
+ ## Translate the elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.Translate(IDsOfElements, Vector, Copy)
return []
- ## Creates a new mesh of translated elements
+ ## Create a new mesh of translated elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
return Mesh ( self.smeshpyD, self.geompyD, mesh )
- ## Translates the object
+ ## Translate the object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector direction of translation (DirStruct or geom vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.TranslateObject(theObject, Vector, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector the direction of translation (DirStruct or geom vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
- ## Scales the object
+ ## Scale the object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
self.editor.Scale(theObject, thePoint, theScaleFact, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
- ## Rotates the elements
+ ## Rotate the elements
# @param IDsOfElements list of elements ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.Rotate(IDsOfElements, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh of rotated elements
+ ## Create a new mesh of rotated elements
# @param IDsOfElements list of element ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Rotates the object
+ ## Rotate the object
# @param theObject the object to rotate( mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.RotateObject(theObject, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh from the rotated object
+ ## Create a new mesh from the rotated object
# @param theObject the object to rotate (mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.mesh.SetParameters(Parameters)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Finds groups of adjacent nodes within Tolerance.
+ ## Find groups of adjacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SeparateCornerAndMediumNodes if @c True, in quadratic mesh puts
# corner and medium nodes in separate groups thus preventing
def FindCoincidentNodes (self, Tolerance, SeparateCornerAndMediumNodes=False):
return self.editor.FindCoincidentNodes( Tolerance, SeparateCornerAndMediumNodes )
- ## Finds groups of ajacent nodes within Tolerance.
+ ## Find groups of ajacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SubMeshOrGroup SubMesh, Group or Filter
# @param exceptNodes list of either SubMeshes, Groups or node IDs to exclude from search
return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,
exceptNodes, SeparateCornerAndMediumNodes)
- ## Merges nodes
+ ## Merge nodes
# @param GroupsOfNodes a list of groups of nodes IDs for merging
# (e.g. [[1,12,13],[25,4]], then nodes 12, 13 and 4 will be removed and replaced
# by nodes 1 and 25 correspondingly in all elements and groups
# @param NodesToKeep nodes to keep in the mesh: a list of groups, sub-meshes or node IDs.
# If @a NodesToKeep does not include a node to keep for some group to merge,
# then the first node in the group is kept.
+ # @param AvoidMakingHoles prevent merging nodes which cause removal of elements becoming
+ # invalid
# @ingroup l2_modif_trsf
- def MergeNodes (self, GroupsOfNodes, NodesToKeep=[]):
+ def MergeNodes (self, GroupsOfNodes, NodesToKeep=[], AvoidMakingHoles=False):
# NodesToKeep are converted to SMESH_IDSource in meshEditor.MergeNodes()
- self.editor.MergeNodes(GroupsOfNodes,NodesToKeep)
+ self.editor.MergeNodes( GroupsOfNodes, NodesToKeep, AvoidMakingHoles )
- ## Finds the elements built on the same nodes.
+ ## Find the elements built on the same nodes.
# @param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching
# @return the list of groups of equal elements IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
MeshOrSubMeshOrGroup = MeshOrSubMeshOrGroup.GetMesh()
return self.editor.FindEqualElements( MeshOrSubMeshOrGroup )
- ## Merges elements in each given group.
+ ## Merge elements in each given group.
# @param GroupsOfElementsID a list of groups of elements IDs for merging
# (e.g. [[1,12,13],[25,4]], then elements 12, 13 and 4 will be removed and
# replaced by elements 1 and 25 in all groups)
def MergeElements(self, GroupsOfElementsID):
self.editor.MergeElements(GroupsOfElementsID)
- ## Leaves one element and removes all other elements built on the same nodes.
+ ## Leave one element and remove all other elements built on the same nodes.
# @ingroup l2_modif_trsf
def MergeEqualElements(self):
self.editor.MergeEqualElements()
- ## Returns groups of FreeBorder's coincident within the given tolerance.
+ ## Return groups of FreeBorder's coincident within the given tolerance.
# @param tolerance the tolerance. If the tolerance <= 0.0 then one tenth of an average
# size of elements adjacent to free borders being compared is used.
# @return SMESH.CoincidentFreeBorders structure
return self.editor.SewCoincidentFreeBorders( freeBorders, createPolygons, createPolyhedra )
- ## Sews free borders
+ ## Sew free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2, LastNodeID2,
CreatePolygons, CreatePolyedrs)
- ## Sews conform free borders
+ ## Sew conform free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewConformFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
return self.editor.SewConformFreeBorders(FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2)
- ## Sews border to side
+ ## Sew border to side
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewBorderToSide (self, FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
return self.editor.SewBorderToSide(FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
FirstNodeIDOnSide, LastNodeIDOnSide, CreatePolygons, CreatePolyedrs)
- ## Sews two sides of a mesh. The nodes belonging to Side1 are
+ ## Sew two sides of a mesh. The nodes belonging to Side1 are
# merged with the nodes of elements of Side2.
# The number of elements in theSide1 and in theSide2 must be
# equal and they should have similar nodal connectivity.
NodeID1OfSide1ToMerge, NodeID1OfSide2ToMerge,
NodeID2OfSide1ToMerge, NodeID2OfSide2ToMerge)
- ## Sets new nodes for the given element.
