myGridList( 0 ), myGridHeight( (GLfloat)0.0 ), myGridWidth( (GLfloat)0.0 ),
myWinW( (GLfloat)0.0 ), myWinH( (GLfloat)0.0 ), myXSize( (GLfloat)0.0 ), myYSize( (GLfloat)0.0 ),
myXPan( (GLfloat)0.0 ), myYPan( (GLfloat)0.0 ), myXScale( (GLfloat)1.0 ), myYScale( (GLfloat)1.0 ),
- myLineWidth( (GLfloat)0.05 ), myCenterWidth( (GLfloat)1.5 ), myCenterRadius( 5 ),
+ myLineWidth( (GLfloat)0.05 ), myCenterWidth( (GLfloat)1.5 ), myCenterRadius( (GLfloat)5.0 ),
myScaleFactor( 10 ), myIsUpdate( GL_FALSE )
{
myGridColor[0] = 0.5;
myGridList( 0 ), myGridHeight( (GLfloat)0.0 ), myGridWidth( (GLfloat)0.0 ),
myWinW( (GLfloat)0.0 ), myWinH( (GLfloat)0.0 ), myXSize( (GLfloat)0.0 ), myYSize( (GLfloat)0.0 ),
myXPan( (GLfloat)0.0 ), myYPan( (GLfloat)0.0 ), myXScale( (GLfloat)1.0 ), myYScale( (GLfloat)1.0 ),
- myLineWidth( (GLfloat)0.05 ), myCenterWidth( (GLfloat)1.5 ), myCenterRadius( 5 ),
+ myLineWidth( (GLfloat)0.05 ), myCenterWidth( (GLfloat)1.5 ), myCenterRadius( (GLfloat)5.0 ),
myScaleFactor( 10 ), myIsUpdate( GL_FALSE )
{
myGridColor[0] = 0.5;