{
bool myIsDeletable; //!< if true, it will be deleted by SMESH_subMesh
mutable std::set<SMESH_subMesh*> myBusySM; //!< to avoid infinite recursion via events
+ const char* myName; //!< identifier
friend class SMESH_subMesh;
-#ifdef _DEBUG_
- const char* myName; //!< identifier used for debug
-#endif
public:
- SMESH_subMeshEventListener(bool isDeletable, const char* name) :myIsDeletable(isDeletable)
-#ifdef _DEBUG_
- ,myName(name)
-#endif
+ SMESH_subMeshEventListener(bool isDeletable, const char* name)
+ :myIsDeletable(isDeletable), myName(name) {}
+ virtual ~SMESH_subMeshEventListener() {}
+ bool IsDeletable() const { return myIsDeletable; }
+ const char* GetName() const { return myName; }
+ virtual void BeforeDelete(SMESH_subMesh* subMesh,
+ SMESH_subMeshEventListenerData* data)
{}
- bool IsDeletable() const { return myIsDeletable; }
/*!
* \brief Do something on a certain event
* \param event - algo_event or compute_event itself (of SMESH_subMesh)