+ ## Set new nodes for the given element.
# @param ide the element id
# @param newIDs nodes ids
- # @return If the number of nodes does not correspond to the type of element - returns false
+ # @return If the number of nodes does not correspond to the type of element - return false
# @ingroup l2_modif_edit
def ChangeElemNodes(self, ide, newIDs):
return self.editor.ChangeElemNodes(ide, newIDs)
## If during the last operation of MeshEditor some nodes were
- # created, this method returns the list of their IDs, \n
- # if new nodes were not created - returns empty list
+ # created, this method return the list of their IDs, \n
+ # if new nodes were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedNodes(self):
return self.editor.GetLastCreatedNodes()
## If during the last operation of MeshEditor some elements were
- # created this method returns the list of their IDs, \n
- # if new elements were not created - returns empty list
+ # created this method return the list of their IDs, \n
+ # if new elements were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Clears sequences of nodes and elements created by mesh edition oparations
- # @ingroup l1_auxiliary
+ ## Forget what nodes and elements were created by the last mesh edition operation
+ # @ingroup l2_modif_add
def ClearLastCreated(self):
self.editor.ClearLastCreated()
- ## Creates duplicates of given elements, i.e. creates new elements based on the
+ ## Create duplicates of given elements, i.e. create new elements based on the
# same nodes as the given ones.
# @param theElements - container of elements to duplicate. It can be a Mesh,
# sub-mesh, group, filter or a list of element IDs. If \a theElements is
# If \a theGroupName is empty, new elements are not added
# in any group.
# @return a group where the new elements are added. None if theGroupName == "".
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleElements(self, theElements, theGroupName=""):
unRegister = genObjUnRegister()
if isinstance( theElements, Mesh ):
unRegister.set( theElements )
return self.editor.DoubleElements(theElements, theGroupName)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but
# they not assigned to elements
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodes(self, theNodes, theModifiedElems):
return self.editor.DoubleNodes(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodeId identifiers of node to be doubled
# @param theModifiedElems identifiers of elements to be updated
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNode(self, theNodeId, theModifiedElems):
return self.editor.DoubleNode(theNodeId, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes group of nodes to be doubled
# @param theModifiedElems group of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE or a created group if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroup(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroup(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes list of groups of nodes to be doubled
# @param theModifiedElems list of groups of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroups(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupsNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroups(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# @param theAffectedElems - the list of elements (cells and edges) to which the
# replicated nodes should be associated to.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElem(self, theElems, theNodesNot, theAffectedElems):
return self.editor.DoubleNodeElem(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theShape - shape to detect affected elements (element which geometric center
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroups(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroups(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupsInRegion(theElems, theNodesNot, theShape)
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return groups of affected elements
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def AffectedElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.AffectedElemGroupsInRegion(theElems, theNodesNot, theShape)
## Double nodes on shared faces between groups of volumes and create flat elements on demand.
- # The list of groups must describe a partition of the mesh volumes.
- # The nodes of the internal faces at the boundaries of the groups are doubled.
- # In option, the internal faces are replaced by flat elements.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theDomains - list of groups of volumes
- # @param createJointElems - if TRUE, create the elements
- # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
- # the boundary between \a theDomains and the rest mesh
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # The list of groups must describe a partition of the mesh volumes.
+ # The nodes of the internal faces at the boundaries of the groups are doubled.
+ # In option, the internal faces are replaced by flat elements.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theDomains - list of groups of volumes
+ # @param createJointElems - if TRUE, create the elements
+ # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ # the boundary between \a theDomains and the rest mesh
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def DoubleNodesOnGroupBoundaries(self, theDomains, createJointElems, onAllBoundaries=False ):
return self.editor.DoubleNodesOnGroupBoundaries( theDomains, createJointElems, onAllBoundaries )
## Double nodes on some external faces and create flat elements.
- # Flat elements are mainly used by some types of mechanic calculations.
- #
- # Each group of the list must be constituted of faces.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theGroupsOfFaces - list of groups of faces
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # Flat elements are mainly used by some types of mechanic calculations.
+ #
+ # Each group of the list must be constituted of faces.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theGroupsOfFaces - list of groups of faces
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def CreateFlatElementsOnFacesGroups(self, theGroupsOfFaces ):
return self.editor.CreateFlatElementsOnFacesGroups( theGroupsOfFaces )
def CreateHoleSkin(self, radius, theShape, groupName, theNodesCoords):
return self.editor.CreateHoleSkin( radius, theShape, groupName, theNodesCoords )
+ ## Create a polyline consisting of 1D mesh elements each lying on a 2D element of
+ # the initial mesh. Positions of new nodes are found by cutting the mesh by the
+ # plane passing through pairs of points specified by each PolySegment structure.
+ # If there are several paths connecting a pair of points, the shortest path is
+ # selected by the module. Position of the cutting plane is defined by the two
+ # points and an optional vector lying on the plane specified by a PolySegment.
+ # By default the vector is defined by Mesh module as following. A middle point
+ # of the two given points is computed. The middle point is projected to the mesh.
+ # The vector goes from the middle point to the projection point. In case of planar
+ # mesh, the vector is normal to the mesh.
+ # @param segments - PolySegment's defining positions of cutting planes.
+ # Return the used vector which goes from the middle point to its projection.
+ # @param groupName - optional name of a group where created mesh segments will
+ # be added.
+ # @ingroup l2_modif_duplicat
+ def MakePolyLine(self, segments, groupName='', isPreview=False ):
+ editor = self.editor
+ if isPreview:
+ editor = self.mesh.GetMeshEditPreviewer()
+ segmentsRes = editor.MakePolyLine( segments, groupName )
+ for i, seg in enumerate( segmentsRes ):
+ segments[i].vector = seg.vector
+ if isPreview:
+ return editor.GetPreviewData()
+ return None
+
def _getFunctor(self, funcType ):
fn = self.functors[ funcType._v ]
if not fn:
self.functors[ funcType._v ] = fn
return fn
- ## Returns value of a functor for a given element
+ ## Return value of a functor for a given element
# @param funcType an item of SMESH.FunctorType enum
# Type "SMESH.FunctorType._items" in the Python Console to see all items.
# @param elemId element or node ID
# @param isElem @a elemId is ID of element or node
# @return the functor value or zero in case of invalid arguments
+ # @ingroup l1_measurements
def FunctorValue(self, funcType, elemId, isElem=True):
fn = self._getFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, isElem):
pass # end of Mesh class
-## Class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
+## Private class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
# with old dump scripts which call SMESH_Mesh directly and not via smeshBuilder.Mesh
#
class meshProxy(SMESH._objref_SMESH_Mesh):
omniORB.registerObjref(SMESH._objref_SMESH_Mesh._NP_RepositoryId, meshProxy)
-## Class wrapping SMESH_SubMesh in order to add Compute()
+## Private class wrapping SMESH.SMESH_SubMesh in order to add Compute()
#
class submeshProxy(SMESH._objref_SMESH_subMesh):
def __init__(self):
new = self.__class__()
return new
- ## Computes the sub-mesh and returns the status of the computation
+ ## Compute the sub-mesh and return the status of the computation
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @return True or False
- # @ingroup l2_construct
+ #
+ # This is a method of SMESH.SMESH_submesh that can be obtained via Mesh.GetSubMesh() or
+ # @ref smesh_algorithm.Mesh_Algorithm.GetSubMesh() "Mesh_Algorithm.GetSubMesh()".
+ # @ingroup l2_submeshes
def Compute(self,refresh=False):
if not self.mesh:
self.mesh = Mesh( smeshBuilder(), None, self.GetMesh())
omniORB.registerObjref(SMESH._objref_SMESH_subMesh._NP_RepositoryId, submeshProxy)
-## Class used to compensate change of CORBA API of SMESH_MeshEditor for backward compatibility
-# with old dump scripts which call SMESH_MeshEditor directly and not via smeshBuilder.Mesh
+## Private class used to compensate change of CORBA API of SMESH_MeshEditor for backward
+# compatibility with old dump scripts which call SMESH_MeshEditor directly and not via
+# smeshBuilder.Mesh
#
class meshEditor(SMESH._objref_SMESH_MeshEditor):
def __init__(self):
def FindCoincidentNodesOnPart(self,*args): # a 3d arg added (SeparateCornerAndMediumNodes)
if len( args ) == 2: args += False,
return SMESH._objref_SMESH_MeshEditor.FindCoincidentNodesOnPart( self, *args )
- def MergeNodes(self,*args): # a 2nd arg added (NodesToKeep)
+ def MergeNodes(self,*args): # 2 args added (NodesToKeep,AvoidMakingHoles)
if len( args ) == 1:
- return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], [] )
+ return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], [], False )
NodesToKeep = args[1]
+ AvoidMakingHoles = args[2] if len( args ) == 3 else False
unRegister = genObjUnRegister()
if NodesToKeep:
if isinstance( NodesToKeep, list ) and isinstance( NodesToKeep[0], int ):
NodesToKeep = self.MakeIDSource( NodesToKeep, SMESH.NODE )
if not isinstance( NodesToKeep, list ):
NodesToKeep = [ NodesToKeep ]
- return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], NodesToKeep )
+ return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], NodesToKeep, AvoidMakingHoles )
pass
omniORB.registerObjref(SMESH._objref_SMESH_MeshEditor._NP_RepositoryId, meshEditor)
-## Helper class for wrapping of SMESH.SMESH_Pattern CORBA class
+## Private class wrapping SMESH.SMESH_Pattern CORBA class in order to treat Notebook
+# variables in some methods
#
class Pattern(SMESH._objref_SMESH_Pattern):
## Private class used to bind methods creating algorithms to the class Mesh
#
class algoCreator:
- def __init__(self):
+ def __init__(self, method):
self.mesh = None
self.defaultAlgoType = ""
self.algoTypeToClass = {}
+ self.method = method
- # Stores a python class of algorithm
+ # Store a python class of algorithm
def add(self, algoClass):
if type( algoClass ).__name__ == 'classobj' and \
hasattr( algoClass, "algoType"):
self.defaultAlgoType = algoClass.algoType
#print "Add",algoClass.algoType, "dflt",self.defaultAlgoType
- # creates a copy of self and assign mesh to the copy
+ # Create a copy of self and assign mesh to the copy
def copy(self, mesh):
- other = algoCreator()
+ other = algoCreator( self.method )
other.defaultAlgoType = self.defaultAlgoType
- other.algoTypeToClass = self.algoTypeToClass
+ other.algoTypeToClass = self.algoTypeToClass
other.mesh = mesh
return other
- # creates an instance of algorithm
+ # Create an instance of algorithm
def __call__(self,algo="",geom=0,*args):
- algoType = self.defaultAlgoType
- for arg in args + (algo,geom):
- if isinstance( arg, geomBuilder.GEOM._objref_GEOM_Object ):
- geom = arg
- if isinstance( arg, str ) and arg:
+ algoType = ""
+ shape = 0
+ if isinstance( algo, str ):
+ algoType = algo
+ elif ( isinstance( algo, geomBuilder.GEOM._objref_GEOM_Object ) and \
+ not isinstance( geom, geomBuilder.GEOM._objref_GEOM_Object )):
+ shape = algo
+ elif algo:
+ args += (algo,)
+
+ if isinstance( geom, geomBuilder.GEOM._objref_GEOM_Object ):
+ shape = geom
+ elif not algoType and isinstance( geom, str ):
+ algoType = geom
+ elif geom:
+ args += (geom,)
+ for arg in args:
+ if isinstance( arg, geomBuilder.GEOM._objref_GEOM_Object ) and not shape:
+ shape = arg
+ elif isinstance( arg, str ) and not algoType:
algoType = arg
+ else:
+ import traceback, sys
+ msg = "Warning. Unexpected argument in mesh.%s() ---> %s" % ( self.method, arg )
+ sys.stderr.write( msg + '\n' )
+ tb = traceback.extract_stack(None,2)
+ traceback.print_list( [tb[0]] )
+ if not algoType:
+ algoType = self.defaultAlgoType
if not algoType and self.algoTypeToClass:
algoType = self.algoTypeToClass.keys()[0]
if self.algoTypeToClass.has_key( algoType ):
#print "Create algo",algoType
- return self.algoTypeToClass[ algoType ]( self.mesh, geom )
+ return self.algoTypeToClass[ algoType ]( self.mesh, shape )
raise RuntimeError, "No class found for algo type %s" % algoType
return None
return result
pass
-## A helper class that call UnRegister() of SALOME.GenericObj'es stored in it
+## A helper class that calls UnRegister() of SALOME.GenericObj'es stored in it
#
class genObjUnRegister:
if type( algo ).__name__ == 'classobj' and hasattr( algo, "meshMethod" ):
#print " meshMethod:" , str(algo.meshMethod)
if not hasattr( Mesh, algo.meshMethod ):
- setattr( Mesh, algo.meshMethod, algoCreator() )
+ setattr( Mesh, algo.meshMethod, algoCreator( algo.meshMethod ))
pass
getattr( Mesh, algo.meshMethod ).add( algo )
pass